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WC3: RoC (changelog)

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#1583763 ·published 2009-09-29 04:55 UTC
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--------------------------------------------------------------------------
  WARCRAFT III: REIGN OF CHAOS VERSION HISTORY
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Patch 1.24b
--------------------------------------------------------------------------

PC WORLD EDITOR CHANGES

- Increased max map file size from 4 MB to 8 MB.
- Added the ability to store hashtable handles in a hashtable.
- Added GetSpellTargetX and GetSpellTargetY natives.
- Added a new base handle type “Agent” of which many types now extend from.
- Added a SaveAgentHandle native which can be used for saving most handle types.
- Added a JASS optimization dealing with global variable change events.

FIXES

- Fixed a few false positives caused by the "return bug" fix.
- Fixed a crash related to hashtable reference counting.
- “Shadowing” global variables with local variables no longer is possible.
- Fixed a type conversion dealing with operators (i.e. adding a handle with an integer).

--------------------------------------------------------------------------
Patch 1.24
--------------------------------------------------------------------------

PC WORLD EDITOR CHANGES

- Added new JASS hash table functions to replace the lost functionality from 
   fixing unsafe type casting.
   - Hash Table - Save Item Handle
   - Hash Table - Save Unit Handle
   - ...
   - Hash Table - Load Item Handle
   - Hash Table - Load Unit Handle
   - ...
   - Hash Table - Get Handle ID

FIXES

- Fixed an exploit related to unsafe type casting that allowed users to 
   execute arbitrary code in maps.
- Fixed the JASS unsafe type casting exploit ("return bug").
- Fixed several World Editor crashes.

--------------------------------------------------------------------------
Patch 1.23
--------------------------------------------------------------------------

FEATURES

- Battle.net now uses a new banner ad system. 

FIXES

- Fixed an exploit where an altered custom map would be seen identical to
   the original custom map.
- Fixed an issue where some patches could not apply on Intel Macs. 

--------------------------------------------------------------------------
Patch 1.22
--------------------------------------------------------------------------

FEATURES

- There is now a replay auto-save feature in the options menu. Replays
   are automatically saved to the "replay" folder.
- The game is now automatically saved in the event of a potential
   disconnect. These saved games are placed in the "save" folder.
- Player color selection can now be limited by the number of players in 
   the game using an option in the "Advanced Options" screen during game
   creation.
- Added an option to always show unit and building health bars.
- You can now enable and disable the display of minimap signals
   from players and other observers using chat commands: 
   /showminimapsignals and /hideminimapsignals.
- Added a new in-game cheat "maxfps" to limit the maximum frame rate to
   the given number. Example: "maxfps 30" will set the maximum frame rate
   to 30 FPS.

BALANCE CHANGES

HUMAN
- Scout Tower repair rate changed from 12 to 20.
- Knight damage increased: Attack cooldown changed from 1.50 to
   1.40 and base damage increased from 25 to 28 (Average damage is 34).

UNDEAD
- Increased Ziggurat base armor from 1 to 5.
- Reduced the build time of the Necropolis from 120 to 100.

NIGHT ELF
- Reduce the Orb of venom poison duration from 10 seconds to 8 seconds.
- Increase the experience gain from Dryads from Level 2 (40xp) to 
   Level 3 (60 xp).

FIXES

- The cooldown on unlimited usable items (example: the staff of 
   preservation) now persists after the item is dropped or traded.
- A cooldown exploit with potions has been fixed.
- When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled
   off.
- An exploit bug in which items could lose their cooldowns when transferred
   between heroes has been fixed.
- Fixed DotA-specific sound effects on Intel Macs.
- Fixed sound falloff on Intel Macs. Distant sounds should now still be
  audible.

MAPS

- New maps from contest winners:
 - (2)MeltingValley
 - (2)RoadToStratholme
 - (4)CentaurGrove
 - (4)TidewaterGlades

--------------------------------------------------------------------------
Patch 1.21b
--------------------------------------------------------------------------

FEATURES

- The game no longer requires the CD to play.

--------------------------------------------------------------------------
Patch 1.21
--------------------------------------------------------------------------

FEATURES

- The game now runs natively on both PowerPC-based and Intel-based Macs.
- Player can now view frames per second using the "/fps" chat command.

FIXES

- Fixed a timing problem with the game on PCs with dual-core CPUs.
- Fixed a crash that could occur with the Frost Breath ability.
- Fixed a crash that could happen in multiplayer games.
- Fixed an exploit that could happen in multiplayer games.

Important Note on Patching for Mac Players: The file layout inside the
game folder is changed significantly by Patch 1.21.  As a result, in order
to be able to install the Frozen Throne expansion from CD, you must
install Reign of Chaos first, then install Frozen Throne from CD, and then
patch to version 1.21, in that order.  If you patch to v1.21 and then
attempt to install Frozen Throne after that, it will not install
correctly.

MAPS

- New maps:
  - (2)SecretValley
  - (6)BomberCommand
- (4)LostTemple (RoC)
  - The 4 Forest Troll Berserkers by the natural expansions now drop Level
    2 Permanent instead of Level 2 Charged items
- (4)TurtleRock
  - The 4 Ogre Warriors along the outer pathways now drop Level 2
    Permanent instead of Level 2 Charged items
- (6)GnollWood
  - The 4 Gnoll Brutes by the central Item Shops now drop Level 2
    Permanent instead of Level 2 Charged items

--------------------------------------------------------------------------
Patch 1.20e
--------------------------------------------------------------------------

FIXES

- Fixed an exploit that could happen in multiplayer games.

MAPS

- Replays saved with older versions of a map are no longer compatible.

- (2)TerenasStand
   - Added some trees to high ground above Red start location to prevent
     a siege unit attack imbalance.
   - Replaced Mercenary Camp type from Village to Lordaeron Summer.

--------------------------------------------------------------------------
Patch 1.20d
--------------------------------------------------------------------------

FIXES

- Fixed an exploit that could happen in multiplayer games.

--------------------------------------------------------------------------
Patch 1.20c
--------------------------------------------------------------------------

FIXES

- Fixed a crash that could happen in multiplayer games.

--------------------------------------------------------------------------
Patch 1.20b
--------------------------------------------------------------------------

FIXES

- Fixed a crash that could happen in multiplayer games.

--------------------------------------------------------------------------
Patch 1.20
--------------------------------------------------------------------------

NOTES

- Patched to be compatible with fixes in The Frozen Throne.  

--------------------------------------------------------------------------
Patch 1.19b
--------------------------------------------------------------------------

FIXES

- Fixed a crash that could happen in multiplayer games.

--------------------------------------------------------------------------
Patch 1.19
--------------------------------------------------------------------------

MAPS

- (2)Plunder Isle 
  - Added ground anti-air creep to both center goldmines.
  - Added ground anti-air creep to both center Goblin Merchants.

- (6)Scorched Basin
  - Removed center creep camp and neutral building.
  - Reduced the creep level of the two center goldmines from a Red 
     camp to Green camps.
  - Opened up all choke points on the map.
  - Added trees to all start locations to ensure better balance with 
     all races.

- (8)Golems In The Mist
  - Removed the center creep and Neutral building.
  
- (8)Plains Of Snow 
  - 3 of the 4 center goldmine creep camps dropped a level 5 charged 
    item, now all 4 drop a level 5 charged items.
  - Added a Goblin Merchant between Teal and Purple start locations. Also 
     increased the item drop to level 3 charged items instead of level 2
     charged items.
  - Added a Goblin Merchant between Pink and Green start locations. Also 
     increased the item drop to level 3 charged items instead of level 2 
     charged items.
   

