rendered paste bodyif (_PlayerInfo(playerid, "team") == TEAM_RED) then _EntFire(playerid, "color", "5 5 5", 0) end
function eventPlayerSpawn(userid)
_PlayerLockInPlace(userid, false)
players[userid].bPickup = _CurTime()
_player.ShouldDropWeapon(userid, false)
AddTimer(0.1, 1, _PlayerEnableSprint, userid, false)
CheckTeamStat(userid)
players[userid].bPickup = false
_EntSetKeyValue( userid,"rendermode",1 )
_EntFire(userid,"Alpha",255,1)
if _PlayerInfo(userid, "team") == TEAM_YELLOW then
_PlayerFreeze(userid, true)
_PlayerSetMaxSpeed(userid, HumanSpeed)
MakeMenu(userid)
AddTimer(1.2, 1, _GModText_Hide, userid, 186, 0.3, 0)
_PlayerSetDrawWorldModel(userid, true)
elseif _PlayerInfo(userid, "team") == TEAM_RED then
players[userid].bFrz = false
_PlayerSetDrawWorldModel(userid, false)
_PlayerSetMaxSpeed(userid, 240)
_PlayerSetHealth(userid,X67HP)
_EntSetKeyValue( userid,"rendermode",1 )
_EntFire(userid,"Alpha",19,1)
DoStalkerOverlay(userid)
end
if TeamLimit then
if _PlayerInfo(userid, "team") ~= TEAM_YELLOW and _PlayerInfo(userid, "team") ~= TEAM_RED and _PlayerInfo(userid, "team") ~= TEAM_SPECTATOR then
_PlayerChangeTeam(userid, TEAM_YELLOW)
end
end
end