Miscellany
public text v1 · immutable---------------------------
GLEW Extension Info
---------------------------
GLEW version 1.3.1
Reporting capabilities of display :0.0, visual 0x29
Running on a RADEON 9600 Generic from ATI Technologies Inc.
OpenGL version 2.0.5814 (8.25.18) is supported
GL_VERSION_1_1: OK
---------------
GL_VERSION_1_2: OK
---------------
glCopyTexSubImage3D: OK
glDrawRangeElements: OK
glTexImage3D: OK
glTexSubImage3D: OK
GL_VERSION_1_3: OK
---------------
glActiveTexture: OK
glClientActiveTexture: OK
glCompressedTexImage1D: OK
glCompressedTexImage2D: OK
glCompressedTexImage3D: OK
glCompressedTexSubImage1D: OK
glCompressedTexSubImage2D: OK
glCompressedTexSubImage3D: OK
glGetCompressedTexImage: OK
glLoadTransposeMatrixd: OK
glLoadTransposeMatrixf: OK
glMultTransposeMatrixd: OK
glMultTransposeMatrixf: OK
glMultiTexCoord1d: OK
glMultiTexCoord1dv: OK
glMultiTexCoord1f: OK
glMultiTexCoord1fv: OK
glMultiTexCoord1i: OK
glMultiTexCoord1iv: OK
glMultiTexCoord1s: OK
glMultiTexCoord1sv: OK
glMultiTexCoord2d: OK
glMultiTexCoord2dv: OK
glMultiTexCoord2f: OK
glMultiTexCoord2fv: OK
glMultiTexCoord2i: OK
glMultiTexCoord2iv: OK
glMultiTexCoord2s: OK
glMultiTexCoord2sv: OK
glMultiTexCoord3d: OK
glMultiTexCoord3dv: OK
glMultiTexCoord3f: OK
glMultiTexCoord3fv: OK
glMultiTexCoord3i: OK
glMultiTexCoord3iv: OK
glMultiTexCoord3s: OK
glMultiTexCoord3sv: OK
glMultiTexCoord4d: OK
glMultiTexCoord4dv: OK
glMultiTexCoord4f: OK
glMultiTexCoord4fv: OK
glMultiTexCoord4i: OK
glMultiTexCoord4iv: OK
glMultiTexCoord4s: OK
glMultiTexCoord4sv: OK
glSampleCoverage: OK
GL_VERSION_1_4: OK
---------------
glBlendColor: OK
glBlendEquation: OK
glBlendFuncSeparate: OK
glFogCoordPointer: OK
glFogCoordd: OK
glFogCoorddv: OK
glFogCoordf: OK
glFogCoordfv: OK
glMultiDrawArrays: OK
glMultiDrawElements: OK
glPointParameterf: OK
glPointParameterfv: OK
glSecondaryColor3b: OK
glSecondaryColor3bv: OK
glSecondaryColor3d: OK
glSecondaryColor3dv: OK
glSecondaryColor3f: OK
glSecondaryColor3fv: OK
glSecondaryColor3i: OK
glSecondaryColor3iv: OK
glSecondaryColor3s: OK
glSecondaryColor3sv: OK
glSecondaryColor3ub: OK
glSecondaryColor3ubv: OK
glSecondaryColor3ui: OK
glSecondaryColor3uiv: OK
glSecondaryColor3us: OK
glSecondaryColor3usv: OK
glSecondaryColorPointer: OK
glWindowPos2d: OK
glWindowPos2dv: OK
glWindowPos2f: OK
glWindowPos2fv: OK
glWindowPos2i: OK
glWindowPos2iv: OK
glWindowPos2s: OK
glWindowPos2sv: OK
glWindowPos3d: OK
glWindowPos3dv: OK
glWindowPos3f: OK
glWindowPos3fv: OK
glWindowPos3i: OK
glWindowPos3iv: OK
glWindowPos3s: OK
glWindowPos3sv: OK
GL_VERSION_1_5: OK
---------------
glBeginQuery: OK
glBindBuffer: OK
glBufferData: OK
glBufferSubData: OK
glDeleteBuffers: OK
glDeleteQueries: OK
glEndQuery: OK
glGenBuffers: OK
glGenQueries: OK
glGetBufferParameteriv: OK
glGetBufferPointerv: OK
glGetBufferSubData: OK
glGetQueryObjectiv: OK
glGetQueryObjectuiv: OK
glGetQueryiv: OK
glIsBuffer: OK
glIsQuery: OK
glMapBuffer: OK
glUnmapBuffer: OK
GL_VERSION_2_0: OK
---------------
glAttachShader: OK
glBindAttribLocation: OK
glBlendEquationSeparate: OK
glCompileShader: OK
glCreateProgram: OK
glCreateShader: OK
glDeleteProgram: OK
glDeleteShader: OK
glDetachShader: OK
glDisableVertexAttribArray: OK
glDrawBuffers: OK
glEnableVertexAttribArray: OK
glGetActiveAttrib: OK
glGetActiveUniform: OK
glGetAttachedShaders: OK
glGetAttribLocation: OK
glGetShaderSource: OK
glGetUniformLocation: OK
glGetUniformfv: OK
glGetUniformiv: OK
glGetVertexAttribPointerv: OK
glGetVertexAttribdv: OK
glGetVertexAttribfv: OK
glGetVertexAttribiv: OK
glIsProgram: OK
glIsShader: OK
glLinkProgram: OK
glShaderSource: OK
glStencilFuncSeparate: OK
glStencilMaskSeparate: OK
glStencilOpSeparate: OK
glUniform1f: OK
glUniform1fv: OK
glUniform1i: OK
glUniform1iv: OK
glUniform2f: OK
glUniform2fv: OK
glUniform2i: OK
glUniform2iv: OK
glUniform3f: OK
glUniform3fv: OK
glUniform3i: OK
glUniform3iv: OK
glUniform4f: OK
glUniform4fv: OK
glUniform4i: OK
glUniform4iv: OK
glUniformMatrix2fv: OK
glUniformMatrix3fv: OK
glUniformMatrix4fv: OK
glUseProgram: OK
glValidateProgram: OK
glVertexAttrib1d: OK
glVertexAttrib1dv: OK
glVertexAttrib1f: OK
glVertexAttrib1fv: OK
glVertexAttrib1s: OK
glVertexAttrib1sv: OK
glVertexAttrib2d: OK
glVertexAttrib2dv: OK
glVertexAttrib2f: OK
glVertexAttrib2fv: OK
glVertexAttrib2s: OK
glVertexAttrib2sv: OK
glVertexAttrib3d: OK
glVertexAttrib3dv: OK
glVertexAttrib3f: OK
glVertexAttrib3fv: OK
glVertexAttrib3s: OK
glVertexAttrib3sv: OK
glVertexAttrib4Nbv: OK
glVertexAttrib4Niv: OK
glVertexAttrib4Nsv: OK
glVertexAttrib4Nub: OK
glVertexAttrib4Nubv: OK
glVertexAttrib4Nuiv: OK
glVertexAttrib4Nusv: OK
glVertexAttrib4bv: OK
glVertexAttrib4d: OK
glVertexAttrib4dv: OK
glVertexAttrib4f: OK
glVertexAttrib4fv: OK
glVertexAttrib4iv: OK
glVertexAttrib4s: OK
glVertexAttrib4sv: OK
glVertexAttrib4ubv: OK
glVertexAttrib4uiv: OK
glVertexAttrib4usv: OK
glVertexAttribPointer: OK
GL_3DFX_multisample: MISSING
--------------------
GL_3DFX_tbuffer: MISSING
----------------
glTbufferMask3DFX: MISSING
GL_3DFX_texture_compression_FXT1: MISSING
---------------------------------
GL_APPLE_client_storage: MISSING
------------------------
GL_APPLE_element_array: MISSING
-----------------------
glDrawElementArrayAPPLE: MISSING
glDrawRangeElementArrayAPPLE: MISSING
glElementPointerAPPLE: MISSING
glMultiDrawElementArrayAPPLE: MISSING
glMultiDrawRangeElementArrayAPPLE: MISSING
GL_APPLE_fence: MISSING
---------------
glDeleteFencesAPPLE: MISSING
glFinishFenceAPPLE: MISSING
glFinishObjectAPPLE: MISSING
glGenFencesAPPLE: MISSING
glIsFenceAPPLE: MISSING
glSetFenceAPPLE: MISSING
glTestFenceAPPLE: MISSING
glTestObjectAPPLE: MISSING
GL_APPLE_float_pixels: MISSING
----------------------
GL_APPLE_specular_vector: MISSING
-------------------------
GL_APPLE_texture_range: MISSING
