rendered paste body bitmap = loadFile("C:\\Opengl\\textures\\grass.bmp");
glBindTexture(GL_TEXTURE_2D, textureId[6]);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, 3, bitmap->sizeX, bitmap->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, bitmap->data);
bitmap = loadFile("C:\\Opengl\\textures\\clouds.bmp");
glBindTexture(GL_TEXTURE_2D, textureId[7]);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, 3, bitmap->sizeX, bitmap->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, bitmap->data);