rendered paste body<?xml version="1.0" encoding="UTF-8" ?><XML xmlns="http://tempuri.org/zitem.xsd" id="zitem"><!-- -[Veteran Gunz Item System]- --> <!-- ------------------------------------------------------------------------- --><!-- --> <!-- --><!-- Example Item ID --> <!-- --><!-- 1 1 6 0 1 5 --> <!-- --><!-- +-+-+- Item Number --> <!-- --><!-- +------ Item Type --> <!-- --><!-- +------- Item Class --> <!-- --><!-- +-------- Item Gen --> <!-- --><!-- --> <!-- --><!-- ----------------------------- --> <!-- ------------------------------------------------------------------------- --><!-- --------[Generations]-------- --> <!-- -----[Classes and Types]----- --> <!-- ----------[Numbers]----------- --><!-- --> <!-- --> <!-- --><!-- 1 - Initial Release --> <!-- 0 - Melee --> <!-- 1 thru 499 - Male --><!-- 2 - Item Pack 1 --> <!-- 0 - Dagger --> <!-- 500 thru 999 - Female --><!-- 3 - Item Pack 2 --> <!-- 1 - Katana --> <!-- --><!-- --> <!-- 2 - Kodachi --> <!-- ------------------------------ --><!-- ----------------------------- --> <!-- 1 - Ranged --> <!-- 0 - Pistol --> <!-- ---------[To Do List]--------- --><!-- ----------[Credits]---------- --> <!-- 1 - Revolver --> <!-- --><!-- --> <!-- 2 - SMG --> <!-- - Dagger Model Update --><!-- zitem.xml written by Hymn --> <!-- 3 - Shotgun --> <!-- - Kodachi Model Update --><!-- --> <!-- 4 - Rifle --> <!-- - Decide on T2 Weapons --><!-- --> <!-- 5 - MG --> <!-- --><!-- --> <!-- 6 - RL --> <!-- --><!-- --> <!-- 2 - Custom --> <!-- --><!-- --> <!-- 0 - Pack --> <!-- --><!-- --> <!-- 1 - Grenade --> <!-- --><!-- --> <!-- 2 - Element --> <!-- --><!-- --> <!-- 3 - Armor --> <!-- --><!-- --> <!-- 0 - Head --> <!-- --><!-- --> <!-- 1 - Chest --> <!-- --><!-- --> <!-- 2 - Hands --> <!-- --><!-- --> <!-- 3 - Legs --> <!-- --><!-- --> <!-- 4 - Feet --> <!-- --><!-- --> <!-- 5 - Ring --> <!-- --><!-- --> <!-- 7 - Sets --> <!-- --><!-- --> <!-- 4 - Special --> <!-- ------------------------------ --><!-- --> <!-- 0 - Quest --><!-- --> <!-- 1 - Event --> <!-- -----------[Version]---------- --><!-- --> <!-- 2 - GM --> <!-- --><!-- --> <!-- 3 - Admin --> <!-- 1.0.5 --><!-- --> <!-- --> <!-- --><!-- ----------------------------- --> <!-- ----------------------------- --> <!-- ------------------------------ --><!-- Generation 1 [1] --> <!-- Melee [10] --> <!-- Dagger [100] --> <ITEM id="100000" name="Rusty Dagger" mesh_name="dagger01" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="5" bt_price="20" delay="366" damage="10" range="160" /> <ITEM id="100001" name="Military Dagger" mesh_name="dagger01" type="melee" res_sex="a" res_level="10" slot="melee" weapon="dagger" weight="6" bt_price="600" delay="356" damage="14" range="160" /> <ITEM id="100002" name="Lightweight Dagger" mesh_name="dagger01" type="melee" res_sex="a" res_level="20" slot="melee" weapon="dagger" weight="5" bt_price="1500" delay="346" damage="13" range="160" /> <ITEM id="100003" name="High-Class Dagger" mesh_name="dagger01" type="melee" res_sex="a" res_level="30" slot="melee" weapon="dagger" weight="6" bt_price="3600" delay="351" damage="15" range="160" /> <ITEM id="100004" name="Phantom Slaying Dagger" mesh_name="dagger02" type="melee" res_sex="a" res_level="40" slot="melee" weapon="dagger" weight="4" bt_price="7200" delay="356" damage="16" range="160" /> <ITEM id="100005" name="Warlord's Gut Ripper" mesh_name="dagger03" type="melee" res_sex="a" res_level="50" slot="melee" weapon="dagger" weight="6" bt_price="15000" delay="346" damage="18" range="160" /> <!-- Katana [101] --> <ITEM id="101000" name="Rusty Katana" mesh_name="katana01" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="10" bt_price="20" delay="359" damage="15" range="220" /> <ITEM id="101001" name="Military Katana" mesh_name="katana02" type="melee" res_sex="a" res_level="10" slot="melee" weapon="katana" weight="12" bt_price="600" delay="349" damage="18" range="220" /> <ITEM id="101002" name="Lightweight Katana" mesh_name="katana01" type="melee" res_sex="a" res_level="20" slot="melee" weapon="katana" weight="9" bt_price="1500" delay="339" damage="15" range="220" /> <ITEM id="101003" name="High-Class Katana" mesh_name="katana04" type="melee" res_sex="a" res_level="30" slot="melee" weapon="katana" weight="13" bt_price="3600" delay="339" damage="20" range="220" /> <ITEM id="101004" name="Devil Slayer Katana" mesh_name="katana06" type="melee" res_sex="a" res_level="40" slot="melee" weapon="katana" weight="11" bt_price="7200" delay="339" damage="22" range="220" /> <ITEM id="101005" name="Golden Dragon Katana" mesh_name="katana03" type="melee" res_sex="a" res_level="50" slot="melee" weapon="katana" weight="12" bt_price="15000" delay="329" damage="24" range="220" /> <!