// The Conduit (Wii) - CDGame.txt
// All variables/settings/comments are original, just reformatted for easy viewing.
COLLISION 1 64 64 64 // No-Climb
COLLISION 2 0 88 0 // Grass
COLLISION 3 255 207 55 // Gravel
COLLISION 5 65 42 9 // Wood (Rough) - half of Wood (Polished)
COLLISION 6 130 83 18 // Wood (Polished)
COLLISION 7 25 97 216 // Stone
COLLISION 10 0 0 179 // Metal (Solid)
COLLISION 11 0 0 89 // Metal (Hollow) - half of Metal (Solid)
COLLISION 12 0 255 255 // Glass
ALLOW_PATCHED_WATER ON
ASL_SERIALIZATION_DEVICE 1 // Where to write network out-of-sync logs: 0=MemStick, 1=Host
ASL_SERIALIZATION_LEVEL 0 // 0,1,2 Higher levels give more network debug info, but run slower.
ASSERT_YPOS -100 // ASL assert start y position
AUDIO_HEAP_SIZE 200000 // Size of Audio heap (not content, just data structures!)
AUTO_CONNECT OFF // ON=Automatically join a network game after booting.
AUTO_HOST OFF // ON=Automatically host a network game after booting.
AUTO_MONKEY OFF // ON=automatically run the controller
AUTO_NAME NA // Name of network game to host/join automatically.
DEBUG_ASSERT_MESSAGES OFF // Display strat "assert" output
DEBUG_CHEATS OFF // Are debug cheats on/off
DEBUG_FLY OFF // Fly-through mode on/off
DEBUG_MEMORY_INFO OFF //
DEBUG_MULTIPLAYER OFF
DEBUG_PROFILE_LABELS OFF //
DEBUG_SCALEFORM OFF // Display debug output for scaleform
DEBUG_SCREENPRINTS OFF // Display strat "screenprint" output
DEBUG_SOUND OFF // Extra sound debug
DEBUG_STRAT_PRINTS OFF // Display strat "print" output
DEBUG_TEXT OFF // Global enable/disable of debug info
DEBUG_WAD_INFO OFF // Display which wads are loaded
DEMO_LEVEL_SELECT OFF // Only show * levels in level select
DIESEL_HEAP_SIZE 786432 // Diesel heap size
DISABLE_PSP OFF // PSP mode
DISPLAY_LIST_SIZE 65536 // Size of each dislay list (there's 2 display lists!)
DWC_RELEASE_AUTHENTICATION ON
ENGINE_VERSION Tue May 26 14:03:20 -0500 2009
GAME_BUILD 4
GAME_CHANNEL 35
GAME_VERSION Fri May 29 23:12:48 -0500 2009
GEOMSTRATS 0 // Number of geometry strats
HEAPSIZE 32.0 // Size of game heap in MB
HEAPSIZE 18.5 // Size of game heap in MB
KEYCODE BA // Region Code from Sony
LANGUAGE ENGLISH // Territory or language
LEVEL_SELECT OFF // Level select on/off
LEVEL_WALK OFF // ON=run a level walk, OFF=don't (normal case)
LOAD_TO_START_LEVEL OFF // Set to ON if you want to skip the UI and jump right into the level specified in START_LEVEL
NAME NA // Name of game
NICK_NAME NA
OFFER_MULTIPLAYER ON // Turn on multiplayer options//DMK
PAL OFF
PARTICLES0 1024 // Number of particles
PARTICLES1 1024 // Number of particles
PERFORMANCE_METRICS 0 // How much performance data to display, 0=none, 1=fps, 2=lots, 3=tons
PRODUCT_NUMBER NA // Product Code from Sony
PSP ON
REGION 0
ROLLING_LOG OFF // ON=using rolling filenames, OFF=always use same log filename.
SAVE_NAME NA
SAVE_SYSTEM_ENABLED ON // Flag to enable/disable the save system on the application side.
SCALEFORM_HEAP_SIZE 1572864 // Scaleform heap size
SCREENPRINT_YPOS -220 // ASL screenprint start y position
SKIP_MOVIES OFF // Whether to skip the front end into movies or not
SOUND ON // Sound on/off
START_LEVEL 03_01 // A start level that works from start game (this is used only if LOAD_TO_START_LEVEL is set to ON)
STRATDBGPATH StratBin/ // Where the .SVM files are
TEX_OFFSET 1
UNMANAGED_HEAP_SIZE 2877504 // Allocations outsize of the Diesel/Scaleform/Quantum/Audio huaps
USE_CLASSIC_CONTROLLER OFF // Ignore input from classic controller
USE_WII_NOSAVE_MESSAGE ON // Home Button Menu: ON=home_nosave.csv OFF(default)=home.csv
VIDEO_ALLOC_METHOD MALLOC
WAD 99_99 // First WAD to read