All pastes #1622360 Raw Edit

Someone

public text v1 · immutable
#1622360 ·published 2009-10-15 16:50 UTC
rendered paste body
Region (root) # show version
Version: OpenSim 0.6.8 (Dev)
git# b1c93cd - r11190 (interface version 6)

Region (root) # show threads
0 threads are being tracked:

*** ThreadPool threads ***
workers: 8 (500); ports: 0 (250)

Region (root) # Full thread dump:

"Heartbeat for region Winter Storm" tid=0x0xb0800000 this=0x0x94cd578 thread handle 0x190 state : not waiting owns ()
  at (wrapper managed-to-native) System.Threading.Thread.Sleep_internal (int) <0x00004>
  at (wrapper managed-to-native) System.Threading.Thread.Sleep_internal (int) <0xffffffff>
  at System.Threading.Thread.Sleep (int) <0x0001c>
  at OpenSim.Region.Framework.Scenes.Scene.Update () <0x008f0>
  at OpenSim.Region.Framework.Scenes.Scene.Heartbeat (object) <0x00036>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this___object (object,intptr,intptr,intptr) <0xffffffff>

"<threadpool thread>" tid=0x0xac600000 this=0x0x98d3960 thread handle 0x28e state : interrupted state owns ()
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0x00004>
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0xffffffff>
  at OpenSim.Region.Framework.Scenes.SceneObjectGroup.GetChildPart (uint) <0x00031>
  at OpenSim.Region.Framework.Scenes.SceneObjectGroup.GetPartName (uint) <0x00015>
  at OpenSim.Region.Framework.Scenes.Scene.UpdateKnownItem (OpenSim.Framework.IClientAPI,OpenSim.Region.Framework.Scenes.SceneObjectGroup,OpenMetaverse.UUID,OpenMetaverse.UUID) <0x00201>
  at OpenSim.Region.Framework.Scenes.SceneGraph.DetachSingleAttachmentToInv (OpenMetaverse.UUID,OpenSim.Framework.IClientAPI) <0x0032d>
  at OpenSim.Region.Framework.Scenes.Scene.DetachSingleAttachmentToInv (OpenMetaverse.UUID,OpenSim.Framework.IClientAPI) <0x00141>
  at OpenSim.Region.Framework.Scenes.SceneGraph.DetachObject (uint,OpenSim.Framework.IClientAPI) <0x00076>
  at OpenSim.Region.ClientStack.LindenUDP.LLClientView.ProcessInPacket (OpenMetaverse.Packets.Packet) <0x055df>
  at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.ProcessInPacket (object) <0x00102>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this___object (object,intptr,intptr,intptr) <0xffffffff>

"STP SmartThreadPool Thread #31" tid=0x0xa9000000 this=0x0xb2d8c80 thread handle 0x334 state : interrupted state owns ()
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0x00004>
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0xffffffff>
  at OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.EventProcessor () <0x0005c>
  at OpenSim.Region.ScriptEngine.XEngine.XEngine.ProcessEventHandler (object) <0x000cf>
  at Amib.Threading.Internal.WorkItem.ExecuteWorkItem () <0x000a6>
  at Amib.Threading.Internal.WorkItem.Execute () <0x0003d>
  at Amib.Threading.SmartThreadPool.ExecuteWorkItem (Amib.Threading.Internal.WorkItem) <0x00062>
  at Amib.Threading.SmartThreadPool.ProcessQueuedItems () <0x003a8>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff>

"Timer-Scheduler" tid=0x0xba000000 this=0x0x832e190 thread handle 0x10c state : interrupted state owns ()
  at (wrapper managed-to-native) System.Threading.WaitHandle.WaitOne_internal (intptr,int,bool) <0x00004>
  at (wrapper managed-to-native) System.Threading.WaitHandle.WaitOne_internal (intptr,int,bool) <0xffffffff>
  at System.Threading.WaitHandle.WaitOne (int,bool) <0x00065>
  at System.Threading.Timer.SchedulerThread () <0x00ee9>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff>