-- Kodachi [102] --> <ITEM id="102000" name="Rusty Kodachi" mesh_name="blade02" type="melee" res_sex="a" res_level="0" slot="melee" weapon="doublekatana" weight="11" bt_price="850" delay="290" damage="14" range="220" /> <ITEM id="102001" name="Military Kodachi" mesh_name="blade02" type="melee" res_sex="a" res_level="10" slot="melee" weapon="doublekatana" weight="13" bt_price="850" delay="290" damage="17" range="220" /> <ITEM id="102002" name="Lightweight Kodachi" mesh_name="blade02" type="melee" res_sex="a" res_level="20" slot="melee" weapon="doublekatana" weight="10" bt_price="850" delay="290" damage="14" range="220" /> <ITEM id="102003" name="High-Class Kodachi" mesh_name="blade01" type="melee" res_sex="a" res_level="30" slot="melee" weapon="doublekatana" weight="14" bt_price="2000" delay="280" damage="19" range="220" /> <ITEM id="102004" name="Hades' Trap" mesh_name="blade06" type="melee" res_sex="a" res_level="40" slot="melee" weapon="doublekatana" weight="13" bt_price="5000" delay="280" damage="21" range="220" /> <ITEM id="102005" name="Red Blood" mesh_name="blade05" type="melee" res_sex="a" res_level="50" slot="melee" weapon="doublekatana" weight="23" bt_price="12000" delay="270" damage="18" range="220" /> <!-- Ranged [11] --> <!-- Pistol [110] --> <ITEM id="110000" name="Raptor 50" mesh_name="pistol01" type="range" res_sex="a" res_level="0" slot="range" weapon="pistol" weight="14" bt_price="40" delay="250" damage="20" ctrl_ability="36" magazine="10" maxbullet="60" reloadtime="4" slug_output="true" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" effect_id="4" /> <ITEM id="110001" name="Raptor 80" mesh_name="pistol01" type="range" res_sex="a" res_level="7" slot="range" weapon="pistol" weight="14" bt_price="360" delay="200" damage="20" ctrl_ability="36" magazine="12" maxbullet="72" reloadtime="4" slug_output="true" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" effect_id="4" /> <ITEM id="110002" name="Raven 5" mesh_name="pistol05" type="range" res_sex="a" res_level="8" slot="range" weapon="pistol" weight="16" bt_price="540" delay="250" damage="25" ctrl_ability="48" magazine="10" maxbullet="60" reloadtime="4" slug_output="true" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" effect_id="4" /> <ITEM id="110003" name="Raptor 120" mesh_name="pistol02" type="range" res_sex="a" res_level="12" slot="range" weapon="pistol" weight="14" bt_price="900" delay="200" damage="23" ctrl_ability="30" magazine="12" maxbullet="72" reloadtime="4" slug_output="true" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" effect_id="4" /> <ITEM id="110004" name="Raven 6" mesh_name="pistol05" type="range" res_sex="a" res_level="16" slot="range" weapon="pistol" weight="16" bt_price="1440" delay="220" damage="30" ctrl_ability="48" magazine="14" maxbullet="84" reloadtime="4" slug_output="true" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" effect_id="4" /> <ITEM id="110005" name="Raptor 160" mesh_name="pistol02" type="range" res_sex="a" res_level="26" slot="range" weapon="pistol" weight="16" bt_price="4500" delay="180" damage="28" ctrl_ability="30" magazine="13" maxbullet="78" reloadtime="4" slug_output="true" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" effect_id="4" /> <ITEM id="110006" name="Raven 7" mesh_name="pistol05" type="range" res_sex="a" res_level="34" slot="range" weapon="pistol" weight="18" bt_price="9000" delay="210" damage="33" ctrl_ability="48" magazine="15" maxbullet="90" reloadtime="4" slug_output="true" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" effect_id="4" /> <ITEM id="110007" name="Raptor 200" mesh_name="pistol02" type="range" res_sex="a" res_level="42" slot="range" weapon="pistol" weight="16" bt_price="14400" delay="160" damage="28" ctrl_ability="30" magazine="14" maxbullet="84" reloadtime="4" slug_output="true" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" effect_id="4" /> <!