All pastes #148124 Raw Edit

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public text v1 · immutable
#148124 ·published 2006-08-24 22:03 UTC
rendered paste body
Good case:

StartSound 23075232ms (41,6,weapon_switch) = 'sound/weapons/switch.ogg'
StopSound(41,3)
StopSound(41,4)
StopSound(41,5)
StopSound(41,0)
sound: appended new sound def 50
AllocSoundEmitter = 50
StartSound 23075616ms (50,3,player_rocketlauncher_fly_xgo) = 'sound/weapons/rocketlauncher/fly3.ogg'
sound: appended new sound def 51
AllocSoundEmitter = 51
StartSound 23075616ms (51,8,effects_rocket_loop) = 'sound/effects/generic/rocket_loop.ogg'
StartSound 23075616ms (51,9,player_rocketlauncher_fly) = 'sound/weapons/rocketlauncher/fly.ogg'
---- RL - fire
sound: appended new sound def 52
AllocSoundEmitter = 52
StartSound 23075696ms (52,6,player_rocketlauncher_fire_high) = 'sound/weapons/rocketlauncher/rocket_fire10_high.ogg'
StartSound 23075696ms (52,7,player_rocketlauncher_fire_low) = 'sound/weapons/rocketlauncher/rocket_fire10_low.ogg'
StartSound 23075904ms (14,0,player_jump_land) = 'sound/marine/player/bodyfalls/jump1.ogg'
StartSound 23075984ms (14,3,player_mp_footstep_xgo) = 'sound/marine/player/steps/concrete_04.ogg'
StopSound(52,3)
StopSound(52,4)
StopSound(52,5)
StopSound(52,3)
StopSound(52,4)
StopSound(52,5)
StopSound(52,3)
StopSound(52,4)
StopSound(52,5)
StopSound(52,3)
StopSound(52,4)
StopSound(52,5)
StopSound(52,3)
StopSound(52,4)
StopSound(52,5)
StopSound(52,3)
StopSound(52,4)
StopSound(52,5)
StopSound(52,3)




Bad Case:

sound: recycling sound def 43
AllocSoundEmitter = 43
StartSound 23064208ms (43,7,grenade_bounce) = 'sound/weapons/grenade/bounce1.ogg'
StopSound(45,8)
StopSound(45,9)
StartSound 23064208ms (14,0,player_jump_land) = 'sound/marine/player/bodyfalls/jump3.ogg'
StopSound(45,8)
StopSound(45,9)
StopSound(45,8)
StopSound(45,9)
StopSound(45,8)
StopSound(45,9)
StopSound(45,8)
StopSound(45,9)
StopSound(45,8)
StopSound(45,9)
StopSound(45,8)
StopSound(45,9)
StopSound(38,3)
StopSound(38,4)
StopSound(38,5)
StopSound(45,8)
StopSound(45,9)
StartSound 23064416ms (38,6,weapon_switch) = (override player_grenadelauncher_fire_high)'sound/weapons/switch.ogg'
StopSound(45,8)
StopSound(45,9)
StopSound(45,8)
StopSound(45,9)
StopSound(45,8)
StopSound(45,9)
StopSound(45,8)
StopSound(45,9)
StopSound(45,8)
StopSound(45,9)
StopSound(45,8)
StopSound(45,9)
StopSound(45,8)
StopSound(45,9)
StopSound(45,8)
StopSound(45,9)
StopSound(45,8)
StopSound(45,9)
FreeSound (45,1)
StopSound(38,3)
StopSound(38,4)
StopSound(38,5)
StopSound(38,0)
StartSound 23065280ms (14,0,player_jump_mp_xgo) = 'sound/mp/player/marine/jump2.ogg'
sound: recycling sound def 45
AllocSoundEmitter = 45
StartSound 23065760ms (45,3,player_rocketlauncher_fly_xgo) = 'sound/weapons/rocketlauncher/fly3.ogg'
---- RL - fire
sound: appended new sound def 47
AllocSoundEmitter = 47
StartSound 23065760ms (47,8,effects_rocket_loop) = 'sound/effects/generic/rocket_loop.ogg'
StartSound 23065760ms (47,9,player_rocketlauncher_fly) = 'sound/weapons/rocketlauncher/fly.ogg'
StopSound(43,0)
StopSound(43,0)
FreeSound (43,0)
sound: appended new sound def 48
AllocSoundEmitter = 48
StartSound 23065968ms (48,1,player_rocketlauncher_explode_high) = 'sound/weapons/rocketlauncher/explode_high.ogg'
StartSound 23065968ms (48,2,player_rocketlauncher_explode_low) = 'sound/weapons/rocketlauncher/explode_low.ogg'
StartSound 23066064ms (14,3,player_mp_footstep_xgo) = 'sound/marine/player/steps/concrete_04.ogg'