BALANCE CHANGES

- Creep-dropped item sell prices have been standardized.  Items of the
   same level will now always sell for the same amount.
- Ensnare duration reduced from 15 seconds to 12 seconds.

--------------------------------------------------------------------------
- PATCH 1.18
--------------------------------------------------------------------------

FIXES

- Fixed a problem that prevented selection sounds from playing when 
  units were drag-selected.
- Fixed a problem that caused Gargoyles to become stuck in Stone Form.
- Fixed a problem with Dark Ritual or Death Pact leaving an unusable
  corpse.
- Fixed a problem that caused a player's units to continue to harvest
  resources after they were dropped and no one has control of them.
- Fixed a problem that allowed Magic Immune units to take Magical damage
  from missiles that were in flight as they became Magic Immune.
- Fixed a problem that caused Heroes holding items that increase their 
  primary attribute to display an increase in their base damage on the
  info panel. Their actual damage was not affected.
- Fixed a problem with Metamorphosis that allowed the timer to remain 
  active after the Hero had died.
- Fixed a problem with Goblin Zeppelins being considered Undead instead of
  Mechanical in custom maps.

WORLD EDITOR FEATURES

Trigger Editor
- Added new unit states:
  - Plagued
  - Snared
  - Stunned
  - Poisoned
  - Polymorphed
  - Sleeping
  - Resistant
  - Ethereal
  - Magic Immune

WORLD EDITOR FIXES

- Fixed custom buff support for Inferno.
- Fixed multiple-level support for Shadowmeld.
- Fixed Rain of Chaos' order id.

--------------------------------------------------------------------------
- PATCH 1.17
--------------------------------------------------------------------------

FEATURES

- A "Profile" button has been added to the Battle.net toolbar. You can now
  look at your profile from the Battle.net news page without ever entering
  chat.
- Replays now display their version number in the Replay selection screen.


FIXES

- Fixed a problem that caused some instant spells cast after a targeted
  spell to execute before the targeted spell.
- Fixed problems with the Melee AI when it attempted to use certain 
  instant spells.
- Fixed a problem with Morphing units re-executing commands that were
  interrupted by the morph timer expiring.
- Fixed an exploit that would allow players to track enemy units under
  the fog of war with queued move commands.
- Fixed a problem with units following enemy units and never proceeding
  to the next order when they moved underneath the fog.
- Fixed a problem with Envenomed Spears wearing off too early if the
  affected unit was also affected by Slow Poison.
- Fixed the invisibility transition time for levels 2 and 3 of Wind Walk.
- Fixed Devour such that devoured units now give experience to the owner of 
  the Kodo Beast if it gets polymorphed/hexed and instantly digests the unit.
- Fixed rally points such that friendly units will no longer cancel rally 
  orders to Heroes that teleport or Mirror Image.
- Fixed illusions so they now get correct damage, armor, life, and mana 
  bonuses consistent with the original units.
- Fixed an issue with morphed units that could cause them to cost food when 
  revived by Animated Dead if they had died in their morphed form.
- Fixed upgrading buildings such that they now receive the correct hit point 
  bonus from the Masonry upgrade.
- Fixed a problem that could cause manually cast arrow abilities to
  occasionally fail.
- Fixed channeling units so they will auto-queue orders issued to the entire 
  selection except for Stop and Hide. Orders issued to the selected subgroup 
  will break channeling (so you can teleport out of the area while
  channeling). 
- Fixed units in the middle of a non-channeling spell such that they will now
  auto-queue all orders until the spell is complete.
- Fixed observers so they now recieve notifications when ANY player's forces 
  are under attack.
- Fixed Hero icons so their order is now consistent throughout the game.
- Fixed replay speeds so they can once again be changed while the replay 
  is paused.


MAPS

- (6)Dark Forest - Cleaned up some trees to provide wider areas for larger
  groups to path through. The creep camp guarding the top middle expansion 
  gold mine no longer attacks units that path nearby.


BALANCE CHANGES

General
- Haunted and Entangled Gold Mines are now indicated on the minimap.
- Line damage spells such as Shockwave and Carrion Swarm no longer damage 
  a targeted friendly unit.
- Arrow abilities set to autocast now override Orb effects.
- Default autocast spells (like Bloodlust) that require research will now 
  have autocast enabled when the research completes.
- Repairing an upgrading building now uses the repair time and cost of the 
  original building.
- Harvesting, building, and repairing workers are the only units left 
  behind by a teleport.
- Multiple units casting the same spell now distribute the load more 
  efficiently.
- Missile spells no longer wake creeps when launched. Instead, the creeps
  now wake when a spell hits.
- Constructing Peasants are now included in group selections. A
  constructing Peasant will automatically queue all orders unless it is
  the only unit selected, or until it receives a Stop order.
- Channeling ultimates now cancel invulnerability. If an invulnerability 
  spell is used while channeling, channeling will end.
- Damage-capped AOE spells now have a seperate cap for friendly, enemy, 
  and neutral units.
- Enemy units now take damage from Lightning Shielded illusions.
- If a unit is rallied to a unit/Hero that dies, the rallied unit will 
  now continue to move towards the last spot the rally target occupied.

Human
- Divine Shield can no longer be deactivated.

Undead
- Banshee attack range increased to 600 from 500.
- Units raised by Animate Dead are now invulnerable to dispels as well as 
  damage.
- Unsummoning an upgraded building now provides resources for the original 
  building in addition to the cost of the upgrade (before it was just the 
  cost of the upgrade).

Orc
- Experience granted for killing the Spirit Wolves summoned by the spell 
  Feral Spirit increased by approximately 40%.
- Wind Walk now allows the Blademaster to walk through units.
- Wind Walk's backstab damage reduced to 40/70/100 from 50/85/120.
- Chain Lightning will now jump to sleeping targets if the primary target
  is also asleep.

Night Elf
- Abolish Magic no longer auto-dispels hero spells.
- Abolish Magic no longer removes positive buffs on friendlies or negative
  buffs on enemies when manually cast (it already did this for autocast).
- Rejuvination can now target magic immune units.
- Level-1 Entangling Roots base duration reduced to 9 seconds from 12, but 
  level-3 Entangling Roots damage increased to 25 per second from 15 per 
  second.
- Faerie Fire armor debuff reduced to 4 from 5.
- Ancient Protector's attack now uses a homing missile.
- The Huntress' bouncing attacks will no longer bounce back to the initial 
  target.

Items
- All Orbs now affect magic-immune units.
- Targeting an unwalkable location with a Scroll of Town Portal will now
  try to place units as close to that location as possible. If no valid
  location can be found, the units will be teleported to an area around
  the town hall.


NOTES: Replays are incompatible between major game revisions (1.16
replays cannot be viewed with the 1.17 version of Warcraft III). 
Custom save games will not load from version 1.16.


--------------------------------------------------------------------------
- PATCH 1.16
--------------------------------------------------------------------------

BALANCE CHANGES

Orc
- Bladestorm mana cost reduced to 200 from 250.

Items
- Shared cooldown of 20 seconds added on all summoning items.
- Wand of Lightning Shield given 10-second cooldown.
- Sentry Ward item duration reduced to 5 minutes from 10 minutes.

