All pastes #1540123 Raw Edit

Prison Break - 0.1 Beta

public php v1 · immutable
#1540123 ·published 2009-08-23 11:10 UTC
rendered paste body
/*Includes*/#include <a_samp>/*Definition DCMD*/#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1/* Nombre de slot de votre serveur*/#define SLOT 32 /*Definition de la team Prisonier*/#define Team_Prisoniers 0 /*Definition de la team Gardes*/#define Team_Gardes 1 /*Couleurs*/#define BlueRadio 0x3200F6F6#define RedError 0xC80000F6#define GreyAnnonce 0x646464F6/*Variable gTeam*/new gTeam[SLOT];/*Variable Chaine de caractère*/new String[128];/*Variable nom  joueur*/new pName[MAX_PLAYER_NAME];/*Conseil prisonniers*/new conseil;new conseils[5][128] ={	{"Conseil : Restez un maximum dans les coin sombre pour ne pas vous faire reperer."},	{"Astuce : Observez bien autour de vous, vous pouriez trouvez des armes."},	{"Astuce : Si vous tuer un garde, vous recuperer sont arme."},	{"Astuce : Pour plus de discretion, utilisez une arme silencieuse."},	{"Conseil : Vous êtes moins visible en restant accroupie."}};forward EnvoiConseil();main(){	print("\n----------------------------------");	print("Prison Break 0.1 Beta");	print("successfully loaded.");	print("----------------------------------\n");}public OnGameModeInit(){	SetGameModeText("Prison Break 0.1");	AddPlayerClass(163,237.1482,1933.8472,33.4977,176.1723,0,0,0,0,0,0); // Garde Prison	AddPlayerClass(164,211.2710,1810.9391,21.8672,356.3470,0,0,0,0,0,0); // Garde Prison	AddPlayerClass(165,105.1962,1903.2067,33.8984,346.5265,0,0,0,0,0,0); // Garde Prison	AddPlayerClass(213,265.2135,1858.0109,8.7578,273.3372,0,0,0,0,0,0); // Prisonier	AddPlayerClass(239,268.6943,1882.9594,-30.0938,11.3181,0,0,0,0,0,0); // Prisonier	conseil = 0;	SetTimer("EnvoiConseil", 60000, 1);	return 1;}public OnGameModeExit(){	return 1;}public OnPlayerRequestClass(playerid, classid){	if(classid == 0 || classid == 1 || classid == 2)	{		SetPlayerPos(playerid, 222.1571,1822.6923,6.4141);		SetPlayerFacingAngle(playerid, 83.8458);		SetPlayerCameraPos(playerid, 219.7859,1822.5225,7.5424);		SetPlayerCameraLookAt(playerid, 222.1571,1822.6923,6.4141);		gTeam[playerid] = Team_Gardes;	}	else if(classid == 3 || classid == 4)	{	    SetPlayerPos(playerid, 268.7394,1883.1880,-30.0938);		SetPlayerFacingAngle(playerid, 5.5810);		SetPlayerCameraPos(playerid, 268.7320,1886.0773,-29.5313);		SetPlayerCameraLookAt(playerid, 268.7394,1883.1880,-30.0938);		gTeam[playerid] = Team_Prisoniers;	}	return 1;}public OnPlayerRequestSpawn(playerid){	GetPlayerName(playerid, pName, sizeof(pName));	if(gTeam[playerid] == Team_Prisoniers)	{	    format(String, sizeof(String), "%s à rejoint l'équipe des prisoniers", pName);	    SendClientMessageToAll(GreyAnnonce, String);	}	else if(gTeam[playerid] == Team_Gardes)	{	    format(String, sizeof(String), "%s à rejoint l'équipe des gardes", pName);	    SendClientMessageToAll(GreyAnnonce, String);	}	return 1;}public OnPlayerConnect(playerid){    GetPlayerName(playerid, pName, sizeof(pName));	format(String, sizeof(String), "%s à rejoint le serveur", pName);	