-- Revolver [111] --> <ITEM id="111000" name="Minic 567" mesh_name="pistol07" type="range" res_sex="a" res_level="0" slot="range" weapon="revolver" weight="16" bt_price="40" delay="400" damage="32" ctrl_ability="72" magazine="6" maxbullet="48" reloadtime="8" slug_output="false" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" effect_id="4" /> <ITEM id="111001" name="Dynax 7000" mesh_name="pistol12" type="range" res_sex="a" res_level="7" slot="range" weapon="revolver" weight="14" bt_price="396" delay="300" damage="28" ctrl_ability="72" magazine="8" maxbullet="64" reloadtime="8" slug_output="false" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" effect_id="4" /> <ITEM id="111002" name="Minic 567 Limited" mesh_name="pistol07" type="range" res_sex="a" res_level="9" slot="range" weapon="revolver" weight="16" bt_price="600" delay="400" damage="36" ctrl_ability="60" magazine="6" maxbullet="48" reloadtime="8" slug_output="false" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" effect_id="4" /> <ITEM id="111003" name="Zaurus A" mesh_name="pistol08" type="range" res_sex="a" res_level="12" slot="range" weapon="revolver" weight="14" bt_price="990" delay="400" damage="40" ctrl_ability="72" magazine="6" maxbullet="48" reloadtime="8" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" effect_id="4" /> <ITEM id="111004" name="Phantom Cruise" mesh_name="pistol10" type="range" res_sex="a" res_level="18" slot="range" weapon="revolver" weight="18" bt_price="2160" delay="400" damage="44" ctrl_ability="84" magazine="6" maxbullet="48" reloadtime="8" slug_output="false" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" effect_id="4" /> <ITEM id="111005" name="Phantom Cruise N" mesh_name="pistol10" type="range" res_sex="a" res_level="23" slot="range" weapon="revolver" weight="16" bt_price="4500" delay="400" damage="46" ctrl_ability="78" magazine="6" maxbullet="48" reloadtime="8" slug_output="false" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" effect_id="4" /> <ITEM id="111006" name="Dynax 8000" mesh_name="pistol12" type="range" res_sex="a" res_level="28" slot="range" weapon="revolver" weight="14" bt_price="7200" delay="300" damage="36" ctrl_ability="72" magazine="8" maxbullet="64" reloadtime="8" slug_output="false" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" effect_id="4" /> <ITEM id="111006" name="Minic 567 MK.II" mesh_name="pistol07" type="range" res_sex="a" res_level="36" slot="range" weapon="revolver" weight="16" bt_price="12600" delay="400" damage="50" ctrl_ability="60" magazine="6" maxbullet="48" reloadtime="8" slug_output="false" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" effect_id="4" /> <ITEM id="111007" name="Zaurus B" mesh_name="pistol08" type="range" res_sex="a" res_level="46" slot="range" weapon="revolver" weight="16" bt_price="21600" delay="360" damage="50" ctrl_ability="60" magazine="6" maxbullet="48" reloadtime="8" slug_output="false" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" effect_id="4" /> <!-- SMG [112] --> <ITEM id="112000" name="Renard" mesh_name="smg01x2" type="range" res_sex="a" res_level="0" slot="range" weapon="smgx2" weight="25" bt_price="60" delay="90" damage="14" ctrl_ability="90" magazine="32" maxbullet="160" reloadtime="5" slug_output="true" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" effect_id="6" /> <ITEM id="112001" name="Walcom S5" mesh_name="smg02x2" type="range" res_sex="a" res_level="10" slot="range" weapon="smgx2" weight="25" bt_price="1350" delay="90" damage="16" ctrl_ability="90" magazine="36" maxbullet="180" reloadtime="5" slug_output="true" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" effect_id="6" /> <ITEM id="112002" name="Renard V" mesh_name="smg01x2" type="range" res_sex="a" res_level="20" slot="range" weapon="smgx2" weight="25" bt_price="5040" delay="85" damage="14" ctrl_ability="63" magazine="32" maxbullet="160" reloadtime="3" slug_output="true" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" effect_id="6" /> <ITEM id="112003" name="Walcom S6" mesh_name="smg02x2" type="range" res_sex="a" res_level="30" slot="range" weapon="smgx2" weight="27" bt_price="5040" delay="95" damage="18" ctrl_ability="99" magazine="36" maxbullet="180" reloadtime="5" slug_output="true" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" effect_id="6" /> <ITEM id="112004" name="New Renard V" mesh_name="smg01x2" type="range" res_sex="a" res_level="35" slot="range" weapon="smgx2" weight="25" bt_price="10080" delay="80" damage="16" ctrl_ability="63" magazine="40" maxbullet="200" reloadtime="3" slug_output="true" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" effect_id="6" /> <ITEM id="112005" name="Walcom XL" mesh_name="smg03x2" type="range" res_sex="a" res_level="40" slot="range" weapon="smgx2" weight="23" bt_price="10440" delay="95" damage="18" ctrl_ability="90" magazine="32" maxbullet="160" reloadtime="5" slug_output="true" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" effect_id="6" /> <ITEM id="112006" name="Renard VI" mesh_name="smg01x2" type="range" res_sex="a" res_level="45" slot="range" weapon="smgx2" weight="23" bt_price="21600" delay="80" damage="16" ctrl_ability="63" magazine="40" maxbullet="200" reloadtime="3" slug_output="true" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" effect_id="6" /> <ITEM id="112007" name="Walcom XLS" mesh_name="smg03x2" type="range" res_sex="a" res_level="50" slot="range" weapon="smgx2" weight="23" bt_price="21600" delay="95" damage="22" ctrl_ability="90" magazine="32" maxbullet="160" reloadtime="5" slug_output="true" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" effect_id="6" /> <!