public OnPlayerRequestSpawn(playerid) {
if(player_authed[playerid] == -1) {
SendClientMessage(playerid,COLOR_GREY,"You need to login into your accont!");
return 0;
} else if(player_authed[playerid] == -2) {
SendClientMessage(playerid,COLOR_GREY,"You need to register your nickname at the server!");
return 0;
}
new Float:spawndata[4];
GetPlayerRandomSpawn(playerid,spawndata[0],spawndata[1],spawndata[2],spawndata[3]);
SetSpawnInfo(playerid,0,skins[player_skin[playerid][0]],spawndata[0],spawndata[1],spawndata[2],spawndata[3],0,0,0,0,0,0);
return 1;
}