All pastes #1529078 Raw Edit

vgunz zitem baseline finished

public xml v1 · immutable
#1529078 ·published 2009-08-14 06:11 UTC
rendered paste body
<?xml version="1.0" encoding="UTF-8" ?><XML xmlns="http://tempuri.org/zitem.xsd" id="zitem"><!--  -[Veteran Gunz Item System]- -->     <!-- ------------------------------------------------------------------------- --><!--                               -->     <!--                                                                           --><!--  Example Item ID              -->     <!--                                      --><!--    1 1 6 0 1 5                -->     <!--                                                 --><!--       +-+-+- Item Number   -->     <!--                                                 --><!--      +------ Item Type      -->     <!--                                            --><!--     +------- Item Class      -->     <!--                                              --><!--    +-------- Item Gen         -->     <!--                                       --><!--                               -->     <!--                                                                           --><!-- ----------------------------- -->     <!-- ------------------------------------------------------------------------- --><!-- --------[Generations]-------- -->     <!-- -----[Classes and Types]----- -->     <!-- ----------[Numbers]----------- --><!--                               -->     <!--                               -->     <!--                                --><!--   1 - Initial Release         -->     <!--      0 - Melee                -->     <!--       1 thru 499 - Male        --><!--   2 - Item Pack 1             -->     <!--         0 - Dagger            -->     <!--     500 thru 999 - Female      --><!--   3 - Item Pack 2             -->     <!--         1 - Katana            -->     <!--                                --><!--                               -->     <!--         2 - Kodachi           -->     <!-- ------------------------------ --><!-- ----------------------------- -->     <!--      1 - Ranged               -->                                           <!--         0 - Pistol            -->     <!-- ---------[To Do List]--------- --><!-- ----------[Credits]---------- -->     <!--         1 - Revolver          -->     <!--                                --><!--                               -->     <!--         2 - SMG               -->     <!--    - Dagger Model Update       --><!--   zitem.xml written by Hymn   -->     <!--         3 - Shotgun           -->     <!--    - Kodachi Model Update      --><!--                               -->     <!--         4 - Rifle             -->     <!--    - Decide on T2 Weapons      --><!--                               -->     <!--         5 - MG                -->     <!--                                --><!--                               -->     <!--         6 - RL                -->     <!--                                --><!--                               -->     <!--      2 - Custom               -->     <!--                                --><!--                               -->     <!--         0 - Pack              -->     <!--                                --><!--                               -->     <!--         1 - Grenade           -->     <!--                                --><!--                               -->     <!--         2 - Element           -->     <!--                                --><!--                               -->     <!--      3 - Armor                -->     <!--                                --><!--                               -->     <!--         0 - Head              -->     <!--                                --><!--                               -->     <!--         1 - Chest             -->     <!--                                --><!--                               -->     <!--         2 - Hands             -->     <!--                                --><!--                               -->     <!--         3 - Legs              -->     <!--                                --><!--                               -->     <!--         4 - Feet              -->     <!--                                --><!--                               -->     <!--         5 - Ring              -->     <!--                                --><!--                               -->     <!--         7 - Sets              -->     <!--                                --><!--                               -->     <!--      4 - Special              -->     <!-- ------------------------------ --><!--                               -->     <!--         0 - Quest             --><!--                               -->     <!--         1 - Event             -->     <!-- -----------[Version]---------- --><!--                               -->     <!--         2 - GM                -->     <!--                                --><!--                               -->     <!--         3 - Admin             -->     <!--              1.0.5             --><!--                               -->     <!--                               -->     <!--                                --><!-- ----------------------------- -->     <!-- ----------------------------- -->     <!-- ------------------------------ --><!-- Generation 1 [1] -->	<!-- Melee [10] -->		<!-- Dagger [100] -->			<ITEM id="100000" name="Rusty Dagger" 				mesh_name="dagger01"  				type="melee"				res_sex="a" 				res_level="0" 				slot="melee" 				weapon="dagger" 				weight="5" 				bt_price="20" 				delay="366"				damage="10" 				range="160" />			<ITEM id="100001" name="Military Dagger" 				mesh_name="dagger01" 				type="melee"				res_sex="a" 				res_level="10" 				slot="melee" 				weapon="dagger" 				weight="6" 				bt_price="600" 				delay="356"				damage="14" 				range="160" />			<ITEM id="100002" name="Lightweight Dagger" 				mesh_name="dagger01" 				type="melee"				res_sex="a" 				res_level="20" 				slot="melee" 				weapon="dagger" 				weight="5" 				bt_price="1500"				delay="346" 				damage="13" 				range="160" />			<ITEM id="100003" name="High-Class Dagger" 				mesh_name="dagger01" 				type="melee"				res_sex="a" 				res_level="30" 				slot="melee" 				weapon="dagger" 				weight="6" 				bt_price="3600"				delay="351" 				damage="15" 				range="160" />			<ITEM id="100004" name="Phantom Slaying Dagger" 				mesh_name="dagger02" 				type="melee"				res_sex="a" 				res_level="40" 				slot="melee" 				weapon="dagger" 				weight="4" 				bt_price="7200"				delay="356" 				damage="16" 				range="160" />			<ITEM id="100005" name="Warlord's Gut Ripper" 				mesh_name="dagger03" 				type="melee"				res_sex="a" 				res_level="50" 				slot="melee" 				weapon="dagger" 				weight="6" 				bt_price="15000"				delay="346" 				damage="18" 				range="160" />		<!