rendered paste body00:35:20 : <p3shared_init> detecting cpu...
00:35:21 : <p3shared_init> AuthenticAMD [AMD Athlon(tm) XP 2500+] at ~1828MHz.
00:35:21 : <cpu> Setting up code base to default C++ versions
00:35:21 : <cpu> cpu features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse
00:35:21 : <cor> starting duke...
00:35:21 : <rnd> registering (Nontranslucent geometry pool)
00:35:21 : <rnd> registering (Decal geometry pool)
00:35:21 : <rnd> registering (Semi-translucent non-sortable geometry pool)
00:35:21 : <rnd> registering (Translucent sortable geometry pool)
00:35:21 : <rnd> registering (Ortho [2D] geometry pool)
00:35:21 : <net> registering device (loop)
00:35:21 : <net> registering device (file)
00:35:21 : <net> registering device (udp)
00:35:21 : mount -o ro,p0 duke/base/db_cor.zipfs /
00:35:21 : mount -o ro,p1 duke/base/db_e01.zipfs /
00:35:21 : mount -o ro,p1 duke/base/db_e02.zipfs /
00:35:21 : mount -o ro,p1 duke/base/db_e03.zipfs /
00:35:21 : mount -o ro,p1 duke/base/db_e04.zipfs /
00:35:21 : mount -o ro,p1 duke/base/db_e05.zipfs /
00:35:21 : mount -o ro,p1 duke/base/db_e06.zipfs /
00:35:21 : mount -o ro,p1 duke/base/db_e07.zipfs /
00:35:21 : mount -o ro,p1 duke/base/db_e08.zipfs /
00:35:21 : mount -o ro,p10 duke/base/db_lang.zipfs /
00:35:21 : mount failed: No such file or directory
00:35:21 : mount -o rw,p99 duke/base/ /
00:35:21 : mount -o rw,fb duke/base/ /
00:35:21 : exec input.cfg
00:35:21 : <cor> executing input.cfg
00:35:21 : imp_alias 201 turnleft
00:35:21 : imp_alias 202 turnright
00:35:21 : imp_alias 203 pitchup
00:35:21 : imp_alias 204 pitchdown
00:35:21 : imp_alias 101 left
00:35:21 : imp_alias 102 right
00:35:21 : imp_alias 103 up
00:35:21 : imp_alias 104 down
00:35:21 : imp_alias 105 jump
00:35:21 : imp_alias 106 attack
00:35:21 : imp_alias 107 kick
00:35:21 : imp_alias 108 pipebomb
00:35:21 : imp_alias 109 zoom
00:35:21 : imp_alias 110 look
00:35:21 : imp_alias 111 prev
00:35:21 : imp_alias 112 next
00:35:21 : bind_cmd ESC escape 1
00:35:21 : bind_cmd F1 help 1
00:35:21 : bind_cmd F11 screenshot 1
00:35:21 : bind_cmd - uset g_hud 2
00:35:21 : bind_cmd = uset g_hud 1
00:35:21 : bind_cmd F5 quicksave
00:35:21 : bind_cmd F9 quickload
00:35:21 : bind_cmd F10 restart
00:35:21 : bind_imp UARROW up
00:35:21 : bind_imp DARROW down
00:35:21 : bind_imp LARROW left
00:35:21 : bind_imp RARROW right
00:35:21 : bind_imp LALT attack
00:35:21 : bind_imp LCTRL jump
00:35:21 : bind_imp SPACE kick
00:35:21 : bind_imp Z pipebomb
00:35:21 : bind_imp X zoom
00:35:21 : bind_imp RCTRL look
00:35:21 : bind_imp NUM1 prev
00:35:21 : bind_imp NUM0 next
00:35:21 : bind_cmd 1 weap 0
00:35:21 : bind_cmd 2 weap 1
00:35:21 : bind_cmd 3 weap 2
00:35:21 : bind_cmd 4 weap 3
00:35:21 : bind_cmd 5 weap 4
00:35:21 : bind_cmd 6 weap 5
00:35:21 : bind_cmd 7 weap 6
00:35:21 : bind_cmd 8 weap 7
00:35:21 : bind_cmd 9 weap 8
00:35:21 : bind_cmd 0 weap 9
00:35:21 : bind_cmd num1 weap 0
00:35:21 : bind_cmd num2 weap 1
00:35:21 : bind_cmd num3 weap 2
00:35:21 : bind_cmd num4 weap 3
00:35:21 : bind_cmd num5 weap 4
00:35:21 : bind_cmd num6 weap 5
00:35:21 : bind_cmd num7 weap 6
00:35:21 : bind_cmd num8 weap 7
00:35:21 : bind_cmd num9 weap 8
00:35:21 : bind_cmd num0 weap 9
00:35:21 : uset i_joystick1 1
00:35:21 : uset i_joystick2 0
00:35:21 : uset i_feedback 1
00:35:21 : bind_imp js_up up
