Y_Less
public cpp v1 · immutablepublic OnPlayerText(playerid, const text[]){ new str[48]; GetPlayerName(playerid, str, sizeof (str)); format(str, sizeof (str), "%s: %s", str, text); for (new i = 0; i < MAX_PLAYERS; i++) { if (player does want to get messages and is connected) { SendClientMessage(i, 0xFF0000FF, str); } } return 0;}