-- Katana [101] -->			<ITEM id="101000" name="Rusty Katana" 				mesh_name="katana01" 				type="melee"				res_sex="a" 				res_level="0" 				slot="melee" 				weapon="katana" 				weight="10" 				bt_price="20" 				delay="359"				damage="15" 				range="220" />			<ITEM id="101001" name="Military Katana" 				mesh_name="katana02" 				type="melee"				res_sex="a" 				res_level="10" 				slot="melee" 				weapon="katana" 				weight="12" 				bt_price="600"				delay="349" 				damage="18" 				range="220" />			<ITEM id="101002" name="Lightweight Katana" 				mesh_name="katana01" 				type="melee"				res_sex="a" 				res_level="20" 				slot="melee" 				weapon="katana" 				weight="9" 				bt_price="1500"				delay="339" 				damage="15" 				range="220" />			<ITEM id="101003" name="High-Class Katana" 				mesh_name="katana04" 				type="melee"				res_sex="a" 				res_level="30" 				slot="melee" 				weapon="katana" 				weight="13" 				bt_price="3600"				delay="339" 				damage="20" 				range="220" />			<ITEM id="101004" name="Devil Slayer Katana" 				mesh_name="katana06" 				type="melee"				res_sex="a" 				res_level="40" 				slot="melee" 				weapon="katana" 				weight="11" 				bt_price="7200"				delay="339" 				damage="22" 				range="220" />			<ITEM id="101005" name="Golden Dragon Katana" 				mesh_name="katana03" 				type="melee"				res_sex="a" 				res_level="50" 				slot="melee" 				weapon="katana" 				weight="12" 				bt_price="15000"				delay="329" 				damage="24" 				range="220" />		<!-- Kodachi [102] -->			<ITEM id="102000" name="Rusty Kodachi" 				mesh_name="blade02" 				type="melee"				res_sex="a" 				res_level="0" 				slot="melee" 				weapon="doublekatana" 				weight="11" 				bt_price="850"				delay="290" 				damage="14" 				range="220" />			<ITEM id="102001" name="Military Kodachi" 				mesh_name="blade02" 				type="melee"				res_sex="a" 				res_level="10" 				slot="melee" 				weapon="doublekatana" 				weight="13" 				bt_price="850"				delay="290" 				damage="17" 				range="220" />			<ITEM id="102002" name="Lightweight Kodachi" 				mesh_name="blade02" 				type="melee"				res_sex="a" 				res_level="20" 				slot="melee" 				weapon="doublekatana" 				weight="10" 				bt_price="850"				delay="290" 				damage="14" 				range="220" />			<ITEM id="102003" name="High-Class Kodachi" 				mesh_name="blade01" 				type="melee"				res_sex="a" 				res_level="30" 				slot="melee" 				weapon="doublekatana" 				weight="14" 				bt_price="2000"				delay="280" 				damage="19" 				range="220" />			<ITEM id="102004" name="Hades' Trap" 				mesh_name="blade06" 				type="melee"				res_sex="a" 				res_level="40" 				slot="melee" 				weapon="doublekatana" 				weight="13" 				bt_price="5000"				delay="280" 				damage="21" 				range="220" />			<ITEM id="102005" name="Red Blood" 				mesh_name="blade05" 				type="melee"				res_sex="a" 				res_level="50" 				slot="melee" 				weapon="doublekatana" 				weight="23" 				bt_price="12000"				delay="270" 				damage="18" 				range="220" />	<!-- Ranged [11] -->		<!-- Pistol [110] -->			<ITEM id="110000" name="Raptor 50" 				mesh_name="pistol01" 				type="range"				res_sex="a" 				res_level="0" 				slot="range" 				weapon="pistol" 				weight="14" 				bt_price="40"				delay="250" 				damage="20" 				ctrl_ability="36" 				magazine="10" 				maxbullet="60" 				reloadtime="4"				slug_output="true" 				snd_reload="we_pistol_reload"				snd_fire="we_pistol_fire" 				snd_dryfire="357magrevolver_dryfire" 				effect_id="4" />			<ITEM id="110001" name="Raptor 80" 				mesh_name="pistol01" 				type="range"				res_sex="a" 				res_level="7" 				slot="range" 				weapon="pistol" 				weight="14" 				bt_price="360"				delay="200" 				damage="20" 				ctrl_ability="36" 				magazine="12" 				maxbullet="72" 				reloadtime="4"				slug_output="true" 				snd_reload="we_pistol_reload"				snd_fire="we_pistol_fire" 				snd_dryfire="357magrevolver_dryfire" 				effect_id="4" />			<ITEM id="110002" name="Raven 5" 				mesh_name="pistol05" 				type="range"				res_sex="a" 				res_level="8" 				slot="range" 				weapon="pistol" 				weight="16" 				bt_price="540"				delay="250" 				damage="25" 				ctrl_ability="48" 				magazine="10" 				maxbullet="60" 				reloadtime="4"				slug_output="true" 				snd_reload="we_pistol_reload"				snd_fire="we_pistol_fire" 				snd_dryfire="357magrevolver_dryfire" 				effect_id="4" />			<ITEM id="110003" name="Raptor 120" 				mesh_name="pistol02" 				type="range"				res_sex="a" 				res_level="12" 				slot="range" 				weapon="pistol" 				weight="14" 				bt_price="900"				delay="200" 				damage="23" 				ctrl_ability="30" 				magazine="12" 				maxbullet="72" 				reloadtime="4"				slug_output="true" 				snd_reload="we_pistol_reload"				snd_fire="we_pistol_fire" 				snd_dryfire="357magrevolver_dryfire" 				effect_id="4" />			<ITEM id="110004" name="Raven 6" 				mesh_name="pistol05" 				type="range"				res_sex="a" 				res_level="16" 				slot="range" 				weapon="pistol" 				weight="16" 				bt_price="1440"				delay="220" 				damage="30" 				ctrl_ability="48" 				magazine="14" 				maxbullet="84" 				reloadtime="4"				slug_output="true" 				snd_reload="we_pistol_reload"				snd_fire="we_pistol_fire" 				snd_dryfire="357magrevolver_dryfire" 				effect_id="4" />			<ITEM id="110005" name="Raptor 160" 				mesh_name="pistol02" 				type="range"				res_sex="a" 				res_level="26" 				slot="range" 				weapon="pistol" 				weight="16" 				bt_price="4500"				delay="180" 				damage="28" 				ctrl_ability="30" 				magazine="13" 				