"Outgoing Packets (Spring Shower)" tid=0x0xb3a00000 this=0x0x8bd23e8 thread handle 0x138 state : not waiting owns ()
  at (wrapper managed-to-native) System.Threading.Thread.Sleep_internal (int) <0x00004>
  at (wrapper managed-to-native) System.Threading.Thread.Sleep_internal (int) <0xffffffff>
  at System.Threading.Thread.Sleep (int) <0x0001c>
  at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.OutgoingPacketHandler () <0x000fd>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff>

"STP SmartThreadPool Thread #0" tid=0x0xb3e00000 this=0x0x98b37d0 thread handle 0x1cd state : not waiting owns ()
  at (wrapper managed-to-native) System.Threading.Thread.Sleep_internal (int) <0x00004>
  at (wrapper managed-to-native) System.Threading.Thread.Sleep_internal (int) <0xffffffff>
  at System.Threading.Thread.Sleep (int) <0x0001c>
  at OpenSim.Region.ScriptEngine.XEngine.XEngine.DoMaintenance (object) <0x0015c>
  at Amib.Threading.Internal.WorkItem.ExecuteWorkItem () <0x000a6>
  at Amib.Threading.Internal.WorkItem.Execute () <0x0003d>
  at Amib.Threading.SmartThreadPool.ExecuteWorkItem (Amib.Threading.Internal.WorkItem) <0x00062>
  at Amib.Threading.SmartThreadPool.ProcessQueuedItems () <0x003a8>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff>

"Heartbeat for region Spring Shower" tid=0x0xb3800000 this=0x0x8bd2320 thread handle 0x13b state : not waiting owns ()
  at (wrapper managed-to-native) System.Threading.Thread.Sleep_internal (int) <0x00004>
  at (wrapper managed-to-native) System.Threading.Thread.Sleep_internal (int) <0xffffffff>
  at System.Threading.Thread.Sleep (int) <0x0001c>
  at OpenSim.Region.Framework.Scenes.Scene.Update () <0x008f0>
  at OpenSim.Region.Framework.Scenes.Scene.Heartbeat (object) <0x00036>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this___object (object,intptr,intptr,intptr) <0xffffffff>

"STP SmartThreadPool Thread #41" tid=0x0xa9a00000 this=0x0xa3d8708 thread handle 0x226 state : interrupted state owns ()
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0x00004>
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0xffffffff>
  at OpenSim.Region.Framework.Scenes.SceneObjectGroup.GetChildPart (uint) <0x00031>
  at OpenSim.Region.Framework.Scenes.SceneGraph.GetSceneObjectPart (uint) <0x00030>
  at OpenSim.Region.Framework.Scenes.Scene.GetSceneObjectPart (uint) <0x0001c>
  at OpenSim.Region.Framework.Scenes.Scene.PipeEventsForScript (uint) <0x00016>
  at OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.EventProcessor () <0x004cd>
  at OpenSim.Region.ScriptEngine.XEngine.XEngine.ProcessEventHandler (object) <0x000cf>
  at Amib.Threading.Internal.WorkItem.ExecuteWorkItem () <0x000a6>
  at Amib.Threading.Internal.WorkItem.Execute () <0x0003d>
  at Amib.Threading.SmartThreadPool.ExecuteWorkItem (Amib.Threading.Internal.WorkItem) <0x00062>
  at Amib.Threading.SmartThreadPool.ProcessQueuedItems () <0x003a8>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff>

"STP SmartThreadPool Thread #11" tid=0x0xaca00000 this=0x0x94cda28 thread handle 0x261 state : interrupted state owns ()
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0x00004>
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0xffffffff>
  at OpenSim.Region.Framework.Scenes.SceneObjectGroup.GetChildPart (uint) <0x00031>
  at OpenSim.Region.Framework.Scenes.SceneGraph.GetSceneObjectPart (uint) <0x00030>
  at OpenSim.Region.Framework.Scenes.Scene.GetSceneObjectPart (uint) <0x0001c>
  at OpenSim.Region.Framework.Scenes.Scene.PipeEventsForScript (uint) <0x00016>
  at OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.EventProcessor () <0x004cd>
  at OpenSim.Region.ScriptEngine.XEngine.XEngine.ProcessEventHandler (object) <0x000cf>
  at Amib.Threading.Internal.WorkItem.ExecuteWorkItem () <0x000a6>
  at Amib.Threading.Internal.WorkItem.Execute () <0x0003d>
  at Amib.Threading.SmartThreadPool.ExecuteWorkItem (Amib.Threading.Internal.WorkItem) <0x00062>
  at Amib.Threading.SmartThreadPool.ProcessQueuedItems () <0x003a8>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff>