-----------------------
glGetTexParameterPointervAPPLE: MISSING
glTextureRangeAPPLE: MISSING
GL_APPLE_transform_hint: MISSING
------------------------
GL_APPLE_vertex_array_object: MISSING
-----------------------------
glBindVertexArrayAPPLE: MISSING
glDeleteVertexArraysAPPLE: MISSING
glGenVertexArraysAPPLE: MISSING
glIsVertexArrayAPPLE: MISSING
GL_APPLE_vertex_array_range: MISSING
----------------------------
glFlushVertexArrayRangeAPPLE: MISSING
glVertexArrayParameteriAPPLE: MISSING
glVertexArrayRangeAPPLE: MISSING
GL_APPLE_ycbcr_422: MISSING
-------------------
GL_ARB_color_buffer_float: MISSING
--------------------------
glClampColorARB: MISSING
GL_ARB_depth_texture: OK
---------------------
GL_ARB_draw_buffers: OK
--------------------
glDrawBuffersARB: OK
GL_ARB_fragment_program: OK
------------------------
GL_ARB_fragment_program_shadow: OK
-------------------------------
GL_ARB_fragment_shader: OK
-----------------------
GL_ARB_half_float_pixel: MISSING
------------------------
GL_ARB_imaging: OK [MISSING]
---------------
glColorSubTable: OK
glColorTable: OK
glColorTableParameterfv: OK
glColorTableParameteriv: OK
glConvolutionFilter1D: OK
glConvolutionFilter2D: OK
glConvolutionParameterf: OK
glConvolutionParameterfv: OK
glConvolutionParameteri: OK
glConvolutionParameteriv: OK
glCopyColorSubTable: OK
glCopyColorTable: OK
glCopyConvolutionFilter1D: OK
glCopyConvolutionFilter2D: OK
glGetColorTable: OK
glGetColorTableParameterfv: OK
glGetColorTableParameteriv: OK
glGetConvolutionFilter: OK
glGetConvolutionParameterfv: OK
glGetConvolutionParameteriv: OK
glGetHistogram: OK
glGetHistogramParameterfv: OK
glGetHistogramParameteriv: OK
glGetMinmax: OK
glGetMinmaxParameterfv: OK
glGetMinmaxParameteriv: OK
glGetSeparableFilter: OK
glHistogram: OK
glMinmax: OK
glResetHistogram: OK
glResetMinmax: OK
glSeparableFilter2D: OK
GL_ARB_matrix_palette: OK [MISSING]
----------------------
glCurrentPaletteMatrixARB: OK
glMatrixIndexPointerARB: OK
glMatrixIndexubvARB: OK
glMatrixIndexuivARB: OK
glMatrixIndexusvARB: OK
GL_ARB_multisample: OK
-------------------
glSampleCoverageARB: OK
GL_ARB_multitexture: OK
--------------------
glActiveTextureARB: OK
glClientActiveTextureARB: OK
glMultiTexCoord1dARB: OK
glMultiTexCoord1dvARB: OK
glMultiTexCoord1fARB: OK
glMultiTexCoord1fvARB: OK
glMultiTexCoord1iARB: OK
glMultiTexCoord1ivARB: OK
glMultiTexCoord1sARB: OK
glMultiTexCoord1svARB: OK
glMultiTexCoord2dARB: OK
glMultiTexCoord2dvARB: OK
glMultiTexCoord2fARB: OK
glMultiTexCoord2fvARB: OK
glMultiTexCoord2iARB: OK
glMultiTexCoord2ivARB: OK
glMultiTexCoord2sARB: OK
glMultiTexCoord2svARB: OK
glMultiTexCoord3dARB: OK
glMultiTexCoord3dvARB: OK
glMultiTexCoord3fARB: OK
glMultiTexCoord3fvARB: OK
glMultiTexCoord3iARB: OK
glMultiTexCoord3ivARB: OK
glMultiTexCoord3sARB: OK
glMultiTexCoord3svARB: OK
glMultiTexCoord4dARB: OK
glMultiTexCoord4dvARB: OK
glMultiTexCoord4fARB: OK
glMultiTexCoord4fvARB: OK
glMultiTexCoord4iARB: OK
glMultiTexCoord4ivARB: OK
glMultiTexCoord4sARB: OK
glMultiTexCoord4svARB: OK
GL_ARB_occlusion_query: OK
-----------------------
glBeginQueryARB: OK
glDeleteQueriesARB: OK
glEndQueryARB: OK
glGenQueriesARB: OK
glGetQueryObjectivARB: OK
glGetQueryObjectuivARB: OK
glGetQueryivARB: OK
glIsQueryARB: OK
GL_ARB_pixel_buffer_object: MISSING
---------------------------
GL_ARB_point_parameters: OK
------------------------
glPointParameterfARB: OK
glPointParameterfvARB: OK
GL_ARB_point_sprite: OK
--------------------
GL_ARB_shader_objects: OK
----------------------
glAttachObjectARB: OK
glCompileShaderARB: OK
glCreateProgramObjectARB: OK
glCreateShaderObjectARB: OK
glDeleteObjectARB: OK
glDetachObjectARB: OK
glGetActiveUniformARB: OK
glGetAttachedObjectsARB: OK
glGetHandleARB: OK
glGetInfoLogARB: OK
glGetObjectParameterfvARB: OK
glGetObjectParameterivARB: OK
glGetShaderSourceARB: OK
glGetUniformLocationARB: OK
glGetUniformfvARB: OK
glGetUniformivARB: OK
glLinkProgramARB: OK
glShaderSourceARB: OK
glUniform1fARB: OK
glUniform1fvARB: OK
glUniform1iARB: OK
glUniform1ivARB: OK
glUniform2fARB: OK
glUniform2fvARB: OK
glUniform2iARB: OK
glUniform2ivARB: OK
glUniform3fARB: OK
glUniform3fvARB: OK
glUniform3iARB: OK
glUniform3ivARB: OK
glUniform4fARB: OK
glUniform4fvARB: OK
glUniform4iARB: OK
glUniform4ivARB: OK
glUniformMatrix2fvARB: OK
glUniformMatrix3fvARB: OK
glUniformMatrix4fvARB: OK
glUseProgramObjectARB: OK
glValidateProgramARB: OK
GL_ARB_shading_language_100: OK
----------------------------
GL_ARB_shadow: OK
--------------
GL_ARB_shadow_ambient: OK
----------------------
GL_ARB_texture_border_clamp: OK
----------------------------
GL_ARB_texture_compression: OK
---------------------------
glCompressedTexImage1DARB: OK
glCompressedTexImage2DARB: OK
glCompressedTexImage3DARB: OK
glCompressedTexSubImage1DARB: OK
glCompressedTexSubImage2DARB: OK
glCompressedTexSubImage3DARB: OK
glGetCompressedTexImageARB: OK
GL_ARB_texture_cube_map: OK
------------------------
GL_ARB_texture_env_add: OK
-----------------------
GL_ARB_texture_env_combine: OK
---------------------------
GL_ARB_texture_env_crossbar: OK
----------------------------
GL_ARB_texture_env_dot3: OK
------------------------
GL_ARB_texture_float: MISSING
---------------------
GL_ARB_texture_mirrored_repeat: OK
-------------------------------
GL_ARB_texture_non_power_of_two: MISSING
--------------------------------
GL_ARB_texture_rectangle: MISSING
-------------------------
GL_ARB_transpose_matrix: OK
------------------------
GL_ARB_vertex_blend: OK
--------------------
glVertexBlendARB: OK
glWeightPointerARB: OK
glWeightbvARB: OK
glWeightdvARB: OK
glWeightfvARB: OK
glWeightivARB: OK
glWeightsvARB: OK
glWeightubvARB: OK
glWeightuivARB: OK
glWeightusvARB: OK
GL_ARB_vertex_buffer_object: OK
----------------------------