NOTES: Replays are incompatible between major game revisions (1.15 replays 
cannot be viewed with the 1.16 version of Warcraft III). Custom save games 
will not load from version 1.15.


--------------------------------------------------------------------------
- PATCH 1.15
--------------------------------------------------------------------------

FEATURES

- The matchmaking system has been significantly updated. New accounts should 
  more quickly begin playing against opponents of equivalent skill level.
- Display of channel moderators has changed.
- Ladder information is now more clearly separated in your user profile.
- Free For All (FFA) games are now anonymous. Account names and player levels 
  will no longer be displayed to other participants. Other players will be 
  displayed as "Player X", where X is the number of the player in the game.
- Added an on/off button for the "Alt" formation toggle functionality to the
  Options --> Gameplay menu. The option is "On" by default.
- Added a "Worker Selection" button that appears beneath the construction 
  progress indicator for Night Elf and Orc buildings. This allows Orc and 
  Night Elf players to re-select workers that are currently constructing a 
  building and give them additional way-pointed orders.
- Added the ability for users to double-click replay files (*.w3g files) from 
  system directories. Doing so will automatically launch the game and load the 
  appropriate replay.
- Buff and debuff icons (not including auras) now flash when their duration 
  has 10 or fewer seconds remaining.
- Buff icons will display in the tooltip when a group-selected unit is high-
  lighted in the info panel.
  
FIXES

- Fixed an issue with cargo-based structures/units (Entangled Gold Mines, Orc 
  Burrows, Goblin Zeppelins, etc.) which could cause units to get stuck
  inside permanently.
- Fixed a problem where water elementals that died during Mass Teleport were 
  not being properly removed from the game.
- Fixed an issue that caused hit point bars not to show up properly for some 
  teams when viewing replays.
- Fixed an issue that caused the Anti-magic Shell art to display incorrectly 
  on Crypt Fiends after they unburrow.
- Fixed a problem where a Scroll of Town Portal could be wasted if the 
  targeted town hall was destroyed before the spell completed. The Hero now 
  retains the Scroll if the spell doesn't complete.
- Fixed an issue with the "Observers on Defeat" functionality that caused 
  units not to be displayed on the minimap.
- Fixed an issue that could cause the Web and Ensnare graphics to display 
  improperly.
- Fixed a problem with the Scroll of Town Portal which did not allow Heroes to
  regenerate the appropriate hit points and mana while the spell was being 
  cast.
- Fixed Shockwave's damage radius to 125.
- Fixed an issue with Militia in which units ordered "Back to Work" could 
  change back into Militia when arriving back at the town hall.
- Acolytes harvesting from a Haunted Gold Mine with the Entangling Roots buff 
  now register as idle like other peons. 
- Fixed Lightning Shield so that if two units with Lightning Shields overlap 
  each other, they both correctly take damage.
- Fixed an issue with Animate Dead which in some cases caused the spell to
  transfer the unit upgrades to the new owner.

MAPS

- (2)Plunder Isle - Added some trees to the north and south location near the 
  Goblin Merchant to prevent the player from making purchases without engaging 
  the creep guarding the building. Cleared some room around the Goblin 
  Merchant to prevent Archer cheese.

BALANCE CHANGES

Human
- Mass Teleport cooldown increased to 20 seconds from 15 seconds.
- Bash % chance to hit increased by 5% across all levels.
- Slow mana cost increased to 50 from 40.

Undead
- Frost Nova cold effect now lasts 2/3/4 seconds against Heroes. It previously 
  lasted 4/6/8 seconds against Heroes.
- Animate Dead mana cost reduced to 175 from 250.
- Death Coil cooldown increased to 6 seconds from 5 seconds.
- Possession damage multiplier reduced to 166% from 225%.

Orc
- Feral Spirit cooldown increased from 25 to 30.
- Wind Walk bonus damage increased to 50/85/120 from 50/75/100.

Night Elf
- Force of Nature casting range increased to 800 from 700.
- Faerie Fire mana cost increased to 45 from 35.

Items
- Red Drake Egg is now a level-4 charged item, down from 5.
- Talisman of the Wild is now a level-5 charged item, up from 4.
- Legion Doom-Horn is now a level-5 permanent item, up from being a level-4
  permanent item.
- Wand of Lightning Shield reduced to 2 charges from 3.

Miscellaneous
- All autocast buffs and debuffs cast by racial units now have a cooldown of 1 
  second. Before, some had cooldowns of 0 seconds, while others had cooldowns 
  of 1 second. This change does not include Priest Heal.
- To purchase from a neutral shop or Mercenary Camp, a valid unit or Hero must 
  now be within 450 distance units, down from 600 distance units. Note that 
  this change does not affect racial shops.

WORLD EDITOR FEATURES/IMPROVEMENTS

General
- Reduced minimum map size to 32 (was 64).

WORLD EDITOR FIXES

General
- Object Properties dialogs now properly load facing angles between 270-360 
  degrees.

Trigger Editor
- Dialogs will now respond to clicking the 12th button.
- Compile errors in the custom script section will no longer disable all 
  triggers or lead to an infinite loop of error messages.

Object Editor
- Warnings about resetting objects now properly refer to the current tab.

NOTES: Replays are incompatible between major game revisions (1.14 replays 
cannot be viewed with the 1.15 version of Warcraft III). Custom save games 
will not load from version 1.14.


--------------------------------------------------------------------------
- PATCH 1.14b
--------------------------------------------------------------------------

FIXES

- Fixed an issue with recalling control groups and quickly pressing 'TAB'
  to change your selected subgroup.

--------------------------------------------------------------------------
- PATCH 1.14
--------------------------------------------------------------------------

FIXES
- Fixed an issue that caused Scroll of Town Portal to always place your
  units to the lower right side of your town hall instead of the location
  you clicked.
- Fixed an issue that caused a unit to permanently lose 75% of its attack
  speed if it was Polymorphed while under the effects of Unholy Frenzy.
- Fixed an issue that caused the Call to Arms command not to work if you 
  clicked the button an EVEN number of times.
- Fixed an issue with Hero and unit ability orders in which, under certain
  conditions, ability orders would not be dispatched properly, causing
  "lag" or unresponsiveness.

BALANCE CHANGES

Neutral Units
- Summoned Treants no longer give large gold bounties.

NOTES: Replays are incompatible between major game revisions (1.13 replays 
cannot be viewed with the 1.14 version of Warcraft III).


--------------------------------------------------------------------------
- PATCH 1.13b
--------------------------------------------------------------------------

FIXES

- Fixed an issue related to copy protection.

ANNOUNCEMENT

We are aware of some new issues that came up with the release of the 1.13 
patch. We will be releasing a 1.14 patch in the near future that addresses 
some of these issues, including:

- Custom save games from version 1.12 (including those from Orc Act I) 
  incorrectly recognize Hero Agility, causing slow attack speeds after the 
  1.13 patch is applied. This will be fixed in the 1.14 patch.
- Town Portal always places your units to the lower right side of your town 
  hall instead of the location you clicked, as it previously did. This will 
  be fixed in the 1.14 patch.
- If you research the Skeletal Mage upgrade, then you will no longer be able 
  to use the Raise Dead skill on the corpses inside a Meat Wagon. This will 
  be fixed in the 1.14 patch.
- When a unit with Unholy Frenzy is Polymorphed or Hexed, the unit 
  permanently loses 75% of its attack speed. This will be fixed in the 1.14 
  patch.
- If an Orc player uses the spell Spirit Link, and one of the linked units is 
  a Troll Berserker with the Berserk ability active, then all units linked 
  with that Troll will take the increased damage penalty associated with the 
  Berserk ability. This will be fixed in the 1.14 patch.
- If a unit casting a channeling spell dies from Mana Flare, the channeled
  spell lingers in the area permanently. This will be fixed in the 1.14 
  patch.
- The Call to Arms command does not work if you click the button an EVEN 
  number of times. This will be fixed in the 1.14 patch.
* Any other confirmed issues that we can fix in time for the release of the 
  1.14 patch.

