glgui.h:279: error: 'GLfloat' does not name a type
glgui.h:280: error: 'GLfloat' does not name a type
glgui.h: In member function 'void TGUI_BOX_ENVELOPE::Reset()':
glgui.h:274: error: 'min_x' was not declared in this scope
glgui.h:274: error: 'min_y' was not declared in this scope
glgui.h:274: error: 'max_x' was not declared in this scope
glgui.h:274: error: 'max_y' was not declared in this scope
glgui.h: At global scope:
glgui.h:309: error: 'GLfloat' has not been declared
glgui.h:309: error: 'GLfloat' has not been declared
glgui.h:311: error: 'GLfloat' does not name a type
glgui.h:312: error: 'GLfloat' does not name a type
glgui.h:317: error: 'GLfloat' has not been declared
glgui.h:317: error: 'GLfloat' has not been declared
glgui.h:319: error: 'GLfloat' does not name a type
glgui.h:320: error: 'GLfloat' does not name a type
glgui.h:324: error: 'GLfloat' has not been declared
glgui.h:326: error: 'GLfloat' does not name a type
glgui.h:356: error: 'GLfloat' has not been declared
glgui.h:356: error: 'GLfloat' has not been declared
glgui.h:356: error: 'GLfloat' has not been declared
glgui.h:356: error: 'GLfloat' has not been declared
glgui.h:365: error: 'GLfloat' has not been declared
glgui.h:365: error: 'GLfloat' has not been declared
glgui.h:365: error: 'GLfloat' has not been declared
glgui.h:365: error: 'GLfloat' has not been declared
glgui.h:373: error: 'GLfloat' has not been declared
glgui.h:373: error: 'GLfloat' has not been declared
glgui.h:380: error: 'TCALLBACK::TCALLBACK(void (*)(TGUI_BOX*, int), TGUI_BOX*, int)' cannot be overloaded
glgui.h:373: error: with 'TCALLBACK::TCALLBACK(void (*)(TGUI_BOX*, int), TGUI_BOX*, int)'
glgui.h: In constructor 'TCALLBACK::TCALLBACK(void (*)(TGUI_BOX*, int, int, int), TGUI_BOX*, int, int, int)':
glgui.h:360: error: 'struct TCALLBACK::<anonymous union>::<anonymous>' has no member named 'p2'
glgui.h:361: error: 'struct TCALLBACK::<anonymous union>::<anonymous>' has no member named 'p3'
glgui.h: In constructor 'TCALLBACK::TCALLBACK(void (*)(TGUI_BOX*, int, int), TGUI_BOX*, int, int)':
glgui.h:369: error: 'struct TCALLBACK::<anonymous union>::<anonymous>' has no member named 'p2'
glgui.h:370: error: 'struct TCALLBACK::<anonymous union>::<anonymous>' has no member named 'p3'
glgui.h: In constructor 'TCALLBACK::TCALLBACK(void (*)(TGUI_BOX*, int), TGUI_BOX*, int)':
glgui.h:377: error: 'struct TCALLBACK::<anonymous union>::<anonymous>' has no member named 'p2'
glgui.h: At global scope:
glgui.h:425: error: 'GLfloat' does not name a type
glgui.h:426: error: 'GLfloat' does not name a type
glgui.h:427: error: 'GLfloat' does not name a type
glgui.h:432: error: 'TGUI_COLOR' does not name a type
glgui.h:433: error: 'TGUI_COLOR' does not name a type
glgui.h:434: error: 'GLfloat' does not name a type
glgui.h:445: error: 'GLfloat' has not been declared
glgui.h:445: error: 'GLfloat' has not been declared
glgui.h:446: error: 'GLfloat' has not been declared
glgui.h:446: error: 'GLfloat' has not been declared
glgui.h:447: error: 'GLfloat' has not been declared
glgui.h:447: error: 'GLfloat' has not been declared
glgui.h:455: error: 'GLfloat' has not been declared
glgui.h:455: error: 'GLfloat' has not been declared
glgui.h:466: error: 'GLfloat' has not been declared
