rendered paste body#include "gl.h"
#include <GL/glut.h>
# define __glGetProcAddress( x ) glXGetProcAddress( x )
#include "__gl_decl_auto.c"
void __glInit( void )
{
#include "__gl_init_auto.c"
}
void renderScene(void) {
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glVertex3f(-0.5,-0.5,0.0);
glVertex3f(0.5,0.0,0.0);
glVertex3f(0.0,0.5,0.0);
glEnd();
glFlush();
}
void main(int argc, char **argv) {
__glInit();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_SINGLE | GLUT_RGBA);
glutInitWindowPosition(100,100);
glutInitWindowSize(320,320);
glutCreateWindow("3D Tech- GLUT Tutorial");
glutDisplayFunc(renderScene);
glutMainLoop();
}