rendered paste bodybool CMainMenu::loadButtonTexture(char* const _szFileName, float _fWidth, float _fHeight)
{
if(!m_r2dBG.loadTGA(_szFileName))
return false;
m_r2dButton.setWidth(_fWidth);
m_r2dButton.setHeight(_fHeight);
// Create context for button and render set
CRenderObjectManager* pROManager = CRenderObjectManager::getInstance();
CRenderContext* pContext = pROManager->createRenderContext();
pContext->getSettings()->m_bOrtho = true;
pContext->getSettings()->m_bTextures = true;
CRenderSet* pSet = pROManager->createRenderSet(pContext);
m_r2dButton.attachSet(pSet);
CRender::getInstance()->addRenderSet(pSet);
return true;
}