rendered paste body// :: Weapon mod : default settings by Michal Marcinkowski, Beta testing team and the community
// Some settings for non-standard weapons won't work for example: reload time on stat. gun or skoskav <3 Xyrus-lemoto grenade for obvious reasons
// Please do not consider weapon mod bugs as normal bugs, they are not priority when bug fixing.
// This is more for tweaking weapon balance than changing the whole game.
// Soldat uses ticks for measuring time, 60 ticks = 1 second
// ex. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second
// FireInterval, ReloadTime, Bink and StartUpTime is measured in ticks
//Damage=190
// The values are not relevant, experiment to see how it works (use poor mr. dummy bot for example (create Dummy in Bots folder).
//FireInterval=30
- rate of fire, the smaller the faster the weapon is
//Ammo=4
- full clip
//ReloadTime=75
- time of reload in ticks
//Speed=33
- initial speed of bullet, speed affects damage
//BulletStyle=1
1 - plain bullet
2 - frag grenade
3 - shotgun pellets
4 - m79 grenade
5 - flame
6 - punch
7 - arrow
8 - flame arrow
11 - knife/chainsaw
12 - LAW missile
13 - knife
14 - M2 bullet
//StartUpTime=0
- like the Minigun start time, may not work for all weapons
//Bink=0
- if the player is hit by a bullet his aim is not accurate for this amount of time, the mouse Vv00t sucks cursor in-game shows how this works
- negative values mean self-bink, the lower the number the more inaccurate the weapon will get after auto-firing
//MovementAcc=1
- how much the aim is affected by player movement, the higher the value the more you have to be still to aim properly
// Codename: Sogeking v8
// Changes from 1.5 -> 1.5.1
// Deagles dmg +5, fireinterval -1
// HK MP5 dmg +3, speed +1
// Ak dmg +5, bink +7
// Steyr dmg +3, bink +19
// Spas dmg +4, speed +1
// Ruger dmg +2, fireinterval -3, reload -15
// M79 speed +8, bink -15
// Barrett reload -140, bink -20, startup -10
// Minimi dmg +4, bink +7
// Minigun dmg +5, reload -86
// Socom dmg +3, reload -15
// Knife --
// Chainsaw dmg +400, speed -6, fireinterval -1, ammo +105, reload -59
// LAW reload -120, fireinterval -24, startup -3
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[Info]
Name=Default mod
Version=1.5.1
[USSOCOM]
Damage=177
FireInterval=12
Ammo=12
ReloadTime=50
Speed=180
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
[Desert Eagles]
Damage=185
FireInterval=22
Ammo=7
ReloadTime=90
Speed=190
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
[HK MP5]
Damage=106
FireInterval=6
Ammo=30
ReloadTime=105
Speed=190
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
[Ak-74]
Damage=107
FireInterval=10
Ammo=40
ReloadTime=150
Speed=240
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=2
Recoil=0
[Steyr AUG]
Damage=77
FireInterval=7
Ammo=25
ReloadTime=115
Speed=260
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=2
Recoil=0
[Spas-12]
Damage=126
Fireinterval=32
Ammo=8
ReloadTime=175
Speed=140
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
[Ruger 77]
Damage=248
FireInterval=37
Ammo=4
ReloadTime=75
Speed=330
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=3
Recoil=0
[M79]
Damage=165000
FireInterval=6
Ammo=1
ReloadTime=180
Speed=115
BulletStyle=4
StartUpTime=0
Bink=25
MovementAcc=3
Recoil=0
[Barret M82A1]
Damage=495
FireInterval=225
Ammo=10
ReloadTime=160
Speed=550
BulletStyle=1
StartUpTime=15
Bink=80
MovementAcc=7
Recoil=0
[FN Minimi]
Damage=89
FireInterval=9
Ammo=50
ReloadTime=250
Speed=270
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=3
Recoil=0
[XM214 Minigun]
Damage=56
FireInterval=3
Ammo=100
ReloadTime=280
Speed=290
BulletStyle=1
StartUpTime=45
Bink=-3
MovementAcc=1
Recoil=0
[Flamer]
Damage=1900
FireInterval=6
Ammo=200
ReloadTime=5
Speed=105
BulletStyle=5
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
[Rambo Bow]
Damage=1200
FireInterval=10
Ammo=1
ReloadTime=25
Speed=210
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
[Flamed Arrows]
Damage=800
FireInterval=10
Ammo=1
ReloadTime=39
Speed=180
BulletStyle=8
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
[Combat Knife]
Damage=215000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=60
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
[Chainsaw]
Damage=2500
FireInterval=1
Ammo=255
ReloadTime=1
Speed=70
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
[M72 LAW]
Damage=150000
FireInterval=6
Ammo=1
ReloadTime=300
Speed=230
BulletStyle=12
StartUpTime=14
Bink=0
MovementAcc=1
Recoil=0
[Punch]
Damage=33000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=50
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
[Grenade]
Damage=150000
FireInterval=80
Ammo=1
ReloadTime=20
Speed=50
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
[Stationary Gun]
Damage=180
FireInterval=10
Ammo=100
ReloadTime=366
Speed=360
BulletStyle=14
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0