// VIP BlackJack Casino (WiiWare) - CDGame.txt
// All variables/settings/comments are original, just reformatted for easy viewing.
COLLISION 1 64 64 64 // No-Climb
COLLISION 2 0 88 0 // Grass
COLLISION 3 255 207 55 // Gravel
COLLISION 5 65 42 9 // Wood (Rough) - half of Wood (Polished)
COLLISION 6 130 83 18 // Wood (Polished)
COLLISION 7 25 97 216 // Stone
COLLISION 10 0 0 179 // Metal (Solid)
COLLISION 11 0 0 89 // Metal (Hollow) - half of Metal (Solid)
COLLISION 12 0 255 255 // Glass
//AUDIO_HEAP_SIZE 200000 // Size of Audio heap (not content, just data structures!)
//DIESEL_HEAP_SIZE 786432 // Diesel heap size
//DISPLAY_LIST_SIZE 65536 // Size of each dislay list (there's 2 display lists!)
//SCALEFORM_HEAP_SIZE 1572864 // Scaleform heap size
//UNMANAGED_HEAP_SIZE 2877504 // Allocations outsize of the Diesel/Scaleform/Quantum/Audio huaps
ALLOW_PATCHED_WATER ON
ARGONAUT_LOGO ON
ASSERT_YPOS -100 // ASL assert start y position
DEBUG_CHEATS ON // Are debug cheats on/off
DEBUG_FLY OFF // Fly-through mode on/off
DEBUG_SCALEFORM OFF // Show prints for flash movies
DEBUG_SCREENPRINTS ON // Dsiplay screen prints
DEBUG_STRAT_PRINTS ON // Display strat prints
DEBUG_TEXT ON // Display debug text/gfx
DEMO_LEVEL_SELECT OFF // Only show * levels in level select
DEMO_MAGAZINE ON // Removes branding
DISABLE_PSP OFF // PSP mode
DISPLAY_PARTICLE_COUNT OFF
GEOMSTRATS 0 // Number of geometry strats-- ONLY USED FOR PS2
HEAPSIZE 28 // Size of game heap in MB
KEYCODE BA // Region Code from Sony
LANGUAGE ENGLISH // Territory or language
LEVEL_SELECT ON // Level select on/off
NAME BLACKBIRD // Name of game
PAL OFF // PAL or NTSC
PARTICLES 1024 // Number of particles
PERFORMANCE_METRICS 0 // Whether to show the performance metrics at the bottom of the screen
PRODUCT_NUMBER 1 //SLUS01234 // Product Code from Sony
PSP OFF
SAVE_NAME Blackbird
SCREENPRINT_YPOS -220 // ASL screenprint start y position
SKIP_MOVIES ON // Whether to skip the front end into movies or not
SOUND ON // Sound on/off
START_LEVEL 99_00 // WAD to load for "New Game"
STRATDBGPATH StratBin/
VIDEO_ALLOC_METHOD STRAT
WAD 99_99 // First WAD to read