All pastes #1492253 Raw Edit

CDGame.txt - VIP BlackJack Casin

public text v1 · immutable
#1492253 ·published 2009-07-12 03:05 UTC
rendered paste body
// VIP BlackJack Casino (WiiWare) - CDGame.txt
// All variables/settings/comments are original, just reformatted for easy viewing.

COLLISION 1              64       64       64             // No-Climb
COLLISION 2              0        88       0              // Grass
COLLISION 3              255      207      55             // Gravel
COLLISION 5              65       42       9              // Wood (Rough) - half of Wood (Polished)
COLLISION 6              130      83       18             // Wood (Polished)
COLLISION 7              25       97       216            // Stone
COLLISION 10             0        0        179            // Metal (Solid)
COLLISION 11             0        0        89             // Metal (Hollow) - half of Metal (Solid)
COLLISION 12             0        255      255            // Glass

//AUDIO_HEAP_SIZE                 200000                  // Size of Audio heap (not content, just data structures!)
//DIESEL_HEAP_SIZE                786432                  // Diesel heap size
//DISPLAY_LIST_SIZE               65536                   // Size of each dislay list (there's 2 display lists!)
//SCALEFORM_HEAP_SIZE             1572864                 // Scaleform heap size
//UNMANAGED_HEAP_SIZE             2877504                 // Allocations outsize of the Diesel/Scaleform/Quantum/Audio huaps
ALLOW_PATCHED_WATER               ON
ARGONAUT_LOGO                     ON
ASSERT_YPOS                       -100                    // ASL assert start y position
DEBUG_CHEATS                      ON                      // Are debug cheats on/off
DEBUG_FLY                         OFF                     // Fly-through mode on/off
DEBUG_SCALEFORM                   OFF                     // Show prints for flash movies
DEBUG_SCREENPRINTS                ON                      // Dsiplay screen prints
DEBUG_STRAT_PRINTS                ON                      // Display strat prints
DEBUG_TEXT                        ON                      // Display debug text/gfx
DEMO_LEVEL_SELECT                 OFF                     // Only show * levels in level select
DEMO_MAGAZINE                     ON                      // Removes branding
DISABLE_PSP                       OFF                     // PSP mode
DISPLAY_PARTICLE_COUNT            OFF                     
GEOMSTRATS                        0                       // Number of geometry strats-- ONLY USED FOR PS2
HEAPSIZE                          28                      // Size of game heap in MB
KEYCODE                           BA                      // Region Code from Sony
LANGUAGE                          ENGLISH                 // Territory or language
LEVEL_SELECT                      ON                      // Level select on/off
NAME                              BLACKBIRD               // Name of game
PAL                               OFF                     // PAL or NTSC
PARTICLES                         1024                    // Number of particles
PERFORMANCE_METRICS               0                       // Whether to show the performance metrics at the bottom of the screen
PRODUCT_NUMBER                    1 //SLUS01234           // Product Code from Sony
PSP                               OFF
SAVE_NAME                         Blackbird
SCREENPRINT_YPOS                  -220                    // ASL screenprint start y position
SKIP_MOVIES                       ON                      // Whether to skip the front end into movies or not
SOUND                             ON                      // Sound on/off
START_LEVEL                       99_00                   // WAD to load for "New Game"
STRATDBGPATH                      StratBin/
VIDEO_ALLOC_METHOD                STRAT
WAD                               99_99                   // First WAD to read