maxbullet="78" 				reloadtime="4"				slug_output="true" 				snd_reload="we_pistol_reload"				snd_fire="we_pistol_fire" 				snd_dryfire="357magrevolver_dryfire" 				effect_id="4" />			<ITEM id="110006" name="Raven 7" 				mesh_name="pistol05" 				type="range"				res_sex="a" 				res_level="34" 				slot="range" 				weapon="pistol" 				weight="18" 				bt_price="9000"				delay="210" 				damage="33" 				ctrl_ability="48" 				magazine="15" 				maxbullet="90" 				reloadtime="4"				slug_output="true" 				snd_reload="we_pistol_reload"				snd_fire="we_pistol_fire" 				snd_dryfire="357magrevolver_dryfire" 				effect_id="4" />			<ITEM id="110007" name="Raptor 200" 				mesh_name="pistol02" 				type="range"				res_sex="a" 				res_level="42" 				slot="range" 				weapon="pistol" 				weight="16" 				bt_price="14400"				delay="160" 				damage="28" 				ctrl_ability="30" 				magazine="14" 				maxbullet="84" 				reloadtime="4"				slug_output="true" 				snd_reload="we_pistol_reload"				snd_fire="we_pistol_fire" 				snd_dryfire="357magrevolver_dryfire" 				effect_id="4" />		<!-- Revolver [111] -->			<ITEM id="111000" name="Minic 567" 				mesh_name="pistol07" 				type="range"				res_sex="a" 				res_level="0" 				slot="range" 				weapon="revolver" 				weight="16" 				bt_price="40"				delay="400" 				damage="32" 				ctrl_ability="72" 				magazine="6" 				maxbullet="48" 				reloadtime="8"				slug_output="false" 				snd_reload="we_revolver_reload"				snd_fire="we_revolver_fire" 				snd_dryfire="357magrevolver_dryfire" 				effect_id="4" />			<ITEM id="111001" name="Dynax 7000" 				mesh_name="pistol12" 				type="range"				res_sex="a" 				res_level="7" 				slot="range" 				weapon="revolver" 				weight="14" 				bt_price="396"				delay="300" 				damage="28" 				ctrl_ability="72" 				magazine="8" 				maxbullet="64" 				reloadtime="8"				slug_output="false" 				snd_reload="we_revolver_reload"				snd_fire="we_revolver_fire" 				snd_dryfire="357magrevolver_dryfire" 				effect_id="4" />			<ITEM id="111002" name="Minic 567 Limited" 				mesh_name="pistol07" 				type="range"				res_sex="a" 				res_level="9" 				slot="range" 				weapon="revolver" 				weight="16" 				bt_price="600"				delay="400" 				damage="36" 				ctrl_ability="60" 				magazine="6" 				maxbullet="48" 				reloadtime="8"				slug_output="false" 				snd_reload="we_revolver_reload"				snd_fire="we_revolver_fire" 				snd_dryfire="357magrevolver_dryfire" 				effect_id="4" />			<ITEM id="111003" name="Zaurus A" 				mesh_name="pistol08" 				type="range"				res_sex="a" 				res_level="12" 				slot="range" 				weapon="revolver" 				weight="14" 				bt_price="990"				delay="400" 				damage="40" 				ctrl_ability="72" 				magazine="6" 				maxbullet="48" 				reloadtime="8"				snd_reload="we_revolver_reload"				snd_fire="we_revolver_fire" 				snd_dryfire="357magrevolver_dryfire" 				effect_id="4" />			<ITEM id="111004" name="Phantom Cruise" 				mesh_name="pistol10" 				type="range"				res_sex="a" 				res_level="18" 				slot="range" 				weapon="revolver" 				weight="18" 				bt_price="2160"				delay="400" 				damage="44" 				ctrl_ability="84" 				magazine="6" 				maxbullet="48" 				reloadtime="8"				slug_output="false" 				snd_reload="we_revolver_reload"				snd_fire="we_revolver_fire" 				snd_dryfire="357magrevolver_dryfire"				effect_id="4" />			<ITEM id="111005" name="Phantom Cruise N" 				mesh_name="pistol10" 				type="range"				res_sex="a" 				res_level="23" 				slot="range" 				weapon="revolver" 				weight="16" 				bt_price="4500"				delay="400" 				damage="46" 				ctrl_ability="78" 				magazine="6" 				maxbullet="48" 				reloadtime="8"				slug_output="false" 				snd_reload="we_revolver_reload"				snd_fire="we_revolver_fire" 				snd_dryfire="357magrevolver_dryfire" 				effect_id="4" />			<ITEM id="111006" name="Dynax 8000" 				mesh_name="pistol12" 				type="range"				res_sex="a" 				res_level="28" 				slot="range" 				weapon="revolver" 				weight="14" 				bt_price="7200"				delay="300" 				damage="36" 				ctrl_ability="72" 				magazine="8" 				maxbullet="64" 				reloadtime="8"				slug_output="false" 				snd_reload="we_revolver_reload"				snd_fire="we_revolver_fire" 				snd_dryfire="357magrevolver_dryfire"				effect_id="4" />			<ITEM id="111006" name="Minic 567 MK.II" 				mesh_name="pistol07" 				type="range"				res_sex="a" 				res_level="36" 				slot="range" 				weapon="revolver" 				weight="16" 				bt_price="12600"				delay="400" 				damage="50" 				ctrl_ability="60" 				magazine="6" 				maxbullet="48" 				reloadtime="8"				slug_output="false" 				snd_reload="we_revolver_reload"				snd_fire="we_revolver_fire" 				snd_dryfire="357magrevolver_dryfire"				effect_id="4" />			<ITEM id="111007" name="Zaurus B" 				mesh_name="pistol08" 				type="range"				res_sex="a" 				res_level="46" 				slot="range" 				weapon="revolver" 				weight="16" 				bt_price="21600"				delay="360" 				damage="50" 				ctrl_ability="60" 				magazine="6" 				maxbullet="48" 				reloadtime="8"				slug_output="false" 				snd_reload="we_revolver_reload"				snd_fire="we_revolver_fire" 				snd_dryfire="357magrevolver_dryfire"				effect_id="4" />		<!-- SMG [112] -->			<ITEM id="112000" name="Renard" 				mesh_name="smg01x2" 				type="range"				res_sex="a" 				res_level="0" 				slot="range" 				weapon="smgx2" 				weight="25" 				bt_price="60" 				delay="90"				damage="14" 				ctrl_ability="90" 				magazine="32" 				maxbullet="160" 				reloadtime="5" 				slug_output="true"				snd_reload="we_smg_reload"				snd_fire="we_smg_fire" 				snd_dryfire="762arifle_dryfire" 				effect_id="6" />					<ITEM id="112001" name="Walcom S5" 				mesh_name="smg02x2" 				type="range"				res_sex="a" 				res_level="10" 				slot="range" 				weapon="smgx2" 				weight="25" 				bt_price="1350"				delay="90" 				damage="16" 				ctrl_ability="90" 				magazine="36" 				maxbullet="180" 				reloadtime="5"				slug_output="true" 				snd_reload="we_smg_reload"				snd_fire="we_smg_fire" 				snd_dryfire="762arifle_dryfire" 				effect_id="6" />					<ITEM id="112002" name="Renard V" 				mesh_name="smg01x2" 				type="range"				res_sex="a" 				res_level="20" 				slot="range" 				weapon="smgx2" 				weight="25" 				bt_price="5040"				