glgui.h:466: error: 'GLfloat' has not been declared
glgui.h:467: error: 'GLfloat' has not been declared
glgui.h:467: error: 'GLfloat' has not been declared
glgui.h:468: error: 'GLfloat' has not been declared
glgui.h:468: error: 'GLfloat' has not been declared
glgui.h:474: error: 'GLfloat' has not been declared
glgui.h:474: error: 'GLfloat' has not been declared
glgui.h:478: error: 'GLfloat' has not been declared
glgui.h:478: error: 'GLfloat' has not been declared
glgui.h:478: error: 'GLfloat' has not been declared
glgui.h:478: error: 'GLfloat' has not been declared
glgui.h:482: error: 'GLfloat' has not been declared
glgui.h:482: error: 'GLfloat' has not been declared
glgui.h:483: error: 'GLfloat' has not been declared
glgui.h:484: error: 'GLfloat' has not been declared
glgui.h:485: error: 'GLfloat' has not been declared
glgui.h:485: error: 'GLfloat' has not been declared
glgui.h:486: error: 'GLfloat' has not been declared
glgui.h:487: error: 'GLfloat' has not been declared
glgui.h:489: error: 'GLfloat' has not been declared
glgui.h:491: error: 'GLfloat' does not name a type
glgui.h:492: error: 'GLfloat' does not name a type
glgui.h:493: error: 'GLfloat' does not name a type
glgui.h:494: error: 'GLfloat' does not name a type
glgui.h:495: error: 'GLfloat' does not name a type
glgui.h:496: error: 'GLfloat' does not name a type
glgui.h:498: error: 'GLfloat' does not name a type
glgui.h:499: error: 'GLfloat' does not name a type
glgui.h:502: error: 'GLfloat' has not been declared
glgui.h:502: error: 'GLfloat' has not been declared
glgui.h:502: error: 'GLfloat' has not been declared
glgui.h:503: error: 'GLfloat' has not been declared
glgui.h:503: error: 'GLfloat' has not been declared
glgui.h:503: error: 'GLfloat' has not been declared
glgui.h:504: error: 'GLfloat' has not been declared
glgui.h:504: error: 'GLfloat' has not been declared
glgui.h:504: error: 'GLfloat' has not been declared
glgui.h:505: error: 'GLfloat' has not been declared
glgui.h:507: error: 'TGUI_COLOR' does not name a type
glgui.h:508: error: 'TGUI_COLOR' does not name a type
glgui.h:509: error: 'GLfloat' does not name a type
glgui.h:542: error: 'GLfloat' has not been declared
glgui.h:542: error: 'GLfloat' has not been declared
glgui.h:544: error: 'GLfloat' has not been declared
glgui.h:544: error: 'GLfloat' has not been declared
glgui.h:546: error: 'GLfloat' has not been declared
glgui.h:546: error: 'GLfloat' has not been declared
glgui.h: In member function 'bool TGUI_BOX::InBox(int, int)':
glgui.h:456: error: 'x' was not declared in this scope
glgui.h:456: error: 'width' was not declared in this scope
glgui.h:456: error: 'y' was not declared in this scope
glgui.h:456: error: 'height' was not declared in this scope
glgui.h: In member function 'void TGUI_BOX::SetPadding(int)':
glgui.h:489: error: 'padding' was not declared in this scope
glgui.h: In member function 'void TGUI_BOX::SetAlpha(int)':
glgui.h:505: error: 'alpha' was not declared in this scope
glgui.h: At global scope:
glgui.h:578: error: 'TGUI_COLOR' does not name a type
glgui.h:579: error: 'GLfloat' does not name a type
glgui.h:583: error: 'GLfloat' has not been declared
glgui.h:583: error: 'GLfloat' has not been declared
glgui.h:587: error: 'GLfloat' has not been declared