glBindBufferARB: OK
glBufferDataARB: OK
glBufferSubDataARB: OK
glDeleteBuffersARB: OK
glGenBuffersARB: OK
glGetBufferParameterivARB: OK
glGetBufferPointervARB: OK
glGetBufferSubDataARB: OK
glIsBufferARB: OK
glMapBufferARB: OK
glUnmapBufferARB: OK
GL_ARB_vertex_program: OK
----------------------
glBindProgramARB: OK
glDeleteProgramsARB: OK
glDisableVertexAttribArrayARB: OK
glEnableVertexAttribArrayARB: OK
glGenProgramsARB: OK
glGetProgramEnvParameterdvARB: OK
glGetProgramEnvParameterfvARB: OK
glGetProgramLocalParameterdvARB: OK
glGetProgramLocalParameterfvARB: OK
glGetProgramStringARB: OK
glGetProgramivARB: OK
glGetVertexAttribPointervARB: OK
glGetVertexAttribdvARB: OK
glGetVertexAttribfvARB: OK
glGetVertexAttribivARB: OK
glIsProgramARB: OK
glProgramEnvParameter4dARB: OK
glProgramEnvParameter4dvARB: OK
glProgramEnvParameter4fARB: OK
glProgramEnvParameter4fvARB: OK
glProgramLocalParameter4dARB: OK
glProgramLocalParameter4dvARB: OK
glProgramLocalParameter4fARB: OK
glProgramLocalParameter4fvARB: OK
glProgramStringARB: OK
glVertexAttrib1dARB: OK
glVertexAttrib1dvARB: OK
glVertexAttrib1fARB: OK
glVertexAttrib1fvARB: OK
glVertexAttrib1sARB: OK
glVertexAttrib1svARB: OK
glVertexAttrib2dARB: OK
glVertexAttrib2dvARB: OK
glVertexAttrib2fARB: OK
glVertexAttrib2fvARB: OK
glVertexAttrib2sARB: OK
glVertexAttrib2svARB: OK
glVertexAttrib3dARB: OK
glVertexAttrib3dvARB: OK
glVertexAttrib3fARB: OK
glVertexAttrib3fvARB: OK
glVertexAttrib3sARB: OK
glVertexAttrib3svARB: OK
glVertexAttrib4NbvARB: OK
glVertexAttrib4NivARB: OK
glVertexAttrib4NsvARB: OK
glVertexAttrib4NubARB: OK
glVertexAttrib4NubvARB: OK
glVertexAttrib4NuivARB: OK
glVertexAttrib4NusvARB: OK
glVertexAttrib4bvARB: OK
glVertexAttrib4dARB: OK
glVertexAttrib4dvARB: OK
glVertexAttrib4fARB: OK
glVertexAttrib4fvARB: OK
glVertexAttrib4ivARB: OK
glVertexAttrib4sARB: OK
glVertexAttrib4svARB: OK
glVertexAttrib4ubvARB: OK
glVertexAttrib4uivARB: OK
glVertexAttrib4usvARB: OK
glVertexAttribPointerARB: OK
GL_ARB_vertex_shader: OK
---------------------
glBindAttribLocationARB: OK
glGetActiveAttribARB: OK
glGetAttribLocationARB: OK
GL_ARB_window_pos: OK
------------------
glWindowPos2dARB: OK
glWindowPos2dvARB: OK
glWindowPos2fARB: OK
glWindowPos2fvARB: OK
glWindowPos2iARB: OK
glWindowPos2ivARB: OK
glWindowPos2sARB: OK
glWindowPos2svARB: OK
glWindowPos3dARB: OK
glWindowPos3dvARB: OK
glWindowPos3fARB: OK
glWindowPos3fvARB: OK
glWindowPos3iARB: OK
glWindowPos3ivARB: OK
glWindowPos3sARB: OK
glWindowPos3svARB: OK
GL_ATIX_point_sprites: MISSING
----------------------
GL_ATIX_texture_env_combine3: OK
-----------------------------
GL_ATIX_texture_env_route: OK
--------------------------
GL_ATIX_vertex_shader_output_point_size: OK
----------------------------------------
GL_ATI_draw_buffers: OK
--------------------
glDrawBuffersATI: OK
GL_ATI_element_array: OK
---------------------
glDrawElementArrayATI: OK
glDrawRangeElementArrayATI: OK
glElementPointerATI: OK
GL_ATI_envmap_bumpmap: OK
----------------------
glGetTexBumpParameterfvATI: OK
glGetTexBumpParameterivATI: OK
glTexBumpParameterfvATI: OK
glTexBumpParameterivATI: OK
GL_ATI_fragment_shader: OK
-----------------------
glAlphaFragmentOp1ATI: OK
glAlphaFragmentOp2ATI: OK
glAlphaFragmentOp3ATI: OK
glBeginFragmentShaderATI: OK
glBindFragmentShaderATI: OK
glColorFragmentOp1ATI: OK
glColorFragmentOp2ATI: OK
glColorFragmentOp3ATI: OK
glDeleteFragmentShaderATI: OK
glEndFragmentShaderATI: OK
glGenFragmentShadersATI: OK
glPassTexCoordATI: OK
glSampleMapATI: OK
glSetFragmentShaderConstantATI: OK
GL_ATI_map_object_buffer: OK
-------------------------
glMapObjectBufferATI: OK
glUnmapObjectBufferATI: OK
GL_ATI_pn_triangles: MISSING
--------------------
glPNTrianglesfATI: MISSING
glPNTrianglesiATI: MISSING
GL_ATI_separate_stencil: OK
------------------------
glStencilFuncSeparateATI: OK
glStencilOpSeparateATI: OK
GL_ATI_text_fragment_shader: MISSING
----------------------------
GL_ATI_texture_compression_3dc: MISSING
-------------------------------
GL_ATI_texture_env_combine3: OK
----------------------------
GL_ATI_texture_float: OK
---------------------
GL_ATI_texture_mirror_once: OK
---------------------------
GL_ATI_vertex_array_object: OK
---------------------------
glArrayObjectATI: OK
glFreeObjectBufferATI: OK
glGetArrayObjectfvATI: OK
glGetArrayObjectivATI: OK
glGetObjectBufferfvATI: OK
glGetObjectBufferivATI: OK
glGetVariantArrayObjectfvATI: OK
glGetVariantArrayObjectivATI: OK
glIsObjectBufferATI: OK
glNewObjectBufferATI: OK
glUpdateObjectBufferATI: OK
glVariantArrayObjectATI: OK
GL_ATI_vertex_attrib_array_object: OK
----------------------------------
glGetVertexAttribArrayObjectfvATI: OK
glGetVertexAttribArrayObjectivATI: OK
glVertexAttribArrayObjectATI: OK
GL_ATI_vertex_streams: OK
----------------------
glClientActiveVertexStreamATI: OK
glNormalStream3bATI: OK
glNormalStream3bvATI: OK
glNormalStream3dATI: OK
glNormalStream3dvATI: OK
glNormalStream3fATI: OK
glNormalStream3fvATI: OK
glNormalStream3iATI: OK
glNormalStream3ivATI: OK
glNormalStream3sATI: OK
glNormalStream3svATI: OK
glVertexBlendEnvfATI: OK
glVertexBlendEnviATI: OK
glVertexStream2dATI: OK
glVertexStream2dvATI: OK
glVertexStream2fATI: OK
glVertexStream2fvATI: OK
glVertexStream2iATI: OK
glVertexStream2ivATI: OK
glVertexStream2sATI: OK
glVertexStream2svATI: OK
glVertexStream3dATI: OK
glVertexStream3dvATI: OK
glVertexStream3fATI: OK
glVertexStream3fvATI: OK
glVertexStream3iATI: OK
glVertexStream3ivATI: OK
glVertexStream3sATI: OK
glVertexStream3svATI: OK
glVertexStream4dATI: OK
glVertexStream4dvATI: OK
glVertexStream4fATI: OK
glVertexStream4fvATI: OK
glVertexStream4iATI: OK
glVertexStream4ivATI: OK
glVertexStream4sATI: OK
glVertexStream4svATI: OK
GL_EXT_422_pixels: MISSING
------------------
GL_EXT_Cg_shader: MISSING
