Unnamed
public text v1 · immutablepublic OnPlayerDeath(playerid, killerid, reason)
{
new string[256];
SetPlayerWorldBounds(playerid,9999.999,-9999.999,9999.999,-9999.999);
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%d killed %d with weapon id %d", killerid, playerid, reason);
SendClientMessageToAll(0xAA3333AA,string); }
return 1;
}