rendered paste body// Julien Pilet, Sept. 2008#ifndef ELASTIC_CHAIN#define ELASTIC_CHAIN#include "ezspline.h"#include "elastics.h"#include "Meddle/Model/Animation/Handler.hpp"#include "Meddle/Timer.hpp"namespace Meddle {class ElasticChain { public: ElasticChain(unsigned int npts, float x, float y, Model::Animation::Handler *animation); virtual ~ElasticChain(); void draw(float x, float y); bool m_first; unsigned int m_npts; t_point *m_pts; t_elastic *m_elastics; Timer m_last; Model::Animation::Handler *m_animation;};} // namespace Meddle#endif