"STP SmartThreadPool Thread #12" tid=0x0xabc00000 this=0x0x94cd960 thread handle 0x26b state : interrupted state owns ()
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0x00004>
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0xffffffff>
  at OpenSim.Region.Framework.Scenes.SceneObjectGroup.GetChildPart (uint) <0x00031>
  at OpenSim.Region.Framework.Scenes.SceneGraph.GetSceneObjectPart (uint) <0x00030>
  at OpenSim.Region.Framework.Scenes.Scene.GetSceneObjectPart (uint) <0x0001c>
  at OpenSim.Region.Framework.Scenes.Scene.PipeEventsForScript (uint) <0x00016>
  at OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.EventProcessor () <0x004cd>
  at OpenSim.Region.ScriptEngine.XEngine.XEngine.ProcessEventHandler (object) <0x000cf>
  at Amib.Threading.Internal.WorkItem.ExecuteWorkItem () <0x000a6>
  at Amib.Threading.Internal.WorkItem.Execute () <0x0003d>
  at Amib.Threading.SmartThreadPool.ExecuteWorkItem (Amib.Threading.Internal.WorkItem) <0x00062>
  at Amib.Threading.SmartThreadPool.ProcessQueuedItems () <0x003a8>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff>

"STP SmartThreadPool Thread #15" tid=0x0xab400000 this=0x0xa3d8d48 thread handle 0x38a state : interrupted state owns ()
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0x00004>
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0xffffffff>
  at OpenSim.Region.Framework.Scenes.SceneObjectGroup.GetChildPart (uint) <0x00031>
  at OpenSim.Region.Framework.Scenes.SceneGraph.GetSceneObjectPart (uint) <0x00030>
  at OpenSim.Region.Framework.Scenes.Scene.GetSceneObjectPart (uint) <0x0001c>
  at OpenSim.Region.Framework.Scenes.Scene.PipeEventsForScript (uint) <0x00016>
  at OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.EventProcessor () <0x004cd>
  at OpenSim.Region.ScriptEngine.XEngine.XEngine.ProcessEventHandler (object) <0x000cf>
  at Amib.Threading.Internal.WorkItem.ExecuteWorkItem () <0x000a6>
  at Amib.Threading.Internal.WorkItem.Execute () <0x0003d>
  at Amib.Threading.SmartThreadPool.ExecuteWorkItem (Amib.Threading.Internal.WorkItem) <0x00062>
  at Amib.Threading.SmartThreadPool.ProcessQueuedItems () <0x003a8>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff>

"STP SmartThreadPool Thread #39" tid=0x0xb5200000 this=0x0xb2de4b0 thread handle 0x228 state : interrupted state owns ()
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0x00004>
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0xffffffff>
  at OpenSim.Region.Framework.Scenes.SceneObjectGroup.GetChildPart (uint) <0x00031>
  at OpenSim.Region.Framework.Scenes.SceneGraph.GetSceneObjectPart (uint) <0x00030>
  at OpenSim.Region.Framework.Scenes.Scene.GetSceneObjectPart (uint) <0x0001c>
  at OpenSim.Region.Framework.Scenes.Scene.PipeEventsForScript (uint) <0x00016>
  at OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.EventProcessor () <0x004cd>
  at OpenSim.Region.ScriptEngine.XEngine.XEngine.ProcessEventHandler (object) <0x000cf>
  at Amib.Threading.Internal.WorkItem.ExecuteWorkItem () <0x000a6>
  at Amib.Threading.Internal.WorkItem.Execute () <0x0003d>
  at Amib.Threading.SmartThreadPool.ExecuteWorkItem (Amib.Threading.Internal.WorkItem) <0x00062>
  at Amib.Threading.SmartThreadPool.ProcessQueuedItems () <0x003a8>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff>