delay="85" 				damage="14" 				ctrl_ability="63" 				magazine="32" 				maxbullet="160" 				reloadtime="3"				slug_output="true" 				snd_reload="we_smg_reload"				snd_fire="we_smg_fire" 				snd_dryfire="762arifle_dryfire" 				effect_id="6" />					<ITEM id="112003" name="Walcom S6" 				mesh_name="smg02x2" 				type="range"				res_sex="a" 				res_level="30" 				slot="range" 				weapon="smgx2" 				weight="27" 				bt_price="5040"				delay="95" 				damage="18" 				ctrl_ability="99" 				magazine="36" 				maxbullet="180" 				reloadtime="5"				slug_output="true" 				snd_reload="we_smg_reload"				snd_fire="we_smg_fire" 				snd_dryfire="762arifle_dryfire" 				effect_id="6" />					<ITEM id="112004" name="New Renard V" 				mesh_name="smg01x2" 				type="range"				res_sex="a" 				res_level="35" 				slot="range" 				weapon="smgx2" 				weight="25" 				bt_price="10080"				delay="80" 				damage="16" 				ctrl_ability="63" 				magazine="40" 				maxbullet="200" 				reloadtime="3"				slug_output="true" 				snd_reload="we_smg_reload"				snd_fire="we_smg_fire" 				snd_dryfire="762arifle_dryfire" 				effect_id="6" />					<ITEM id="112005" name="Walcom XL" 				mesh_name="smg03x2" 				type="range"				res_sex="a" 				res_level="40" 				slot="range" 				weapon="smgx2" 				weight="23" 				bt_price="10440"				delay="95" 				damage="18" 				ctrl_ability="90" 				magazine="32" 				maxbullet="160" 				reloadtime="5"				slug_output="true" 				snd_reload="we_smg_reload"				snd_fire="we_smg_fire" 				snd_dryfire="762arifle_dryfire" 				effect_id="6" />					<ITEM id="112006" name="Renard VI" 				mesh_name="smg01x2" 				type="range"				res_sex="a" 				res_level="45" 				slot="range" 				weapon="smgx2" 				weight="23" 				bt_price="21600"				delay="80" 				damage="16" 				ctrl_ability="63" 				magazine="40" 				maxbullet="200" 				reloadtime="3"				slug_output="true" 				snd_reload="we_smg_reload"				snd_fire="we_smg_fire" 				snd_dryfire="762arifle_dryfire" 				effect_id="6" />			<ITEM id="112007" name="Walcom XLS" 				mesh_name="smg03x2" 				type="range"				res_sex="a" 				res_level="50" 				slot="range" 				weapon="smgx2" 				weight="23" 				bt_price="21600"				delay="95" 				damage="22" 				ctrl_ability="90" 				magazine="32" 				maxbullet="160" 				reloadtime="5"				slug_output="true" 				snd_reload="we_smg_reload"				snd_fire="we_smg_fire" 				snd_dryfire="762arifle_dryfire" 				effect_id="6" />		<!-- Shotgun [113] -->			<ITEM id="113000" name="Breaker 3" 				mesh_name="shotgun01" 				type="range"				res_sex="a" 				res_level="5" 				slot="range" 				weapon="shotgun" 				weight="15" 				bt_price="200"				delay="1100" 				damage="6" 				ctrl_ability="60" 				magazine="3" 				maxbullet="15" 				reloadtime="5"				slug_output="true" 				snd_reload="we_shotgunpa_reload"				snd_fire="we_shotgunpa_fire" 				snd_dryfire="762arifle_dryfire" 				effect_id="7" />					<ITEM id="113001" name="Breaker 5" 				mesh_name="shotgun01" 				type="range"				res_sex="a" 				res_level="10" 				slot="range" 				weapon="shotgun" 				weight="18" 				bt_price="800"				delay="1000" 				damage="6" 				ctrl_ability="60" 				magazine="5" 				maxbullet="25" 				reloadtime="5"				slug_output="true" 				snd_reload="we_shotgunpa_reload"				snd_fire="we_shotgunpa_fire" 				snd_dryfire="762arifle_dryfire"				effect_id="7" />					<ITEM id="113002" name="Breaker 6" 				mesh_name="shotgun01" 				type="range"				res_sex="a" 				res_level="15" 				slot="range" 				weapon="shotgun" 				weight="20" 				bt_price="1600"				delay="1000" 				damage="7" 				ctrl_ability="60" 				magazine="5" 				maxbullet="25" 				reloadtime="5"				slug_output="true" 				snd_reload="we_shotgunpa_reload"				snd_fire="we_shotgunpa_fire" 				snd_dryfire="762arifle_dryfire"				effect_id="7" />			<ITEM id="113003" name="Breaker 7" 				mesh_name="shotgun03" 				type="range"				res_sex="a" 				res_level="30" 				slot="range" 				weapon="shotgun" 				weight="20" 				bt_price="8000"				delay="1000" 				damage="8" 				ctrl_ability="60" 				magazine="5" 				maxbullet="25" 				reloadtime="5"				slug_output="true" 				snd_reload="we_shotgunpa_reload"				snd_fire="we_shotgunpa_fire" 				snd_dryfire="762arifle_dryfire"				effect_id="7" />					<ITEM id="113004" name="Avenger" 				mesh_name="shotgun07" 				type="range"				res_sex="a" 				res_level="30" 				slot="range" 				weapon="shotgun" 				weight="15" 				bt_price="9000"				delay="1200" 				damage="10" 				ctrl_ability="100" 				magazine="2" 				maxbullet="10" 				reloadtime="5"				slug_output="true" 				snd_reload="we_shotgunpa_reload"				snd_fire="we_shotgunpa_fire" 				snd_dryfire="762arifle_dryfire"				effect_id="7" />			<ITEM id="113005" name="Breaker 8" 				mesh_name="shotgun03" 				type="range"				res_sex="a" 				res_level="45" 				slot="range" 				weapon="shotgun" 				weight="20" 				bt_price="20000"				delay="1000" 				damage="9" 				ctrl_ability="60" 				magazine="5" 				maxbullet="25" 				reloadtime="5"				slug_output="true" 				snd_reload="we_shotgunpa_reload"				snd_fire="we_shotgunpa_fire" 				snd_dryfire="762arifle_dryfire"				effect_id="7" />					<ITEM id="113006" name="Avenger MK.II" 				mesh_name="shotgun07" 				type="range"				res_sex="a" 				res_level="45" 				slot="range" 				weapon="shotgun" 				weight="16" 				bt_price="24000"				delay="1200" 				damage="11" 				ctrl_ability="100" 				magazine="2" 				maxbullet="10" 				reloadtime="5"				slug_output="true" 				snd_reload="we_shotgunpa_reload"				snd_fire="we_shotgunpa_fire" 				snd_dryfire="762arifle_dryfire"				effect_id="7" />				<!