-- Shotgun [113] --> <ITEM id="113000" name="Breaker 3" mesh_name="shotgun01" type="range" res_sex="a" res_level="5" slot="range" weapon="shotgun" weight="15" bt_price="200" delay="1100" damage="6" ctrl_ability="60" magazine="3" maxbullet="15" reloadtime="5" slug_output="true" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" effect_id="7" /> <ITEM id="113001" name="Breaker 5" mesh_name="shotgun01" type="range" res_sex="a" res_level="10" slot="range" weapon="shotgun" weight="18" bt_price="800" delay="1000" damage="6" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5" slug_output="true" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" effect_id="7" /> <ITEM id="113002" name="Breaker 6" mesh_name="shotgun01" type="range" res_sex="a" res_level="15" slot="range" weapon="shotgun" weight="20" bt_price="1600" delay="1000" damage="7" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5" slug_output="true" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" effect_id="7" /> <ITEM id="113003" name="Breaker 7" mesh_name="shotgun03" type="range" res_sex="a" res_level="30" slot="range" weapon="shotgun" weight="20" bt_price="8000" delay="1000" damage="8" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5" slug_output="true" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" effect_id="7" /> <ITEM id="113004" name="Avenger" mesh_name="shotgun07" type="range" res_sex="a" res_level="30" slot="range" weapon="shotgun" weight="15" bt_price="9000" delay="1200" damage="10" ctrl_ability="100" magazine="2" maxbullet="10" reloadtime="5" slug_output="true" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" effect_id="7" /> <ITEM id="113005" name="Breaker 8" mesh_name="shotgun03" type="range" res_sex="a" res_level="45" slot="range" weapon="shotgun" weight="20" bt_price="20000" delay="1000" damage="9" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5" slug_output="true" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" effect_id="7" /> <ITEM id="113006" name="Avenger MK.II" mesh_name="shotgun07" type="range" res_sex="a" res_level="45" slot="range" weapon="shotgun" weight="16" bt_price="24000" delay="1200" damage="11" ctrl_ability="100" magazine="2" maxbullet="10" reloadtime="5" slug_output="true" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" effect_id="7" /> <!-- Rifle [114] --> <ITEM id="114000" name="Nico R2" mesh_name="rifle03" type="range" res_sex="a" res_level="5" slot="range" weapon="rifle" weight="15" bt_price="400" delay="120" damage="11" ctrl_ability="30" magazine="32" maxbullet="160" reloadtime="6" slug_output="true" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" effect_id="8" /> <ITEM id="114001" name="Nico R5" mesh_name="rifle01" type="range" res_sex="a" res_level="10" slot="range" weapon="rifle" weight="18" bt_price="1500" delay="110" damage="12" ctrl_ability="30" magazine="32" maxbullet="160" reloadtime="6" slug_output="true" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" effect_id="8" /> <ITEM id="114002" name="Walcom Warrior 77" mesh_name="rifle02" type="range" res_sex="a" res_level="15" slot="range" weapon="rifle" weight="20" bt_price="2800" delay="100" damage="15" ctrl_ability="50" magazine="24" maxbullet="120" reloadtime="6" slug_output="true" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" effect_id="8" /> <ITEM id="114003" name="Maxwell LX30" mesh_name="rifle04" type="range" res_sex="a" res_level="18" slot="range" weapon="rifle" weight="20" bt_price="3000" delay="80" damage="13" ctrl_ability="20" magazine="40" maxbullet="200" reloadtime="6" slug_output="true" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" effect_id="8" /> <ITEM id="114004" name="Nico R6" mesh_name="rifle03" type="range" res_sex="a" res_level="26" slot="range" weapon="rifle" weight="18" bt_price="6000" delay="90" damage="15" ctrl_ability="30" magazine="36" maxbullet="160" reloadtime="6" slug_output="true" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" effect_id="8" /> <ITEM id="114005" name="Maxwell LX44" mesh_name="rifle04" type="range" res_sex="a" res_level="34" slot="range" weapon="rifle" weight="20" bt_price="12000" delay="80" damage="14" ctrl_ability="20" magazine="40" maxbullet="200" reloadtime="6" slug_output="true" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" effect_id="8" /> <ITEM