Regarding balance, we are currently assessing the state of balance of 1.13 
based on user feedback, online testing, and the review of replays. Although 
we will make some number of balance changes in 1.14, these have yet to be 
determined. 

We appreciate the community's patience and support in our endeavor to further 
tune the play balance, enhance the feature set, and increase the stability 
of Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne.

- Blizzard Entertainment


--------------------------------------------------------------------------
- PATCH 1.13
--------------------------------------------------------------------------

FEATURES

- Warcraft III now supports binding an email address to your Battle.net account 
  so that you can recover your password at a later stage, similar to the 
  functionality that was added to D2.

MAPS

- (2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps; 
  also added some trees to the top start location.
- (4)Lost Temple - Adjusted item drop in center area. Expansion gold mines 
  should be a bit tougher. Each player's expansion gold mine now has one melee
  creep. The Goblin Merchant camp is now tougher and has anti-air.

BALANCE CHANGES

Human
- Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all 
  levels. Previously, it had this level of stun at level 1, but went up 2 
  seconds vs. units and one second vs. Heroes each level. Additionally, 
  level-2 and level-3 damage are now 225 and 350, respectively.
- Blizzard is now damage capped. This damage cap is invoked when Blizzard hits 
  more than 5 targets.
- Holy Light mana cost reduced to 65 from 75.

Orc
- Stasis Trap area of effect reduced to 400 from 500.
- Shockwave now has a damage cap of roughly 12 units affected. Note that this 
  limit will not typically be reached except in team games.

Night Elf
- Detonate mana drain reduced to 50 from 100. 
- Eating trees now heals 500 hit points over 30 seconds, up from 200 
  hit points over 10 seconds. 

Neutral Buildings and Units
- Creep Bloodlust mana cost increased to 75 from 50.
- Creeps with Faerie Fire always use the creep version of Faerie Fire now. 
  Additionally, creep Faerie Fire cooldown increased to 8 from 5.
- Creep Curse cooldown increased to 8 from 5.
- Thunder Lizard cost increased to 6 food from 5, and 150 lumber from
  80 lumber.

Items
- Sentry Wards now have 2 charges, down from 3.
- Anti-magic Potion duration increased to 15 from 10.
- Healing Wards and Ankh of Reincarnation are now level-4 items (down from 5).
- Red Drake Egg, Stone Token and Spiked Collar are now level-5 items, up from 
  level 4.

Other
- We have made modifications to how gold is mined. Although these changes are 
  somewhat difficult to describe, the effect is that in almost all cases, 5 
  peons are required for an Orc or Human to mine a gold mine at maximum 
  efficiency (assuming the town hall equivalent is as close as possible).

WORLD EDITOR FEATURES/IMPROVEMENTS

General
- Map-specific option for game data set to be used (custom vs. melee).
- Model selection dialog now includes all doodad/destructible variations.
- Added preference for "Automatically zoom Previewer to fit new models" (Visual 
  tab).
- Added "Advanced->Reset Fixed Object Heights" option. (Turn off to preserve 
  any fixed object heights [set via ctrl-page up/down] while moving them.)
- Increased maximum texture space for tilesets (was 12, now 13).

Trigger Editor
- Increased maximum length of trigger comments (was 640, now 2048).
- "Event Response - Triggering Player" is now valid during "Dialog - Dialog 
  Button Click" events.
- Added special doodad animation tags "show" and "hide".
- Added Map Flag value "Observers on defeat".

Sound Editor
- Added Edit->Find command (works on sound/music list and variable list).

Object Editor
- Option to sort objects by name only (View->Sort Objects By Name).
- Holding down Shift while modifying a numerical value will disable all min/max 
  limits for that field (use with caution; this can potentially crash the
  game!).
- Tech Item dialog allows selection of special multi-unit "Equivalents" (any 
  Altar, etc.).
- New unit fields for tier-based tech tree requirements.

WORLD EDITOR FIXES

General
- Item Tables dialog is accessible from Unit Properties dialog.
- Pre-placed summoned units count towards creep camp minimap icons.
- "Extra->Cinematic Arthas" model file reference is invalid.
- Game lock-up when decreasing level of "Attribute Bonus" ability.
- Excessive performance loss when units and start locations overlap.
- Doodad "fixed height" status is not preserved across undo operations.
- Pre-placed random units may have their team color set to red in game, 
  regardless of owner.
- Unit Properties dialog does not display mana value for buildings with mana.
- Moving a start location which is on top of another start location can cause 
  duplicate start locations.
- Random Group references used for dropped items are not displayed properly in 
  the Object Manager.
- View menu does not always refresh properly after changing layers.
- Advanced->Adjust Cliff Levels does not adjust water height along with
  terrain.

Trigger Editor
- Unit event "Uses an item" does not fire for items with unlimited charges.
- Attempting to enable a trigger does not properly validate that the trigger 
  script compiles.
- Action "Skip Remaining Actions" can cause compile errors if used as a parameter 
  to another function.
- "Event Response - Target Point Of Issued Order" becomes reset after a "Wait" 
  action.
- Function menu appears in the dialog for setting variable initial values.
- "Automatically create unknown variables when pasting" option does not work for 
  "Set Variable" actions.
- Deleting functions may corrupt the strings within other "cut" functions 
  (manifest after pasting).
- "Event Response - Learned Skill Level" result is off by one for all levels 
  greater than one.
- Variables dialog sorting by Initial Value does not sort properly.
- Map Flag value "Observer chat" is obsolete and causes compile errors.

Sound Editor
- There is no way to remove imported sounds.

Object Editor
- Custom "Required Animation Names" values do not display properly in the editor 
  (works in game).
- Character limit on extended tooltip fields is too small (was 300, now 1024).
- Custom values of "Techtree - Requirements - Levels" field are not loaded 
  properly in game.
- Hotkey field not allowed to be empty.
- Changing an object "category" does not automatically refresh the field list, if 
  necessary.
- "Stats - Build Time" values less than 8 cause Heroes to be unable to revive.
- Object tabs do not always refresh properly after importing "all" object data 
  file.
- Buildings with no pathing map crash the game.
- Auto Fill dialog allows any character for hotkey fields.
- "Art - Scaling Value" is not applied to building placement cursor in game.
- Pasting "True" values over "False" values does not work.

NOTES: Replays are incompatible between major game revisions (1.12 replays 
cannot be viewed with the 1.13 version of Warcraft III). Custom save games 
will not load from version 1.12.


--------------------------------------------------------------------------
- PATCH 1.12
--------------------------------------------------------------------------

FIXES

-  Anti-air creeps have been added to each Mercenary Camp in the map
   (4)Tranquil Paths (Reign of Chaos).
-  Wyvern hit points have been reduced from 600 to 570. 
-  Halls of the Dead and Black Citadel attack cooldown have been reduced
   from 2.0 to 1.5. 
-  The multiplayer custom map desync that occurs between Reign of Chaos and
   Frozen Throne players has been fixed.