glgui.h:587: error: 'GLfloat' has not been declared
glgui.h:587: error: 'GLfloat' has not been declared
glgui.h:587: error: 'GLfloat' has not been declared
glgui.h:588: error: 'GLfloat' has not been declared
glgui.h:588: error: 'GLfloat' has not been declared
glgui.h:589: error: 'GLfloat' has not been declared
glgui.h:589: error: 'GLfloat' has not been declared
glgui.h:600: error: 'GLfloat' does not name a type
glgui.h:604: error: 'GLfloat' has not been declared
glgui.h:604: error: 'GLfloat' has not been declared
glgui.h:604: error: 'GLfloat' has not been declared
glgui.h:605: error: 'GLfloat' has not been declared
glgui.h:610: error: 'TGUI_COLOR' does not name a type
glgui.h: In destructor 'virtual TGUI_LABEL::~TGUI_LABEL()':
glgui.h:592: error: 'font_color' was not declared in this scope
glgui.h:592: error: type '<type error>' argument given to 'delete', expected pointer
glgui.h: In member function 'void TGUI_LABEL::SetLineHeight(int)':
glgui.h:605: error: 'line_height' was not declared in this scope
glgui.h: At global scope:
glgui.h:622: error: 'TGUI_COLOR' does not name a type
glgui.h:623: error: 'TGUI_COLOR' does not name a type
glgui.h:630: error: 'GLfloat' has not been declared
glgui.h:630: error: 'GLfloat' has not been declared
glgui.h:633: error: 'GLfloat' has not been declared
glgui.h:633: error: 'GLfloat' has not been declared
glgui.h:637: error: 'GLfloat' has not been declared
glgui.h:637: error: 'GLfloat' has not been declared
glgui.h:655: error: 'GLfloat' has not been declared
glgui.h:655: error: 'GLfloat' has not been declared
glgui.h:655: error: 'GLfloat' has not been declared
glgui.h:656: error: 'GLfloat' has not been declared
glgui.h:656: error: 'GLfloat' has not been declared
glgui.h:656: error: 'GLfloat' has not been declared
glgui.h: In constructor 'TGUI_LIST::TGUI_LIST(TGUI_BOX*, int, int, int, char*)':glgui.h:639: error: 'sel_font_color' was not declared in this scope
glgui.h:639: error: 'sel_color' was not declared in this scope
glgui.h:639: error: 'padding' was not declared in this scope
glgui.h: In destructor 'virtual TGUI_LIST::~TGUI_LIST()':
glgui.h:645: error: 'sel_font_color' was not declared in this scope
glgui.h:645: error: type '<type error>' argument given to 'delete', expected pointer
glgui.h:646: error: 'sel_color' was not declared in this scope
glgui.h:646: error: type '<type error>' argument given to 'delete', expected pointer
glgui.h: At global scope:
glgui.h:677: error: 'TGUI_COLOR' does not name a type
glgui.h:685: error: 'GLfloat' has not been declared
glgui.h:685: error: 'GLfloat' has not been declared
glgui.h:690: error: 'GLfloat' has not been declared
glgui.h:690: error: 'GLfloat' has not been declared
glgui.h:694: error: 'GLfloat' has not been declared
glgui.h:694: error: 'GLfloat' has not been declared
glgui.h:694: error: 'GLfloat' has not been declared
glgui.h:694: error: 'GLfloat' has not been declared
glgui.h:695: error: 'GLfloat' has not been declared
glgui.h:695: error: 'GLfloat' has not been declared
glgui.h:707: error: 'GLfloat' has not been declared
glgui.h:707: error: 'GLfloat' has not been declared
glgui.h:707: error: 'GLfloat' has not been declared
glgui.h:710: error: 'TGUI_COLOR' does not name a type
glgui.h: In destructor 'virtual TGUI_BUTTON::~TGUI_BUTTON()':
