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CDGame.txt - The Conduit

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#1485219 ·published 2009-07-06 01:48 UTC
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// The Conduit (Wii) - CDGame.txt
// All variables/settings/comments are original, just reformatted for easy viewing.

COLLISION 1              64       64       64             // No-Climb
COLLISION 2              0        88       0              // Grass
COLLISION 3              255      207      55             // Gravel
COLLISION 5              65       42       9              // Wood (Rough) - half of Wood (Polished)
COLLISION 6              130      83       18             // Wood (Polished)
COLLISION 7              25       97       216            // Stone
COLLISION 10             0        0        179            // Metal (Solid)
COLLISION 11             0        0        89             // Metal (Hollow) - half of Metal (Solid)
COLLISION 12             0        255      255            // Glass
       
ALLOW_PATCHED_WATER               ON
ASL_SERIALIZATION_DEVICE          1                       // Where to write network out-of-sync logs: 0=MemStick, 1=Host
ASL_SERIALIZATION_LEVEL           0                       // 0,1,2 Higher levels give more network debug info, but run slower.
ASSERT_YPOS                       -100                    // ASL assert start y position
AUDIO_HEAP_SIZE                   200000                  // Size of Audio heap (not content, just data structures!)
AUTO_CONNECT                      OFF                     // ON=Automatically join a network game after booting.
AUTO_HOST                         OFF                     // ON=Automatically host a network game after booting.
AUTO_MONKEY                       OFF                     // ON=automatically run the controller 
AUTO_NAME                         NA                      // Name of network game to host/join automatically.
DEBUG_ASSERT_MESSAGES             OFF                     // Display strat "assert" output
DEBUG_CHEATS                      OFF                     // Are debug cheats on/off
DEBUG_FLY                         OFF                     // Fly-through mode on/off
DEBUG_MEMORY_INFO                 OFF                     //
DEBUG_MULTIPLAYER                 OFF
DEBUG_PROFILE_LABELS              OFF                     //
DEBUG_SCALEFORM                   OFF                     // Display debug output for scaleform
DEBUG_SCREENPRINTS                OFF                     // Display strat "screenprint" output
DEBUG_SOUND                       OFF                     // Extra sound debug 
DEBUG_STRAT_PRINTS                OFF                     // Display strat "print" output
DEBUG_TEXT                        OFF                     // Global enable/disable of debug info
DEBUG_WAD_INFO                    OFF                     // Display which wads are loaded
DEMO_LEVEL_SELECT                 OFF                     // Only show * levels in level select
DIESEL_HEAP_SIZE                  786432                  // Diesel heap size
DISABLE_PSP                       OFF                     // PSP mode
DISPLAY_LIST_SIZE                 65536                   // Size of each dislay list (there's 2 display lists!)
DWC_RELEASE_AUTHENTICATION        ON
ENGINE_VERSION                    Tue May 26 14:03:20 -0500 2009
GAME_BUILD                        4
GAME_CHANNEL                      35
GAME_VERSION                      Fri May 29 23:12:48 -0500 2009
GEOMSTRATS                        0                       // Number of geometry strats
HEAPSIZE                          32.0                    // Size of game heap in MB
HEAPSIZE                          18.5                    // Size of game heap in MB
KEYCODE                           BA                      // Region Code from Sony
LANGUAGE                          ENGLISH                 // Territory or language
LEVEL_SELECT                      OFF                     // Level select on/off
LEVEL_WALK                        OFF                     // ON=run a level walk, OFF=don't (normal case)
LOAD_TO_START_LEVEL               OFF                     // Set to ON if you want to skip the UI and jump right into the level specified in START_LEVEL
NAME                              NA                      // Name of game
NICK_NAME                         NA
OFFER_MULTIPLAYER                 ON                      // Turn on multiplayer options//DMK
PAL                               OFF
PARTICLES0                        1024                    // Number of particles
PARTICLES1                        1024                    // Number of particles
PERFORMANCE_METRICS               0                       // How much performance data to display, 0=none, 1=fps, 2=lots, 3=tons
PRODUCT_NUMBER                    NA                      // Product Code from Sony
PSP                               ON
REGION                            0
ROLLING_LOG                       OFF                     // ON=using rolling filenames, OFF=always use same log filename.
SAVE_NAME                         NA
SAVE_SYSTEM_ENABLED               ON                      // Flag to enable/disable the save system on the application side.
SCALEFORM_HEAP_SIZE               1572864                 // Scaleform heap size
SCREENPRINT_YPOS                  -220                    // ASL screenprint start y position
SKIP_MOVIES                       OFF                     // Whether to skip the front end into movies or not
SOUND                             ON                      // Sound on/off
START_LEVEL                       03_01                   // A start level that works from start game (this is used only if LOAD_TO_START_LEVEL is set to ON)
STRATDBGPATH                      StratBin/               // Where the .SVM files are
TEX_OFFSET                        1
UNMANAGED_HEAP_SIZE               2877504                 // Allocations outsize of the Diesel/Scaleform/Quantum/Audio huaps
USE_CLASSIC_CONTROLLER            OFF                     // Ignore input from classic controller
USE_WII_NOSAVE_MESSAGE            ON                      // Home Button Menu: ON=home_nosave.csv OFF(default)=home.csv
VIDEO_ALLOC_METHOD                MALLOC
WAD                               99_99                   // First WAD to read