rendered paste bodymain.cpp===============#include "main.h"#ifdef PSP #include <pspkernel.h> PSP_MODULE_INFO("PSPGUI", 0, 1, 0);#endifbool quit;int posx, posy;pspRenderer *renderer = NULL;pspInput *input = NULL;pspTextRenderer *textrenderer = NULL; int main(int argc, char **argv){ posx = posy = 100; renderer = new pspRenderer(); input = new pspInput(); textrenderer = new textRenderer(); renderer->initRenderer(); renderer->initOpenGL(); input->initInput(); textrenderer->initText("gfx/font.png"); quit = false; while (!quit) { input->inputPoll(); posx += (input->joy_x/10000); posy += (input->joy_y/10000); renderer->beginRendering(); glDisable(GL_TEXTURE_2D); glColor3f(1,1,1); renderer->drawQuad(posx, posy, 100, 100); glEnable(GL_TEXTURE_2D); textrenderer->renderText("Hello PSP!", 50, 50); renderer->endRendering(); quit = input->isPressed(START); } #ifdef PSP sceKernelExitGame(); #endif return 0;}main.h============#include "SDL/SDL.h"#include "SDL/SDL_image.h"#include "GL/gl.h"#include <stdlib.h>#include <fstream>#include "renderer.h"#include "input.h"#include "textrenderer.h"extern pspInput* input;extern pspTextRenderer* textrenderer;extern pspRenderer* renderer;