glgui.h:700: error: 'font_color' was not declared in this scope
glgui.h:700: error: type '<type error>' argument given to 'delete', expected pointer
glgui.h: At global scope:
glgui.h:729: error: 'GLfloat' has not been declared
glgui.h:729: error: 'GLfloat' has not been declared
glgui.h:733: error: 'GLfloat' has not been declared
glgui.h:733: error: 'GLfloat' has not been declared
glgui.h:733: error: 'GLfloat' has not been declared
glgui.h:733: error: 'GLfloat' has not been declared
glgui.h:735: error: 'GLfloat' has not been declared
glgui.h:735: error: 'GLfloat' has not been declared
glgui.h:749: error: 'TGUI_COLOR' does not name a type
glgui.h:755: error: 'GLfloat' does not name a type
glgui.h:759: error: 'GLfloat' has not been declared
glgui.h:759: error: 'GLfloat' has not been declared
glgui.h:763: error: 'GLfloat' has not been declared
glgui.h:763: error: 'GLfloat' has not been declared
glgui.h:766: error: 'GLfloat' has not been declared
glgui.h:766: error: 'GLfloat' has not been declared
glgui.h:766: error: 'GLfloat' has not been declared
glgui.h:766: error: 'GLfloat' has not been declared
glgui.h:773: error: 'GLfloat' has not been declared
glgui.h:773: error: 'GLfloat' has not been declared
glgui.h:773: error: 'GLfloat' has not been declared
glgui.h: In destructor 'virtual TGUI_EDIT_BOX::~TGUI_EDIT_BOX()':
glgui.h:768: error: 'font_color' was not declared in this scope
glgui.h:768: error: type '<type error>' argument given to 'delete', expected pointer
glgui.h: In member function 'virtual void TGUI_EDIT_BOX::Unfocus()':
glgui.h:777: error: 'text_dx' was not declared in this scope
glgui.h: At global scope:
glgui.h:795: error: 'GLfloat' does not name a type
glgui.h:797: error: 'GLfloat' does not name a type
glgui.h:798: error: 'GLfloat' does not name a type
glgui.h:800: error: 'GLfloat' has not been declared
glgui.h:804: error: 'GLfloat' has not been declared
glgui.h:804: error: 'GLfloat' has not been declared
glgui.h:805: error: 'GLfloat' has not been declared
glgui.h:805: error: 'GLfloat' has not been declared
glgui.h:808: error: 'GLfloat' has not been declared
glgui.h:808: error: 'GLfloat' has not been declared
glgui.h:812: error: 'GLfloat' has not been declared
glgui.h:812: error: 'GLfloat' has not been declared
glgui.h:812: error: 'GLfloat' has not been declared
glgui.h:812: error: 'GLfloat' has not been declared
glgui.h:815: error: 'GLfloat' has not been declared
glgui.h:816: error: 'GLfloat' does not name a type
glgui.h:818: error: 'GLfloat' has not been declared
glgui.h:819: error: 'GLfloat' has not been declared
glgui.h:820: error: 'GLfloat' has not been declared
glgui.h:820: error: 'GLfloat' has not been declared
glgui.h:823: error: 'GLfloat' has not been declared
glgui.h:844: error: 'GLfloat' has not been declared
glgui.h:844: error: 'GLfloat' has not been declared
glgui.h:845: error: 'GLfloat' has not been declared
glgui.h:845: error: 'GLfloat' has not been declared
glgui.h:846: error: 'GLfloat' has not been declared
glgui.h:846: error: 'GLfloat' has not been declared
glgui.h:850: error: 'GLfloat' has not been declared
glgui.h:850: error: 'GLfloat' has not been declared
glgui.h:854: error: 'GLfloat' has not been declared
glgui.h:854: error: 'GLfloat' has not been declared