id="114006" name="Nico R7" mesh_name="rifle01" type="range" res_sex="a" res_level="42" slot="range" weapon="rifle" weight="18" bt_price="24000" delay="90" damage="16" ctrl_ability="30" magazine="40" maxbullet="200" reloadtime="6" slug_output="true" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" effect_id="8" /> <ITEM id="114007" name="Walcom Warrior 88" mesh_name="rifle02" type="range" res_sex="a" res_level="50" slot="range" weapon="rifle" weight="20" bt_price="48000" delay="100" damage="19" ctrl_ability="50" magazine="32" maxbullet="160" reloadtime="6" slug_output="true"" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" effect_id="8" /> <!-- MG [115] --> <ITEM id="115000" name="Nico MG-K8" mesh_name="machinegun01" type="range" res_sex="a" res_level="25" slot="range" weapon="machinegun" weight="28" bt_price="8000" delay="100" damage="16" ctrl_ability="70" magazine="120" maxbullet="240" reloadtime="10" slug_output="true" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" effect_id="9" /> <ITEM id="115001" name="Nico MG-K9" mesh_name="machinegun01" type="range" res_sex="a" res_level="35" slot="range" weapon="machinegun" weight="28" bt_price="16000" delay="100" damage="17" ctrl_ability="70" magazine="120" maxbullet="240" reloadtime="10" slug_output="true" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" effect_id="9" /> <ITEM id="115002" name="Nico MG-KX" mesh_name="machinegun02" type="range" res_sex="a" res_level="45" slot="range" weapon="machinegun" weight="28" bt_price="32000" delay="100" damage="18" ctrl_ability="70" magazine="120" maxbullet="240" reloadtime="10" slug_output="true" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" effect_id="9" /> <!-- RL [116] --> <ITEM id="116000" name="Maxwell RW-66" mesh_name="rocketlauncher02" type="range" res_sex="a" res_level="10" slot="range" weapon="rocket" weight="30" bt_price="2000" delay="1000" damage="30" ctrl_ability="50" magazine="4" maxbullet="16" reloadtime="3" slug_output="true" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" /> <ITEM id="116001" name="Walcom L1" mesh_name="rocketlauncher" type="range" res_sex="a" res_level="15" slot="range" weapon="rocket" weight="30" bt_price="3200" delay="1200" damage="50" ctrl_ability="50" magazine="3" maxbullet="12" reloadtime="3" slug_output="true" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" /> <ITEM id="116002" name="Maxwell RW-77" mesh_name="rocketlauncher02" type="range" res_sex="a" res_level="20" slot="range" weapon="rocket" weight="28" bt_price="5200" delay="900" damage="35" ctrl_ability="50" magazine="5" maxbullet="20" reloadtime="3" slug_output="true" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" /> <ITEM id="116003" name="Walcom L1 mk. II" mesh_name="rocketlauncher" type="range" res_sex="a" res_level="30" slot="range" weapon="rocket" weight="30" bt_price="12000" delay="1200" damage="55" ctrl_ability="50" magazine="3" maxbullet="12" reloadtime="3" slug_output="true" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" /> <ITEM id="116004" name="Maxwell RW-88" mesh_name="rocketlauncher02" type="range" res_sex="a" res_level="40" slot="range" weapon="rocket" weight="28" bt_price="24000" delay="800" damage="36" ctrl_ability="50" magazine="5" maxbullet="20" reloadtime="3" slug_output="true" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" /> <ITEM id="116005" name="Walcom L2" mesh_name="rocketlauncher03" type="range" res_sex="a" res_level="50" slot="range" weapon="rocket" weight="25" bt_price="50000" delay="1200" damage="55" ctrl_ability="50" magazine="4" maxbullet="16" reloadtime="3" slug_output="true" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" /> <!-- Custom [12] --> <!-- Pack [120] --> <ITEM id="120000" name="Medkit x2" mesh_name="medikit" type="custom" res_sex="a" res_level="0" slot="custom" weapon="medkit" weight="3" bt_price="250" delay="1000" magazine="2" maxbullet="2" reloadtime="10" slug_output="false" snd_fire="we_grenade_fire" /> <ITEM id="120001" name="Medkit x3" mesh_name="medikit" type="custom" res_sex="a" res_level="10" slot="custom" weapon="medkit" weight="4" bt_price="1000" delay="1000" magazine="3" maxbullet="3" reloadtime="10" slug_output="false" snd_fire="we_grenade_fire" /> <ITEM id="120002" name="Medkit x4" mesh_name="medikit" type="custom" res_sex="a" res_level="20" slot="custom" weapon="medkit" weight="5" bt_price="2500" delay="1000" magazine="4" maxbullet="4" reloadtime="10" slug_output="false" snd_fire="we_grenade_fire" /> <ITEM