"STP SmartThreadPool Thread #46" tid=0x0xa8800000 this=0x0x98b3bb8 thread handle 0x25f state : interrupted state owns ()
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0x00004>
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0xffffffff>
  at OpenSim.Region.Framework.Scenes.SceneObjectGroup.GetChildPart (uint) <0x00031>
  at OpenSim.Region.Framework.Scenes.SceneGraph.GetSceneObjectPart (uint) <0x00030>
  at OpenSim.Region.Framework.Scenes.Scene.GetSceneObjectPart (uint) <0x0001c>
  at OpenSim.Region.Framework.Scenes.Scene.PipeEventsForScript (uint) <0x00016>
  at OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.EventProcessor () <0x004cd>
  at OpenSim.Region.ScriptEngine.XEngine.XEngine.ProcessEventHandler (object) <0x000cf>
  at Amib.Threading.Internal.WorkItem.ExecuteWorkItem () <0x000a6>
  at Amib.Threading.Internal.WorkItem.Execute () <0x0003d>
  at Amib.Threading.SmartThreadPool.ExecuteWorkItem (Amib.Threading.Internal.WorkItem) <0x00062>
  at Amib.Threading.SmartThreadPool.ProcessQueuedItems () <0x003a8>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff>

"STP SmartThreadPool Thread #47" tid=0x0xa8600000 this=0x0x98b3af0 thread handle 0x215 state : interrupted state owns ()
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0x00004>
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0xffffffff>
  at OpenSim.Region.Framework.Scenes.SceneObjectGroup.GetChildPart (uint) <0x00031>
  at OpenSim.Region.Framework.Scenes.SceneGraph.GetSceneObjectPart (uint) <0x00030>
  at OpenSim.Region.Framework.Scenes.Scene.GetSceneObjectPart (uint) <0x0001c>
  at OpenSim.Region.Framework.Scenes.Scene.PipeEventsForScript (uint) <0x00016>
  at OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.EventProcessor () <0x004cd>
  at OpenSim.Region.ScriptEngine.XEngine.XEngine.ProcessEventHandler (object) <0x000cf>
  at Amib.Threading.Internal.WorkItem.ExecuteWorkItem () <0x000a6>
  at Amib.Threading.Internal.WorkItem.Execute () <0x0003d>
  at Amib.Threading.SmartThreadPool.ExecuteWorkItem (Amib.Threading.Internal.WorkItem) <0x00062>
  at Amib.Threading.SmartThreadPool.ProcessQueuedItems () <0x003a8>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff>

"STP SmartThreadPool Thread #19" tid=0x0xac000000 this=0x0xa3d8bb8 thread handle 0x358 state : interrupted state owns ()
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0x00004>
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0xffffffff>
  at OpenSim.Region.Framework.Scenes.SceneObjectGroup.GetChildPart (uint) <0x00031>
  at OpenSim.Region.Framework.Scenes.SceneGraph.GetSceneObjectPart (uint) <0x00030>
  at OpenSim.Region.Framework.Scenes.Scene.GetSceneObjectPart (uint) <0x0001c>
  at OpenSim.Region.Framework.Scenes.Scene.PipeEventsForScript (uint) <0x00016>
  at OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.EventProcessor () <0x004cd>
  at OpenSim.Region.ScriptEngine.XEngine.XEngine.ProcessEventHandler (object) <0x000cf>
  at Amib.Threading.Internal.WorkItem.ExecuteWorkItem () <0x000a6>
  at Amib.Threading.Internal.WorkItem.Execute () <0x0003d>
  at Amib.Threading.SmartThreadPool.ExecuteWorkItem (Amib.Threading.Internal.WorkItem) <0x00062>
  at Amib.Threading.SmartThreadPool.ProcessQueuedItems () <0x003a8>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff>