glgui.h:854: error: 'GLfloat' has not been declared
glgui.h:854: error: 'GLfloat' has not been declared
glgui.h:859: error: 'GLfloat' has not been declared
glgui.h:859: error: 'GLfloat' has not been declared
glgui.h:880: error: 'GLfloat' has not been declared
glgui.h:880: error: 'GLfloat' has not been declared
glgui.h:880: error: 'GLfloat' has not been declared
glgui.h:880: error: 'GLfloat' has not been declared
glgui.h:881: error: 'GLfloat' has not been declared
glgui.h:881: error: 'GLfloat' has not been declared
glgui.h:882: error: 'GLfloat' has not been declared
glgui.h:882: error: 'GLfloat' has not been declared
glgui.h:882: error: 'GLfloat' has not been declared
glgui.h:882: error: 'GLfloat' has not been declared
glgui.h:884: error: 'GLfloat' has not been declared
glgui.h:884: error: 'GLfloat' has not been declared
glgui.h:884: error: 'GLfloat' has not been declared
glgui.h:884: error: 'GLfloat' has not been declared
glgui.h:885: error: 'GLfloat' has not been declared
glgui.h:885: error: 'GLfloat' has not been declared
glgui.h:887: error: 'GLfloat' has not been declared
glgui.h:887: error: 'GLfloat' has not been declared
glgui.h:887: error: 'GLfloat' has not been declared
glgui.h:887: error: 'GLfloat' has not been declared
glgui.h:889: error: 'GLfloat' has not been declared
glgui.h:889: error: 'GLfloat' has not been declared
glgui.h:889: error: 'GLfloat' has not been declared
glgui.h:889: error: 'GLfloat' has not been declared
glgui.h:890: error: 'GLfloat' has not been declared
glgui.h:890: error: 'GLfloat' has not been declared
glgui.h:892: error: 'GLfloat' has not been declared
glgui.h:892: error: 'GLfloat' has not been declared
glgui.h:892: error: 'GLfloat' has not been declared
glgui.h:892: error: 'GLfloat' has not been declared
glgui.h:893: error: 'GLfloat' has not been declared
glgui.h:893: error: 'GLfloat' has not been declared
glgui.h:893: error: 'GLfloat' has not been declared
glgui.h:893: error: 'GLfloat' has not been declared
glgui.h:895: error: 'GLfloat' has not been declared
glgui.h:895: error: 'GLfloat' has not been declared
glgui.h:895: error: 'GLfloat' has not been declared
glgui.h:895: error: 'GLfloat' has not been declared
glgui.h:896: error: 'GLfloat' has not been declared
glgui.h:896: error: 'GLfloat' has not been declared
glgui.h:897: error: 'GLfloat' has not been declared
glgui.h:897: error: 'GLfloat' has not been declared
glgui.h:899: error: 'GLfloat' has not been declared
glgui.h:899: error: 'GLfloat' has not been declared
glgui.h:899: error: 'GLfloat' has not been declared
glgui.h:899: error: 'GLfloat' has not been declared
glgui.h:901: error: 'GLfloat' has not been declared
glgui.h:901: error: 'GLfloat' has not been declared
glgui.h:901: error: 'GLfloat' has not been declared
glgui.h:901: error: 'GLfloat' has not been declared
glgui.h:902: error: 'GLfloat' has not been declared
glgui.h:902: error: 'GLfloat' has not been declared
glgui.h:902: error: 'GLfloat' has not been declared
glgui.h:902: error: 'GLfloat' has not been declared
glgui.h:903: error: 'GLfloat' has not been declared
glgui.h:903: error: 'GLfloat' has not been declared
glgui.h:903: error: 'GLfloat' has not been declared
glgui.h:903: error: 'GLfloat' has not been declared
glgui.h:904: error: 'GLfloat' has not been declared
