rendered paste body#include <stdio.h>#include "pz.h"#include <string.h>#include <stdlib.h>#include <math.h>#include <time.h>static PzModule *module;static TWindow *window;static TWidget *wid;static int w, h, bpp;static int sys;static int i; //random numberstatic int j; //counterstatic int n; //for variablestatic int t;static int x=1; //clear screenstatic char now[50], welcome[100], points[10], yourscore[100], ready[50]; static int score=0;static int flag, waiting;static int timer;void draw_reflex (PzWidget *wid, ttk_surface srf){ h=ttk_screen->h; w=ttk_screen->w; sys = (wid->x + wid->w)/2; switch(x) { case 1: { sprintf(welcome,"Welcome to Reflex Tester, press play to start."); ttk_text (srf,ttk_textfont, (sys)-(ttk_text_width(ttk_textfont,welcome)/2), 50, ttk_makecol(255,0,0),welcome); break; } case 2: { sprintf(ready,"READY..."); ttk_text (srf,ttk_textfont, (sys)-(ttk_text_width(ttk_textfont,ready)/2), 40, ttk_makecol(255,0,0),ready); timer = 0; while(timer<i); ttk_fillrect (srf, 0, 0, ttk_screen->w, ttk_screen->h, ttk_makecol(255,0,0)); sprintf(now,"PRESS ACTION NOW!!!"); ttk_text (srf,ttk_textfont, (sys)-(ttk_text_width(ttk_textfont,now)/2), 60, ttk_makecol(0,0,0),now); timer = 0; waiting = 1; while(!flag){} score = timer; } case 3: { sprintf(yourscore,"Your score is: %i, lower is better", score); ttk_text (srf,ttk_textfont, (sys)-(ttk_text_width(ttk_textfont,yourscore)/2), 50, ttk_makecol(255,0,0),yourscore); break; } }}void increment_timer(TWidget wid){ timer++;}int event_reflex (PzEvent *ev){ int ret = TTK_EV_CLICK; switch (ev->type) { case PZ_EVENT_BUTTON_DOWN: switch(ev->arg) { case PZ_BUTTON_PLAY: x=2; wid->dirty++; break; case PZ_BUTTON_ACTION: x=3; if(waiting) flag=1; wid->dirty++; break; case PZ_BUTTON_MENU: pz_close_window (ev->wid->win); break; } } return ret;}PzWindow *new_reflex_window(){ t=10; n=0; x=1; score=0; srand(time(0)); i = rand() % 10000; window = pz_new_window ("reflex", PZ_WINDOW_NORMAL); wid = pz_add_widget(window, draw_reflex, event_reflex); wid->timer = increment_timer; ttk_widget_set_timer(wid, 100); return pz_finish_window (window);}void cleanup_reflex(){}void init_reflex(){ w =ttk_screen->w; //gets screen width h =ttk_screen->h; //gets screen hieght bpp =ttk_screen->bpp; //gets colour depth module = pz_register_module ("reflex", cleanup_reflex); pz_menu_add_action ("/Extras/Games/reflex", new_reflex_window);}PZ_MOD_INIT (init_reflex)