"STP SmartThreadPool Thread #40" tid=0x0xb1a00000 this=0x0xb2de0c8 thread handle 0x200 state : interrupted state owns ()
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0x00004>
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0xffffffff>
  at OpenSim.Region.Framework.Scenes.SceneObjectGroup.GetChildPart (uint) <0x00031>
  at OpenSim.Region.Framework.Scenes.SceneGraph.GetSceneObjectPart (uint) <0x00030>
  at OpenSim.Region.Framework.Scenes.Scene.GetSceneObjectPart (uint) <0x0001c>
  at OpenSim.Region.Framework.Scenes.Scene.PipeEventsForScript (uint) <0x00016>
  at OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.EventProcessor () <0x004cd>
  at OpenSim.Region.ScriptEngine.XEngine.XEngine.ProcessEventHandler (object) <0x000cf>
  at Amib.Threading.Internal.WorkItem.ExecuteWorkItem () <0x000a6>
  at Amib.Threading.Internal.WorkItem.Execute () <0x0003d>
  at Amib.Threading.SmartThreadPool.ExecuteWorkItem (Amib.Threading.Internal.WorkItem) <0x00062>
  at Amib.Threading.SmartThreadPool.ProcessQueuedItems () <0x003a8>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff>

"STP SmartThreadPool Thread #44" tid=0x0xa8c00000 this=0x0xa3d8258 thread handle 0x250 state : interrupted state owns ()
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0x00004>
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0xffffffff>
  at OpenSim.Region.Framework.Scenes.SceneObjectGroup.GetChildPart (uint) <0x00031>
  at OpenSim.Region.Framework.Scenes.SceneGraph.GetSceneObjectPart (uint) <0x00030>
  at OpenSim.Region.Framework.Scenes.Scene.GetSceneObjectPart (uint) <0x0001c>
  at OpenSim.Region.Framework.Scenes.Scene.PipeEventsForScript (uint) <0x00016>
  at OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.EventProcessor () <0x004cd>
  at OpenSim.Region.ScriptEngine.XEngine.XEngine.ProcessEventHandler (object) <0x000cf>
  at Amib.Threading.Internal.WorkItem.ExecuteWorkItem () <0x000a6>
  at Amib.Threading.Internal.WorkItem.Execute () <0x0003d>
  at Amib.Threading.SmartThreadPool.ExecuteWorkItem (Amib.Threading.Internal.WorkItem) <0x00062>
  at Amib.Threading.SmartThreadPool.ProcessQueuedItems () <0x003a8>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff>

"STP SmartThreadPool Thread #45" tid=0x0xa8a00000 this=0x0xa3d80c8 thread handle 0x259 state : interrupted state owns ()
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0x00004>
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0xffffffff>
  at OpenSim.Region.Framework.Scenes.SceneObjectGroup.GetChildPart (uint) <0x00031>
  at OpenSim.Region.Framework.Scenes.SceneGraph.GetSceneObjectPart (uint) <0x00030>
  at OpenSim.Region.Framework.Scenes.Scene.GetSceneObjectPart (uint) <0x0001c>
  at OpenSim.Region.Framework.Scenes.Scene.PipeEventsForScript (uint) <0x00016>
  at OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.EventProcessor () <0x004cd>
  at OpenSim.Region.ScriptEngine.XEngine.XEngine.ProcessEventHandler (object) <0x000cf>
  at Amib.Threading.Internal.WorkItem.ExecuteWorkItem () <0x000a6>
  at Amib.Threading.Internal.WorkItem.Execute () <0x0003d>
  at Amib.Threading.SmartThreadPool.ExecuteWorkItem (Amib.Threading.Internal.WorkItem) <0x00062>
  at Amib.Threading.SmartThreadPool.ProcessQueuedItems () <0x003a8>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff>