glgui.h:904: error: 'GLfloat' has not been declared
glgui.h:904: error: 'GLfloat' has not been declared
glgui.h:904: error: 'GLfloat' has not been declared
glgui.h: In constructor 'TGUI_PANEL::TGUI_PANEL(TGUI_BOX*, int, int, int, int, int)':
glgui.h:856: error: 'padding' was not declared in this scope
glgui.h: In constructor 'TGUI_PANEL::TGUI_PANEL(TGUI_BOX*, int, int, int, TGUI_TEXTURE*)':
glgui.h:865: error: 'width' was not declared in this scope
glgui.h:865: error: 'GLfloat' was not declared in this scope
glgui.h:865: error: expected `;' before 'animation'
glgui.h:866: error: 'height' was not declared in this scope
glgui.h:866: error: expected `;' before 'animation'
glgui.h: At global scope:
glgui.h:922: error: 'GLfloat' does not name a type
glgui.h:923: error: 'GLfloat' does not name a type
glgui.h:926: error: 'GLfloat' has not been declared
glgui.h:926: error: 'GLfloat' has not been declared
glgui.h:927: error: 'GLfloat' has not been declared
glgui.h:927: error: 'GLfloat' has not been declared
glgui.h:928: error: 'GLfloat' has not been declared
glgui.h:928: error: 'GLfloat' has not been declared
glgui.h:934: error: 'GLfloat' has not been declared
glgui.h:934: error: 'GLfloat' has not been declared
glgui.h:937: error: 'GLfloat' has not been declared
glgui.h:937: error: 'GLfloat' has not been declared
glgui.h:937: error: 'GLfloat' has not been declared
glgui.h:937: error: 'GLfloat' has not been declared
glgui.h:959: error: 'GLfloat' has not been declared
glgui.h:960: error: 'GLfloat' has not been declared
glgui.h:961: error: 'GLfloat' has not been declared
glgui.h:961: error: 'GLfloat' has not been declared
glgui.h:963: error: 'GLfloat' does not name a type
glgui.h:964: error: 'GLfloat' does not name a type
glgui.h: In constructor 'TGUI_SCROLL_BOX::TGUI_SCROLL_BOX(TGUI_BOX*, int, int, int, int, int)':
glgui.h:940: warning: passing 'float' for argument 5 to 'TGUI_SLIDER::TGUI_SLIDER(TGUI_BOX*, int, int, int, int, int, TGUI_SLIDER_TYPE)'
glgui.h:940: warning: passing 'float' for argument 6 to 'TGUI_SLIDER::TGUI_SLIDER(TGUI_BOX*, int, int, int, int, int, TGUI_SLIDER_TYPE)'
glgui.h:941: warning: passing 'float' for argument 3 to 'TGUI_SLIDER::TGUI_SLIDER(TGUI_BOX*, int, int, int, int, int, TGUI_SLIDER_TYPE)'
glgui.h:941: warning: passing 'float' for argument 4 to 'TGUI_SLIDER::TGUI_SLIDER(TGUI_BOX*, int, int, int, int, int, TGUI_SLIDER_TYPE)'
glgui.h:941: warning: passing 'float' for argument 5 to 'TGUI_SLIDER::TGUI_SLIDER(TGUI_BOX*, int, int, int, int, int, TGUI_SLIDER_TYPE)'
glgui.h:941: warning: passing 'float' for argument 6 to 'TGUI_SLIDER::TGUI_SLIDER(TGUI_BOX*, int, int, int, int, int, TGUI_SLIDER_TYPE)'
glgui.h:943: error: 'ch_dx' was not declared in this scope
glgui.h:943: error: 'ch_dy' was not declared in this scope
glgui.h: At global scope:
glgui.h:984: error: 'GLfloat' does not name a type
glgui.h:985: error: 'GLfloat' does not name a type
glgui.h:991: error: 'GLfloat' has not been declared
glgui.h:991: error: 'GLfloat' has not been declared
glgui.h:994: error: 'GLfloat' has not been declared
glgui.h:994: error: 'GLfloat' has not been declared
glgui.h:994: error: 'GLfloat' has not been declared
glgui.h:994: error: 'GLfloat' has not been declared