00:35:21 : bind_imp js_down down
00:35:21 : bind_imp js_left left
00:35:21 : bind_imp js_right right
00:35:21 : bind_imp js_b1 jump
00:35:21 : bind_imp js_b2 attack
00:35:21 : bind_imp js_b3 kick
00:35:21 : bind_imp js_b4 pipebomb
00:35:21 : bind_imp js_b5 zoom
00:35:21 : bind_imp js_b6 look
00:35:21 : bind_imp js_b7 prev
00:35:21 : bind_imp js_b8 next
00:35:21 : exec config.cfg
00:35:21 : <cor> executing config.cfg
00:35:21 : uset s_device ds8
00:35:21 : uset s_3d_emulated 1
00:35:21 : uset s_sfx_enabled 1
00:35:21 : uset s_music_enabled 1
00:35:21 : uset s_balance 0.5
00:35:21 : uset s_mix_rate 1.0
00:35:21 : uset s_sfx_volume 1.0
00:35:21 : uset s_music_volume 1.0
00:35:21 : uset s_speaker_type 0
00:35:21 : uset s_provider DirectSound3D Hardware Support
00:35:21 : uset s_mix_freq 44100
00:35:21 : uset s_reverse_stereo 0
00:35:21 : uset s_persistent 0
00:35:21 : uset dx8_tex_filter 4
00:35:21 : uset dx8_tex_detail 0
00:35:21 : uset dx8_tex_quality 0
00:35:21 : uset dx8_gamma 1.000000
00:35:21 : uset dx8_fullscreen 1
00:35:21 : uset dx8_acc_tmatrix 0
00:35:21 : uset dx8_displayrefresh 0
00:35:21 : uset gl_ext_env_add 0
00:35:21 : uset gl_ext_edge_clamp 0
00:35:21 : uset gl_ext_lock_arrays
00:35:21 : uset gl_ext_multitexture
00:35:21 : uset gl_sync 1
00:35:21 : uset gl_displayrefresh 0
00:35:21 : uset gl_tex_filter 4
00:35:21 : uset gl_tex_detail 0
00:35:21 : uset gl_tex_quality 0
00:35:21 : uset gl_gamma 1.000000
00:35:21 : uset gl_fullscreen 1
00:35:21 : uset gl_ext_enable 1
00:35:21 : uset gl_acc_envmap 1
00:35:21 : uset gl_acc_tmatrix 0
00:35:21 : uset gl_cva 1
00:35:21 : uset r_displayrefresh 0
00:35:21 : uset r_ext_enable 1
00:35:21 : <cvar> r_ext_enable is read only
00:35:21 : uset r_renderer default
00:35:21 : uset r_device dx8
00:35:21 : uset r_mode 640x480x32
00:35:21 : uset r_tes_aggresivity 5
00:35:21 : uset r_tes_level 6
00:35:21 : uset r_acc_envmap 1
00:35:21 : <cvar> r_acc_envmap is read only
00:35:21 : uset r_acc_tmatrix 0
00:35:21 : <cvar> r_acc_tmatrix is read only
00:35:21 : uset net_udp_default_port 7777
00:35:21 : uset net_tick 0.03
00:35:21 : uset name player
00:35:21 : uset g_profile player_duke
00:35:21 : uset gl_sysc 1
00:35:21 : uset m_invert 0
00:35:21 : uset m_sensitivity 1.0
00:35:21 : uset m_filter 0
00:35:21 : uset g_mapinfo 1
00:35:21 : <mm> physical memory detected (644460K/499736K)
00:35:21 : <mm> virtual memory detected (1452563K/1597223K)
00:35:21 : <mm> allocating memory pool (102400K)
00:35:21 : <sys> init
00:35:21 : <sys> running on Win2000 version 5.0
00:35:21 : <cor> scriptman initialized
00:35:21 : <udp> socket bound to (0.0.0.0:6699)
00:35:21 : <sys> loading game libraries
00:35:21 : <sys> linking sys/loaders
00:35:21 : <sys> linking sys/gl
00:35:21 : <cvar> read only variable 'gl_ext_enable'
00:35:21 : <sys> linking sys/dx8
00:35:21 : <dx8> mode 800x600 / D3DFMT_R5G6B5 / 0Hz
00:35:21 : <dx8> mode 512x384 / D3DFMT_R5G6B5 / 0Hz
00:35:21 : <dx8> mode 640x480 / D3DFMT_R5G6B5 / 0Hz
00:35:21 : <dx8> mode 1024x768 / D3DFMT_R5G6B5 / 0Hz
00:35:21 : <sys> linking sys/ds8
00:35:22 : <sys> loading game libraries
00:35:22 : <sys> linking sys/skmod
00:35:22 : <granny> ver 1.2b win32 10-4-2000 init OK
00:35:22 : <skmod> successfuly registered
00:35:22 : <sys> linking duke/sys/duke_base
00:35:22 : <cor> class mover_lin
00:35:22 : <cor> class mover_curve
00:35:22 : <cor> class map
