Anonymous
public text v1 · immutablevar skyboxmaterial : Material;
var startTime : float;
var fadeDuration = 10.0;
function Start ()
{
startTime = Time.time;
}
function Update ()
{
var blend = Mathf.Clamp01((Time.time-startTime) / fadeDuration);
var blend2 = 1-blend;
if (transform.position.x > 10)
{
skyboxmaterial.SetFloat("_Blend", blend);
}
if (transform.position.x < 10)
{
skyboxmaterial.SetFloat("_Blend", blend2);
}
print (blend);
print (blend2);
}