Miscellany
public text v1 · immutable// The loop
public scoreUpdate(playerid) {
new playercash;
for(new i=0; i<MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
playercash = GetPlayerMoney(i);
SetPlayerScore(playerid,playercash);
}
}
}
// In OnGameModeInit
SetTimer("scoreUpdate",1100,1);
// OnPlayerSpawn
playercash = GetPlayerMoney(playerid);
if(playercash <= 0)
{
GivePlayerMoney(playerid,PocketMoney);
}
SetPlayerScore(playerid,playercash);