00:35:22 : <cor> class mover
00:35:22 : <cor> class rotor
00:35:22 : <cor> class breakable
00:35:22 : <cor> class player_start
00:35:22 : <cor> class target_point
00:35:22 : <cor> class timer
00:35:22 : <cor> class or
00:35:22 : <cor> class and
00:35:22 : <cor> class and_3
00:35:22 : <cor> class and_4
00:35:22 : <cor> class nand
00:35:22 : <cor> class nand_3
00:35:22 : <cor> class nand_4
00:35:22 : <cor> class xor
00:35:22 : <cor> class rnd
00:35:22 : <cor> class scale
00:35:22 : <cor> class 1of4
00:35:22 : <cor> class 1of10
00:35:22 : <cor> class 1of16
00:35:22 : <cor> class counter
00:35:22 : <cor> class not
00:35:22 : <cor> class cmp
00:35:22 : <cor> class flip-flop
00:35:22 : <cor> class plainsound
00:35:22 : <cor> class juke_box
00:35:22 : <cor> class plain_light
00:35:22 : <cor> class random_light
00:35:22 : <cor> class sun_light
00:35:22 : <cor> class strobe_light
00:35:22 : <cor> class ramp_light
00:35:22 : <cor> class controlled_light
00:35:22 : <cor> class lightning_light
00:35:22 : <cor> class warn_light
00:35:22 : <cor> class free_light
00:35:22 : <cor> class spot_light
00:35:22 : <cor> class waves_light
00:35:22 : <cor> class particles
00:35:22 : <cor> class gen_sprite
00:35:22 : <cor> class sprite
00:35:22 : <cor> class static_cam
00:35:22 : <cor> class decal_placer
00:35:22 : <cor> class decal
00:35:22 : <cor> class decal_scaled
00:35:22 : <cor> class decal_wrap
00:35:22 : <cor> class decal_pmd
00:35:22 : <cor> class pendulum
00:35:22 : <cor> class slide_door
00:35:22 : <cor> class hinged_door
00:35:22 : <cor> class dist_fog
00:35:22 : <cor> class fog_area
00:35:22 : <cor> class portal_dest
00:35:22 : <cor> class portal
00:35:22 : <cor> class skylink
00:35:22 : <cor> class map_settings
00:35:22 : <cor> class monkey_bar
00:35:22 : <cor> class spawner_entity
00:35:22 : <cor> class script_entity
00:35:22 : <cor> class lens_flare
00:35:22 : <cor> class fade_to_black
00:35:22 : <cor> class utility_track
00:35:22 : <cor> class trigger_porkchopper
00:35:22 : <cor> class trigger_queenroach
00:35:22 : <cor> class arrow
00:35:22 : <cor> class launcher_entity
00:35:22 : <cor> class rope
00:35:22 : <cor> class end_part
00:35:22 : <cor> class player_give
00:35:22 : <cor> class player_take
00:35:22 : <cor> class credits
00:35:22 : <cor> class timer_script
00:35:22 : <cor> class signaler
00:35:22 : <cor> class cmp_set
00:35:22 : <cor> class command
00:35:22 : <cor> class cvar
00:35:22 : <cor> class platform_entity
00:35:22 : <cor> class mover_adv
00:35:22 : <cor> class mover_sub
00:35:22 : <cor> class mover_sub_train_car
00:35:22 : <cor> class breakable_adv
00:35:22 : <cor> class stairs
00:35:22 : <cor> class seesaw
00:35:22 : <cor> class force_field
00:35:22 : <cor> class water
00:35:22 : <cor> class wave_effector
00:35:22 : <cor> class bobber
00:35:22 : <cor> class blocker
00:35:22 : <cor> class fader_entity
00:35:22 : <cor> class mover_elect
00:35:22 : <cor> class breakable_obstacle
00:35:22 : <cor> class player_start
00:35:22 : <cor> class juke_box
00:35:22 : <cor> class plainsound
00:35:22 : <cor> class particles
00:35:22 : <cor> class actor_model
00:35:22 : <cor> class model
00:35:22 : <cor> class barrel
00:35:22 : <cor> class crate
00:35:22 : <cor> class activated_item
00:35:22 : <cor> class key_hole
00:35:22 : <cor> class babe
00:35:22 : <cor> class obstacle
