rendered paste body# Configuration file containing user definable options.
VERSION = '2.37a'
BUILD_BINARY = 'release'
USE_BUILDINFO = 'true'
BUILD_BLENDER_DYNAMIC = 'true'
BUILD_BLENDER_STATIC = 'false'
BUILD_BLENDER_PLAYER = 'true'
BUILD_BLENDER_PLUGIN = 'false'
BUILD_DIR = '..\\build\\win32\\'
# Extra compiler flags can be defined here.
DEFINES = []
CCFLAGS = []
CXXFLAGS = []
LDFLAGS = []
USE_INTERNATIONAL = 'true'
BUILD_GAMEENGINE = 'false'
USE_PHYSICS = 'solid'
USE_OPENAL = 'false'
USE_FMOD = 'false'
USE_QUICKTIME = 'false'
# Compiler information.
HOST_CC = 'cl'
HOST_CXX = '$CC'
TARGET_CC = 'cl'
TARGET_CXX = '$CC'
TARGET_AR = 'lib'
PATH = 'C:\\PROGRA~1\\MICROS~2\\Common\\msdev98\\BIN;C:\\PROGRA~1\\MICROS~2\\VC98\\BIN;C:\\PROGRA~1\\MICROS~2\\Common\\TOOLS\\WINNT;C:\\PROGRA~1\\MICROS~2\\Common\\TOOLS;C:\\Program files\\PYTHON;C:\\Program files\\PYTHON\\DLLS;C:\\Program files\\PYTHON\\LIB;C:\\Program files\\PYTHON\\LIB\\LIB-TK'
# External library information.
PLATFORM_LIBS = ['qtmlClient', 'soundsystem', 'ws2_32', 'dxguid', 'vfw32', 'winmm', 'iconv', 'kernel32', 'user32', 'gdi32', 'winspool', 'comdlg32', 'advapi32', 'shell32', 'ole32', 'oleaut32', 'uuid', 'odbc32', 'odbccp32', 'libcmt', 'libc']
PLATFORM_LIBPATH = ['#../lib/windows/iconv/lib', '#../lib/windows/QTDevWin/Libraries']
PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE', '/MACHINE:IX86', '/ENTRY:mainCRTStartup', '/INCREMENTAL:NO', '/NODEFAULTLIB:"msvcprt.lib"', '/NODEFAULTLIB:"glut32.lib"', '/NODEFAULTLIB:"libcd.lib"', '/NODEFAULTLIB:"libcpd.lib"', '/NODEFAULTLIB:"libcp.lib"', '/NODEFAULTLIB:"libcmtd.lib"']
PYTHON_INCLUDE = ['#../lib/windows/python/include/python2.3']
PYTHON_LIBPATH = ['#../lib/windows/python/lib']
PYTHON_LIBRARY = ['python23']
PYTHON_LINKFLAGS = []
SDL_CFLAGS = []
SDL_INCLUDE = ['#../lib/windows/sdl/include']
SDL_LIBPATH = ['#../lib/windows/sdl/lib']
SDL_LIBRARY = ['SDL']
Z_INCLUDE = ['#../lib/windows/zlib/include']
Z_LIBPATH = ['#../lib/windows/zlib/lib']
Z_LIBRARY = ['libz_st']
PNG_INCLUDE = ['#../lib/windows/png/include']
PNG_LIBPATH = ['#../lib/windows/png/lib']
PNG_LIBRARY = ['libpng_st']
JPEG_INCLUDE = ['#../lib/windows/jpeg/include']
JPEG_LIBPATH = ['#../lib/windows/jpeg/lib']
JPEG_LIBRARY = ['libjpeg']
OPENGL_INCLUDE = ['/usr/include']
OPENGL_LIBPATH = []
OPENGL_LIBRARY = ['opengl32', 'glu32']
OPENGL_STATIC = []
# The following information is only necessary when you've enabled support for
# the game engine.
SOLID_INCLUDE = ['#extern/solid']
SOLID_LIBPATH = ['#../lib/windows/solid/lib']
SOLID_LIBRARY = ['extern/solid']
QHULL_INCLUDE = ['#extern/qhull/include']
QHULL_LIBPATH = ['#../lib/windows/qhull/lib']
QHULL_LIBRARY = ['qhull']
ODE_INCLUDE = ['#../lib/windows/ode/include']
ODE_LIBPATH = ['#../lib/windows/ode/lib']
ODE_LIBRARY = []
OPENAL_INCLUDE = ['#../lib/windows/openal/include']
OPENAL_LIBPATH = ['#../lib/windows/openal/lib']
OPENAL_LIBRARY = ['openal_static']
# The following information is only necessary when building with
# internationalization support.
FTGL_INCLUDE = ['#extern/bFTGL/include']
FTGL_LIBPATH = []
FTGL_LIBRARY = []
FREETYPE_INCLUDE = ['#../lib/windows/freetype/include']
FREETYPE_LIBPATH = ['#../lib/windows/freetype/lib']
FREETYPE_LIBRARY = ['freetype2ST']
GETTEXT_INCLUDE = ['#../lib/windows/gettext/include']
GETTEXT_LIBPATH = ['#../lib/windows/gettext/lib']
GETTEXT_LIBRARY = ['gnu_gettext']