set "currmenu" to 0
: "looper"
if downpressed then "#currdown"
if uppressed then "#currup"
if spacepressed then "goer&currmenu&"
wait for 1
goto "looper"
: "#currdown"
if "currmenu" = 3 then "#return"
write overlay c9f "" at 11 "(7+('currmenu'*2))"
inc "currmenu" by 1
send "anim" to "looper"
wait for 1
goto "#return"
: "#currup"
if "currmenu" = 0 then "#return"
set "blah" to "(7+('currmenu'*2))"
write overlay c9f "" at 11 "(7+('currmenu'*2))"
dec "currmenu" by 1
send "anim" to "looper"
wait for 1
goto "#return"
: "goer0"
* "LOLZ"
teleport player to "level1" at 0 0
goto "looper"
: "goer1"
* "LOLZ2"
set "autosave.sav" to "fread_open"
set "fread_pos" to -1
if "fread_pos" = 0 then "goer2err"
set "" to "fread_open"
set "autosave.sav" to "load_game"
goto "looper"
: "goer2"
* "LOLZ3"
teleport player to "instructions" at 0 0
goto "looper"
: "goer3"
* "LOLZ4"
teleport player to "story" at 0 0
goto "looper"
: "goer2err"
* "~f@9I'm not seeing a savegame here."
goto "looper"