id="120003" name="Medkit x5" mesh_name="medikit" type="custom" res_sex="a" res_level="30" slot="custom" weapon="medkit" weight="6" bt_price="5000" delay="1000" magazine="5" maxbullet="5" reloadtime="10" slug_output="false" snd_fire="we_grenade_fire" /> <ITEM id="120006" name="Repairkit x2" mesh_name="repairkit" type="custom" res_sex="a" res_level="0" slot="custom" weapon="repairkit" weight="3" bt_price="250" delay="1000" magazine="2" maxbullet="2" reloadtime="10" snd_fire="we_grenade_fire" /> <ITEM id="120007" name="Repairkit x3" mesh_name="repairkit" type="custom" res_sex="a" res_level="10" slot="custom" weapon="repairkit" weight="4" bt_price="1000" delay="1000" magazine="3" maxbullet="3" reloadtime="10" snd_fire="we_grenade_fire" /> <ITEM id="120008" name="Repairkit x4" mesh_name="repairkit" type="custom" res_sex="a" res_level="20" slot="custom" weapon="repairkit" weight="5" bt_price="2500" delay="1000" magazine="4" maxbullet="4" reloadtime="10" snd_fire="we_grenade_fire" /> <ITEM id="120009" name="Repairkit x5" mesh_name="repairkit" type="custom" res_sex="a" res_level="30" slot="custom" weapon="repairkit" weight="6" bt_price="5000" delay="1000" magazine="5" maxbullet="5" reloadtime="10" snd_fire="we_grenade_fire" /> <!-- Grenade [121] --> <ITEM id="121000" name="Frag x2" mesh_name="grenade01" type="custom" res_sex="a" res_level="0" slot="custom" weapon="frag" weight="3" bt_price="250" delay="1500" damage="100" ctrl_ability="20" magazine="2" maxbullet="2" reloadtime="10" snd_fire="we_grenade_fire" /> <ITEM id="121001" name="Frag x3" mesh_name="grenade01" type="custom" res_sex="a" res_level="10" slot="custom" weapon="frag" weight="4" bt_price="1000" delay="1500" damage="100" ctrl_ability="20" magazine="3" maxbullet="3" reloadtime="10" snd_fire="we_grenade_fire" /> <ITEM id="121002" name="Frag x4" mesh_name="grenade01" type="custom" res_sex="a" res_level="20" slot="custom" weapon="frag" weight="5" bt_price="2500" delay="1500" damage="100" ctrl_ability="20" magazine="4" maxbullet="4" reloadtime="10" snd_fire="we_grenade_fire" /> <ITEM id="121003" name="Frag x5" mesh_name="grenade01" type="custom" res_sex="a" res_level="30" slot="custom" weapon="frag" weight="6" bt_price="5000" delay="1500" damage="100" ctrl_ability="20" magazine="5" maxbullet="5" reloadtime="10" snd_fire="we_grenade_fire" /> <!-- Element [122] --> <ITEM id="122000" name="Fire" type="custom" weapon="enchant_fire" res_sex="a" res_level="0" slot="custom" bt_price="250" effect_level="1" damage="7" delay="5000" weight="3" /> <ITEM id="122001" name="Fira" type="custom" weapon="enchant_fire" res_sex="a" res_level="10" slot="custom" bt_price="1000" effect_level="1" damage="8" delay="5000" weight="3" /> <ITEM id="122002" name="Firaga" type="custom" weapon="enchant_fire" res_sex="a" res_level="20" slot="custom" bt_price="2500" effect_level="1" damage="9" delay="5000" weight="3" /> <ITEM id="122003" name="Firestorm" type="custom" weapon="enchant_fire" res_sex="a" res_level="30" slot="custom" bt_price="5000" effect_level="2" damage="10" delay="5000" weight="3" /> <ITEM id="122004" name="Blizzard" type="custom" weapon="enchant_cold" res_sex="a" res_level="0" slot="custom" bt_price="250" effect_level="1" delay="4000" weight="3" limitspeed="90" /> <ITEM id="122005" name="Blizzara" type="custom" weapon="enchant_cold" res_sex="a" res_level="10" slot="custom" bt_price="1000" effect_level="1" delay="5000" weight="3" limitspeed="90" /> <ITEM id="122006" name="Blizzaga" type="custom" weapon="enchant_cold" res_sex="a" res_level="20" slot="custom" bt_price="2500" effect_level="1" delay="6000" weight="3" limitspeed="90" /> <ITEM id="122007" name="Avalanche" type="custom" weapon="enchant_cold" res_sex="a" res_level="30" slot="custom" bt_price="5000" effect_level="2" delay="7000" weight="3" limitspeed="90" /> <ITEM id="122008" name="Thunder" type="custom" weapon="enchant_lightning" res_sex="a" res_level="0" slot="custom" bt_price="250" effect_level="1" weight="3" delay="3000" damage="20" /> <ITEM id="122009" name="Thundera" type="custom" weapon="enchant_lightning" res_sex="a" res_level="10" slot="custom" bt_price="1000" effect_level="1" weight="3" delay="3000" damage="25" /> <ITEM id="122010" name="Thundaga" type="custom" weapon="enchant_lightning" res_sex="a" res_level="20" slot="custom" bt_price="2500" effect_level="1" weight="3" delay="3000" damage="30" /> <ITEM id="122011" name="Thunderstorm" type="custom" weapon="enchant_lightning" res_sex="a" res_level="30" slot="custom" bt_price="5000" effect_level="2" weight="3" delay="3000" damage="35" /> <ITEM