Rotating 3D Cursor
public lua v1 · immutable#Global hooks$GameInit: [newcursor = tb.getShipClass("GTF Hercules")]#End#State Hooks$State: GS_STATE_INITIAL_PLAYER_SELECT$Hook: [ if bankIt == nil then bankIt = 0 end frameTime = ba.getFrametime() bankIt = bankIt + frameTime*25 if bankIt > 100 then bankIt = 0 end ms.setMouseHidden(true) mouse_x = ms.getX() - 10 mouse_y = ms.getY() - 10 newcursor:renderTechModel(mouse_x, mouse_y, mouse_x+64, mouse_y+64, 87.5, 87.5, bankIt, 1)]#End