// High Voltage Hot Rod Show (WiiWare) - CDGame.txt
// All variables/settings/comments are original, just reformatted for easy viewing.
COLLISION 1 64 64 64 // No-Climb
COLLISION 2 0 88 0 // Grass
COLLISION 3 255 207 55 // Gravel
COLLISION 5 65 42 9 // Wood (Rough) - half of Wood (Polished)
COLLISION 6 130 83 18 // Wood (Polished)
COLLISION 7 25 97 216 // Stone
COLLISION 10 0 0 179 // Metal (Solid)
COLLISION 11 0 0 89 // Metal (Hollow) - half of Metal (Solid)
COLLISION 12 0 255 255 // Glass
// Do not put a following comment after the SAVE_NAME
ASL_SERIALIZATION_DEVICE 1 // Where to write network out-of-sync logs: 0=MemStick, 1=Host
ASL_SERIALIZATION_LEVEL 0 // 0,1,2 Higher levels give more network debug info, but run slower.
ASSERT_YPOS -100 // ASL assert start y position
AUTO_CONNECT OFF // ON=Automatically join a network game after booting.
AUTO_HOST OFF // ON=Automatically host a network game after booting.
AUTO_NAME PSPNICKNAME // Name of network game to host/join automatically.
BANNER_COPY_DISABLE ON // ON disables copy functionality from save banner, OFF allows copying
DEBUG_ASSERT_MESSAGES OFF // Display strat "assert" output
DEBUG_CHEATS OFF // Are debug cheats on/off
DEBUG_FLY OFF // Fly-through mode on/off
DEBUG_LIST_STRATS_UPON_ERROR OFF
DEBUG_MEMORY_INFO OFF //
DEBUG_PROFILE_LABELS OFF //
DEBUG_SCALEFORM OFF // scaleform debugging
DEBUG_SCREENPRINTS OFF // Display strat "screenprint" output
DEBUG_SOUND OFF // Extra sound debug
DEBUG_STRAT_PRINTS OFF // Display strat "print" output
DEBUG_TEXT OFF // Global enable/disable of debug info
DEBUG_WAD_INFO OFF // Display which wads are loaded
DEMO_LEVEL_SELECT OFF // Only show * levels in level select
DISABLE_PSP OFF // PSP mode
DISPLAY_PARTICLE_COUNT OFF // Show particle numbers
DWC_RELEASE_AUTHENTICATION ON // ON uses the Production WiFi Authentication servers, OFF uses Debug
GAME_VERSION version_3459
GEOMSTRATS 0 // Number of geometry strats
HEAPSIZE 18.5 // Size of game heap in MB
KEYCODE BA // Region Code from Sony
LANGUAGE ENGLISH // Territory or language
LEVEL_SELECT OFF // Level select on/off
LOAD_TO_START_LEVEL OFF // skips the UI and loads directly into the level specified in START_LEVEL
NAME SONYPROJECT // Name of game
OFFER_MULTIPLAYER ON // Turn on multiplayer options//DMK
PAL OFF // PAL or NTSC
PARTICLES 8192 // Number of particles --- OLD!!!!! IGNORED!!!!!
PARTICLES0 1024
PARTICLES1 1024
PERFORMANCE_METRICS 0 // How much performance data to display, 0=none, 1=fps, 2=lots, 3=tons
PRODUCT_NUMBER ULUX80210 // Product Code from Sony
PSP ON
REGION 0 // 0 = USA, 1 = EUROPE, 2 = EUROPE2(ANZ), 3 = something.
SAVE_NAME Empty Slot
SCREENPRINT_YPOS -220 // ASL screenprint start y position
SKIP_MOVIES OFF // Whether to skip the front end into movies or not
SOUND ON // Sound on/off
START_LEVEL 11_01 // A start level that works from start game
STRATDBGPATH StratBin/ // Where the .SVM files are
STRAT_MSG_POOL_SIZE 200
TEX_OFFSET 1
USE_CLASSIC_CONTROLLER ON
USE_GCN_CONTROLLER ON
VIDEO_ALLOC_METHOD STRAT
WAD 99_99 // First WAD to read