rendered paste bodypublic OnPlayerDeath(playerid,killerid,reason)
{
new string[256];
SetPlayerWorldBounds(playerid,9999.999,-9999.999,9999.999,-9999.999);
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
format(string, sizeof(string), "%s killed %s with weapon id %d", PlayerName(killerid), PlayerName(playerid), reason);
SendClientMessageToAll(0xAA3333AA,string);
}
PlayerName(playerid)
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname);
return pname;
}