00:35:22 : <cor> class obstacle_mgr
00:35:22 : <cor> class firework_spawner
00:35:22 : <cor> class laser
00:35:22 : <cor> class roach_pod
00:35:22 : <cor> class nuke
00:35:22 : <cor> class ammo
00:35:22 : <cor> class life
00:35:22 : <cor> class key
00:35:22 : <cor> class jetpack
00:35:22 : <cor> class gun
00:35:22 : <cor> class forcefield
00:35:22 : <cor> class ego
00:35:22 : <cor> class actor_explo
00:35:22 : <cor> class camera_quake
00:35:22 : <cor> class camera_effect_explosion
00:35:22 : <cor> class actor_debris
00:35:22 : <cor> class actor_gibs
00:35:22 : <cor> class actor_teleffect
00:35:22 : <cor> class actor_forcefield
00:35:22 : <cor> class explo_effect1
00:35:22 : <cor> class punch_flash
00:35:22 : <cor> class security_camera
00:35:22 : <cor> class voice_over
00:35:22 : <cor> class monst_rat
00:35:22 : <cor> class monst_pig
00:35:22 : <cor> class monst_fly
00:35:22 : <cor> class monst_gator
00:35:22 : <cor> class monst_roach
00:35:22 : <cor> class monst_pigoid1
00:35:22 : <cor> class monst_pigoid2
00:35:22 : <cor> class monst_pigoid3
00:35:22 : <cor> class monst_femech1
00:35:22 : <cor> class monst_femech2
00:35:22 : <cor> class monst_femech3
00:35:22 : <cor> class monst_femechB
00:35:22 : <cor> class monst_hovermech1
00:35:22 : <cor> class monst_hovermech2
00:35:22 : <cor> class monst_hovermech3
00:35:22 : <cor> class monst_gatoroid1
00:35:22 : <cor> class monst_gatoroid2
00:35:22 : <cor> class monst_gatoroid3
00:35:22 : <cor> class monst_gatoroidB
00:35:22 : <cor> class monst_ratoid1
00:35:22 : <cor> class monst_ratoid2
00:35:22 : <cor> class monst_ratoid3
00:35:22 : <cor> class monst_ratoidB
00:35:22 : <cor> class monst_roachoid1
00:35:22 : <cor> class monst_roachoid2
00:35:22 : <cor> class monst_roachoid3
00:35:22 : <cor> class monst_roachoidB
00:35:22 : <cor> class monst_gloppoid1
00:35:22 : <cor> class monst_gloppoid2
00:35:22 : <cor> class monst_gloppoid3
00:35:22 : <cor> class monst_gloppoidB
00:35:22 : <cor> class monst_securitymech1
00:35:22 : <cor> class monst_securitymech2
00:35:22 : <cor> class monst_securitymech3
00:35:22 : <cor> class boss_porkchopper
00:35:22 : <cor> class boss_porkchopper_child
00:35:22 : <cor> class boss_queenroach
00:35:22 : <cor> class boss_mechnukem
00:35:22 : <cor> class boss_mechnukem_head
00:35:22 : <cor> class mechnukem_crane
00:35:22 : <cor> class boss_wozma
00:35:22 : <cor> class monst_talker_mgr
00:35:22 : <cor> class game_track
00:35:22 : <cor> class game_track_auto
00:35:22 : <cor> class area_switch
00:35:22 : <cor> class area_ladder
00:35:22 : <cor> class area_damage
00:35:22 : <cor> class area_hide
00:35:22 : <cor> class area_cold
00:35:22 : <cor> class area_force
00:35:22 : <cor> class area_ice
00:35:22 : <cor> class area_resist
00:35:22 : <cor> class area_flashlight
00:35:22 : <cor> class area_funk
00:35:22 : <cor> class help_area
00:35:22 : <cor> class area_secret
00:35:22 : <cor> class area_mutate
00:35:22 : <cor> class map_change
00:35:22 : <cor> class area_waypoint
00:35:22 : <cor> class area_teleport
00:35:22 : <cor> class area_rain
00:35:22 : <cor> class actor_camera
00:35:22 : <cor> class actor_player
00:35:22 : <cor> class flashlight
00:35:22 : <cor> class actor_mover
00:35:22 : <cor> class firework
00:35:22 : <cor> class actor_jetpack
00:35:22 : <cor> class jet_exhaust
00:35:22 : <cor> class actor_proj_base