-----------------
GL_EXT_abgr: OK
------------
GL_EXT_bgra: OK
------------
GL_EXT_blend_color: OK
-------------------
glBlendColorEXT: OK
GL_EXT_blend_equation_separate: MISSING
-------------------------------
glBlendEquationSeparateEXT: MISSING
GL_EXT_blend_func_separate: OK
---------------------------
glBlendFuncSeparateEXT: OK
GL_EXT_blend_logic_op: MISSING
----------------------
GL_EXT_blend_minmax: OK
--------------------
glBlendEquationEXT: OK
GL_EXT_blend_subtract: OK
----------------------
GL_EXT_clip_volume_hint: OK
------------------------
GL_EXT_cmyka: MISSING
-------------
GL_EXT_color_subtable: OK [MISSING]
----------------------
glColorSubTableEXT: OK
glCopyColorSubTableEXT: OK
GL_EXT_compiled_vertex_array: OK
-----------------------------
glLockArraysEXT: OK
glUnlockArraysEXT: OK
GL_EXT_convolution: OK [MISSING]
-------------------
glConvolutionFilter1DEXT: OK
glConvolutionFilter2DEXT: OK
glConvolutionParameterfEXT: OK
glConvolutionParameterfvEXT: OK
glConvolutionParameteriEXT: OK
glConvolutionParameterivEXT: OK
glCopyConvolutionFilter1DEXT: OK
glCopyConvolutionFilter2DEXT: OK
glGetConvolutionFilterEXT: OK
glGetConvolutionParameterfvEXT: OK
glGetConvolutionParameterivEXT: OK
glGetSeparableFilterEXT: OK
glSeparableFilter2DEXT: OK
GL_EXT_coordinate_frame: MISSING
------------------------
glBinormalPointerEXT: MISSING
glTangentPointerEXT: MISSING
GL_EXT_copy_texture: OK [MISSING]
--------------------
glCopyTexImage1DEXT: OK
glCopyTexImage2DEXT: OK
glCopyTexSubImage1DEXT: OK
glCopyTexSubImage2DEXT: OK
glCopyTexSubImage3DEXT: OK
GL_EXT_cull_vertex: OK [MISSING]
-------------------
glCullParameterdvEXT: OK
glCullParameterfvEXT: OK
GL_EXT_depth_bounds_test: MISSING
-------------------------
glDepthBoundsEXT: MISSING
GL_EXT_draw_range_elements: OK
---------------------------
glDrawRangeElementsEXT: OK
GL_EXT_fog_coord: OK
-----------------
glFogCoordPointerEXT: OK
glFogCoorddEXT: OK
glFogCoorddvEXT: OK
glFogCoordfEXT: OK
glFogCoordfvEXT: OK
GL_EXT_fragment_lighting: MISSING
-------------------------
glFragmentColorMaterialEXT: MISSING
glFragmentLightModelfEXT: MISSING
glFragmentLightModelfvEXT: MISSING
glFragmentLightModeliEXT: MISSING
glFragmentLightModelivEXT: MISSING
glFragmentLightfEXT: MISSING
glFragmentLightfvEXT: MISSING
glFragmentLightiEXT: MISSING
glFragmentLightivEXT: MISSING
glFragmentMaterialfEXT: MISSING
glFragmentMaterialfvEXT: MISSING
glFragmentMaterialiEXT: MISSING
glFragmentMaterialivEXT: MISSING
glGetFragmentLightfvEXT: MISSING
glGetFragmentLightivEXT: MISSING
glGetFragmentMaterialfvEXT: MISSING
glGetFragmentMaterialivEXT: MISSING
glLightEnviEXT: MISSING
GL_EXT_framebuffer_object: MISSING [OK]
--------------------------
glBindFramebufferEXT: OK
glBindRenderbufferEXT: OK
glCheckFramebufferStatusEXT: OK
glDeleteFramebuffersEXT: OK
glDeleteRenderbuffersEXT: OK
glFrameBufferTexture1DEXT: MISSING
glFramebufferRenderbufferEXT: OK
glFramebufferTexture2DEXT: OK
glFramebufferTexture3DEXT: OK
glGenFramebuffersEXT: OK
glGenRenderbuffersEXT: OK
glGenerateMipmapEXT: OK
glGetFramebufferAttachmentParameterivEXT: OK
glGetRenderbufferParameterivEXT: OK
glIsFramebufferEXT: OK
glIsRenderbufferEXT: OK
glRenderbufferStorageEXT: OK
GL_EXT_histogram: OK [MISSING]
-----------------
glGetHistogramEXT: OK
glGetHistogramParameterfvEXT: OK
glGetHistogramParameterivEXT: OK
glGetMinmaxEXT: OK
glGetMinmaxParameterfvEXT: OK
glGetMinmaxParameterivEXT: OK
glHistogramEXT: OK
glMinmaxEXT: OK
glResetHistogramEXT: OK
glResetMinmaxEXT: OK
GL_EXT_index_array_formats: MISSING
---------------------------
GL_EXT_index_func: OK [MISSING]
------------------
glIndexFuncEXT: OK
GL_EXT_index_material: OK [MISSING]
----------------------
glIndexMaterialEXT: OK
GL_EXT_index_texture: MISSING
---------------------
GL_EXT_light_texture: MISSING
---------------------
glApplyTextureEXT: MISSING
glTextureLightEXT: MISSING
glTextureMaterialEXT: MISSING
GL_EXT_misc_attribute: MISSING
----------------------
GL_EXT_multi_draw_arrays: OK
-------------------------
glMultiDrawArraysEXT: OK
glMultiDrawElementsEXT: OK
GL_EXT_multisample: OK [MISSING]
-------------------
glSampleMaskEXT: OK
glSamplePatternEXT: OK
GL_EXT_packed_pixels: OK
---------------------
GL_EXT_paletted_texture: OK [MISSING]
------------------------
glColorTableEXT: OK
glGetColorTableEXT: OK
glGetColorTableParameterfvEXT: OK
glGetColorTableParameterivEXT: OK
GL_EXT_pixel_buffer_object: MISSING
---------------------------
GL_EXT_pixel_transform: MISSING
-----------------------
glGetPixelTransformParameterfvEXT: MISSING
glGetPixelTransformParameterivEXT: MISSING
glPixelTransformParameterfEXT: MISSING
glPixelTransformParameterfvEXT: MISSING
glPixelTransformParameteriEXT: MISSING
glPixelTransformParameterivEXT: MISSING
GL_EXT_pixel_transform_color_table: MISSING
-----------------------------------
GL_EXT_point_parameters: OK
------------------------
glPointParameterfEXT: OK
glPointParameterfvEXT: OK
GL_EXT_polygon_offset: OK [MISSING]
----------------------
glPolygonOffsetEXT: OK
GL_EXT_rescale_normal: OK
----------------------
GL_EXT_scene_marker: MISSING
--------------------
glBeginSceneEXT: MISSING
glEndSceneEXT: MISSING
GL_EXT_secondary_color: OK
-----------------------
glSecondaryColor3bEXT: OK
glSecondaryColor3bvEXT: OK
glSecondaryColor3dEXT: OK
glSecondaryColor3dvEXT: OK
glSecondaryColor3fEXT: OK
glSecondaryColor3fvEXT: OK
glSecondaryColor3iEXT: OK
glSecondaryColor3ivEXT: OK
glSecondaryColor3sEXT: OK
glSecondaryColor3svEXT: OK
glSecondaryColor3ubEXT: OK
glSecondaryColor3ubvEXT: OK
glSecondaryColor3uiEXT: OK
glSecondaryColor3uivEXT: OK
glSecondaryColor3usEXT: OK
glSecondaryColor3usvEXT: OK
glSecondaryColorPointerEXT: OK
GL_EXT_separate_specular_color: OK
-------------------------------
GL_EXT_shadow_funcs: OK