NOTES: Replays are incompatible between major game revisions (1.11 replays 
cannot be viewed with the 1.12 version of Warcraft III). Custom save games will 
not load from version 1.11.


--------------------------------------------------------------------------
- PATCH 1.11
--------------------------------------------------------------------------

FIXES

- Campaign unit damage has been adjusted to match 1.01 values.
- Some custom maps would crash because they had pre-1.10 data embedded in them.
- Czech-only: fixed a crash with the display news items.
- Graphical errors related to the Gryphon Unit within the Teen Version have now 
  been fixed.
- Fixed a number of text strings within our localized versions. 
- Fixed a number of hotkeys within our localized versions. 


--------------------------------------------------------------------------
- PATCH 1.10
--------------------------------------------------------------------------

REIGN OF CHAOS PATCH 1.10 FOREWORD

The 1.10 patch is an upgrade to Reign of Chaos in preparation for the 
upcoming release of Warcraft III: The Frozen Throne, available on July 1st. 
This patch contains numerous new features and upgrades to Reign of Chaos,
as well as several balance changes. Due to these significant changes we have 
moved the version number from 1.06 up to 1.10. We look forward to hearing 
community feedback on the new features and improved game balance. See you on
Battle.net!

- Blizzard Entertainment

FEATURES

- Upgrades and units can be queued in the same queue chain.
- Buildings can now be queued.
- A graphic placeholder is displayed to notify where a building is going to 
  be constructed after the command to queue the building has been given. 
- Minimap filters now "remember" your preferences so you no longer have 
  to toggle them on or off in every game. 
- A creep camp minimap filter has been added. When it is used, small circular 
  graphics are displayed on the minimap representing the location of creep 
  camps.
- Added a third minimap "ally" filter that changes the colors displayed for 
  allies in the minimap.
- When using "ally" settings, the colors for the player, enemies, and allies 
  now properly adjust in the world frame.
- Improved defeat conditions address "hide the farm" strategies.
- An "Occupied" graphic now appears over Orc Burrows, Goblin Zeppelins, 
  Entangled Gold Mines, etc. This allows players to quickly tell how many 
  units are currently occupying a structure or transport.
- Hero icons for allied players are now displayed on your console if an ally 
  drops from a game or shares unit control. 
- Flying Unit Improvements: We have turned off collision detection for flying 
  units so that they can now easily pass through each other. This will allow 
  air units to move about more smoothly than before. We have also added 
  "separation behavior" so air units will break out of clusters once they 
  reach a destination.
- Upgrade & Research Complete alerts now include text messages that indicate 
  which upgrade has just finished.
- Added player handicaps that allow players to limit their units' maximum hit 
  points prior to a game starting.
- Easy AI effectiveness has been further reduced. Combined with handicaps,
  the AI can now be severely limited.
- Normal & Hard AI strategies have been improved. The AI now chooses between
  a few different build orders per race (mass casters, mass Gargoyles, etc.),
  which include varying numbers of Heroes.
- Holding the ALT key displays the health bars for all units on screen.
  Alternately, holding the "[" key will display friendly unit health bars, 
  while the "]" key will display enemy unit health bars exclusively.
- Players can now quickly reply to the last "tell" command received by using 
  the "/r" command from in the game (if connected to Battle.net).
- Waypoints now have a graphical representation in the world frame and on the
  minimap.
- Increased the number of waypoints that can be placed at one time.
- Shops have been given an improved interface which now allow players to 
  select which Hero or unit is purchasing items, units, or services.
- Added the ability to see the inventory of the purchasing Hero when the shop 
  is selected.
- Added the ability to sell items back to shops.
- A new resource indicator is displayed for players whose teammates leave in 
  the middle of a game. The indicator appears in the top right corner of the
  screen and allows players to see the allied army's current resources.
- Players can now transfer resources to the allied army of a teammate who 
  left the game.
- Tomes are now "powerups".  This means that if you right-click on them 
  with a Hero selected, the Hero will now automatically use them rather than 
  pick them up. 
- In-game chat messages now display who will be the recipient(s) 
  (All, Allies, a specific player, etc.).
- Buildings can now be assigned to a single hotkey and can be "tabbed" through 
  similar to unit subgroups.
- Battle.net: Players can now search for AMM opponents while continuing to chat
  on Battle.net.
- Battle.net: Players can alt-tab while searching for a game. Once a game has 
  been found, Warcraft III will automatically maximize.
- Battle.net: Players can now veto a limited number of maps using the thumbs 
  up/thumbs down system.
- Battle.net: Players can now filter custom games to only show game types they 
  want to play.
- Battle.net: Players can now select their icon from icons they have unlocked. 
  They can also see how many wins are required for each icon. 
- Observers can now use minimap pings to alert other observers to points of 
  interest. 
- A new type of observer has been added called the "referee." A referee can 
  chat with the players in the game.
- Improved creep AI.
- Players can now modify hotkeys. Please see the CustomKeyInfo.txt file found 
  in your Warcraft III installation directory for further information.
- Town portals can now be "aimed" to a particular area around the town hall. 
  Players can also double-click on the Scroll of Town Portal to quickly
  teleport to the highest upgraded town hall. 
- Rally points can now be given waypoints to avoid running into creep camps 
  while rallying new units.
- Units "following" other units now inherit the behavior of the unit they are
  following. If the unit they are following goes into attack mode, they will
  drop into attack mode as well.
- A Hero channeling a spell will not stop casting the spell when a group 
  containing this Hero is given a new command. The Hero must be individually 
  selected in order to be given another command.
- Undead Acolytes and Night Elf Wisps that are rallied to an incomplete 
  Entangled or Haunted Gold Mine will now automatically begin to mine once the 
  structure is completed.

MAPS

- All multiplayer maps that were shipped with the original product have
  been patched to have improved item drop tables. 
- Some maps have been additionally improved with other minor enhancements.
- Tranquil Paths now has random creeps.

BALANCE CHANGES

Humans
- Devotion now gives 1.5/3/4.5 armor per level.
- Thunder Clap damage reduced to 60/100/140 from 70/110/150.
- Gyrocopter damage increased to 27-32 from 25-30.
- Powerbuild effectiveness has been reduced to 60% of its previous strength 
  in terms of how much speed additional Peasants add when supporting the 
  construction of a building. Note that the cost increase per additional 
  Peasant is unchanged.

Undead
- Shade speed increased to 350 from 270, but hit points reduced to 125
  from 250.
- Animate Dead's duration reduced to 40 from 120, cooldown reduced from
  180 to 240. Additionally, animated units are invulnerable, but can
  still be dispelled.
- Death Pact and Dark Ritual can now be used on invulnerable units.
- Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and
  damage per target reduced to 75/125/200 from 100/150/200.
- Halls of the Dead and Black Citadel attack cooldown is now 2 seconds 
  up from 1 second, and their damage has been reduced by 33% as well.
- Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to 
  reflect new air pathing changes.

