All pastes #1515806 Raw Edit

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public python v1 · immutable
#1515806 ·published 2009-08-02 17:09 UTC
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# Tic Tac Toeimport randomdef drawBoard(board):# This function prints out the board that it was passed.# "board" is a list of 10 strings representing the board (ignore index 0)    print '    |    |'    print ' ' + board[7] + '  | ' + board[8] + '  | ' + board[9]    print '    |    |'    print '-----------'    print '    |    |'    print ' ' + board[4] + '  | ' + board[5] + '  | ' + board[6]    print '    |    |'    print '-----------'    print '    |    |'    print ' ' + board[1] + '  | ' + board[2] + '  | ' + board[3]    print '    |    |'def inputPlayerLetter():    # Let's the player type which letter they want to    # Returns a list with the player's letter as the first item, and the computer's letter as the second.    letter = ''    while not (letter == 'X' or letter == 'O'):        print 'Do you want to be X or O?'        letter = raw_input().upper()        # the first element in the tuple is the player's letter, the second is the computer's letter.    if letter == 'X':        return ['X', 'O']    else:        return ['O', 'X']def whoGoesFirst():    # Randomly choose the player who goes first.    if random.randint(0, 1) == 0:        return 'computer'    else:        return 'player'def playAgain():    # This function returns True if the player wants to play again, otherwise it returns False.    print 'Do you want to play again? (yes or no)'    return raw_input().lower().startswith('y')def makeMove(board, letter, move):    board[move] = letterdef isWinner(bo, le):    # Given a board and a player's letter, this function returns True if that player has won.    # We use bo instead of board and le instead of letter so we don't have to type as much.    return ((bo[7] == le and bo[8] == le and bo[9] ==le) or # across the top            (bo[4] == le and bo[5] == le and bo[6] == le) or # across the middle            (bo[1] == le and bo[2] == le and bo[3] == le) or #across the bottom            (bo[7] == le and bo[4] == le and bo[1] == le) or # down the left side            (bo[8] == le and bo[5] == le and bo[2] == le) or #down the middle            (bo[9] == le and bo[6] == le and bo[3] == le) or #down the right side            (bo[7] == le and bo[5] == le and bo[3] == le) or #diagonal            (bo[9] == le and bo[5] == le and bo[1] == le)) # diagonaldef getBoardCopy(board):    # Make a duplicate of the board list and return it the duplicate.    dupeBoard = []    for i in board:        dupeBoard.append(i)            return dupeBoarddef isSpaceFree(board, move):    # Return true if the passed move is free on the passed board.    return board[move] == ' 'def getPlayerMove(board):    # Let the player type in their move.    move = ' '    while move not in '1 2 3 4 5 6 7 8 9'.split() or not isSpaceFree(board, int(move)):        print 'What is your next move? (1-9)'        move = raw_input()    return int(move)def chooseRandomMoveFromList(board, movesList):    # Returns a valid move from the passed list on the passed board.    # Returns None if there is no valid move.    possibleMoves = []    for i in movesList:        if isSpaceFree(board, i):            possibleMoves.append(i)    if len(possibleMoves) != 0:        return random.choice(possibleMoves)    else:        return Nonedef getComputerMove(board, computerLetter):    # Given a board and the computer's letter, determine where to move and return that move.    if computerLetter == 'X':        playerLetter = 'O'    else:            playerLetter = 'X'            # Here is our algorithm for our Tic Tac Toe AI:            # First, check if we can win in the next move    for i in range(1, 9):            copy = getBoardCopy(board)            if isSpaceFree(copy, i):                    makeMove(copy, computerLetter, i)                    if isWinner(copy, computerLetter):                        return i                    # Check if the player could win on their next move, and block them.    for i in range(1, 9):            copy = getBoardCopy(board)            if isSpaceFree(copy, i):                    makeMove(copy, playerLetter, i)                    if isWinner(copy, playerLetter):                                return i                            # Try to take one of the corners, if they are free.    move = chooseRandomMoveFromList(board, [1, 3, 7, 9])    if move != None:        return move                            # Try to take the center, if it is free.    if isSpaceFree(board, 5):        return 5# Move on one of the sides.    return chooseRandomMoveFromList(board, [2, 4, 6, 8])def isBoardFull(board):    # Return True if every space on the board has been taken. Otherwise return False.    for i in range(1, 10):        if isSpaceFree(board, i):            return False        return Trueprint 'Welcome to Tic Tac Toe!'while True:    # Reset the board    theBoard = [' '] * 10    playerLetter, computerLetter = inputPlayerLetter()    turn = whoGoesFirst()    print 'The ' + turn + ' will go first.'    gameIsPlaying = True    while gameIsPlaying:        if turn == 'player':            # Player's turn.            drawBoard(theBoard)            move = getPlayerMove(theBoard)            makeMove(theBoard, playerLetter, move)            if isWinner(theBoard, playerLetter):                drawBoard(theBoard)                print 'Hooray! You have won the game!'                gameIsPlaying = False            else:                if isBoardFull(theBoard):                    drawBoard(theBoard)                    print 'The game is a tie!'                    break                else:                    turn = 'computer'        else:# Computer's turn.            move = getComputerMove(theBoard, computerLetter)            makeMove(theBoard, computerLetter, move)            if isWinner(theBoard, computerLetter):                drawBoard(theBoard)                print 'The computer has beaten you! You lose.'                gameIsPlaying = False            else:                if isBoardFull(theBoard):                    drawBoard(theBoard)                    print 'The game is a tie!'                    break                else:                    turn = 'player'        if not playAgain():            break