// assume we have globalVelocity and someParticle
float slowingFactor = 1; // change to make the fluid more viscous
if(sprite.xVelocity > globalXVelocity)
{
// slow it down
// since it's probably in flash, the time step is static, so this
// gets called every frame, and every frame occurs at a set frequency
sprite.xVelocity -= slowingFactor;
// make sure we didn't slow it down too much
if(sprite.xVelocity < globalXVelocity)
sprite.xVelocity = globalXVelocity;
}
else if(sprite.xVelocity < globalXVelocity)
{
// moving too slow, so speed it up
sprite.xVelocity += slowingFactor;
// and make sure it's not too fast
if(sprite.xVelocity > globalXVelocity)
sprite.xVelocity = globalXVelocity;
}