All pastes #1457654 Raw Edit

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public diff v1 · immutable
#1457654 ·published 2009-06-12 11:20 UTC
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Index: evas/evas/src/lib/canvas/evas_object_rectangle.c===================================================================--- evas/evas/src/lib/canvas/evas_object_rectangle.c	(rvision 41014)+++ evas/evas/src/lib/canvas/evas_object_rectangle.c	(copie de travail)@@ -153,10 +153,6 @@ static void evas_object_rectangle_render(Evas_Object *obj, void *output, void *context, void *surface, int x, int y) {-   Evas_Object_Rectangle *o;--   /* render object to surface with context, and offxet by x,y */-   o = (Evas_Object_Rectangle *)(obj->object_data);    obj->layer->evas->engine.func->context_color_set(output, 						    context, 						    obj->cur.cache.clip.r,@@ -183,7 +179,6 @@ static void evas_object_rectangle_render_pre(Evas_Object *obj) {-   Evas_Object_Rectangle *o;    int is_v, was_v;     /* dont pre-render the obj twice! */@@ -194,7 +189,6 @@    /* elsewhere, decoding video etc. */    /* then when this is done the object needs to figure if it changed and */    /* if so what and where and add the appropriate redraw rectangles */-   o = (Evas_Object_Rectangle *)(obj->object_data);    /* if someone is clipping this obj - go calculate the clipper */    if (obj->cur.clipper)      {@@ -283,12 +277,6 @@ static void evas_object_rectangle_render_post(Evas_Object *obj) {-   Evas_Object_Rectangle *o;--   /* this moves the current data to the previous state parts of the object */-   /* in whatever way is safest for the object. also if we don't need object */-   /* data anymore we can free it if the object deems this is a good idea */-   o = (Evas_Object_Rectangle *)(obj->object_data);    /* remove those pesky changes */    evas_object_clip_changes_clean(obj);    /* move cur to prev safely for object data */@@ -298,11 +286,8 @@ static int evas_object_rectangle_is_opaque(Evas_Object *obj) {-   Evas_Object_Rectangle *o;-    /* this returns 1 if the internal object data implies that the object is */    /* currently fully opaque over the entire rectangle it occupies */-   o = (Evas_Object_Rectangle *)(obj->object_data);    if (obj->cur.render_op == EVAS_RENDER_COPY) 	return 1;    if (obj->cur.render_op != EVAS_RENDER_BLEND)@@ -313,11 +298,8 @@ static int evas_object_rectangle_was_opaque(Evas_Object *obj) {-   Evas_Object_Rectangle *o;-    /* this returns 1 if the internal object data implies that the object was */    /* previously fully opaque over the entire rectangle it occupies */-   o = (Evas_Object_Rectangle *)(obj->object_data);    if (obj->prev.render_op == EVAS_RENDER_COPY) 	return 1;    if (obj->prev.render_op != EVAS_RENDER_BLEND)@@ -372,46 +354,34 @@ static int evas_object_rectangle_is_visible(Evas_Object *obj) {-   Evas_Object_Rectangle *o;-    /* this returns 1 if the internal object data would imply that it is */    /* visible (ie drawing it draws something. this is not to do with events */-   o = (Evas_Object_Rectangle *)(obj->object_data);    return 1; }  static int evas_object_rectangle_was_visible(Evas_Object *obj) {-   Evas_Object_Rectangle *o;-    /* this returns 1 if the internal object data would imply that it was */    /* visible (ie drawing it draws something. this is not to do with events */-   o = (Evas_Object_Rectangle *)(obj->object_data);    return 1; }  static int evas_object_rectangle_is_inside(Evas_Object *obj, double x, double y) {-   Evas_Object_Rectangle *o;-    /* this returns 1 if the canvas co-ordinates are inside the object based */    /* on object private data. not much use for rects, but for polys, images */    /* and other complex objects it might be */-   o = (Evas_Object_Rectangle *)(obj->object_data);    return 1; }  static int evas_object_rectangle_was_inside(Evas_Object *obj, double x, double y) {-   Evas_Object_Rectangle *o;-    /* this returns 1 if the canvas co-ordinates were inside the object based */    /* on object private data. not much use for rects, but for polys, images */    /* and other complex objects it might be */-   o = (Evas_Object_Rectangle *)(obj->object_data);    return 1; } #endif