"STP SmartThreadPool Thread #50" tid=0x0xa8000000 this=0x0x9b48960 thread handle 0x349 state : interrupted state owns ()
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0x00004>
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0xffffffff>
  at OpenSim.Region.Framework.Scenes.SceneObjectGroup.GetChildPart (uint) <0x00031>
  at OpenSim.Region.Framework.Scenes.SceneGraph.GetSceneObjectPart (uint) <0x00030>
  at OpenSim.Region.Framework.Scenes.Scene.GetSceneObjectPart (uint) <0x0001c>
  at OpenSim.Region.Framework.Scenes.Scene.PipeEventsForScript (uint) <0x00016>
  at OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.EventProcessor () <0x004cd>
  at OpenSim.Region.ScriptEngine.XEngine.XEngine.ProcessEventHandler (object) <0x000cf>
  at Amib.Threading.Internal.WorkItem.ExecuteWorkItem () <0x000a6>
  at Amib.Threading.Internal.WorkItem.Execute () <0x0003d>
  at Amib.Threading.SmartThreadPool.ExecuteWorkItem (Amib.Threading.Internal.WorkItem) <0x00062>
  at Amib.Threading.SmartThreadPool.ProcessQueuedItems () <0x003a8>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff>

"STP SmartThreadPool Thread #43" tid=0x0xa8e00000 this=0x0xa3d8320 thread handle 0x187 state : interrupted state owns ()
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0x00004>
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0xffffffff>
  at OpenSim.Region.Framework.Scenes.SceneObjectGroup.GetChildPart (uint) <0x00031>
  at OpenSim.Region.Framework.Scenes.SceneGraph.GetSceneObjectPart (uint) <0x00030>
  at OpenSim.Region.Framework.Scenes.Scene.GetSceneObjectPart (uint) <0x0001c>
  at OpenSim.Region.Framework.Scenes.Scene.PipeEventsForScript (uint) <0x00016>
  at OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.EventProcessor () <0x004cd>
  at OpenSim.Region.ScriptEngine.XEngine.XEngine.ProcessEventHandler (object) <0x000cf>
  at Amib.Threading.Internal.WorkItem.ExecuteWorkItem () <0x000a6>
  at Amib.Threading.Internal.WorkItem.Execute () <0x0003d>
  at Amib.Threading.SmartThreadPool.ExecuteWorkItem (Amib.Threading.Internal.WorkItem) <0x00062>
  at Amib.Threading.SmartThreadPool.ProcessQueuedItems () <0x003a8>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff>

"STP SmartThreadPool Thread #17" tid=0x0xab200000 this=0x0x98b3ed8 thread handle 0x333 state : interrupted state owns ()
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0x00004>
  at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0xffffffff>
  at OpenSim.Region.Framework.Scenes.SceneObjectGroup.GetChildPart (uint) <0x00031>
  at OpenSim.Region.Framework.Scenes.SceneGraph.GetSceneObjectPart (uint) <0x00030>
  at OpenSim.Region.Framework.Scenes.Scene.GetSceneObjectPart (uint) <0x0001c>
  at OpenSim.Region.Framework.Scenes.Scene.PipeEventsForScript (uint) <0x00016>
  at OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.EventProcessor () <0x004cd>
  at OpenSim.Region.ScriptEngine.XEngine.XEngine.ProcessEventHandler (object) <0x000cf>
  at Amib.Threading.Internal.WorkItem.ExecuteWorkItem () <0x000a6>
  at Amib.Threading.Internal.WorkItem.Execute () <0x0003d>
  at Amib.Threading.SmartThreadPool.ExecuteWorkItem (Amib.Threading.Internal.WorkItem) <0x00062>
  at Amib.Threading.SmartThreadPool.ProcessQueuedItems () <0x003a8>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff>

