Index: src/lib/engines/common/evas_blit_main.c===================================================================--- src/lib/engines/common/evas_blit_main.c (revision 41020)+++ src/lib/engines/common/evas_blit_main.c (working copy)@@ -487,5 +487,4 @@ #else return NULL; #endif- pixels = 0; }Index: src/lib/engines/common/evas_image_scalecache.c===================================================================--- src/lib/engines/common/evas_image_scalecache.c (revision 41020)+++ src/lib/engines/common/evas_image_scalecache.c (working copy)@@ -268,7 +268,6 @@ static void _cache_prune(Scaleitem *notsci, Evas_Bool copies_only) {- RGBA_Image *im; Scaleitem *sci; while (cache_size > max_cache_size) {@@ -281,7 +280,6 @@ if (!sci) return; } if (sci == notsci) return;- im = sci->parent_im; if (sci->im) { evas_common_rgba_image_free(&sci->im->cache_entry);Index: src/lib/canvas/evas_object_rectangle.c===================================================================--- src/lib/canvas/evas_object_rectangle.c (revision 41020)+++ src/lib/canvas/evas_object_rectangle.c (working copy)@@ -153,10 +153,7 @@ static void evas_object_rectangle_render(Evas_Object *obj, void *output, void *context, void *surface, int x, int y) {- Evas_Object_Rectangle *o;- /* render object to surface with context, and offxet by x,y */- o = (Evas_Object_Rectangle *)(obj->object_data); obj->layer->evas->engine.func->context_color_set(output, context, obj->cur.cache.clip.r,@@ -183,7 +180,6 @@ static void evas_object_rectangle_render_pre(Evas_Object *obj) {- Evas_Object_Rectangle *o; int is_v, was_v; /* dont pre-render the obj twice! */@@ -194,7 +190,6 @@ /* elsewhere, decoding video etc. */ /* then when this is done the object needs to figure if it changed and */ /* if so what and where and add the appropriate redraw rectangles */- o = (Evas_Object_Rectangle *)(obj->object_data); /* if someone is clipping this obj - go calculate the clipper */ if (obj->cur.clipper) {@@ -283,12 +278,10 @@ static void evas_object_rectangle_render_post(Evas_Object *obj) {- Evas_Object_Rectangle *o; /* this moves the current data to the previous state parts of the object */ /* in whatever way is safest for the object. also if we don't need object */ /* data anymore we can free it if the object deems this is a good idea */- o = (Evas_Object_Rectangle *)(obj->object_data); /* remove those pesky changes */ evas_object_clip_changes_clean(obj); /* move cur to prev safely for object data */@@ -298,11 +291,8 @@ static int evas_object_rectangle_is_opaque(Evas_Object *obj) {- Evas_Object_Rectangle *o;- /* this returns 1 if the internal object data implies that the object is */ /* currently fully opaque over the entire rectangle it occupies */- o = (Evas_Object_Rectangle *)(obj->object_data); if (obj->cur.render_op == EVAS_RENDER_COPY) return 1; if (obj->cur.render_op != EVAS_RENDER_BLEND)@@ -313,11 +303,8 @@ static int evas_object_rectangle_was_opaque(Evas_Object *obj) {- Evas_Object_Rectangle *o;- /* this returns 1 if the internal object data implies that the object was */ /* previously fully opaque over the entire rectangle it occupies */- o = (Evas_Object_Rectangle *)(obj->object_data); if (obj->prev.render_op == EVAS_RENDER_COPY) return 1; if (obj->prev.render_op != EVAS_RENDER_BLEND)@@ -372,46 +359,34 @@ static int evas_object_rectangle_is_visible(Evas_Object *obj) {- Evas_Object_Rectangle *o;- /* this returns 1 if the internal object data would imply that it is */ /* visible (ie drawing it draws something. this is not to do with events */- o = (Evas_Object_Rectangle *)(obj->object_data); return 1; } static int evas_object_rectangle_was_visible(Evas_Object *obj) {- Evas_Object_Rectangle *o;- /* this returns 1 if the internal object data would imply that it was */ /* visible (ie drawing it draws something. this is not to do with events */- o = (Evas_Object_Rectangle *)(obj->object_data); return 1; } static int evas_object_rectangle_is_inside(Evas_Object *obj, double x, double y) {- Evas_Object_Rectangle *o;- /* this returns 1 if the canvas co-ordinates are inside the object based */ /* on object private data. not much use for rects, but for polys, images */ /* and other complex objects it might be */- o = (Evas_Object_Rectangle *)(obj->object_data); return 1; } static int evas_object_rectangle_was_inside(Evas_Object *obj, double x, double y) {- Evas_Object_Rectangle *o;- /* this returns 1 if the canvas co-ordinates were inside the object based */ /* on object private data. not much use for rects, but for polys, images */ /* and other complex objects it might be */- o = (Evas_Object_Rectangle *)(obj->object_data); return 1; } #endifIndex: src/lib/canvas/evas_events.c===================================================================--- src/lib/canvas/evas_events.c (revision 41020)+++ src/lib/canvas/evas_events.c (working copy)@@ -238,7 +238,7 @@ evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_DOWN, &ev); if (e->delete_me) break; }- if (copy) copy = eina_list_free(copy);+ if (copy) eina_list_free(copy); e->last_mouse_down_counter++; _evas_unwalk(e); }