/***************************************************************
* SetHealth (int pIndex, int pHealth)
*
* @param pIndex Index of player you wish to set health of
* @param pHealth How much health they should have.
*
* Based on Code By CoolPete http://sourceplugins.com/viewtopic.php?t=3809
* You are my hero, thank you again. (~KinkyMunkey)
****************************************************************/
void cssrpg_ModCompatibility::SetHealth (int pIndex, int pHealth) {
// GetBaseEntity
CBaseEntity *pBase = CRPG_Utils::s_engine()->PEntityOfEntIndex(pIndex)->GetUnknown()->GetBaseEntity();
// GetHealth
//iHealth = *(int *)((char *)pBase + iHealthOffset)
// SetHealth
*(int *)((char *)pBase + iHealthOffset) = pHealth;
return;
}