Orcs
- Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels
  (changed from 100/75/25), and deals "backstab" damage. When a Blademaster
  attacks while using Wind Walk, he deals bonus damage to his victim.
- Lightning Shield range increased to 600 from 500.
- Ensnare duration increased to 15 from 12, and range increased to 500
  from 400.
- Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to
  25 from 15.
- Shockwave area of effect width reduced to 250 from 300.
- Chain Lightning base damage reduced to 85/125/180 from 100/140/180.
- Tauren Chieftain speed increased to 270 from 250.
- The Tauren Chieftain now has a smaller collision size: 32 down from 48.
  This means that he takes up less space on the ground.
- Wyvern hit points increased to 600 from 500.
- Wyvern poison now lasts 25 seconds and deals 4 damage a second.
- Headhunter cooldown reduced to 2.26 from 2.34.  
- Berserker Strength now requires a Stronghold instead of a Fortress.
- Mirror Image cost reduced to 125 from 150.

Night Elves
- Dryad damage increased from 15-17 to 16-18.
- Entangle now prevents an affected unit from attacking, and interrupts
  channeling spells such as Blizzard and Starfall. However, its duration
  has been reduced to 12(3)/24(4)/36(5) (unit(Hero)).
- Treants created by Force of Nature now benefit from the Nature's Blessing
  upgrade.
- Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds
  by level.
- Tranquility cooldown reduced to 60 from 120.
- Tranquility mana cost reduced to 125 from 200.
- Cyclone no longer affects mechanical units.
- Rejuvenation can now be cast on units at full health.
- Ancients now attack while rooted.
- Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new 
  air pathing changes.
- Chimaera splash increments reduced by 50 for quarter, 25 for half. This
  effectively means that Chimaeras will do less splash damage than previously.

Items
- Items have been revamped with new level tables. Items now have a level
  from 1 to 8, along with one of several categories. Items of levels 1 to 6
  can be charged items, permanent items, or powerups. Items of level 7 or
  higher are artifacts. 
  Examples: Wand of Lightning Shield (charged), Stone Token (charged), Ring
  of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask of Death
  (artifact).
- You can now sell items at the Goblin Merchant by right-clicking on an item,
  and then "dropping" it onto a Goblin Merchant.
- Scroll of Town Portal now takes 5 seconds to use. During this time it is
  being "channeled", and the Hero using it cannot be attacked or stunned.
  Under no circumstances can the town portal be aborted once started. 
- Wand of Illusion can no longer be cast on hostile units. This change was
  made to prevent players from cheesing high level creep camps by using Wand
  of Illusion on high level creeps, and then using this illusionary creep to
  tank the damage.
- Boots of Speed no longer stack--two Boots of Speed will make a Hero just
  as fast as one.

Other
- When "attack-moving", air units now prefer to attack other air units more
  often than previously.
- Creeps that are not in combat now ignore flying units. This means that if
  you move flying units around using "move" instead of "attack move", creeps
  will generally not attack them.
- Creeps can no longer be dragged via constant attacks--they eventually give
  up and return to their start location. 
- Goblin Sappers now deal 750 damage to buildings, 250 damage to all units,
  and 185 damage to Heroes. These values are reduced by armor values such as
  '5 armor', but do not interact with armor types (e.g. 'Medium armor').
- Units in a transport killed over ground will "spill out" over a wider 
  area. This means that surrounding a webbed transport and killing it will 
  generally not kill the passengers.

NOTES: Replays are incompatible between major game revisions. (1.06 replays 
cannot be viewed with the 1.10 version of Warcraft III.) Custom save games will 
not load from versions 1.06 and below.


--------------------------------------------------------------------------
- PATCH 1.06
--------------------------------------------------------------------------

BALANCE CHANGES

Improved Counterability
	   Unarmored   Light   Medium   Heavy   Fortified   Hero
Normal	     100%	150%	100%	 100%	    50%	    100%
Piercing     150%	 75%	100%	 150%	    35%	     50%
Siege	     150%	 50%	100%	 100%	   150%	     50%
Magic	      75%	100%	200%	 100%	    50%	     50%
Hero	     100%	100%	100%	 100%	    50%	    100%

You can find further information related to armor and damage types on our 
web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml

Spellcaster Rebalance
- Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, 
  Banshee, Druid of the Talon) have been re-balanced. In general, units 
  with piercing damage rip up spellcasters, while basic melee units, such 
  as Ghouls or Footmen, are weak against spellcasters. The specific 
  changes to the units in question are:
  * They have a new armor type, unarmored, which takes bonus damage from 
    siege and piercing attacks.  
  * They also have a new damage type, magic, which does reduced damage to 
    fortified and hero armor, but does bonus damage against medium armor.
  * They had their damage adjusted, typically downwards.
  * They no longer gain damage as they go up in level, and gain less 
    hitpoints as they go up in level (but start with more hitpoints when 
    initially built)
  * Many autocast buffs and debuff costs reduced.
  * Casters, including Dryads, have had their mana regeneration rates 
    boosted by 30%.

Hero Damage
- Heroes now have an aptly named hero damage type. It deals 100% damage
  to everything except fortified armor, to which it deals 50% damage. Hero 
  damage was added so that heroes no longer strongly counter ranged units 
  such as Archers and Crypt Fiends.

Advanced Structures 
- Most advanced technology structures had their build times reduced. This 
  reduction ranged from 20 seconds for especially underused structures, to 
  10 seconds for less underused structures. For instance, the Slaughterhouse 
  builds 20 seconds faster now, while the Arcane Sanctum build time was only 
  reduced 10 seconds.

Humans
- Flares now cost 75/25 to research, down from 100/50.
- Inner Fire cost increased to 35, from 25.
- Slow cost reduced to 40 from 50.
- Slow duration vs heroes reduced to 10 seconds from 20 seconds.
- Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels.

Undead
- Curse now causes a 33% chance to miss, up from 25%.  
- Curse now lasts 2 minutes, up from 1 minute.
- Curse cost reduced to 40 mana from 50.
- Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 
  seconds, down from 20 seconds.
- Carrion Swarm max damage increased to 375/700/1000 from 300/550/800.
- Carrion Swarm no longer hits wards.
- Boneyard cost reduced to 250/100 from 350/125.
- Acolytes now have 220 health, up from 180.
- Necropolis cost reduced to 300 gold, down from 350 gold.
- Black Citadel now has 2000 hitpoints, down from 2300.
- Halls of the Dead now has 1750 hitpoints, down from 2000.

Orcs
- Bloodlust cost reduced from 50 mana to 40 mana.
- Raiders now have light armor instead of heavy armor. 
- Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown 
  of 12 seconds, down from 20 seconds.
- Bladestorm cooldown reduced to 3 minutes, down from 4 minutes.

Night Elves
- Cyclone duration on units increased to 15 from 10.
- Faerie Fire cost reduced to 35 from 75.
- Chimaera Roost cost reduced to 230/70 from 280/100
- Ancients temporarily lose their fortified armor when they uproot, 
  becoming medium armor units.
- Dryads now have the unarmored armor type. This change was made to 
  further specialize Dryads as melee killers, but allow piercing damage 
  units, such as Crypt Fiends and Archers, to counter them more 
  effectively.
- Dryad hitpoints increased to 435 from 380.

Other
- All basic siege units (Mortar Teams, Catapults, etc.) have had their night 
  sight increased to 1100 from 1000.

Creeps
- Creep-cast Polymorph duration reduced to 25.
- Creep autocast Heal heals 12 hp a cast not 15.
- Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly 
  fire - their attacks only hit hostile targets. 
- Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14
- Thunder Lizard damage reduced from 1d11+30 to 1d8+26.
- Centaur Impaler hitpoints reduced to 350 from 450.