--------------------
GL_EXT_shared_texture_palette: MISSING
------------------------------
GL_EXT_stencil_two_side: MISSING
------------------------
glActiveStencilFaceEXT: MISSING
GL_EXT_stencil_wrap: OK
--------------------
GL_EXT_subtexture: OK [MISSING]
------------------
glTexSubImage1DEXT: OK
glTexSubImage2DEXT: OK
glTexSubImage3DEXT: OK
GL_EXT_texture: MISSING
---------------
GL_EXT_texture3D: OK
-----------------
glTexImage3DEXT: OK
GL_EXT_texture_compression_dxt1: MISSING
--------------------------------
GL_EXT_texture_compression_s3tc: OK
--------------------------------
GL_EXT_texture_cube_map: OK
------------------------
GL_EXT_texture_edge_clamp: OK
--------------------------
GL_EXT_texture_env: MISSING
-------------------
GL_EXT_texture_env_add: OK
-----------------------
GL_EXT_texture_env_combine: OK
---------------------------
GL_EXT_texture_env_dot3: OK
------------------------
GL_EXT_texture_filter_anisotropic: OK
----------------------------------
GL_EXT_texture_lod_bias: OK
------------------------
GL_EXT_texture_mirror_clamp: OK
----------------------------
GL_EXT_texture_object: OK
----------------------
glAreTexturesResidentEXT: OK
glBindTextureEXT: OK
glDeleteTexturesEXT: OK
glGenTexturesEXT: OK
glIsTextureEXT: OK
glPrioritizeTexturesEXT: OK
GL_EXT_texture_perturb_normal: MISSING
------------------------------
glTextureNormalEXT: MISSING
GL_EXT_texture_rectangle: OK
-------------------------
GL_EXT_vertex_array: OK
--------------------
glArrayElementEXT: OK
glColorPointerEXT: OK
glDrawArraysEXT: OK
glEdgeFlagPointerEXT: OK
glGetPointervEXT: OK
glIndexPointerEXT: OK
glNormalPointerEXT: OK
glTexCoordPointerEXT: OK
glVertexPointerEXT: OK
GL_EXT_vertex_shader: OK
---------------------
glBeginVertexShaderEXT: OK
glBindLightParameterEXT: OK
glBindMaterialParameterEXT: OK
glBindParameterEXT: OK
glBindTexGenParameterEXT: OK
glBindTextureUnitParameterEXT: OK
glBindVertexShaderEXT: OK
glDeleteVertexShaderEXT: OK
glDisableVariantClientStateEXT: OK
glEnableVariantClientStateEXT: OK
glEndVertexShaderEXT: OK
glExtractComponentEXT: OK
glGenSymbolsEXT: OK
glGenVertexShadersEXT: OK
glGetInvariantBooleanvEXT: OK
glGetInvariantFloatvEXT: OK
glGetInvariantIntegervEXT: OK
glGetLocalConstantBooleanvEXT: OK
glGetLocalConstantFloatvEXT: OK
glGetLocalConstantIntegervEXT: OK
glGetVariantBooleanvEXT: OK
glGetVariantFloatvEXT: OK
glGetVariantIntegervEXT: OK
glGetVariantPointervEXT: OK
glInsertComponentEXT: OK
glIsVariantEnabledEXT: OK
glSetInvariantEXT: OK
glSetLocalConstantEXT: OK
glShaderOp1EXT: OK
glShaderOp2EXT: OK
glShaderOp3EXT: OK
glSwizzleEXT: OK
glVariantPointerEXT: OK
glVariantbvEXT: OK
glVariantdvEXT: OK
glVariantfvEXT: OK
glVariantivEXT: OK
glVariantsvEXT: OK
glVariantubvEXT: OK
glVariantuivEXT: OK
glVariantusvEXT: OK
glWriteMaskEXT: OK
GL_EXT_vertex_weighting: OK [MISSING]
------------------------
glVertexWeightPointerEXT: OK
glVertexWeightfEXT: OK
glVertexWeightfvEXT: OK
GL_HP_convolution_border_modes: MISSING
-------------------------------
GL_HP_image_transform: MISSING
----------------------
glGetImageTransformParameterfvHP: MISSING
glGetImageTransformParameterivHP: MISSING
glImageTransformParameterfHP: MISSING
glImageTransformParameterfvHP: MISSING
glImageTransformParameteriHP: MISSING
glImageTransformParameterivHP: MISSING
GL_HP_occlusion_test: OK
---------------------
GL_HP_texture_lighting: MISSING
-----------------------
GL_IBM_cull_vertex: MISSING
-------------------
GL_IBM_multimode_draw_arrays: MISSING
-----------------------------
glMultiModeDrawArraysIBM: MISSING
glMultiModeDrawElementsIBM: MISSING
GL_IBM_rasterpos_clip: MISSING
----------------------
GL_IBM_static_data: MISSING
-------------------
GL_IBM_texture_mirrored_repeat: MISSING
-------------------------------
GL_IBM_vertex_array_lists: MISSING
--------------------------
glColorPointerListIBM: MISSING
glEdgeFlagPointerListIBM: MISSING
glFogCoordPointerListIBM: MISSING
glIndexPointerListIBM: MISSING
glNormalPointerListIBM: MISSING
glSecondaryColorPointerListIBM: MISSING
glTexCoordPointerListIBM: MISSING
glVertexPointerListIBM: MISSING
GL_INGR_color_clamp: MISSING
--------------------
GL_INGR_interlace_read: MISSING
-----------------------
GL_INTEL_parallel_arrays: MISSING
-------------------------
glColorPointervINTEL: MISSING
glNormalPointervINTEL: MISSING
glTexCoordPointervINTEL: MISSING
glVertexPointervINTEL: MISSING
GL_INTEL_texture_scissor: MISSING
-------------------------
glTexScissorFuncINTEL: MISSING
glTexScissorINTEL: MISSING
GL_KTX_buffer_region: MISSING
---------------------
glBufferRegionEnabledEXT: MISSING
glDeleteBufferRegionEXT: MISSING
glDrawBufferRegionEXT: MISSING
glNewBufferRegionEXT: MISSING
glReadBufferRegionEXT: MISSING
GL_MESA_pack_invert: MISSING
--------------------
GL_MESA_resize_buffers: OK [MISSING]
-----------------------
glResizeBuffersMESA: OK
GL_MESA_window_pos: OK [MISSING]
-------------------
glWindowPos2dMESA: OK
glWindowPos2dvMESA: OK
glWindowPos2fMESA: OK
glWindowPos2fvMESA: OK
glWindowPos2iMESA: OK
glWindowPos2ivMESA: OK
glWindowPos2sMESA: OK
glWindowPos2svMESA: OK
glWindowPos3dMESA: OK
glWindowPos3dvMESA: OK
glWindowPos3fMESA: OK
glWindowPos3fvMESA: OK
glWindowPos3iMESA: OK
glWindowPos3ivMESA: OK
glWindowPos3sMESA: OK
glWindowPos3svMESA: OK
glWindowPos4dMESA: OK
glWindowPos4dvMESA: OK
glWindowPos4fMESA: OK
glWindowPos4fvMESA: OK
glWindowPos4iMESA: OK
glWindowPos4ivMESA: OK
glWindowPos4sMESA: OK
glWindowPos4svMESA: OK
GL_MESA_ycbcr_texture: MISSING
----------------------
GL_NV_blend_square: OK
-------------------
GL_NV_copy_depth_to_color: MISSING
--------------------------
GL_NV_depth_clamp: MISSING
------------------
GL_NV_evaluators: MISSING
-----------------
glEvalMapsNV: MISSING
glGetMapAttribParameterfvNV: MISSING
