rendered paste bodybool CSocketHandler::HandleSocket(unsigned int SocketListID, bool AllowUserInput)
{
....
if (AllowUserInput)
{
SocketHandlerStruct socketstruct;
socketstruct.SocketListID = socketinfo->ListID;
memcpy(&socketstruct.SocketHandler, this, sizeof(CSocketHandler));
socketinfo->hInputThread = CreateThread(0, 0, (LPTHREAD_START_ROUTINE)UserInputHandler, (void*)&socketstruct, 0, 0);
if (!socketinfo->hInputThread)
LOG("[-] CreateThread() failed (%d).", GetLastError());
else
WaitForSingleObject(socketinfo->hInputThread, 2000);
LOG("test");
}
LOG("test3");
...
}