"ConsoleThread" tid=0x0xbfa00000 this=0x0x832eed8 thread handle 0x104 state : interrupted state owns ()
  at (wrapper managed-to-native) System.IO.MonoIO.Read (intptr,byte[],int,int,System.IO.MonoIOError&) <0x00004>
  at (wrapper managed-to-native) System.IO.MonoIO.Read (intptr,byte[],int,int,System.IO.MonoIOError&) <0xffffffff>
  at System.IO.FileStream.ReadData (intptr,byte[],int,int) <0x00026>
  at System.IO.FileStream.ReadInternal (byte[],int,int) <0x00063>
  at System.IO.FileStream.Read (byte[],int,int) <0x000cc>
  at System.IO.StreamReader.ReadBuffer () <0x0003d>
  at System.IO.StreamReader.Read () <0x00029>
  at System.TermInfoDriver.ReadKeyInternal (bool&) <0x00100>
  at System.TermInfoDriver.ReadKey (bool) <0x0001c>
  at System.ConsoleDriver.ReadKey (bool) <0x00025>
  at System.Console.ReadKey (bool) <0x00016>
  at OpenSim.Framework.Console.LocalConsole.ReadLine (string,bool,bool) <0x000f9>
  at OpenSim.Framework.Console.CommandConsole.Prompt () <0x0002f>
  at OpenSim.Application.Main (string[]) <0x005bf>
  at (wrapper runtime-invoke) OpenSim.Application.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff>

"<threadpool thread>" tid=0x0xb9a00000 this=0x0x832e0c8 thread handle 0x184 state : interrupted state owns ()

"PollServiceWorkerThread0" tid=0x0xb9800000 this=0x0x855bed8 thread handle 0x186 state : interrupted state owns ()
  at (wrapper managed-to-native) System.Threading.Monitor.Monitor_wait (object,int) <0x00004>
  at (wrapper managed-to-native) System.Threading.Monitor.Monitor_wait (object,int) <0xffffffff>
  at System.Threading.Monitor.Wait (object,int) <0x0003f>
  at OpenMetaverse.BlockingQueue`1<object>.Dequeue (int) <0x00037>
  at OpenMetaverse.BlockingQueue`1<object>.Dequeue () <0x00013>
  at OpenSim.Framework.Servers.HttpServer.PollServiceWorkerThread.Run () <0x00048>
  at OpenSim.Framework.Servers.HttpServer.PollServiceWorkerThread.ThreadStart (object) <0x00010>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this___object (object,intptr,intptr,intptr) <0xffffffff>
17:26:42 - [APPLICATION]:
APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs

Exception: System.InvalidOperationException: Timeout
  at OpenMetaverse.BlockingQueue`1[OpenSim.Framework.Servers.HttpServer.PollServiceHttpRequest].Dequeue (Int32 timeout) [0x00000]
  at OpenMetaverse.BlockingQueue`1[OpenSim.Framework.Servers.HttpServer.PollServiceHttpRequest].Dequeue () [0x00000]
  at OpenSim.Framework.Servers.HttpServer.PollServiceWorkerThread.Run () [0x00000]
  at OpenSim.Framework.Servers.HttpServer.PollServiceWorkerThread.ThreadStart (System.Object o) [0x00000]

Application is terminating: True


Region (root) #
"PollServiceWorkerThread1" tid=0x0xb9600000 this=0x0x855be10 thread handle 0x188 state : interrupted state owns ()
  at (wrapper managed-to-native) System.Threading.Monitor.Monitor_wait (object,int) <0x00004>
  at (wrapper managed-to-native) System.Threading.Monitor.Monitor_wait (object,int) <0xffffffff>
  at System.Threading.Monitor.Wait (object,int) <0x0003f>
  at OpenMetaverse.BlockingQueue`1<object>.Dequeue (int) <0x00037>
  at OpenMetaverse.BlockingQueue`1<object>.Dequeue () <0x00013>
  at OpenSim.Framework.Servers.HttpServer.PollServiceWorkerThread.Run () <0x00048>
  at OpenSim.Framework.Servers.HttpServer.PollServiceWorkerThread.ThreadStart (object) <0x00010>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this___object (object,intptr,intptr,intptr) <0xffffffff>
17:26:42 - [APPLICATION]:
APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs

Exception: System.InvalidOperationException: Timeout
  at OpenMetaverse.BlockingQueue`1[OpenSim.Framework.Servers.HttpServer.PollServiceHttpRequest].Dequeue (Int32 timeout) [0x00000]
  at OpenMetaverse.BlockingQueue`1[OpenSim.Framework.Servers.HttpServer.PollServiceHttpRequest].Dequeue () [0x00000]