glGetMapAttribParameterivNV: MISSING
glGetMapControlPointsNV: MISSING
glGetMapParameterfvNV: MISSING
glGetMapParameterivNV: MISSING
glMapControlPointsNV: MISSING
glMapParameterfvNV: MISSING
glMapParameterivNV: MISSING
GL_NV_fence: MISSING
------------
glDeleteFencesNV: MISSING
glFinishFenceNV: MISSING
glGenFencesNV: MISSING
glGetFenceivNV: MISSING
glIsFenceNV: MISSING
glSetFenceNV: MISSING
glTestFenceNV: MISSING
GL_NV_float_buffer: MISSING
-------------------
GL_NV_fog_distance: MISSING
-------------------
GL_NV_fragment_program: MISSING
-----------------------
glGetProgramNamedParameterdvNV: MISSING
glGetProgramNamedParameterfvNV: MISSING
glProgramNamedParameter4dNV: MISSING
glProgramNamedParameter4dvNV: MISSING
glProgramNamedParameter4fNV: MISSING
glProgramNamedParameter4fvNV: MISSING
GL_NV_fragment_program2: MISSING
------------------------
GL_NV_fragment_program_option: MISSING
------------------------------
GL_NV_half_float: MISSING
-----------------
glColor3hNV: MISSING
glColor3hvNV: MISSING
glColor4hNV: MISSING
glColor4hvNV: MISSING
glFogCoordhNV: MISSING
glFogCoordhvNV: MISSING
glMultiTexCoord1hNV: MISSING
glMultiTexCoord1hvNV: MISSING
glMultiTexCoord2hNV: MISSING
glMultiTexCoord2hvNV: MISSING
glMultiTexCoord3hNV: MISSING
glMultiTexCoord3hvNV: MISSING
glMultiTexCoord4hNV: MISSING
glMultiTexCoord4hvNV: MISSING
glNormal3hNV: MISSING
glNormal3hvNV: MISSING
glSecondaryColor3hNV: MISSING
glSecondaryColor3hvNV: MISSING
glTexCoord1hNV: MISSING
glTexCoord1hvNV: MISSING
glTexCoord2hNV: MISSING
glTexCoord2hvNV: MISSING
glTexCoord3hNV: MISSING
glTexCoord3hvNV: MISSING
glTexCoord4hNV: MISSING
glTexCoord4hvNV: MISSING
glVertex2hNV: MISSING
glVertex2hvNV: MISSING
glVertex3hNV: MISSING
glVertex3hvNV: MISSING
glVertex4hNV: MISSING
glVertex4hvNV: MISSING
glVertexAttrib1hNV: MISSING
glVertexAttrib1hvNV: MISSING
glVertexAttrib2hNV: MISSING
glVertexAttrib2hvNV: MISSING
glVertexAttrib3hNV: MISSING
glVertexAttrib3hvNV: MISSING
glVertexAttrib4hNV: MISSING
glVertexAttrib4hvNV: MISSING
glVertexAttribs1hvNV: MISSING
glVertexAttribs2hvNV: MISSING
glVertexAttribs3hvNV: MISSING
glVertexAttribs4hvNV: MISSING
glVertexWeighthNV: MISSING
glVertexWeighthvNV: MISSING
GL_NV_light_max_exponent: MISSING
-------------------------
GL_NV_multisample_filter_hint: MISSING
------------------------------
GL_NV_occlusion_query: OK
----------------------
glBeginOcclusionQueryNV: OK
glDeleteOcclusionQueriesNV: OK
glEndOcclusionQueryNV: OK
glGenOcclusionQueriesNV: OK
glGetOcclusionQueryivNV: OK
glGetOcclusionQueryuivNV: OK
glIsOcclusionQueryNV: OK
GL_NV_packed_depth_stencil: MISSING
---------------------------
GL_NV_pixel_data_range: MISSING
-----------------------
glFlushPixelDataRangeNV: MISSING
glPixelDataRangeNV: MISSING
GL_NV_point_sprite: MISSING
-------------------
glPointParameteriNV: MISSING
glPointParameterivNV: MISSING
GL_NV_primitive_restart: MISSING
------------------------
glPrimitiveRestartIndexNV: MISSING
glPrimitiveRestartNV: MISSING
GL_NV_register_combiners: OK [MISSING]
-------------------------
glCombinerInputNV: OK
glCombinerOutputNV: OK
glCombinerParameterfNV: OK
glCombinerParameterfvNV: OK
glCombinerParameteriNV: OK
glCombinerParameterivNV: OK
glFinalCombinerInputNV: OK
glGetCombinerInputParameterfvNV: OK
glGetCombinerInputParameterivNV: OK
glGetCombinerOutputParameterfvNV: OK
glGetCombinerOutputParameterivNV: OK
glGetFinalCombinerInputParameterfvNV: OK
glGetFinalCombinerInputParameterivNV: OK
GL_NV_register_combiners2: MISSING
--------------------------
glCombinerStageParameterfvNV: MISSING
glGetCombinerStageParameterfvNV: MISSING
GL_NV_texgen_emboss: MISSING
--------------------
GL_NV_texgen_reflection: OK
------------------------
GL_NV_texture_compression_vtc: MISSING
------------------------------
GL_NV_texture_env_combine4: MISSING
---------------------------
GL_NV_texture_expand_normal: MISSING
----------------------------
GL_NV_texture_rectangle: MISSING
------------------------
GL_NV_texture_shader: MISSING
---------------------
GL_NV_texture_shader2: MISSING
----------------------
GL_NV_texture_shader3: MISSING
----------------------
GL_NV_vertex_array_range: OK [MISSING]
-------------------------
glFlushVertexArrayRangeNV: OK
glVertexArrayRangeNV: OK
GL_NV_vertex_array_range2: MISSING
--------------------------
GL_NV_vertex_program: MISSING
---------------------
glAreProgramsResidentNV: MISSING
glBindProgramNV: MISSING
glDeleteProgramsNV: MISSING
glExecuteProgramNV: MISSING
glGenProgramsNV: MISSING
glGetProgramParameterdvNV: MISSING
glGetProgramParameterfvNV: MISSING
glGetProgramStringNV: MISSING
glGetProgramivNV: MISSING
glGetTrackMatrixivNV: MISSING
glGetVertexAttribPointervNV: MISSING
glGetVertexAttribdvNV: MISSING
glGetVertexAttribfvNV: MISSING
glGetVertexAttribivNV: MISSING
glIsProgramNV: MISSING
glLoadProgramNV: MISSING
glProgramParameter4dNV: MISSING
glProgramParameter4dvNV: MISSING
glProgramParameter4fNV: MISSING
glProgramParameter4fvNV: MISSING
glProgramParameters4dvNV: MISSING
glProgramParameters4fvNV: MISSING
glRequestResidentProgramsNV: MISSING
glTrackMatrixNV: MISSING
glVertexAttrib1dNV: MISSING
glVertexAttrib1dvNV: MISSING
glVertexAttrib1fNV: MISSING
glVertexAttrib1fvNV: MISSING
glVertexAttrib1sNV: MISSING
glVertexAttrib1svNV: MISSING
glVertexAttrib2dNV: MISSING
glVertexAttrib2dvNV: MISSING
glVertexAttrib2fNV: MISSING
glVertexAttrib2fvNV: MISSING
glVertexAttrib2sNV: MISSING
glVertexAttrib2svNV: MISSING
glVertexAttrib3dNV: MISSING
glVertexAttrib3dvNV: MISSING
glVertexAttrib3fNV: MISSING
glVertexAttrib3fvNV: MISSING
glVertexAttrib3sNV: MISSING
glVertexAttrib3svNV: MISSING
glVertexAttrib4dNV: MISSING
glVertexAttrib4dvNV: MISSING
glVertexAttrib4fNV: MISSING
glVertexAttrib4fvNV: MISSING
glVertexAttrib4sNV: MISSING
glVertexAttrib4svNV: MISSING
