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GyroStarr - CDGame.txt

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#1485215 ·published 2009-07-06 01:45 UTC
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// GyroStarr (WiiWare) - CDGame.txt
// All variables/settings/comments are original, just reformatted for easy viewing.

// vim: ts=8 sw=8 sts=8 et ft=cpp

COLLISION 1              64       64       64             // No-Climb
COLLISION 2              0        88       0              // Grass
COLLISION 3              255      207      55             // Gravel
COLLISION 5              65       42       9              // Wood (Rough) - half of Wood (Polished)
COLLISION 6              130      83       18             // Wood (Polished)
COLLISION 7              25       97       216            // Stone
COLLISION 10             0        0        179            // Metal (Solid)
COLLISION 11             0        0        89             // Metal (Hollow) - half of Metal (Solid)
COLLISION 12             0        255      255            // Glass

ALLOW_PATCHED_WATER               ON                      // Required for patched water on the Wii
ASSERT_YPOS                       -100                    // ASL assert start y position
DEBUG_ASSERT_MESSAGES             OFF                     // Display strat "assert" output
DEBUG_CHEATS                      OFF                     // Are debug cheats on/off
DEBUG_FLY                         OFF                     // Fly-through mode on/off
DEBUG_MEMORY_INFO                 OFF                     //
DEBUG_PROFILE_LABELS              OFF                     //
DEBUG_SCREENPRINTS                OFF                     // Display strat "screenprint" output
DEBUG_SOUND                       OFF                     // Extra sound debug
DEBUG_STRAT_PRINTS                OFF                     // Display strat "print" output
DEBUG_TEXT                        OFF                     // Global enable/disable of debug info
DEBUG_WAD_INFO                    OFF                     // Display which wads are loaded
DEMO_LEVEL_SELECT                 OFF                     // Only show * levels in level select
DISABLE_PSP                       OFF                     // PSP mode
DISPLAY_PARTICLE_COUNT            OFF                     // Show the particle count
GAME_VERSION                      prototype
GEOMSTRATS                        0                       // Number of geometry strats
HEAPSIZE                          30.0                    // Size of game heap in MB
KEYCODE                           BA                      // Region Code from Sony
LANGUAGE                          ENGLISH                 // Territory or language
LEVEL_SELECT                      OFF                     // Level select on/off
NAME                              HARRIER                 // Name of game
OFFER_MULTIPLAYER                 OFF                     // Turn on multiplayer options
PAL                               OFF                     // PAL or NTSC
PARTICLES                         5000                    // Number of particles (unused?)
PARTICLES0                        5000                    // Number of particles for system 0
PARTICLES1                        5000                    // Number of particles for system 1
PERFORMANCE_METRICS               0                       // How much performance data to display, 0=none, 1=fps, 2=lots, 3=tons
PRODUCT_NUMBER                    SLUS01234               // Product Code from Sony
PSP                               OFF
PSP_16BIT                         OFF                     // PSP 16 bit rendering
PSP_DITHER                        OFF                     // PSP 16 bit dither option
REGION                            0                       //   0 = USA, 1 = EUROPE, 2 = EUROPE2(ANZ), 3 = something.
SAVE_NAME                         Harrier
SCREENPRINT_YPOS                  -220                    // ASL screenprint start y position
SKIP_MOVIES                       OFF                     // Whether to skip the front end into movies or not
SKU_TYPE                          0
SOUND                             ON                      // Sound on/off
START_LEVEL                       99_00                   // WAD to load for "New Game"
STRATDBGPATH                      StratBin/               // DebugKits="StratBin/" DevKits="../../Source/Ass/StratBin/"
TEX_OFFSET                        1
USE_CLASSIC_CONTROLLER            ON
VIDEO_ALLOC_METHOD                STRAT
WAD                               99_99                   // First WAD to read