id="122012" name="Virus" type="custom" weapon="enchant_poison" res_sex="a" res_level="0" slot="custom" bt_price="250" effect_level="1" delay="3000" weight="3" damage="5" /> <ITEM id="122013" name="Vira" type="custom" weapon="enchant_poison" res_sex="a" res_level="10" slot="custom" bt_price="1000" effect_level="1" delay="3000" weight="3" damage="6" /> <ITEM id="122014" name="Viraga" type="custom" weapon="enchant_poison" res_sex="a" res_level="20" slot="custom" bt_price="2500" effect_level="1" delay="3000" weight="3" damage="7" /> <ITEM id="122015" name="Desease" type="custom" weapon="enchant_poison" res_sex="a" res_level="30" slot="custom" bt_price="5000" effect_level="2" delay="3000" weight="3" damage="8" /> <!-- Armor [13] --> <!-- Head [130] --> <!-- Chest [131] --> <ITEM id="131000" name="Ares Running Shirt" mesh_name="eq_chest_12" type="equip" res_sex="m" res_level="0" slot="chest" weight="5" bt_price="50" hp="0" ap="5" /> <ITEM id="131001" name="Renaut Cotton Shirt" mesh_name="eq_chest_06" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="200" hp="0" ap="10" /> <ITEM id="131002" name="Venico Leather Coat" mesh_name="eq_chest_13" type="equip" res_sex="m" res_level="10" slot="chest" weight="15" bt_price="800" hp="0" ap="20" /> <ITEM id="131003" name="Vinz Long Coat" mesh_name="eq_chest_07_1" type="equip" res_sex="m" res_level="20" slot="chest" weight="16" bt_price="1600" hp="0" ap="22" /> <ITEM id="131004" name="Vinz Winter Jacket" mesh_name="eq_chest_01" type="equip" res_sex="m" res_level="20" slot="chest" weight="18" bt_price="1600" hp="0" ap="25" /> <ITEM id="131005" name="Miz Leather Coat" mesh_name="eq_chest_03" type="equip" res_sex="m" res_level="30" slot="chest" weight="20" bt_price="3200" hp="0" ap="28" /> <ITEM id="131500" name="Flex Cotton T-Shirt" mesh_name="eq_chest_05" type="equip" res_sex="f" res_level="0" slot="chest" weight="5" bt_price="50" hp="0" ap="5" /> <ITEM id="131501" name="Urike Leather Jacket" mesh_name="eq_chest_n013" type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="200" hp="0" ap="10" /> <ITEM id="131502" name="Arona Leather Jacket" mesh_name="eq_chest_c001" type="equip" res_sex="f" res_level="10" slot="chest" weight="15" bt_price="800" hp="0" ap="20" /> <ITEM id="131503" name="Urike Trench Coat" mesh_name="eq_chest_long004" type="equip" res_sex="f" res_level="20" slot="chest" weight="16" bt_price="1600" hp="0" ap="22" /> <ITEM id="131504" name="Rex Military Vest" mesh_name="eq_chest_p001" type="equip" res_sex="f" res_level="20" slot="chest" weight="18" bt_price="1600" hp="0" ap="25" /> <ITEM id="131505" name="L-Star Leather Coat" mesh_name="eq_chest_long001" type="equip" res_sex="f" res_level="30" slot="chest" weight="20" bt_price="3200" hp="0" ap="28" /> <!-- Hands [132] --> <ITEM id="132000" name="Ares Combat Gloves" mesh_name="eq_hands_a001" type="equip" res_sex="m" res_level="0" slot="hands" weight="5" bt_price="50" hp="0" ap="5" /> <ITEM id="132001" name="Vinz Winter Gloves" mesh_name="eq_hands_01" type="equip" res_sex="m" res_level="10" slot="hands" weight="5" bt_price="500" hp="0" ap="10" /> <ITEM id="132002" name="Miz Sheep Leather Gloves" mesh_name="eq_hands_04" type="equip" res_sex="m" res_level="20" slot="hands" weight="6" bt_price="1500" hp="0" ap="12" /> <ITEM id="132003" name="Ares Iron Gloves" mesh_name="eq_hands_02" type="equip" res_sex="m" res_level="20" slot="hands" weight="8" bt_price="1000" hp="0" ap="15" /> <ITEM id="132500" name="Rex Combat Gloves" mesh_name="eq_hands_07" type="equip" res_sex="f" res_level="0" slot="hands" weight="5" bt_price="50" hp="0" ap="5" /> <ITEM id="132501" name="Arona Winter Leather Gloves" mesh_name="eq_hands_leather04" type="equip" res_sex="f" res_level="10" slot="hands" weight="5" bt_price="500" hp="0" ap="10" /> <ITEM id="132502" name="Urike Sheepskin Leather Gloves" mesh_name="eq_hands_leather02" type="equip" res_sex="f" res_level="20" slot="hands" weight="6" bt_price="1500" hp="0" ap="12" /> <ITEM id="132503" name="Rex Iron Gloves" mesh_name="eq_hands_02" type="equip" res_sex="f" res_level="20" slot="hands" weight="8" bt_price="1000" hp="0" ap="15" /> <!