glVertexAttrib4ubNV: MISSING
glVertexAttrib4ubvNV: MISSING
glVertexAttribPointerNV: MISSING
glVertexAttribs1dvNV: MISSING
glVertexAttribs1fvNV: MISSING
glVertexAttribs1svNV: MISSING
glVertexAttribs2dvNV: MISSING
glVertexAttribs2fvNV: MISSING
glVertexAttribs2svNV: MISSING
glVertexAttribs3dvNV: MISSING
glVertexAttribs3fvNV: MISSING
glVertexAttribs3svNV: MISSING
glVertexAttribs4dvNV: MISSING
glVertexAttribs4fvNV: MISSING
glVertexAttribs4svNV: MISSING
glVertexAttribs4ubvNV: MISSING
GL_NV_vertex_program1_1: MISSING
------------------------
GL_NV_vertex_program2: MISSING
----------------------
GL_NV_vertex_program2_option: MISSING
-----------------------------
GL_NV_vertex_program3: MISSING
----------------------
GL_OML_interlace: MISSING
-----------------
GL_OML_resample: MISSING
----------------
GL_OML_subsample: MISSING
-----------------
GL_PGI_misc_hints: MISSING
------------------
GL_PGI_vertex_hints: MISSING
--------------------
GL_REND_screen_coordinates: MISSING
---------------------------
GL_S3_s3tc: OK
-----------
GL_SGIS_color_range: MISSING
--------------------
GL_SGIS_detail_texture: OK [MISSING]
-----------------------
glDetailTexFuncSGIS: OK
glGetDetailTexFuncSGIS: OK
GL_SGIS_fog_function: MISSING
---------------------
glFogFuncSGIS: MISSING
glGetFogFuncSGIS: MISSING
GL_SGIS_generate_mipmap: OK
------------------------
GL_SGIS_multisample: OK [MISSING]
--------------------
glSampleMaskSGIS: OK
glSamplePatternSGIS: OK
GL_SGIS_pixel_texture: MISSING
----------------------
GL_SGIS_sharpen_texture: OK [MISSING]
------------------------
glGetSharpenTexFuncSGIS: OK
glSharpenTexFuncSGIS: OK
GL_SGIS_texture4D: OK [MISSING]
------------------
glTexImage4DSGIS: OK
glTexSubImage4DSGIS: OK
GL_SGIS_texture_border_clamp: OK
-----------------------------
GL_SGIS_texture_edge_clamp: OK
---------------------------
GL_SGIS_texture_filter4: OK [MISSING]
------------------------
glGetTexFilterFuncSGIS: OK
glTexFilterFuncSGIS: OK
GL_SGIS_texture_lod: OK
--------------------
GL_SGIS_texture_select: MISSING
-----------------------
GL_SGIX_async: MISSING
--------------
glAsyncMarkerSGIX: MISSING
glDeleteAsyncMarkersSGIX: MISSING
glFinishAsyncSGIX: MISSING
glGenAsyncMarkersSGIX: MISSING
glIsAsyncMarkerSGIX: MISSING
glPollAsyncSGIX: MISSING
GL_SGIX_async_histogram: MISSING
------------------------
GL_SGIX_async_pixel: MISSING
--------------------
GL_SGIX_blend_alpha_minmax: MISSING
---------------------------
GL_SGIX_clipmap: MISSING
----------------
GL_SGIX_depth_texture: MISSING
----------------------
GL_SGIX_flush_raster: OK [MISSING]
---------------------
glFlushRasterSGIX: OK
GL_SGIX_fog_offset: MISSING
-------------------
GL_SGIX_fog_texture: MISSING
--------------------
glTextureFogSGIX: MISSING
GL_SGIX_fragment_specular_lighting: OK [MISSING]
-----------------------------------
glFragmentColorMaterialSGIX: OK
glFragmentLightModelfSGIX: OK
glFragmentLightModelfvSGIX: OK
glFragmentLightModeliSGIX: OK
glFragmentLightModelivSGIX: OK
glFragmentLightfSGIX: OK
glFragmentLightfvSGIX: OK
glFragmentLightiSGIX: OK
glFragmentLightivSGIX: OK
glFragmentMaterialfSGIX: OK
glFragmentMaterialfvSGIX: OK
glFragmentMaterialiSGIX: OK
glFragmentMaterialivSGIX: OK
glGetFragmentLightfvSGIX: OK
glGetFragmentLightivSGIX: OK
glGetFragmentMaterialfvSGIX: OK
glGetFragmentMaterialivSGIX: OK
GL_SGIX_framezoom: OK [MISSING]
------------------
glFrameZoomSGIX: OK
GL_SGIX_interlace: MISSING
------------------
GL_SGIX_ir_instrument1: MISSING
-----------------------
GL_SGIX_list_priority: MISSING
----------------------
GL_SGIX_pixel_texture: OK [MISSING]
----------------------
glPixelTexGenSGIX: OK
GL_SGIX_pixel_texture_bits: MISSING
---------------------------
GL_SGIX_reference_plane: OK [MISSING]
------------------------
glReferencePlaneSGIX: OK
GL_SGIX_resample: MISSING
-----------------
GL_SGIX_shadow: MISSING
---------------
GL_SGIX_shadow_ambient: MISSING
-----------------------
GL_SGIX_sprite: OK [MISSING]
---------------
glSpriteParameterfSGIX: OK
glSpriteParameterfvSGIX: OK
glSpriteParameteriSGIX: OK
glSpriteParameterivSGIX: OK
GL_SGIX_tag_sample_buffer: OK [MISSING]
--------------------------
glTagSampleBufferSGIX: OK
GL_SGIX_texture_add_env: MISSING
------------------------
GL_SGIX_texture_coordinate_clamp: MISSING
---------------------------------
GL_SGIX_texture_lod_bias: MISSING
-------------------------
GL_SGIX_texture_multi_buffer: MISSING
-----------------------------
GL_SGIX_texture_range: MISSING
----------------------
GL_SGIX_texture_scale_bias: MISSING
---------------------------
GL_SGIX_vertex_preclip: MISSING
-----------------------
GL_SGIX_vertex_preclip_hint: MISSING
----------------------------
GL_SGIX_ycrcb: MISSING
--------------
GL_SGI_color_matrix: OK
--------------------
GL_SGI_color_table: OK [MISSING]
-------------------
glColorTableParameterfvSGI: OK
glColorTableParameterivSGI: OK
glColorTableSGI: OK
glCopyColorTableSGI: OK
glGetColorTableParameterfvSGI: OK
glGetColorTableParameterivSGI: OK
glGetColorTableSGI: OK
GL_SGI_texture_color_table: MISSING
---------------------------
GL_SUNX_constant_data: MISSING
----------------------
glFinishTextureSUNX: MISSING
GL_SUN_convolution_border_modes: MISSING
--------------------------------
GL_SUN_global_alpha: MISSING
--------------------
glGlobalAlphaFactorbSUN: MISSING
glGlobalAlphaFactordSUN: MISSING
glGlobalAlphaFactorfSUN: MISSING
glGlobalAlphaFactoriSUN: MISSING
glGlobalAlphaFactorsSUN: MISSING
glGlobalAlphaFactorubSUN: MISSING
glGlobalAlphaFactoruiSUN: MISSING
glGlobalAlphaFactorusSUN: MISSING
GL_SUN_mesh_array: MISSING
------------------
GL_SUN_read_video_pixels: MISSING
-------------------------
glReadVideoPixelsSUN: MISSING
GL_SUN_slice_accum: MISSING
-------------------
GL_SUN_triangle_list: MISSING
---------------------