glgui.h:1028: error: 'GLfloat' has not been declared
glgui.h:1028: error: 'GLfloat' has not been declared
glgui.h:1028: error: 'GLfloat' has not been declared
glgui.h:1029: error: 'GLfloat' has not been declared
glgui.h:1029: error: 'GLfloat' has not been declared
glgui.h:1029: error: 'GLfloat' has not been declared
glgui.h:1030: error: 'GLfloat' has not been declared
glgui.h:1030: error: 'GLfloat' has not been declared
glgui.h:1030: error: 'GLfloat' has not been declared
glgui.h:1032: error: 'GLfloat' does not name a type
glgui.h:1033: error: 'GLfloat' does not name a type
glgui.h:1036: error: 'GLfloat' has not been declared
glgui.h:1036: error: 'GLfloat' has not been declared
glgui.h:1037: error: 'GLfloat' has not been declared
glgui.h:1037: error: 'GLfloat' has not been declared
glgui.h:1038: error: 'GLfloat' has not been declared
glgui.h:1038: error: 'GLfloat' has not been declared
glgui.h: In constructor 'TGUI_LIST_BOX::TGUI_LIST_BOX(TGUI_BOX*, int, int, int, int, int)':
glgui.h:998: error: 'ch_dx' was not declared in this scope
glgui.h:998: error: 'ch_dy' was not declared in this scope
glgui.h:999: error: 'padding' was not declared in this scope
glgui.h: At global scope:
glgui.h:1055: error: 'TGUI_COLOR' does not name a type
glgui.h:1057: error: 'GLfloat' has not been declared
glgui.h:1057: error: 'GLfloat' has not been declared
glgui.h:1060: error: 'GLfloat' has not been declared
glgui.h:1060: error: 'GLfloat' has not been declared
glgui.h:1063: error: 'GLfloat' has not been declared
glgui.h:1063: error: 'GLfloat' has not been declared
glgui.h:1063: error: 'GLfloat' has not been declared
glgui.h:1063: error: 'GLfloat' has not been declared
glgui.h:1069: error: 'GLfloat' has not been declared
glgui.h:1069: error: 'GLfloat' has not been declared
glgui.h:1069: error: 'GLfloat' has not been declared
glgui.h: In destructor 'virtual TGUI_COMBO_BOX::~TGUI_COMBO_BOX()':
glgui.h:1065: error: 'font_color' was not declared in this scope
glgui.h:1065: error: type '<type error>' argument given to 'delete', expected pointer
glgui.h: At global scope:
glgui.h:1103: error: 'GLfloat' does not name a type
glgui.h:1131: error: 'TGUI_COLOR' does not name a type
glgui.h:1136: error: 'GLfloat' does not name a type
glgui.h:1137: error: 'GLfloat' does not name a type
glgui.h:1156: error: 'GLfloat' has not been declared
glgui.h:1156: error: 'GLfloat' has not been declared
glgui.h:1156: error: 'GLfloat' has not been declared
glgui.h:1157: error: 'TGUI_COLOR' does not name a type
glgui.h:1170: error: 'GLfloat' has not been declared
glgui.h:1170: error: 'GLfloat' has not been declared
glgui.h:1171: error: 'GLfloat' has not been declared
glgui.h:1171: error: 'GLfloat' has not been declared
glgui.h:1172: error: 'GLfloat' has not been declared
glgui.h:1172: error: 'GLfloat' has not been declared
glgui.h:1184: error: 'GLfloat' has not been declared
glgui.h:1184: error: 'GLfloat' has not been declared
glgui.h:1187: error: 'GLfloat' has not been declared
glgui.h:1187: error: 'GLfloat' has not been declared
glgui.h:1187: error: 'GLfloat' has not been declared
glgui.h:1187: error: 'GLfloat' has not been declared
glgui.h:1187: error: 'GLfloat' has not been declared
dodraw.h:119: error: 'GLfloat' does not name a type
dodraw.h:120: error: 'GLfloat' does not name a type
