rendered paste body#include <stdio.h>
#include "pz.h"
#include <string.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
static PzModule *module;
static TWindow *window;
static TWidget *wid;
static int w, h, bpp;
static int sys;
static int i; //random number
static int n; //for variable
static int t;
static int x=1; //clear screen
static char now[50], welcome[100], points[10], yourscore[100], ready[50];
static int score=0;
static int flag;
void draw_reflex (PzWidget *wid, ttk_surface srf)
{
h=ttk_screen->h;
w=ttk_screen->w;
sys = (wid->x + wid->w)/2;
switch(x)
{
case 1:
{
sprintf(welcome,"Welcome to Reflex Tester, press play to start.");
ttk_text (srf,ttk_textfont, (sys)-(ttk_text_width(ttk_textfont,welcome)/2), 50, ttk_makecol(255,0,0),welcome);
break;
}
case 2:
{
sprintf(ready,"READY...");
ttk_text (srf,ttk_textfont, (sys)-(ttk_text_width(ttk_textfont,ready)/2), 40, ttk_makecol(255,0,0),ready);
ttk_delay(i);
ttk_fillrect (srf, 0, 0, ttk_screen->w, ttk_screen->h, ttk_makecol(255,0,0));
sprintf(now,"PRESS ACTION NOW!!!");
ttk_text (srf,ttk_textfont, (sys)-(ttk_text_width(ttk_textfont,now)/2), 60, ttk_makecol(0,0,0),now);
break;
}
case 3:
{
sprintf(yourscore,"Your score is: %i, lower is better", score);
ttk_text (srf,ttk_textfont, (sys)-(ttk_text_width(ttk_textfont,yourscore)/2), 50, ttk_makecol(255,0,0),yourscore);
break;
}
}
}
int event_reflex (PzEvent *ev)
{
int ret = TTK_EV_CLICK;
switch (ev->type)
{
case PZ_EVENT_BUTTON_DOWN:
switch(ev->arg)
{
case PZ_BUTTON_PLAY:
x=2;
wid->dirty++;
break;
case PZ_BUTTON_ACTION:
x=3;
wid->dirty++;
break;
case PZ_BUTTON_MENU:
pz_close_window (ev->wid->win);
break;
}
}
return ret;
}
PzWindow *new_reflex_window()
{
t=10;
n=0;
x=1;
score=0;
srand(time(0));
i = rand() % 10000;
window = pz_new_window ("reflex", PZ_WINDOW_NORMAL);
wid = pz_add_widget(window, draw_reflex, event_reflex);
return pz_finish_window (window);
}
void cleanup_reflex()
{
}
void init_reflex()
{
w =ttk_screen->w; //gets screen width
h =ttk_screen->h; //gets screen hieght
bpp =ttk_screen->bpp; //gets colour depth
module = pz_register_module ("reflex", cleanup_reflex);
pz_menu_add_action ("/Extras/Games/reflex", new_reflex_window);
}
PZ_MOD_INIT (init_reflex)