glReplacementCodePointerSUN: MISSING
glReplacementCodeubSUN: MISSING
glReplacementCodeubvSUN: MISSING
glReplacementCodeuiSUN: MISSING
glReplacementCodeuivSUN: MISSING
glReplacementCodeusSUN: MISSING
glReplacementCodeusvSUN: MISSING
GL_SUN_vertex: MISSING
--------------
glColor3fVertex3fSUN: MISSING
glColor3fVertex3fvSUN: MISSING
glColor4fNormal3fVertex3fSUN: MISSING
glColor4fNormal3fVertex3fvSUN: MISSING
glColor4ubVertex2fSUN: MISSING
glColor4ubVertex2fvSUN: MISSING
glColor4ubVertex3fSUN: MISSING
glColor4ubVertex3fvSUN: MISSING
glNormal3fVertex3fSUN: MISSING
glNormal3fVertex3fvSUN: MISSING
glReplacementCodeuiColor3fVertex3fSUN: MISSING
glReplacementCodeuiColor3fVertex3fvSUN: MISSING
glReplacementCodeuiColor4fNormal3fVertex3fSUN: MISSING
glReplacementCodeuiColor4fNormal3fVertex3fvSUN: MISSING
glReplacementCodeuiColor4ubVertex3fSUN: MISSING
glReplacementCodeuiColor4ubVertex3fvSUN: MISSING
glReplacementCodeuiNormal3fVertex3fSUN: MISSING
glReplacementCodeuiNormal3fVertex3fvSUN: MISSING
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: MISSING
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: MISSING
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: MISSING
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: MISSING
glReplacementCodeuiTexCoord2fVertex3fSUN: MISSING
glReplacementCodeuiTexCoord2fVertex3fvSUN: MISSING
glReplacementCodeuiVertex3fSUN: MISSING
glReplacementCodeuiVertex3fvSUN: MISSING
glTexCoord2fColor3fVertex3fSUN: MISSING
glTexCoord2fColor3fVertex3fvSUN: MISSING
glTexCoord2fColor4fNormal3fVertex3fSUN: MISSING
glTexCoord2fColor4fNormal3fVertex3fvSUN: MISSING
glTexCoord2fColor4ubVertex3fSUN: MISSING
glTexCoord2fColor4ubVertex3fvSUN: MISSING
glTexCoord2fNormal3fVertex3fSUN: MISSING
glTexCoord2fNormal3fVertex3fvSUN: MISSING
glTexCoord2fVertex3fSUN: MISSING
glTexCoord2fVertex3fvSUN: MISSING
glTexCoord4fColor4fNormal3fVertex4fSUN: MISSING
glTexCoord4fColor4fNormal3fVertex4fvSUN: MISSING
glTexCoord4fVertex4fSUN: MISSING
glTexCoord4fVertex4fvSUN: MISSING
GL_WIN_phong_shading: MISSING
---------------------
GL_WIN_specular_fog: MISSING
--------------------
GL_WIN_swap_hint: MISSING
-----------------
glAddSwapHintRectWIN: MISSING
GLX_VERSION_1_2: OK
----------------
glXGetCurrentDisplay: OK
GLX_VERSION_1_3: OK
----------------
glXChooseFBConfig: OK
glXCreateNewContext: OK
glXCreatePbuffer: OK
glXCreatePixmap: OK
glXCreateWindow: OK
glXDestroyPbuffer: OK
glXDestroyPixmap: OK
glXDestroyWindow: OK
glXGetCurrentReadDrawable: OK
glXGetFBConfigAttrib: OK
glXGetFBConfigs: OK
glXGetSelectedEvent: OK
glXGetVisualFromFBConfig: OK
glXMakeContextCurrent: OK
glXQueryContext: OK
glXQueryDrawable: OK
glXSelectEvent: OK
GLX_VERSION_1_4: MISSING
----------------
GLX_3DFX_multisample: MISSING
---------------------
GLX_ARB_fbconfig_float: MISSING
-----------------------
GLX_ARB_get_proc_address: OK
-------------------------
GLX_ARB_multisample: OK
--------------------
GLX_ATI_pixel_format_float: OK
---------------------------
GLX_ATI_render_texture: OK
-----------------------
glXBindTexImageATI: OK
glXDrawableAttribATI: OK
glXReleaseTexImageATI: OK
GLX_EXT_import_context: OK
-----------------------
glXFreeContextEXT: OK
glXGetContextIDEXT: OK
glXImportContextEXT: OK
glXQueryContextInfoEXT: OK
GLX_EXT_scene_marker: MISSING
---------------------
GLX_EXT_visual_info: OK
--------------------
GLX_EXT_visual_rating: OK
----------------------
GLX_MESA_agp_offset: OK [MISSING]
--------------------
glXGetAGPOffsetMESA: OK
GLX_MESA_copy_sub_buffer: OK [MISSING]
-------------------------
glXCopySubBufferMESA: OK
GLX_MESA_pixmap_colormap: OK [MISSING]
-------------------------
glXCreateGLXPixmapMESA: OK
GLX_MESA_release_buffers: OK [MISSING]
-------------------------
glXReleaseBuffersMESA: OK
GLX_MESA_set_3dfx_mode: OK [MISSING]
-----------------------
glXSet3DfxModeMESA: OK
GLX_NV_float_buffer: MISSING
--------------------
GLX_NV_vertex_array_range: OK [MISSING]
--------------------------
glXAllocateMemoryNV: OK
glXFreeMemoryNV: OK
GLX_OML_swap_method: MISSING
--------------------
GLX_SGIS_blended_overlay: MISSING
-------------------------
GLX_SGIS_color_range: MISSING
---------------------
GLX_SGIS_multisample: MISSING
---------------------
GLX_SGIS_shared_multisample: MISSING
----------------------------
GLX_SGIX_fbconfig: OK [MISSING]
------------------
glXChooseFBConfigSGIX: OK
glXCreateContextWithConfigSGIX: OK
glXCreateGLXPixmapWithConfigSGIX: OK
glXGetFBConfigAttribSGIX: OK
glXGetFBConfigFromVisualSGIX: OK
glXGetVisualFromFBConfigSGIX: OK
GLX_SGIX_pbuffer: OK [MISSING]
-----------------
glXCreateGLXPbufferSGIX: OK
glXDestroyGLXPbufferSGIX: OK
glXGetSelectedEventSGIX: OK
glXQueryGLXPbufferSGIX: OK
glXSelectEventSGIX: OK
GLX_SGIX_swap_barrier: OK [MISSING]
----------------------
glXBindSwapBarrierSGIX: OK
glXQueryMaxSwapBarriersSGIX: OK
GLX_SGIX_swap_group: OK [MISSING]
--------------------
glXJoinSwapGroupSGIX: OK
GLX_SGIX_video_resize: OK [MISSING]
----------------------
glXBindChannelToWindowSGIX: OK
glXChannelRectSGIX: OK
glXChannelRectSyncSGIX: OK
glXQueryChannelDeltasSGIX: OK
glXQueryChannelRectSGIX: OK
GLX_SGIX_visual_select_group: MISSING
-----------------------------
GLX_SGI_cushion: OK [MISSING]
----------------
glXCushionSGI: OK
GLX_SGI_make_current_read: OK [MISSING]
--------------------------
glXGetCurrentReadDrawableSGI: OK
glXMakeCurrentReadSGI: OK
GLX_SGI_swap_control: OK [MISSING]
---------------------
glXSwapIntervalSGI: OK
GLX_SGI_video_sync: OK [MISSING]
-------------------
glXGetVideoSyncSGI: OK
glXWaitVideoSyncSGI: OK
GLX_SUN_get_transparent_index: OK [MISSING]
------------------------------
glXGetTransparentIndexSUN: OK
GLX_SUN_video_resize: MISSING
---------------------
glXGetVideoResizeSUN: MISSING
glXVideoResizeSUN: MISSING