dodraw.h:121: error: 'GLfloat' does not name a type
dodraw.h:122: error: 'GLfloat' does not name a type
dodraw.h:124: error: 'GLfloat' does not name a type
dodraw.h:125: error: 'GLfloat' does not name a type
dodraw.h:137: error: 'GLfloat' does not name a type
dodraw.h:138: error: 'GLfloat' does not name a type
domap.h:213: error: 'GLenum' does not name a type
domap.h:268: error: 'GLenum' does not name a type
domap.h:269: error: 'GLenum' does not name a type
domap.h:271: error: ISO C++ forbids declaration of 'GLubyte' with no type
domap.h:271: error: expected ';' before '*' token
domap.h:273: error: 'GLfloat' does not name a type
domap.h:274: error: 'GLfloat' does not name a type
domap.h:275: error: 'GLfloat' does not name a type
domap.h:276: error: 'GLfloat' does not name a type
domap.h:277: error: 'GLfloat' does not name a type
domap.h:278: error: 'GLfloat' does not name a type
domap.h: In constructor 'TWARFOG::TWARFOG()':
domap.h:288: error: 'tex' was not declared in this scope
domap.h:290: error: 'tex_id' was not declared in this scope
domap.h:290: error: 'radar_tex_id' was not declared in this scope
domap.h:291: error: 'x1_coord' was not declared in this scope
domap.h:291: error: 'y1_coord' was not declared in this scope
domap.h:291: error: 'x2_coord' was not declared in this scope
domap.h:291: error: 'y2_coord' was not declared in this scope
domap.h:291: error: 'x3_coord' was not declared in this scope
domap.h:291: error: 'y3_coord' was not declared in this scope
domap.h: At global scope:
domap.h:302: error: 'GLfloat' does not name a type
domap.h:303: error: 'GLfloat' does not name a type
domap.h: In constructor 'TRADAR::TRADAR()':
domap.h:312: error: 'dx' was not declared in this scope
domap.h:312: error: 'zoom' was not declared in this scope
domap.h: At global scope:
domap.h:373: error: 'GLfloat' does not name a type
domap.h:374: error: 'GLfloat' does not name a type
domap.h:402: error: 'GLfloat' has not been declared
domap.h:402: error: 'GLfloat' has not been declared
domap.h:404: error: 'GLfloat' has not been declared
domap.h:404: error: 'GLfloat' has not been declared
doconfig.h:207: error: 'GLubyte' does not name a type
domouse.h:106: error: 'GLfloat' does not name a type
domouse.h:107: error: 'GLfloat' does not name a type
domouse.h:108: error: 'GLfloat' does not name a type
domouse.h:109: error: 'GLfloat' does not name a type
domouse.h:147: error: variable or field 'MouseToMap' declared void
domouse.h:147: error: 'GLfloat' was not declared in this scope
domouse.h:147: error: 'GLfloat' was not declared in this scope
domouse.h:147: error: expected primary-expression before 'double'
domouse.h:147: error: expected primary-expression before 'double'
domouse.h:147: error: initializer expression list treated as compound expressionmake[2]: *** [doberon.o] Error 1
make[2]: Leaving directory `/tmp/buildd/dark-oberon-1.0.1/src'
make[1]: *** [build] Error 2
make[1]: Leaving directory `/tmp/buildd/dark-oberon-1.0.1'
make: *** [build-stamp] Error 2
pbuilder: Failed autobuilding of package
-> Aborting with an error
-> unmounting dev/pts filesystem
-> unmounting proc filesystem
-> cleaning the build env
-> removing directory /var/cache/pbuilder/build//20474 and its subdirectories