00:35:22 : <cor> class actor_proj_plasma
00:35:22 : <cor> class actor_proj_pbomb
00:35:22 : <cor> class actor_proj_pc_rocket
00:35:22 : <cor> class actor_proj_qr_barrel
00:35:22 : <cor> class actor_proj_qr_acid
00:35:22 : <cor> class actor_proj_bullet
00:35:22 : <cor> class actor_proj_laser_bolt
00:35:22 : <cor> class actor_proj_glopp
00:35:22 : <cor> class actor_proj_gray
00:35:22 : <cor> class actor_proj_explo
00:35:22 : <cor> class actor_proj_fm_bolt
00:35:22 : <cor> class actor_proj_fm_bolt2
00:35:22 : <cor> class actor_proj_prpg
00:35:22 : <cor> class actor_proj_incend_grenade
00:35:22 : <cor> class actor_proj_hover_grenade
00:35:22 : <cor> class actor_proj_homing_grenade
00:35:22 : <cor> class actor_proj_homing_fragment
00:35:22 : <cor> class actor_proj_mduke_r
00:35:22 : <cor> class actor_proj_mduke_torp
00:35:22 : <cor> class actor_proj_mduke_ray
00:35:22 : <cor> class actor_proj_smech_r
00:35:22 : <cor> class actor_weap_base
00:35:22 : <cor> class actor_weap_geagle
00:35:22 : <cor> class actor_weap_shotgun
00:35:22 : <cor> class actor_weap_x3000
00:35:22 : <cor> class actor_weap_arifle
00:35:22 : <cor> class actor_weap_pbomb
00:35:22 : <cor> class actor_weap_gray
00:35:22 : <cor> class actor_weap_pcannon
00:35:22 : <cor> class actor_weap_prpg
00:35:22 : <cor> class particle_rain
00:35:22 : <cor> class particle_debris
00:35:22 : <cor> class particle_damage
00:35:22 : <cor> class particle_dust_gen
00:35:22 : <cor> class particle_jetwash
00:35:22 : <cor> class sprite_explosion
00:35:22 : <cor> class actor_groundfire
00:35:22 : <cor> class ui_slider
00:35:22 : <cor> class ui_historyline
00:35:22 : <cor> class ui_inputline
00:35:22 : <cor> class ui_logview
00:35:22 : <cor> class ui_group
00:35:22 : <cor> class ui_menuitem
00:35:22 : <cor> class ui_modelview
00:35:22 : <cor> class ui_window
00:35:22 : <cor> class ui_text
00:35:22 : <cor> class ui_button
00:35:22 : <cor> class ui_frame
00:35:22 : <cor> class ui_view
00:35:22 : <cor> class hdl_console
00:35:22 : <cor> class ui_handler_default
00:35:22 : <cor> class ui_hdl_hud
00:35:22 : <cor> class ui_hdl_mainmenu
00:35:22 : <cor> class ui_hdl_newgame
00:35:22 : <cor> class ui_hdl_loadgame
00:35:22 : <cor> class ui_hdl_options_graphics
00:35:22 : <cor> class ui_hdl_options_game
00:35:22 : <cor> class ui_hdl_options_controls
00:35:22 : <cor> class ui_hdl_episode
00:35:22 : <cor> class ui_hdl_black
00:35:22 : <cor> class ui_hdl_quit
00:35:22 : <cor> class ui_model
00:35:22 : <cor> class ui_fade_text
00:35:22 : <cor> class ui_fade_image
00:35:22 : <cor> class ui_button_group
00:35:22 : <cor> class ui_hdl_nuke
00:35:22 : <cor> class ui_light
00:35:22 : <cor> class ui_hdl_letterbox
00:35:22 : <cor> class ui_hdl_part_end
00:35:22 : <cor> class ui_hdl_security_cam
00:35:22 : <cor> class ui_hdl_credits
00:35:22 : <cor> class ui_hdl_help
00:35:22 : <cor> class ui_hdl_intro
00:35:22 : <cor> class ui_input_alphanum
00:35:22 : <cor> class ui_hdl_delete_game
00:35:22 : <cor> class ui_hdl_shortcuts
00:35:22 : <cor> class ui_hdl_msgbox
00:35:22 : scrierr:ole:CoGetClassObject class {25e609e4-b259-11cf-bfc7-444553540000} not registered
err:ole:CoGetClassObject no class object {25e609e4-b259-11cf-bfc7-444553540000} could be created for context 0x1
err:dinput:DirectInput8Create CoCreateInstance failed with hr = -2147221164; Try running wineprefixcreate to fix it.
fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xa06184,400a0,0,0x79d0384,0x76b071c,0x79d0360): stub
fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xa325ac,400a0,0,0x76b077c,0x75a07b4,0x76b0758): stub
fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xa56fd4,400a0,0,0x79d04dc,0x76b086c,0x79d04b8): stub
fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xa7e5fc,400a0,0,0x75a0834,0x79d05cc,0x75a0810): stub
fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xaa3a24,400a0,0,0x21fe04,0x21ff14,0x21fde0): stub
fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xac8d4c,400a0,0,0x7b5a87c,0x21ff94,0x7b5a858): stub
fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xb10f74,400a0,0,0x21251c,0x21260c,0x2124f8): stub
fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xb36d9c,400a0,0,0x7b5a9b4,0x7b5aac4,0x7b5a990): stub
fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xb5d7c4,400a0,0,0x2126bc,0x2127cc,0x212698): stub
fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xb89bec,400a0,0,0x212884,0x212994,0x212860): stub
fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xbae914,400a0,0,0x7b5ab64,0x7b5ac74,0x7b5ab40): stub
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
pt ui/scripts/itm_console.sc read OK
00:35:22 : bind_cmd ` ui t console:system_01 1
00:35:22 : script ui/scripts/itm_mouse_ptr.sc read OK
00:35:22 : script ui/scripts/scr_black.sc read OK
00:35:22 : script ui/scripts/scr_letterbox.sc read OK
00:35:22 : script ui/scripts/scr_area_help.sc read OK
00:35:22 : script ui/scripts/scr_part_end.sc read OK
00:35:22 : script ui/scripts/scr_shortcuts.sc read OK
00:35:22 : <sys> linking sys/client
00:35:22 : <sys> create_window: OK ...
00:35:22 : <cor> engine version : 1.0.0 (May 2 2002) (release)
00:35:22 : <rnd> init renderer : Direct3D8
00:35:22 : <rnd> init mode : 512x384x16 w=0
00:35:22 : <dx8> mode_init
00:35:22 : <dx8> taking advantage of MIPMAPLODBIAS
00:35:22 : <dx8> taking advantage of FOGTABLE
00:35:22 : <rnd> dx8_max_streams: 16
00:35:22 : <rnd> dx8_max_texture_size: 4096
00:35:22 : <rnd> tmu_count: 4
00:35:22 : <cvar> dx8_gamma is read only
00:35:22 : <rnd> gfx driver: dx8
00:35:22 : <rnd> gfx renderer: default
00:35:22 : <rnd> low driver: Direct3D HAL
00:35:22 : <rnd> vendor: <unknown>
00:35:22 : <rnd> version: 6.14.10.8774
00:35:22 : <rnd> resolution: 640x480x32
00:35:22 : <snd_man> hw_device_count = 3, searching = ds8
00:35:22 : <snd_man> eval device 0, gl
00:35:22 : <snd_man> eval device 1, dx8
00:35:22 : <snd_man> eval device 2, ds8
00:35:22 : <snd_man> eval device (detected & HT_sound)
00:35:22 : <snd_man> select device (ds8)
00:35:22 : <ds8> using stereo speakers
00:35:22 : <ds8> distance factor:0.0192308
00:35:22 : <snd> snd driver: ds8
00:35:22 : <sys> linking sys/input
00:35:22 : <inp> cannot create direct input device (hr : 0x80070057)
00:35:22 : ui r :dialog
00:35:22 : <__ui_proc> <ui> (r) :dialog does not exist
00:35:22 : ui s intro:screen:ui_hdl_intro ui/scripts/scr_intro.sc
00:35:22 : script ui/scripts/scr_intro.sc read OK
00:35:29 : ui h :screen
00:35:29 : ui r intro:screen
00:35:29 : play demo001 0 1
00:35:29 : ui h :securitycam
00:35:29 : <__ui_proc> <ui> (h) (null):securitycam was not found
00:35:29 : ui h :screen
00:35:29 : <__ui_proc> <ui> (h) (null):screen was not found
00:35:29 : ui h :back
00:35:29 : <__ui_proc> <ui> (h) (null):back was not found
00:35:29 : <game_base_proc> playing demo from 'demo/demo001.dem'....