-- Rifle [114] -->			<ITEM id="114000" name="Nico R2" 				mesh_name="rifle03" 				type="range"				res_sex="a" 				res_level="5" 				slot="range" 				weapon="rifle" 				weight="15" 				bt_price="400" 				delay="120"				damage="11" 				ctrl_ability="30" 				magazine="32" 				maxbullet="160" 				reloadtime="6" 				slug_output="true"				snd_reload="we_rifle_reload"				snd_fire="we_rifle_fire" 				snd_dryfire="762arifle_dryfire" 				effect_id="8" />					<ITEM id="114001" name="Nico R5" 				mesh_name="rifle01" 				type="range"				res_sex="a" 				res_level="10" 				slot="range" 				weapon="rifle" 				weight="18" 				bt_price="1500"				delay="110" 				damage="12" 				ctrl_ability="30" 				magazine="32" 				maxbullet="160" 				reloadtime="6"				slug_output="true" 				snd_reload="we_rifle_reload"				snd_fire="we_rifle_fire" 				snd_dryfire="762arifle_dryfire"				effect_id="8" />					<ITEM id="114002" name="Walcom Warrior 77" 				mesh_name="rifle02" 				type="range"				res_sex="a" 				res_level="15" 				slot="range" 				weapon="rifle" 				weight="20" 				bt_price="2800"				delay="100" 				damage="15" 				ctrl_ability="50" 				magazine="24" 				maxbullet="120" 				reloadtime="6"				slug_output="true" 				snd_reload="we_rifle_reload"				snd_fire="we_rifle_fire" 				snd_dryfire="762arifle_dryfire"				effect_id="8" />					<ITEM id="114003" name="Maxwell LX30" 				mesh_name="rifle04" 				type="range"				res_sex="a" 				res_level="18" 				slot="range" 				weapon="rifle" 				weight="20" 				bt_price="3000"				delay="80" 				damage="13" 				ctrl_ability="20" 				magazine="40" 				maxbullet="200" 				reloadtime="6"				slug_output="true" 				snd_reload="we_rifle_reload"				snd_fire="we_rifle_fire" 				snd_dryfire="762arifle_dryfire"				effect_id="8" />			<ITEM id="114004" name="Nico R6" 				mesh_name="rifle03" 				type="range"				res_sex="a" 				res_level="26" 				slot="range" 				weapon="rifle" 				weight="18" 				bt_price="6000"				delay="90" 				damage="15" 				ctrl_ability="30" 				magazine="36" 				maxbullet="160" 				reloadtime="6"				slug_output="true" 				snd_reload="we_rifle_reload"				snd_fire="we_rifle_fire" 				snd_dryfire="762arifle_dryfire"				effect_id="8" />			<ITEM id="114005" name="Maxwell LX44" 				mesh_name="rifle04" 				type="range"				res_sex="a" 				res_level="34" 				slot="range" 				weapon="rifle" 				weight="20" 				bt_price="12000"				delay="80" 				damage="14" 				ctrl_ability="20" 				magazine="40" 				maxbullet="200" 				reloadtime="6"				slug_output="true" 				snd_reload="we_rifle_reload"				snd_fire="we_rifle_fire" 				snd_dryfire="762arifle_dryfire"				effect_id="8" />					<ITEM id="114006" name="Nico R7" 				mesh_name="rifle01" 				type="range"				res_sex="a" 				res_level="42" 				slot="range" 				weapon="rifle" 				weight="18" 				bt_price="24000"				delay="90" 				damage="16" 				ctrl_ability="30" 				magazine="40" 				maxbullet="200" 				reloadtime="6"				slug_output="true" 				snd_reload="we_rifle_reload"				snd_fire="we_rifle_fire" 				snd_dryfire="762arifle_dryfire"				effect_id="8" />			<ITEM id="114007" name="Walcom Warrior 88" 				mesh_name="rifle02" 				type="range"				res_sex="a" 				res_level="50" 				slot="range" 				weapon="rifle" 				weight="20" 				bt_price="48000"				delay="100" 				damage="19" 				ctrl_ability="50" 				magazine="32" 				maxbullet="160" 				reloadtime="6"				slug_output="true"" 				snd_reload="we_rifle_reload"				snd_fire="we_rifle_fire" 				snd_dryfire="762arifle_dryfire"				effect_id="8" />				<!-- MG [115] -->			<ITEM id="115000" name="Nico MG-K8" 				mesh_name="machinegun01"  				type="range"				res_sex="a" 				res_level="25" 				slot="range" 				weapon="machinegun" 				weight="28" 				bt_price="8000"				delay="100" 				damage="16" 				ctrl_ability="70" 				magazine="120" 				maxbullet="240" 				reloadtime="10"				slug_output="true" 				snd_reload="we_machinegun_reload" 				snd_fire="we_machinegun_fire"				snd_dryfire="762arifle_dryfire" 				effect_id="9" />					<ITEM id="115001" name="Nico MG-K9" 				mesh_name="machinegun01" 				type="range"				res_sex="a" 				res_level="35" 				slot="range" 				weapon="machinegun" 				weight="28" 				bt_price="16000"				delay="100" 				damage="17" 				ctrl_ability="70" 				magazine="120" 				maxbullet="240" 				reloadtime="10"				slug_output="true" 				snd_reload="we_machinegun_reload" 				snd_fire="we_machinegun_fire"				snd_dryfire="762arifle_dryfire" 				effect_id="9" />					<ITEM id="115002" name="Nico MG-KX" 				mesh_name="machinegun02" 				type="range"				res_sex="a" 				res_level="45" 				slot="range" 				weapon="machinegun" 				weight="28" 				bt_price="32000"				delay="100" 				damage="18" 				ctrl_ability="70" 				magazine="120" 				maxbullet="240" 				reloadtime="10"				slug_output="true" 				snd_reload="we_machinegun_reload" 				snd_fire="we_machinegun_fire"				snd_dryfire="762arifle_dryfire" 				effect_id="9" />				<!-- RL [116] -->			<ITEM id="116000" name="Maxwell RW-66" 				mesh_name="rocketlauncher02"				type="range" 				res_sex="a" 				res_level="10" 				slot="range" 				weapon="rocket" 				weight="30" 						bt_price="2000"				delay="1000" 				damage="30" 				ctrl_ability="50" 				magazine="4" 				maxbullet="16" 				reloadtime="3"				slug_output="true" 				snd_reload="we_rocket_reload" 				snd_fire="we_rocket_fire" 				snd_dryfire="762arifle_dryfire" />			<ITEM id="116001" name="Walcom L1" 				mesh_name="rocketlauncher"				type="range"				res_sex="a" 				res_level="15" 				slot="range" 				weapon="rocket" 				weight="30" 				bt_price="3200"				delay="1200" 				damage="50" 				ctrl_ability="50" 				magazine="3" 				maxbullet="12" 				reloadtime="3"				slug_output="true" 				snd_reload="we_rocket_reload" 				snd_fire="we_rocket_fire" 				snd_dryfire="762arifle_dryfire" />			<ITEM id="116002" name="Maxwell RW-77" 				mesh_name="rocketlauncher02" 				type="range" 				res_sex="a" 				res_level="20" 				slot="range" 				weapon="rocket" 				weight="28" 				bt_price="5200"				delay="900" 				damage="35" 				ctrl_ability="50" 				magazine="5" 				maxbullet="20" 				reloadtime="3"				slug_output="true" 				snd_reload="we_rocket_reload" 				snd_fire="we_rocket_fire" 				snd_dryfire="762arifle_dryfire" />			<ITEM id="116003" name="Walcom L1 mk. II" 				mesh_name="rocketlauncher" 				type="range"				res_sex="a" 				res_level="30" 				slot="range" 				weapon="rocket" 				weight="30" 				bt_price="12000"				delay="1200" 				damage="55" 				ctrl_ability="50" 				magazine="3" 				maxbullet="12" 				reloadtime="3"				slug_output="true" 				snd_reload="we_rocket_reload" 				snd_fire="we_rocket_fire" 				snd_dryfire="762arifle_dryfire" />			<ITEM id="116004" name="Maxwell RW-88" 				mesh_name="rocketlauncher02" 				type="range" 				res_sex="a" 				res_level="40" 				slot="range" 				weapon="rocket" 				weight="28" 				bt_price="24000"				delay="800" 				damage="36" 				ctrl_ability="50" 				magazine="5" 				maxbullet="20" 				reloadtime="3"				slug_output="true" 				snd_reload="we_rocket_reload" 				snd_fire="we_rocket_fire" 				snd_dryfire="762arifle_dryfire" />			<ITEM id="116005" name="Walcom L2" 				mesh_name="rocketlauncher03" 				type="range" 				res_sex="a" 				res_level="50" 				slot="range" 				weapon="rocket" 				weight="25" 				bt_price="50000"				delay="1200" 				damage="55" 				ctrl_ability="50" 				magazine="4" 				maxbullet="16" 				reloadtime="3"				slug_output="true" 				snd_reload="we_rocket_reload" 				snd_fire="we_rocket_fire" 				snd_dryfire="762arifle_dryfire" />	<!