SendClientMessageToAll(GreyAnnonce, String);	return 1;}public OnPlayerDisconnect(playerid, reason){    GetPlayerName(playerid, pName, sizeof(pName));    if(reason == 0)    {        format(String, sizeof(String), "%s à quitté le serveur <Timeout>", pName);        SendClientMessageToAll(GreyAnnonce, String);        print(String);    }    else if(reason == 1)    {    	format(String, sizeof(String), "%s à quitté le serveur <Client>", pName);        SendClientMessageToAll(GreyAnnonce, String);        print(String);	}	else if(reason == 2)	{	    format(String, sizeof(String), "%s à quitté le serveur <Kick/ban>", pName);        SendClientMessageToAll(GreyAnnonce, String);        print(String); 	}	return 1;}public OnPlayerSpawn(playerid){	return 1;}public OnPlayerDeath(playerid, killerid, reason){	return 1;}public OnVehicleSpawn(vehicleid){	return 1;}public OnVehicleDeath(vehicleid, killerid){	return 1;}public OnPlayerText(playerid, text[]){	return 1;}public OnPlayerPrivmsg(playerid, recieverid, text[]){	return 1;}public OnPlayerCommandText(playerid, cmdtext[]){    dcmd(radio, 5, cmdtext);	return 0;}public OnPlayerInfoChange(playerid){	return 1;}public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger){	return 1;}public OnPlayerExitVehicle(playerid, vehicleid){	return 1;}public OnPlayerStateChange(playerid, newstate, oldstate){	return 1;}public OnPlayerEnterCheckpoint(playerid){	return 1;}public OnPlayerLeaveCheckpoint(playerid){	return 1;}public OnPlayerEnterRaceCheckpoint(playerid){	return 1;}public OnPlayerLeaveRaceCheckpoint(playerid){	return 1;}public OnRconCommand(cmd[]){	return 1;}public OnObjectMoved(objectid){	return 1;}public OnPlayerObjectMoved(playerid, objectid){	return 1;}public OnPlayerPickUpPickup(playerid, pickupid){	return 1;}public OnPlayerSelectedMenuRow(playerid, row){	return 1;}public OnPlayerExitedMenu(playerid){	return 1;}public EnvoiConseil(){    switch (conseil)	{	    case 0: {SendPrisonMessage(GreyAnnonce, conseils[0]); conseil++;}	    case 1: {SendPrisonMessage(GreyAnnonce, conseils[1]); conseil++;}	    case 2: {SendPrisonMessage(GreyAnnonce, conseils[2]); conseil++;}	    case 3: {SendPrisonMessage(GreyAnnonce, conseils[3]); conseil++;}	    case 4: {SendPrisonMessage(GreyAnnonce, conseils[4]); conseil=0;}	}}dcmd_radio(playerid, params[]){	if(params[0] == 0)	{	    SendClientMessage(playerid, RedError, "Utilisation : /radio [Texte]");	    return 1;	}	if(gTeam[playerid] == Team_Gardes) 	{ 	    GetPlayerName(playerid, pName, sizeof(pName));		format(String, sizeof(String), "[Radio] %s : %s", pName, params[0]);		SendGardsMessage(BlueRadio, String);	}	else 	{ 		SendClientMessage(playerid, RedError, "Commande réservée au Gardes"); 	}	return 1;}SendPrisonMessage(color, text[]){	for(new i = 0; i < MAX_PLAYERS; i ++)	{	    if(IsPlayerConnected(i) && gTeam[i] == Team_Prisoniers)	    {	    	SendClientMessage(i, color, text);	    }	}}SendGardsMessage(color, text[]){	for(new i = 0; i < MAX_PLAYERS; i ++)	{	    if(IsPlayerConnected(i) && gTeam[i] == Team_Gardes)	    {	    	SendClientMessage(i, color, text);	    }	}}