00:35:29 : <game_base_proc> server_load('(null)', 0x7e91070) : restoring from provided file...
00:35:29 : <start2> loading maps/e03p01_a02/start2/avolume [OK], 0x06F95468
00:35:29 : <start2> <maps/e03p01_a02/start2> all neccessary data present
00:35:29 : <game_track12> loading maps/e03p01_a02/game_track12/avolume [OK], 0x06F95500
00:35:29 : <game_track12> <maps/e03p01_a02/game_track12> all neccessary data present
00:35:29 : <game_track5> loading maps/e03p01_a02/game_track5/avolume [OK], 0x06F95598
00:35:29 : <game_track5> <maps/e03p01_a02/game_track5> all neccessary data present
00:35:29 : <room> loading maps/e03p01_a02/room/avolume [OK], 0x06F95630
00:35:29 : <room> <maps/e03p01_a02/room> all neccessary data present
00:35:29 : <start> loading maps/e03p01_a02/start/avolume [OK], 0x06F956C8
00:35:29 : <start> <maps/e03p01_a02/start> all neccessary data present
00:35:29 : <end> loading maps/e03p01_a02/end/avolume [OK], 0x06F95760
00:35:29 : <end> <maps/e03p01_a02/end> all neccessary data present
00:35:29 : <game_track_auto2> loading maps/e03p01_a02/game_track_auto2/avolume [OK], 0x06F95928
00:35:29 : <game_track_auto2> <maps/e03p01_a02/game_track_auto2> all neccessary data present
00:35:29 : <area_switch_phone> loading maps/e03p01_a02/area_switch_phone/avolume [OK], 0x06F959C0
00:35:29 : <area_switch_phone> <maps/e03p01_a02/area_switch_phone> all neccessary data present
00:35:29 : <game_track6> loading maps/e03p01_a02/game_track6/avolume [OK], 0x06F95A58
00:35:29 : <game_track6> <maps/e03p01_a02/game_track6> all neccessary data present
00:35:29 : <game_track11> loading maps/e03p01_a02/game_track11/avolume [OK], 0x06F95AF0
00:35:29 : <game_track11> <maps/e03p01_a02/game_track11> all neccessary data present
00:35:29 : <area_switch2> loading maps/e03p01_a02/area_switch2/avolume [OK], 0x06F95B88
00:35:29 : <area_switch2> <maps/e03p01_a02/area_switch2> all neccessary data present
00:35:29 : <area_switch_cola4> loading maps/e03p01_a02/area_switch_cola4/avolume [OK], 0x06F95C20
00:35:29 : <area_switch_cola4> <maps/e03p01_a02/area_switch_cola4> all neccessary data present
00:35:29 : <area_switch_cola3> loading maps/e03p01_a02/area_switch_cola3/avolume [OK], 0x06F95CB8
00:35:29 : <area_switch_cola3> <maps/e03p01_a02/area_switch_cola3> all neccessary data present
00:35:29 : <area_switch4> loading maps/e03p01_a02/area_switch4/avolume [OK], 0x06F95D50
00:35:29 : <area_switch4> <maps/e03p01_a02/area_switch4> all neccessary data present
00:35:29 : <area_switch1> loading maps/e03p01_a02/area_switch1/avolume [OK], 0x06F95DE8
00:35:29 : <area_switch1> <maps/e03p01_a02/area_switch1> all neccessary data present
00:35:29 : <game_track13> loading maps/e03p01_a02/game_track13/avolume [OK], 0x06F95FB0
00:35:29 : <game_track13> <maps/e03p01_a02/game_track13> all neccessary data present
00:35:29 : <plain_loader> failed to open maps/e03p01_a02/area_switch3/avolume: No such file or directory
00:35:29 : <area_switch3> loading maps/e03p01_a02/area_switch3/avolume [OK], 0x06F965A0
00:35:29 : <area_switch3> <maps/e03p01_a02/area_switch3> all neccessary data present
00:35:29 : <plain_loader> failed to open maps/e03p01_a02/area_switch3/avolume: No such file or directory
