All pastes #160272 Raw Edit

Miscellany

public text v1 · immutable
·published 2006-09-04 00:51 UTC
rendered paste body
[Switching to Thread -1218531200 (LWP 16041)]
CompleteWalls (vecEngWallStart={x = 7676.90234, y = -250.602768, z = 263.315002}, vecEngWallEnd=
      {x = 7866.76611, y = -3425.2417, z = 256}, pOwner=0xa1a6468)
    at ../dlls/../game_shared/empires/emp_weapon_nf_engineer_kit.cpp:1110
1110                    vecSrc = vecEngWallStart;
Current language:  auto; currently c++
(gdb) bt
#0  CompleteWalls (vecEngWallStart={x = 7676.90234, y = -250.602768, z = 263.315002}, vecEngWallEnd=
      {x = 7866.76611, y = -3425.2417, z = 256}, pOwner=0xa1a6468)
    at ../dlls/../game_shared/empires/emp_weapon_nf_engineer_kit.cpp:1110
#1  0x01b931da in CWeaponNFEngineerKit::BuildWalls (this=0xa1cfd50)
    at ../dlls/../game_shared/empires/emp_weapon_nf_engineer_kit.cpp:929
#2  0x01b92506 in CWeaponNFEngineerKit::PrimaryAttack (this=0xa1cfd50)
    at ../dlls/../game_shared/empires/emp_weapon_nf_engineer_kit.cpp:564
#3  0x017a95ae in CBaseCombatWeapon::ItemPostFrame (this=0xa1cfd50) at ../dlls/../game_shared/basecombatweapon_shared.cpp:1307
#4  0x017b8ce4 in CBasePlayer::ItemPostFrame (this=0xa1a6468) at ../dlls/../game_shared/baseplayer_shared.cpp:198
#5  0x01b2a1c3 in CSDKPlayer::PostThink (this=0xa1a6468) at ../dlls/sdk/sdk_player.cpp:687
#6  0x01a27119 in CPlayerMove::RunPostThink (this=0x1de5fc8, player=0xa1a6468) at ../dlls/player_command.cpp:293
#7  0x01a274d3 in CPlayerMove::RunCommand (this=0x1de5fc8, player=0xa1a6468, ucmd=0xa1e40b8, moveHelper=0x1daebe8)
    at ../dlls/player_command.cpp:398
#8  0x01a18e37 in CBasePlayer::PlayerRunCommand (this=0xa1a6468, ucmd=0xa1e40b8, moveHelper=0x1daebe8) at ../dlls/player.cpp:3044
#9  0x01a18b3e in CBasePlayer::PhysicsSimulate (this=0xa1a6468) at ../dlls/player.cpp:2943
#10 0x01a030d0 in Physics_SimulateEntity (pEntity=0xa1a6468) at ../dlls/physics_main.cpp:2064
#11 0x01a0328c in Physics_RunThinkFunctions (simulating=true) at ../dlls/physics_main.cpp:2120
#12 0x0199539d in CServerGameDLL::GameFrame (this=0x1dad4a8, simulating=true) at ../dlls/gameinterface.cpp:830
#13 0x0358855a in SV_Frame () from /home/rick/hl2/server/bin/engine_i486.so
#14 0x0353cb84 in _Host_RunFrame_Server () from /home/rick/hl2/server/bin/engine_i486.so
#15 0x0353d2c5 in _Host_RunFrame () from /home/rick/hl2/server/bin/engine_i486.so
#16 0x0353d62d in Host_RunFrame () from /home/rick/hl2/server/bin/engine_i486.so
#17 0x03545d0c in CHostState::State_Run () from /home/rick/hl2/server/bin/engine_i486.so
#18 0x03545fb0 in CHostState::FrameUpdate () from /home/rick/hl2/server/bin/engine_i486.so
#19 0x035460f7 in HostState_Frame () from /home/rick/hl2/server/bin/engine_i486.so
#20 0x035966e9 in CEngine::Frame () from /home/rick/hl2/server/bin/engine_i486.so
#21 0x03595cfe in CDedicatedServerAPI::RunFrame () from /home/rick/hl2/server/bin/engine_i486.so
#22 0x00d78c62 in RunServer () from bin/dedicated_i486.so
#23 0x00d78ee5 in CDedicatedAppSystemGroup::Main () from bin/dedicated_i486.so
#24 0x00db6532 in CAppSystemGroup::Run () from bin/dedicated_i486.so
#25 0x00db6532 in CAppSystemGroup::Run () from bin/dedicated_i486.so
#26 0x00d792df in main () from bin/dedicated_i486.so
#27 0x0804902d in main ()
(gdb)