-- Custom [12] -->		<!-- Pack [120] -->			<ITEM id="120000" name="Medkit x2" 				mesh_name="medikit" 				type="custom"				res_sex="a" 				res_level="0" 				slot="custom" 				weapon="medkit" 				weight="3" 				bt_price="250"				delay="1000" 				magazine="2" 				maxbullet="2" 				reloadtime="10"				slug_output="false" 				snd_fire="we_grenade_fire" />			<ITEM id="120001" name="Medkit x3" 				mesh_name="medikit" 				type="custom"				res_sex="a" 				res_level="10" 				slot="custom" 				weapon="medkit" 				weight="4" 				bt_price="1000"				delay="1000" 				magazine="3" 				maxbullet="3" 				reloadtime="10"				slug_output="false" 				snd_fire="we_grenade_fire" />			<ITEM id="120002" name="Medkit x4" 				mesh_name="medikit" 				type="custom"				res_sex="a" 				res_level="20" 				slot="custom" 				weapon="medkit" 				weight="5" 				bt_price="2500"				delay="1000" 				magazine="4" 				maxbullet="4" 				reloadtime="10"				slug_output="false" 				snd_fire="we_grenade_fire" />			<ITEM id="120003" name="Medkit x5" 				mesh_name="medikit" 				type="custom"				res_sex="a" 				res_level="30" 				slot="custom" 				weapon="medkit" 				weight="6" 				bt_price="5000"				delay="1000" 				magazine="5" 				maxbullet="5" 				reloadtime="10"				slug_output="false" 				snd_fire="we_grenade_fire" />					<ITEM id="120006" name="Repairkit x2" 				mesh_name="repairkit" 				type="custom"				res_sex="a" 				res_level="0" 				slot="custom" 				weapon="repairkit" 				weight="3" 				bt_price="250"				delay="1000" 				magazine="2" 				maxbullet="2" 				reloadtime="10"				snd_fire="we_grenade_fire" />			<ITEM id="120007" name="Repairkit x3" 				mesh_name="repairkit" 				type="custom"				res_sex="a" 				res_level="10" 				slot="custom" 				weapon="repairkit" 				weight="4" 				bt_price="1000"				delay="1000" 				magazine="3" 				maxbullet="3" 				reloadtime="10"				snd_fire="we_grenade_fire" />			<ITEM id="120008" name="Repairkit x4" 				mesh_name="repairkit" 				type="custom"				res_sex="a" 				res_level="20" 				slot="custom" 				weapon="repairkit" 				weight="5" 				bt_price="2500"				delay="1000" 				magazine="4" 				maxbullet="4" 				reloadtime="10"				snd_fire="we_grenade_fire" />			<ITEM id="120009" name="Repairkit x5" 				mesh_name="repairkit" 				type="custom"				res_sex="a" 				res_level="30" 				slot="custom" 				weapon="repairkit" 				weight="6" 				bt_price="5000"				delay="1000" 				magazine="5" 				maxbullet="5" 				reloadtime="10"				snd_fire="we_grenade_fire" />		<!-- Grenade [121] -->			<ITEM id="121000" name="Frag x2" 				mesh_name="grenade01" 				type="custom"				res_sex="a" 				res_level="0" 				slot="custom" 				weapon="frag" 				weight="3" 				bt_price="250" 				delay="1500"				damage="100" 				ctrl_ability="20" 				magazine="2" 				maxbullet="2" 				reloadtime="10" 				snd_fire="we_grenade_fire" />			<ITEM id="121001" name="Frag x3" 				mesh_name="grenade01" 				type="custom"				res_sex="a" 				res_level="10" 				slot="custom" 				weapon="frag" 				weight="4" 				bt_price="1000" 				delay="1500"				damage="100" 				ctrl_ability="20" 				magazine="3" 				maxbullet="3" 				reloadtime="10" 				snd_fire="we_grenade_fire" />			<ITEM id="121002" name="Frag x4" 				mesh_name="grenade01" 				type="custom"				res_sex="a" 				res_level="20" 				slot="custom" 				weapon="frag" 				weight="5" 				bt_price="2500" 				delay="1500"				damage="100" 				ctrl_ability="20" 				magazine="4" 				maxbullet="4" 				reloadtime="10" 				snd_fire="we_grenade_fire" />			<ITEM id="121003" name="Frag x5" 				mesh_name="grenade01" 				type="custom"				res_sex="a" 				res_level="30" 				slot="custom" 				weapon="frag" 				weight="6" 				bt_price="5000" 				delay="1500"				damage="100" 				ctrl_ability="20" 				magazine="5" 				maxbullet="5" 				reloadtime="10" 				snd_fire="we_grenade_fire" />	<!-- Element [122] -->			<ITEM id="122000" name="Fire" 				type="custom" 				weapon="enchant_fire" 				res_sex="a"				res_level="0" 				slot="custom" 				bt_price="250" 				effect_level="1" 				damage="7"				delay="5000" 				weight="3" />			<ITEM id="122001" name="Fira" 				type="custom" 				weapon="enchant_fire" 				res_sex="a"				res_level="10" 				slot="custom" 				bt_price="1000" 				effect_level="1" 				damage="8"				delay="5000" 				weight="3" />			<ITEM id="122002" name="Firaga" 				type="custom" 				weapon="enchant_fire" 				res_sex="a"				res_level="20" 				slot="custom" 				bt_price="2500" 				effect_level="1" 				damage="9"				delay="5000" 				weight="3" />			<ITEM id="122003" name="Firestorm" 				type="custom" 				weapon="enchant_fire" 				res_sex="a"				res_level="30" 				slot="custom" 				bt_price="5000" 				effect_level="2" 				damage="10"				delay="5000" 				weight="3" />			<ITEM id="122004" name="Blizzard" 				type="custom" 				weapon="enchant_cold" 				res_sex="a"				res_level="0" 				slot="custom" 				bt_price="250" 				effect_level="1" 				delay="4000"				weight="3" 				limitspeed="90" />			<ITEM id="122005" name="Blizzara" 				type="custom" 				weapon="enchant_cold" 				res_sex="a"				res_level="10" 				slot="custom" 				bt_price="1000" 				effect_level="1" 				delay="5000"				weight="3" 				limitspeed="90" />			<ITEM id="122006" name="Blizzaga" 				type="custom" 				weapon="enchant_cold" 				res_sex="a"				res_level="20" 				slot="custom" 				bt_price="2500" 				effect_level="1" 				delay="6000"				weight="3" 				limitspeed="90" />			<ITEM id="122007" name="Avalanche" 				type="custom" 				