00:35:29 : <area_teleport1> loading maps/e03p01_a02/area_teleport1/avolume [OK], 0x08081E20
00:35:29 : <area_teleport1> <maps/e03p01_a02/area_teleport1> all neccessary data present
00:35:29 : <area_teleport2> loading maps/e03p01_a02/area_teleport2/avolume [OK], 0x08081EB8
00:35:29 : <area_teleport2> <maps/e03p01_a02/area_teleport2> all neccessary data present
00:35:29 : <area_damage1> loading maps/e03p01_a02/area_damage1/avolume [OK], 0x08082080
00:35:29 : <area_damage1> <maps/e03p01_a02/area_damage1> all neccessary data present
00:35:29 : <area_ladder12> loading maps/e03p01_a02/area_ladder12/avolume [OK], 0x08082118
00:35:29 : <area_ladder12> <maps/e03p01_a02/area_ladder12> all neccessary data present
00:35:29 : <area_ladder11> loading maps/e03p01_a02/area_ladder11/avolume [OK], 0x08082410
00:35:29 : <area_ladder11> <maps/e03p01_a02/area_ladder11> all neccessary data present
00:35:29 : <area_ladder13> loading maps/e03p01_a02/area_ladder13/avolume [OK], 0x080824A8
00:35:29 : <area_ladder13> <maps/e03p01_a02/area_ladder13> all neccessary data present
00:35:29 : <area_switch5> loading maps/e03p01_a02/area_switch5/avolume [OK], 0x08082540
00:35:29 : <area_switch5> <maps/e03p01_a02/area_switch5> all neccessary data present
00:35:29 : <area_waypoint1> loading maps/e03p01_a02/area_waypoint1/avolume [OK], 0x080825D8
00:35:29 : <area_waypoint1> <maps/e03p01_a02/area_waypoint1> all neccessary data present
00:35:30 : script scripts/pwrup/sbullet.sc read OK
00:35:30 : script scripts/proj/igrenade.sc read OK
00:35:31 : script scripts/weap/shotgun.sc read OK
00:35:31 : script scripts/explosions/decal1.sc read OK
00:35:31 : script scripts/monst/pig.sc read OK
00:35:31 : script scripts/monst/roach.sc read OK
00:35:31 : script scripts/monst/rat.sc read OK
00:35:31 : script scripts/monst/roachoid1.sc read OK
00:35:32 : script scripts/proj/free_light.sc read OK
00:35:32 : script scripts/weap/geagle.sc read OK
00:35:32 : <game_base_proc> server_load('(null)', 0x7e91070) : restored from provided file. [n: 'e03p01_a02' w: 'e03p01_a02']
00:35:32 : script scripts/particles/dmg_mat_generic.sc read OK
00:35:32 : script scripts/particles/decal_bullethole.sc read OK
00:35:32 : script scripts/particles/dust_gen.sc read OK
00:35:32 : script scripts/particles/dmg_mat_concrete.sc read OK
00:35:33 : script scripts/particles/dmg_mat_wood.sc read OK
00:35:33 : script scripts/particles/dmg_mat_metal.sc read OK
00:35:33 : script scripts/particles/dmg_mat_glass.sc read OK
00:35:33 : script scripts/particles/decal_bullet_glass.sc read OK
00:35:33 : script scripts/particles/dmg_mat_water.sc read OK
00:35:33 : script scripts/particles/dust_wtr.sc read OK
00:35:33 : script scripts/particles/decal_surface_wtr.sc read OK
00:35:33 : script scripts/particles/dmg_mfixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xc45dc4,400a0,0,0x7c2006c,0x7c2017c,0x7c20048): stub
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0x3703a68,400a0,0,0x7c2006c,0x7c2015c,0x7c20048): stub
fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0x376901c,400a0,0,0x7c21a2c,0x7c222e4,0x7c21a08): stub