Items
- Anhk of Reincarnation is now a level 7 item.
- Potion of Restoration now heals 500 health and 200 mana, rather than fully 
  replenishing a hero's health and mana. 
- Scroll of Restoration now heals 300 health and 150 mana, rather than fully 
  replenishing all targets health and mana.
- Tome of Experience is now a level 5 item
- Scroll of Protection cost reduced to 150

NOTES: Replays are incompatible between major game revisions (1.05 replays 
cannot be viewed with the 1.06 version of Warcraft III).

--------------------------------------------------------------------------
- PATCH 1.05
--------------------------------------------------------------------------

FIXES

- Fixed a problem with viewing certain replays.

--------------------------------------------------------------------------
- PATCH 1.04c
--------------------------------------------------------------------------

FIXES

- Dates now use the system date format.
- Fixed some issues related to IME text input.
- Fixed some minor text wrapping issues that were occurring with Asian languages.
- Fixed an issue that allowed players to keep Castles and Keeps alive for 
  abnormal lengths of time while those buildings were under attack.    

--------------------------------------------------------------------------
- PATCH 1.04
--------------------------------------------------------------------------

FIXES

- Fixed an issue related to full shared unit control and allied play that could 
  cause one or more players to lose the ability to train or upgrade their own 
  units.
- Fixed an issue that caused the experience point bars in Battle.net profiles 
  to improperly reflect recently gained or lost points.
- Fixed a graphic issue related to the ladder profile and the scroll bar.

BALANCE CHANGES

Humans
- Divine Shield duration increased to 15/30/45 from 10/20/30.
- Divine Shield cooldown changed to 35/50/65 from 60/60/60.
- Avatar cooldown increased to 180 from 120.
- Resurrection mana cost reduced to 200 from 250.
- Sorceress acquisition range increased to 700 from 600, improving the 
  frequency with which Slow is auto-cast.

Undead
- Banshee acquisition range increased to 700 from 500, improving the frequency 
  with which Curse is auto-cast.
- Anti-magic Shell is once again dispellable. A summoned unit under a shell 
  does not take damage from the dispel, but will lose the shell.
- Anti-magic Shell mana cost reduced to 50 from 75.
- Sleep duration decreased on Hero units to 5/10/15 from 10/20/30.
- Web duration decreased on Hero units to 7 from 20.
- Animate Dead mana cost reduced to 250 from 300.
- Player-controlled Ghouls no longer turn off pathing against units when they 
  are instructed to harvest lumber.
- Possession now takes 1 second to cast, up from 0.

Orcs
- Wards are no longer hit by Huntress Moon Glaive bounce.
- Critical Strike no longer receives damage from Thorns Aura. However, the
  Blademaster's base attack associated with a Critical Strike still interacts
  with Thorns appropriately.

Night Elves
- Thorns no longer interacts with Critical Strike.
- Mana Burn mana cost reduced to 50 from 75.
- Mana Burn drain amount reduced to 50/100/150 from 100/200/300.
- Mana Burn cooldown reduced to 7 from 9.
- Huntress damage reduced to 1d3+14 from 1d3+15.
- Metamorphosis cooldown increased to 180 from 120.
- Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units).
- Starfall cooldown increased to 180 from 120.
- Druid of the Talon (in Night Elf form) acquisition range increased to 700 
  from 600, improving the frequency with which Faerie Fire is auto-cast.
- Ballista Impaling Bolt no longer functions with "Attack Ground."
- Ancient Protector cost reduced to 160/80 from 240/100.
- Ancient Protector hit points increased to 600 from 550.
- Ancient Protector armor decreased to 1 from 2.
- Ancient Protector minimum range reduced to 0 from 200.
- Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51.
- Ancient Protector damage type changed to pierce from siege.
- Ancient Protector splash damage reduced.

Creeps
- Murloc Mutant damage increased to 1d5+24 from 1d2+12.

MAP CHANGES

- Many minor changes were made to many maps due to the balance changes made in 
  patch 1.03 and patch 1.04. Some examples include:
   (4) Lost Temple - Added more shallow water to the islands. Center creep camp 
       is a bit harder. Added Ogre Magi to the corner Ogre creep camps.
   (6) Moonglade - Reduced all creep camps approximately 2 levels.
   (8) The Crucible - All start locations should now be very similar, close to 
       trees with enough room to build. All Goblin Merchant creep camps are 
       now farther off the main path.
  (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved 
       Razormane creeps off the main paths.
  (12) Ice Crown - Fixed the creep levels so that all camps are equal.

NOTES: Replays are incompatible between major game revisions. (1.03 replays 
cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will 
not load from versions 1.03 and below.


--------------------------------------------------------------------------
- PATCH 1.03
--------------------------------------------------------------------------

NEW FEATURES

- Each AI player can now be set to one of three different settings: 
  Easy, Normal, and Insane.
- Allied AI will teleport to human allies' towns when the towns are under 
  attack.
- Allied AI will ping the minimap to indicate where they are going to attack 
  next.
- Messages can now be sent when the "Waiting for Players" dialog is up.
- Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the 
  graphics engine.

FIXES

- Fixed an issue with building reimbursement that could credit a player twice 
  for canceling a building.
- Fixed a crash that could occur when the system date was set to > 2038.
- Fixed map loading crash that could result from custom units that sell too 
  many items.
- Fixed crash with Avance Sound cards. The fix requires a minor change to your 
  registry. If you are experiencing this problem, please contact our technical 
  support staff. 
- Fixed a crash that could occur when loading a corrupted save file.
- Fixed a crash that could occur on custom maps during some unit creation 
  events.
- Fixed an issue causing localized versions of maps to be passed unnecessar-
  ily.
- Fixed Mass Teleport crash that could result from a target unit's dying 
  before spell completes.
- Fixed save/load map interaction that could result in an unresponsive game.
- Fixed an issue related to unit selection and upgrading Human towers.
- Fixed an issue with Dreadlord that could cause him to not take damage 
  from Unholy Frenzy if he had the Sleep skill.
- Fixed some AI mining issues that could occur when their original town 
  hall was destroyed.
- Fixed an AMM chat message bug that could disconnect you if an AMM team 
  game message was sent just before game launch.
- Fixed an issue that allowed players to save after choosing "Continue" in a 
  single-player mission.
- Fixed a supply issue related to the Demon Hunter and his Metamorphosis 
  ability.
- Fixed Zeppelin drop exploit as a method of building locating through fog 
  of war.
- Fixed an issue with saving while "Waiting for Players" dialog was up that 
  could result in a soft lock.
- Fixed an issue that could create an invincible Mountain King.
- Fixed an issue related to graphical display of auras from aura-generating 
  items.
- Fixed an issue with Anti-magic Shell so it now properly interacts with 
  magic-immune and non-magic-immune summoned units.
- Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting 
  circle. 
- Fixed an issue with Huntress' bouncing missile that would allow it to hit 
  a secondary target even if it missed the primary target.
- Fixed an issue with rooted Ancients that would cause them to trigger 
  Goblin Land Mines.
- Fixed an issue related to Hero illusions' carrying a Ring of Protection.
- Fixed an issue with Town Portal spell art.
- Fixed an issue with hit point/mana upgrades and Polymorph.
- Fixed an issue with the Abolish Magic ability and allies.
- Fixed an issue with poison that could kill a unit. Poison, by itself, 
  should only take a unit to the brink of death.
- Fixed an issue related to the interaction of Shift-adding units to a group 
  and unit deaths.
- Fixed an issue related to replays, selection circles, and changing player 
  perspective.
- Fixed an issue with Cyclone and moving units creating aerial footprints.
- Fixed keyboard screen scroll and "Waiting for Players" interaction.
- Fixed several minor text and tooltip issues.
- Fixed a few improper combat sound assignments on creeps and NPCs.
- Frost Wyrm attack now also slows air units.
- AI Keepers of the Grove no longer cast Force of Nature on different cliff 
  levels.
- Night Elf AI now uses the Wisp's Renew ability effectively.
- Disease (Plague) and poison no longer wake sleeping units.
- Moon Glaive bounce no longer hits invisible units.
- Demon Hunter's attack while in Demon Form no longer damages self or allies.
- Upgraded building shadows no longer update through the fog of war.
- Necklace of Spell Immunity no longer drops a Blademaster's Wind Walk.
- Observers no longer gain full player UI when entering a loaded game.
- Observers no longer get gold/lumber/supply UI when selecting neutral 
  buildings.
- Fog of war updates properly now if you are alt-tabbed out of game.
- War3 now warns you when you save game or screenshot or profile if there's 
  not enough available disk space.
- Improved "We're Under Attack" messages so they trigger at more appropriate 
  times.