weapon="enchant_cold" 				res_sex="a"				res_level="30" 				slot="custom" 				bt_price="5000" 				effect_level="2" 				delay="7000"				weight="3" 				limitspeed="90" />			<ITEM id="122008" name="Thunder" 				type="custom" 				weapon="enchant_lightning"				res_sex="a" 				res_level="0" 				slot="custom" 				bt_price="250" 				effect_level="1"				weight="3" 				delay="3000" 				damage="20" />			<ITEM id="122009" name="Thundera" 				type="custom" 				weapon="enchant_lightning"				res_sex="a" 				res_level="10" 				slot="custom" 				bt_price="1000" 				effect_level="1"				weight="3" 				delay="3000" 				damage="25" />			<ITEM id="122010" name="Thundaga" 				type="custom" 				weapon="enchant_lightning"				res_sex="a" 				res_level="20" 				slot="custom" 				bt_price="2500" 				effect_level="1"				weight="3" 				delay="3000" 				damage="30" />			<ITEM id="122011" name="Thunderstorm" 				type="custom" 				weapon="enchant_lightning"				res_sex="a" 				res_level="30" 				slot="custom" 				bt_price="5000" 				effect_level="2"				weight="3" 				delay="3000" 				damage="35" />			<ITEM id="122012" name="Virus" 				type="custom" 				weapon="enchant_poison" 				res_sex="a"				res_level="0" 				slot="custom" 				bt_price="250"  				effect_level="1" 				delay="3000"				weight="3" 				damage="5" />			<ITEM id="122013" name="Vira" 				type="custom" 				weapon="enchant_poison" 				res_sex="a"				res_level="10" 				slot="custom" 				bt_price="1000"  				effect_level="1" 				delay="3000"				weight="3" 				damage="6" />			<ITEM id="122014" name="Viraga" 				type="custom" 				weapon="enchant_poison" 				res_sex="a"				res_level="20" 				slot="custom" 				bt_price="2500"  				effect_level="1" 				delay="3000"				weight="3" 				damage="7" />			<ITEM id="122015" name="Desease" 				type="custom" 				weapon="enchant_poison" 				res_sex="a"				res_level="30" 				slot="custom" 				bt_price="5000"  				effect_level="2" 				delay="3000"				weight="3" 				damage="8" />	<!-- Armor [13] -->		<!-- Head [130] -->		<!-- Chest [131] -->			<ITEM id="131000" name="Ares Running Shirt" 				mesh_name="eq_chest_12" 				type="equip"				res_sex="m" 				res_level="0" 				slot="chest" 				weight="5" 				bt_price="50" 				hp="0" 				ap="5" />			<ITEM id="131001" name="Renaut Cotton Shirt" 				mesh_name="eq_chest_06" 				type="equip"				res_sex="m" 				res_level="0" 				slot="chest" 				weight="10" 				bt_price="200" 				hp="0" 				ap="10" />			<ITEM id="131002" name="Venico Leather Coat" 				mesh_name="eq_chest_13" 				type="equip"				res_sex="m" 				res_level="10" 				slot="chest" 				weight="15" 				bt_price="800" 				hp="0" 				ap="20" />			<ITEM id="131003" name="Vinz Long Coat" 				mesh_name="eq_chest_07_1" 				type="equip" 				res_sex="m" 				res_level="20" 				slot="chest" 				weight="16" 				bt_price="1600" 				hp="0"				ap="22" />			<ITEM id="131004" name="Vinz Winter Jacket" 				mesh_name="eq_chest_01" 				type="equip"				res_sex="m" 				res_level="20" 				slot="chest" 				weight="18" 				bt_price="1600" 				hp="0" 				ap="25" />			<ITEM id="131005" name="Miz Leather Coat" 				mesh_name="eq_chest_03" 				type="equip"				res_sex="m" 				res_level="30" 				slot="chest" 				weight="20" 				bt_price="3200" 				hp="0" 				ap="28" />			<ITEM id="131500" name="Flex Cotton T-Shirt" 				mesh_name="eq_chest_05" 				type="equip"				res_sex="f" 				res_level="0" 				slot="chest" 				weight="5" 				bt_price="50" 				hp="0" 				ap="5" />			<ITEM id="131501" name="Urike Leather Jacket" 				mesh_name="eq_chest_n013" 				type="equip" 				res_sex="f" 				res_level="0" 				slot="chest" 				weight="10" 				bt_price="200" 				hp="0"				ap="10" />			<ITEM id="131502" name="Arona Leather Jacket" 				mesh_name="eq_chest_c001" 				type="equip" 				res_sex="f" 				res_level="10" 				slot="chest" 				weight="15" 				bt_price="800" 				hp="0"				ap="20" />			<ITEM id="131503" name="Urike Trench Coat" 				mesh_name="eq_chest_long004" 				type="equip" 				res_sex="f" 				res_level="20" 				slot="chest" 				weight="16" 				bt_price="1600" 				hp="0"				ap="22" />			<ITEM id="131504" name="Rex Military Vest" 				mesh_name="eq_chest_p001" 				type="equip" 				res_sex="f" 				res_level="20" 				slot="chest" 				weight="18" 				bt_price="1600" 				hp="0"				ap="25" />			<ITEM id="131505" name="L-Star Leather Coat" 				mesh_name="eq_chest_long001" 				type="equip" 				res_sex="f" 				res_level="30" 				slot="chest" 				weight="20" 				bt_price="3200" 				hp="0"				ap="28" />				<!-- Hands [132] -->			<ITEM id="132000" name="Ares Combat Gloves" 				mesh_name="eq_hands_a001" 				type="equip" 				res_sex="m" 				res_level="0" 				slot="hands" 				weight="5" 				bt_price="50" 				hp="0"				ap="5" />			<ITEM id="132001" name="Vinz Winter Gloves" 				mesh_name="eq_hands_01" 				type="equip"				res_sex="m" 				res_level="10" 				slot="hands" 				weight="5" 				bt_price="500" 				hp="0" 				ap="10" />			<ITEM id="132002" name="Miz Sheep Leather Gloves" 				mesh_name="eq_hands_04" 				type="equip"				res_sex="m" 				res_level="20" 				slot="hands" 				weight="6" 				bt_price="1500" 				hp="0" 				ap="12" />			<ITEM id="132003" name="Ares Iron Gloves" 				mesh_name="eq_hands_02" 				type="equip"				res_sex="m" 				res_level="20" 				slot="hands" 				weight="8" 				bt_price="1000" 				hp="0" 				ap="15" />			<ITEM id="132500" name="Rex Combat Gloves" 				mesh_name="eq_hands_07" 				type="equip"				res_sex="f" 				res_level="0" 				slot="hands" 				weight="5" 				bt_price="50" 				hp="0" 				ap="5" />			<ITEM id="132501" name="Arona Winter Leather Gloves" 				mesh_name="eq_hands_leather04" 				type="equip" 				res_sex="f" 				res_level="10" 				slot="hands" 				weight="5" 				bt_price="500" 				hp="0"				ap="10" />			<ITEM id="132502" name="Urike Sheepskin Leather Gloves" 				mesh_name="eq_hands_leather02" 				type="equip" 				res_sex="f" 				res_level="20" 				slot="hands" 				weight="6" 				bt_price="1500" 				hp="0"				ap="12" />			<ITEM id="132503" name="Rex Iron Gloves" 				mesh_name="eq_hands_02" 				type="equip"				res_sex="f" 				res_level="20" 				slot="hands" 				weight="8" 				bt_price="1000" 				hp="0" 				ap="15" />		<!