rendered paste body$cmblvl = (0.32707*$attack_level)+(0.249*$defense_level)+(0.324*$strength_level)+(0.25*$hitpoints_level)+(0.124*$prayer_level);$rangelvl = (0.487*$range_level)+(0.249*$defense_level)+(0.25*$hitpoints_level)+(0.124*$prayer_level);$magelvl = (0.487*$magic_level)+ (0.249*$defense_level)+(0.25*$hitpoints_level)+(0.124*$prayer_level);if($cmblvl > $magelvl AND $cmblvl > $rangelvl) { $class = Warrior;} elseif($rangelvl > $magelvl AND $rangelvl > $cmblvl) { $class = Ranger; $cmblvl = $rangelvl;} elseif($magelvl > $cmblvl AND $magelvl > $rangelvl) { $class = Mage; $cmblvl = $magelvl;}else { $class = Warrior;}echo "Combat $cmblvl\n","Class $class\n";/* ATT DEF STR HP RNG MAGE PRAY */if ($class = Warrior) { $attlvls = ceil( (ceil($cmblvl) - $cmblvl) / 0.32707 ); $deflvls = ceil( (ceil($cmblvl) - $cmblvl) / 0.249 ); $strlvls = ceil( (ceil($cmblvl) - $cmblvl) / 0.324 ); $hplvls = ceil( (ceil($cmblvl) - $cmblvl) / 0.25 ); $praylvls = ceil( (ceil($cmblvl) - $cmblvl) / 0.124 ); echo "$attlvls $deflvls $strlvls $hplvls 0 0 $praylvls\n";}elseif ($class = Ranger) { $rnglvls = ceil( (ceil($cmblvl) - $cmblvl) / 0.487 ); $deflvls = ceil( (ceil($cmblvl) - $cmblvl) / 0.249 ); $strlvls = ceil( (ceil($cmblvl) - $cmblvl) / 0.324 ); $hplvls = ceil( (ceil($cmblvl) - $cmblvl) / 0.25 ); $praylvls = ceil( (ceil($cmblvl) - $cmblvl) / 0.124 ); echo "0 $deflvls 0 $hplvls $rnglvls 0 $praylvls\n";}elseif ($class = Mage) { $magelvls = ceil( (ceil($cmblvl) - $cmblvl) / 0.487 ); $deflvls = ceil( (ceil($cmblvl) - $cmblvl) / 0.249 ); $strlvls = ceil( (ceil($cmblvl) - $cmblvl) / 0.324 ); $hplvls = ceil( (ceil($cmblvl) - $cmblvl) / 0.25 ); $praylvls = ceil( (ceil($cmblvl) - $cmblvl) / 0.124 ); echo "0 $deflvls 0 $hplvls 0 $magelvls $praylvls\n";}echo "END\n";