WORLD EDITOR FIXES

- Fixed Macintosh World Editor crash.
- Added Unit Editor field for building upgrades.
- Increased number of possible dialog buttons from 5 to 12.
- Added blank entries for all units that don't normally have abilities or 
  attacks, allowing a user to potentially add these through the Unit Editor.
- Added Unit Editor field to set unit sounds to that of another unit type.
- Reorganized limits on pre-placed neutral units.  Neutral hostile 
  buildings now count towards the "unit" limit of 512, and only passive 
  buildings count towards the "building" limit of 96.
- Fixed bug where map auto-save could bypass object limit checks.
- Fixed Sound Editor bug that would sometimes delete an imported sound file 
  from the map if it was imported from outside the War3 directory and the 
  Test Map feature was used before the map was saved.
- Fixed force issue that would cause Force 11 when you selected Force 10 
  for a trigger in the editor.

BALANCE CHANGES

Humans
- Brilliance Aura has been reworked, and is no longer % based.  It now adds 
  a fixed amount of mana per second to units under its power -- .75, 1.5, 
  and 2.25 respectively by level. While it's just as effective with mass spell-
  casters, players will find it is less powerful (though still exceedingly 
  useful) with Heroes.
- Divine Shield now costs 25 mana, down from 75.
- Blizzard no longer goes up in radius as the level of the ability increases.
- Water elementals now last 60 seconds, down from 75.

Undead
- Gargoyles' ground attack was substantially upgraded.  They now do 21-24 
  damage, up from 16-18 damage. They also have less armor (3, down from 5), 
  but also hit harder against air units, doing 51-63 damage, up from 46-57 
  damage.  Note that they are still just as effective against air units as 
  they were before, but their ground attack has been much improved.
- Death Pact now costs 50 mana (down from 75), and can be cast twice as 
  frequently as before (15 seconds cooldown from 30).
- Lich Heroes now have far more hit points, as they now have 15 str + 2/level, 
  up from 13 + 1.6/level.
- Frost Armor is now an auto-cast spell which will target units under attack 
  if auto-casting is enabled.  Frost Armor also costs less mana -- 40 down 
  from 50.
- The Spirit Tower Upgrade now costs 160/40, up from 120/40.
- Crypt Fiends' attack was slightly improved.

Orcs
- Headhunters have more hit points (350, up from 280), but also strike more 
  slowly.
- Stasis Trap no longer stuns friendly units, but has a shorter duration 
  (6 seconds, down from 12 seconds).  Stasis Traps, when they are set off,
  also destroy other Stasis Traps within their area of effect.
- Kodo Beasts now have 1000 hit points, up from 790 hit points.  They also 
  attack more slowly than before.
- Orc Barracks cost less lumber: 50, down from 70.
- Watch Towers now do 16-18 damage, down from 19-22 damage.
- Grunts now have 700 hit points, up 20 from 680.
- Shaman's attack is far less powerful.  They attack somewhat more slowly, 
  and also do 11-12 damage, down from 14-16 damage.
- Stasis Ward and Sentry Ward no longer inhibit movement or building 
  construction.

Night Elves
- Sentinel can now be removed from a tree with various dispels (Wand of 
  Negation, Dryads, etc.), as well by attacking the tree with a peon or siege 
  unit (previously, the tree had to be destroyed -- now it merely has to be 
  damaged).
- Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr 
  Soulstealers, Felhounds, etc.).
- Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee 
  damage dealt by level.
- Wisp's sight radius increased by 25%.
- Detonate now does 225 damage against summoned creatures, up from 150.
- Non-tree buildings now have 5 armor, up from 2.
- Ballistae now have an "Attack Ground" command.
- Force of Nature cooldown reduced to 20 seconds, down from 30 seconds.
- Treants now last 60 seconds, down from 75 seconds.
- Eating trees now gives a constant, non-stacking healing effect for 10 
  seconds.
- Moon Wells now spend mana on health and mana replenishment separately. For 
  instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, 
  and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. 
  Before, the Hero would gain 200 health and 50 mana. This change does not 
  affect the benefits of healing a unit without mana.

Creeps
- All melee creeps in between levels 1 and 5 are slightly more powerful.
- All creeps of level 6 or higher now have Hero magic resistance.
- Creeps of level 7 or higher will behave more intelligently in general.
- All creeps of level 7 or higher now deal Chaos damage.
- Level 10 Dragons no longer have spell immunity.
- Many minor creep balance tweaks to damage and abilities.
- Mercenaries are now more accurately priced in general, which in most 
  cases amounts to price decreases.

Items
- Scepter of Mastery no longer will drop randomly in multiplayer maps. 
- Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 
  respectively).
- Wand of Lightning Shield is now a level-3 item, down from level 6.
- Sentry Ward item now comes with 3 charges, down from 5.
- Periapt of Vitality now gives 150 hps, up from 100.
- Pendant of Mana now gives 250 mana, down from 300.
- Tome of Experience now gives Heroes 150 experience points, down from 200.

NOTE: Replays are incompatible between major game revisions. (1.02 replays 
cannot be viewed with the 1.03 version of Warcraft III.)


--------------------------------------------------------------------------
- PATCH 1.02a
--------------------------------------------------------------------------

- Added localized Battle.net messages.


--------------------------------------------------------------------------
- PATCH 1.02
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FIXES

- Fixed an issue that allowed players to abuse dragons with Devour.
- Fixed an issue with dragons that could cause them to divert attacks.

BALANCE CHANGES

- Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines 
  no longer randomly drop in multiplayer games.
- Scroll of Resurrection & Scroll of Animate Dead item level increased.
- Bridges are no longer destroyable on the (6)Stromguarde.w3m map.

NOTE: Replays are incompatible between major game revisions. (1.01 replays 
cannot be viewed with the 1.02 version of Warcraft III.)


--------------------------------------------------------------------------
- PATCH 1.01c
--------------------------------------------------------------------------

- Fixed an issue with copy protection for certain DVD drives.


--------------------------------------------------------------------------
- PATCH 1.01b
--------------------------------------------------------------------------
- Fixed a problem where players were disconnected from a game as it was
  starting and thus getting a loss.


--------------------------------------------------------------------------
- PATCH 1.01
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** Welcome to Warcraft III and improved Battle.net! **

This patch contains various data and code updates necessary for play on 
Battle.net as well as some minor balance changes.