-- Legs [133] -->			<ITEM id="133000" name="Vinz Training Pants" 				mesh_name="eq_legs_01" 				type="equip"				res_sex="m" 				res_level="0" 				slot="legs" 				weight="10" 				bt_price="50" 				hp="0" 				ap="10" />			<ITEM id="133001" name="Renaut Sporty Pants" 				mesh_name="eq_legs_02" 				type="equip"				res_sex="m" 				res_level="0" 				slot="legs" 				weight="10" 				bt_price="200" 				hp="0" 				ap="15" />			<ITEM id="133002" name="Venico Denim Trousers" 				mesh_name="eq_legs_13" 				type="equip"				res_sex="m" 				res_level="10" 				slot="legs" 				weight="15" 				bt_price="1200" 				hp="0" 				ap="22" />			<ITEM id="133003" name="Webs Blue Jeans" 				mesh_name="eq_legs_12" 				type="equip"				res_sex="m" 				res_level="20" 				slot="legs" 				weight="14" 				bt_price="2400" 				hp="0" 				ap="23" />			<ITEM id="133004" name="Miz Leather Trousers" 				mesh_name="eq_legs_04" 				type="equip"				res_sex="m" 				res_level="20" 				slot="legs" 				weight="15" 				bt_price="2400" 				hp="0" 				ap="25" />			<ITEM id="133500" name="Flex Training Pants" 				mesh_name="eq_legs_g002" 				type="equip"				res_sex="f" 				res_level="0" 				slot="legs" 				weight="10" 				bt_price="50" 				hp="0" 				ap="10" />			<ITEM id="133501" name="Arona Blue Jeans" 				mesh_name="eq_legs_j001" 				type="equip"				res_sex="f" 				res_level="0" 				slot="legs" 				weight="0" 				bt_price="200" 				hp="0" 				ap="15" />			<ITEM id="133502" name="Rex Military Trousers" 				mesh_name="eq_legs_c001" 				type="equip"				res_sex="f" 				res_level="10" 				slot="legs" 				weight="15" 				bt_price="1200" 				hp="0" 				ap="22" />			<ITEM id="133503" name="Urike Cotton Slacks" 				mesh_name="eq_legs_c002" 				type="equip"                		res_sex="f" 				res_level="20" 				slot="legs" 				weight="14" 				bt_price="3000" 				hp="0" 				ap="23" />			<ITEM id="133504" name="L-Star Black Cotton Slacks" 				mesh_name="eq_legs_ge001" 				type="equip" 				res_sex="f" 				res_level="20" 				slot="legs" 				weight="15" 				bt_price="2400" 				hp="0"				ap="25" />			<!-- Feet [134] -->			<ITEM id="134000" name="Ares Combat Shoes" 				mesh_name="eq_feet_a001" 				type="equip"				res_sex="m" 				res_level="0" 				slot="feet" 				weight="5" 				bt_price="50" 				hp="0" 				ap="5" />			<ITEM id="134001" name="Venico Casual Shoes" 				mesh_name="eq_feet_05" 				type="equip"				res_sex="m" 				res_level="0" 				slot="feet" 				weight="5" 				bt_price="100" 				hp="0" 				ap="10" />			<ITEM id="134002" name="Renaut Climbing Shoes" 				mesh_name="eq_feet_04" 				type="equip"				res_sex="m" 				res_level="10" 				slot="feet" 				weight="5" 				bt_price="500" 				hp="0" 				ap="15" />			<ITEM id="134003" name="Vinz Casual Shoes" 				mesh_name="eq_feet_09" 				type="equip"				res_sex="m" 				res_level="20" 				slot="feet" 				weight="6" 				bt_price="1500" 				hp="0" 				ap="18" />			<ITEM id="134004" name="Ares Iron Boots" 				mesh_name="eq_feet_02" 				type="equip"				res_sex="m" 				res_level="20" 				slot="feet" 				weight="8" 				bt_price="1000" 				hp="0" 				ap="20" />			<ITEM id="134500" name="Urike Leather Shoes" 				mesh_name="eq_feets_leather003" 				type="equip" 				res_sex="f" 				res_level="0" 				slot="feet" 				weight="5" 				bt_price="50" 				hp="0"				ap="5" />			<ITEM id="134501" name="Rex Combat Shoes" 				mesh_name="eq_feets_07" 				type="equip"				res_sex="f" 				res_level="0" 				slot="feet" 				weight="5" 				bt_price="100" 				hp="0" 				ap="10" />			<ITEM id="134502" name="L-Star Leather Boots" 				mesh_name="eq_feets_leather007" 				type="equip" 				res_sex="f" 				res_level="10" 				slot="feet" 				weight="5" 				bt_price="500" 				hp="0"				ap="15" />			<ITEM id="134503" name="Urike Leather Boots" 				mesh_name="eq_feets_leather008" 				type="equip" 				res_sex="f" 				res_level="20" 				slot="feet" 				weight="6" 				bt_price="1500" 				hp="0"				ap="18" />			<ITEM id="134504" name="Rex Iron Boots" 				mesh_name="eq_feets_p002" 				type="equip" 				res_sex="f" 				res_level="20" 				slot="feet" 				weight="8" 				bt_price="1000" 				hp="0"				ap="20" />				<!-- Ring [135] -->			<ITEM id="136000" name="Ring of Health" 				type="equip" 				res_sex="a"				res_level="0" 				slot="finger" 				bt_price="0" 				hp="10" 				ap="0" 				maxwt="0"				xp_solo_bonus="0"				xp_team_bonus="0" 				xp_quest_bonus="0" 				bp_solo_bonus="0" 				bp_team_bonus="0"				bp_quest_bonus="0" />			<ITEM id="136001" name="Ring of Armor" 				type="equip" 				res_sex="a"				res_level="0" 				slot="finger" 				bt_price="0" 				hp="0" 				ap="15" 				maxwt="0"				xp_solo_bonus="0"				xp_team_bonus="0" 				xp_quest_bonus="0" 				bp_solo_bonus="0" 				bp_team_bonus="0"				bp_quest_bonus="0" />			<ITEM id="136002" name="Ring of the Feather" 				type="equip" 				res_sex="a"				res_level="0" 				slot="finger" 				bt_price="0" 				hp="0" 				ap="0" 				maxwt="10"				xp_solo_bonus="0"				xp_team_bonus="0" 				xp_quest_bonus="0" 				bp_solo_bonus="0" 				bp_team_bonus="0"				bp_quest_bonus="0" />			<ITEM id="136003" name="Ring of Blood" 				type="equip" 				res_sex="a"				res_level="0" 				slot="finger" 				bt_price="0" 				hp="-25" 				ap="0" 				maxwt="0"				xp_solo_bonus="100"				xp_team_bonus="100" 				xp_quest_bonus="100" 				bp_solo_bonus="0" 				bp_team_bonus="0"				bp_quest_bonus="0"				desc="No pain no gain..." />			<ITEM id="136004" name="Ring of Greed" 				type="equip" 				res_sex="a"				res_level="0" 				slot="finger" 				bt_price="0" 				hp="-25" 				ap="0" 				maxwt="0"				xp_solo_bonus="0"				xp_team_bonus="0" 				xp_quest_bonus="0" 				bp_solo_bonus="100" 				bp_team_bonus="100"				bp_quest_bonus="100" 				desc="Everything has a price..." />			<ITEM id="136005" name="Ring of Stone" 				type="equip" 				res_sex="a"				res_level="0" 				slot="finger" 				bt_price="0"				weight="20"				hp="15" 				ap="15" 				maxwt="0"				xp_solo_bonus="0"				xp_team_bonus="0" 				xp_quest_bonus="0" 				bp_solo_bonus="0" 				bp_team_bonus="0"				bp_quest_bonus="0" />		<!-- Sets [136] -->	<!-- Special [14] -->		<!-- Quest [140] -->		<!-- Event [141] -->		<!-- GM [142] -->		<!-- Admin [143] -->                <!-- Test [144] --></XML>