-- Legs [133] --> <ITEM id="133000" name="Vinz Training Pants" mesh_name="eq_legs_01" type="equip" res_sex="m" res_level="0" slot="legs" weight="10" bt_price="50" hp="0" ap="10" /> <ITEM id="133001" name="Renaut Sporty Pants" mesh_name="eq_legs_02" type="equip" res_sex="m" res_level="0" slot="legs" weight="10" bt_price="200" hp="0" ap="15" /> <ITEM id="133002" name="Venico Denim Trousers" mesh_name="eq_legs_13" type="equip" res_sex="m" res_level="10" slot="legs" weight="15" bt_price="1200" hp="0" ap="22" /> <ITEM id="133003" name="Webs Blue Jeans" mesh_name="eq_legs_12" type="equip" res_sex="m" res_level="20" slot="legs" weight="14" bt_price="2400" hp="0" ap="23" /> <ITEM id="133004" name="Miz Leather Trousers" mesh_name="eq_legs_04" type="equip" res_sex="m" res_level="20" slot="legs" weight="15" bt_price="2400" hp="0" ap="25" /> <ITEM id="133500" name="Flex Training Pants" mesh_name="eq_legs_g002" type="equip" res_sex="f" res_level="0" slot="legs" weight="10" bt_price="50" hp="0" ap="10" /> <ITEM id="133501" name="Arona Blue Jeans" mesh_name="eq_legs_j001" type="equip" res_sex="f" res_level="0" slot="legs" weight="0" bt_price="200" hp="0" ap="15" /> <ITEM id="133502" name="Rex Military Trousers" mesh_name="eq_legs_c001" type="equip" res_sex="f" res_level="10" slot="legs" weight="15" bt_price="1200" hp="0" ap="22" /> <ITEM id="133503" name="Urike Cotton Slacks" mesh_name="eq_legs_c002" type="equip" res_sex="f" res_level="20" slot="legs" weight="14" bt_price="3000" hp="0" ap="23" /> <ITEM id="133504" name="L-Star Black Cotton Slacks" mesh_name="eq_legs_ge001" type="equip" res_sex="f" res_level="20" slot="legs" weight="15" bt_price="2400" hp="0" ap="25" /> <!-- Feet [134] --> <ITEM id="134000" name="Ares Combat Shoes" mesh_name="eq_feet_a001" type="equip" res_sex="m" res_level="0" slot="feet" weight="5" bt_price="50" hp="0" ap="5" /> <ITEM id="134001" name="Venico Casual Shoes" mesh_name="eq_feet_05" type="equip" res_sex="m" res_level="0" slot="feet" weight="5" bt_price="100" hp="0" ap="10" /> <ITEM id="134002" name="Renaut Climbing Shoes" mesh_name="eq_feet_04" type="equip" res_sex="m" res_level="10" slot="feet" weight="5" bt_price="500" hp="0" ap="15" /> <ITEM id="134003" name="Vinz Casual Shoes" mesh_name="eq_feet_09" type="equip" res_sex="m" res_level="20" slot="feet" weight="6" bt_price="1500" hp="0" ap="18" /> <ITEM id="134004" name="Ares Iron Boots" mesh_name="eq_feet_02" type="equip" res_sex="m" res_level="20" slot="feet" weight="8" bt_price="1000" hp="0" ap="20" /> <ITEM id="134500" name="Urike Leather Shoes" mesh_name="eq_feets_leather003" type="equip" res_sex="f" res_level="0" slot="feet" weight="5" bt_price="50" hp="0" ap="5" /> <ITEM id="134501" name="Rex Combat Shoes" mesh_name="eq_feets_07" type="equip" res_sex="f" res_level="0" slot="feet" weight="5" bt_price="100" hp="0" ap="10" /> <ITEM id="134502" name="L-Star Leather Boots" mesh_name="eq_feets_leather007" type="equip" res_sex="f" res_level="10" slot="feet" weight="5" bt_price="500" hp="0" ap="15" /> <ITEM id="134503" name="Urike Leather Boots" mesh_name="eq_feets_leather008" type="equip" res_sex="f" res_level="20" slot="feet" weight="6" bt_price="1500" hp="0" ap="18" /> <ITEM id="134504" name="Rex Iron Boots" mesh_name="eq_feets_p002" type="equip" res_sex="f" res_level="20" slot="feet" weight="8" bt_price="1000" hp="0" ap="20" /> <!-- Ring [135] --> <ITEM id="136000" name="Ring of Health" type="equip" res_sex="a" res_level="0" slot="finger" bt_price="0" hp="10" ap="0" maxwt="0" xp_solo_bonus="0" xp_team_bonus="0" xp_quest_bonus="0" bp_solo_bonus="0" bp_team_bonus="0" bp_quest_bonus="0" /> <ITEM id="136001" name="Ring of Armor" type="equip" res_sex="a" res_level="0" slot="finger" bt_price="0" hp="0" ap="15" maxwt="0" xp_solo_bonus="0" xp_team_bonus="0" xp_quest_bonus="0" bp_solo_bonus="0" bp_team_bonus="0" bp_quest_bonus="0" /> <ITEM id="136002" name="Ring of the Feather" type="equip" res_sex="a" res_level="0" slot="finger" bt_price="0" hp="0" ap="0" maxwt="10" xp_solo_bonus="0" xp_team_bonus="0" xp_quest_bonus="0" bp_solo_bonus="0" bp_team_bonus="0" bp_quest_bonus="0" /> <ITEM id="136003" name="Ring of Blood" type="equip" res_sex="a" res_level="0" slot="finger" bt_price="0" hp="-25" ap="0" maxwt="0" xp_solo_bonus="100" xp_team_bonus="100" xp_quest_bonus="100" bp_solo_bonus="0" bp_team_bonus="0" bp_quest_bonus="0" desc="No pain no gain..." /> <ITEM id="136004" name="Ring of Greed" type="equip" res_sex="a" res_level="0" slot="finger" bt_price="0" hp="-25" ap="0" maxwt="0" xp_solo_bonus="0" xp_team_bonus="0" xp_quest_bonus="0" bp_solo_bonus="100" bp_team_bonus="100" bp_quest_bonus="100" desc="Everything has a price..." /> <ITEM id="136005" name="Ring of Stone" type="equip" res_sex="a" res_level="0" slot="finger" bt_price="0" weight="20" hp="15" ap="15" maxwt="0" xp_solo_bonus="0" xp_team_bonus="0" xp_quest_bonus="0" bp_solo_bonus="0" bp_team_bonus="0" bp_quest_bonus="0" /> <!-- Sets [136] --> <!-- Special [14] --> <!-- Quest [140] --> <!-- Event [141] --> <!-- GM [142] --> <!-- Admin [143] --> <!-- Test [144] --></XML>