rendered paste bodyGenerated at Sun Sep 03 10:42:08 2006
Windows Server 2003 Service Pack 1 (5.2.3790)
Unreal3.2.4[FinWXOoZEmM3] (1.1.1.1.2.1.2.1.2.2234.2.454 2006/02/05 17:43:19)
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Memory Information:
Physical: (Available:2047MB/Total:2047MB)
Virtual: (Available:2010MB/Total:2047MB)
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Exception:
Access Violation
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Backup Buffer:
PRIVMSG #Oyun :kesik baraji
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Registers:
EAX=0x010cd6e8 EBX=0x00155fd0 ECX=0x00000000
EDX=0x010bf100 ESI=0x00545bd4 EDI=0x00a7fcf8
EIP=0x0040bb70 EBP=0x00a7fc04 ESP=0x00a7fbf4
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Stack Trace:
Module: wircd
#0 c:\dev\unreal3.2\src\send.c:1140: sendto_common_channels
#1 c:\dev\unreal3.2\src\s_misc.c:765: exit_one_client
#2 c:\dev\unreal3.2\src\s_misc.c:674: exit_client
Module: 956625F9.m_webverify1.0.9b1
#3 c:\dev\unreal3.2\src\s_misc.c:674: cb_pre_connect2
Module: wircd
#4 c:\dev\unreal3.2\src\events.c:175: DoEvents
#5 c:\dev\unreal3.2\src\ircd.c:1491: SocketLoop
#6 c:\dev\unreal3.2\src\win32\service.c:150: ServiceMain
Module: ADVAPI32
#7 c:\dev\unreal3.2\src\win32\service.c:150: ConvertStringSidToSidW
Module: kernel32
#8 c:\dev\unreal3.2\src\win32\service.c:150: GetModuleFileNameA