All pastes #144404 Raw Edit

Anonymous

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#144404 ·published 2006-08-22 14:50 UTC
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on *:join:#castlewars: { 3Howdy, Welcome to CastleWars Channel, Were a channel for anyone & Everyone, For the world type 1!cworld 
  on *:CONNECT: { 
    /msg NickServ IDENTIFY jacky
    /echo Identified  
  }
}


on *:join:#castlewars:/notice $nick 3Howdy, Welcome to CastleWars Channel, Were a channel for anyone & Everyone, For the world type 1!cworld )
on *:CONNECT: { /msg NickServ IDENTIFY hidden | /echo Identified }

on $*:text:/#/*/Si:#:{ /kick $chan $nick Dont Advertise noooooooooob (Word #) }


on 1:TEXT:!setworld *:#:{
  if (($2 !== $null) && ($nick isop $chan) && ($2 isnum)) {
    writeini world.ini castlewars world $2 
  notice $nick Changed to $2 $+ . }

  on 1:TEXT:!cworld:#castlewars: { /msg $nick 3[ 15 The Reccomended Team world is 3 $readini(world.ini,castlewars,world) 3 ] 15 Go Kill Some N00BS $nick 3 CastleWars Is war, Not Peace. 1 Please keep the world to yourself. }

  on *:TEXT:!Topic List*:#: {
    /msg $nick 3,1\1,3\9,3\3,9\0,9\9,0\0,0-15,0\0,15\14,15\15,14\1,14\14,1\1,1-0,1 8 1,1-14,1/1,14/15,14/14,15/0,15/15,0/0,0-9,0/0,9/3,9/9,3/1,3/3,1/
  }
  on *:TEXT:!topic 8*:#: {
    if ($nick isop $chan) {
      /topic $chan 3,1\1,3\9,3\3,9\0,9\9,0\0,0-15,0\0,15\14,15\15,14\1,14\14,1\1,1-0,1 $$3- 1,1-14,1/1,14/15,14/14,15/0,15/15,0/0,0-9,0/0,9/3,9/9,3/1,3/3,1/
    }
  }








  alias c1 { return $+(,$1-) }
  alias c2 { return $+(,$1-) }

  on *:text:*:#: {
    tokenize 32 $strip($1-)
    if ($left($1,1) !isin @!.) halt
    if ($right($1,-1) == stats) var %style = astats
    elseif ($regex($1,/co?mb(at)?/Si)) var %style = combat
    elseif ($setskill($remove($1,@,!,.))) var %style = istat, %skill = $setskill($remove($1,@,!,.))
    elseif ($right($1,-1) == setrsn) && ($2) {
      if ($2 == -h) {
        writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($3-,$chr(32),-)
        .notice $nick 3 You're default RSN for the host $mask($fulladdress,3) has been set to4 $3-
      }
      else {
        writeini DefRSN.ini RSNs $nick $replace($2-,$chr(32),-)
        .notice $nick 3You're default RSN for the nick4 $nick 3has been set to4 $2-
      }
      halt
    }
    else halt

    inc %ID
    if ($len($2-) > 12) {
      $($+(%,stats.display.,%ID),2) $c1(3The nick) $c2(3$2-) $c1(3is too long)
      cleanup %ID
      halt
    }
    elseif ($2) set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-)
    elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch
    elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch
    else set $+(%,stats.rsn.,%ID) $nick

    set $+(%,stats.style.,%ID) %style
    set $+(%,stats.skill.,%ID) %skill
    set $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick)
    sockopen $+(stats.,%ID) hiscore.runescape.com 80
  }

  on *:sockopen:stats.*: {
    var %id = $gettok($sockname,2,46)
    sockwrite -n $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1
    sockwrite -n $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf
  }
  on *:sockread:stats.*: {
    sockread &Incoming
    bwrite $sockname -1 -1 &Incoming
    if ($bfind(&Incoming, 1, </html>).text) makehash $sockname
    elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) {
      $($+(%,stats.display.,%ID),2) $c1(3The nick4) $c2($($+(%,stats.rsn.,%ID),2)) $c1(3Does not appear in the hiscores)
      cleanup $gettok($sockname,2,46)
    }
  }
  alias -l makehash {
    var %file = $1
    bread %file 1 $file(%file).size &stats
    var %currentstat, %x = 1
    while (%x) {
      var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=)
      var %currentstat = $striptags($bvar(&stats,%x,200).text)
      tokenize 10 %currentstat
      hadd -m %file $1 $2 $3 $4 $xp2next($3,$4)
    }
    process %file
  }
  alias process {
    var %table = $1, %id = $gettok($1,2,46), %x = 0, $&
      %display = $($+(%,stats.display.,%ID),2), $&
      %rsn = $($+(%,stats.rsn.,%ID),2), $&
      %skill = $($+(%,stats.skill.,%ID),2), $&
      %style = $($+(%,stats.style.,%ID),2)

    if (%style == astats) {
      while (%x <= 22) {
        tokenize 32 $hget(%table,$setskill(%x))
        if ($2) var %statline = %statline $c1($setskill(%x)) $c2($2)
        inc %x
      }
      %display $c1(4Stats for) $c2(%rsn) $+ $c1(:)
      %display %statline
    }
    elseif (%style == istat) {
      if (!$hget(%table,%skill)) %display $c1(3The nick4) $c2(%rsn) $c1(3does not appear in the hiscores for4) $c2(%skill)
      else {
        tokenize 32 $hget(%table,%skill)
        %display $c2(4 %skill) $c1(3stats for4) $c2(%rsn) $+ $c1(:)
        %display $c1(3Rank:4 ) $c2($1) $c1(3Level:4) $c2($bytes($2,b)) $c1(3Exp:4) $c2($3) $&
          $iif(%skill != Overall,$c1(3Exp to lvl4) $c2($calc($2 + 1)) $+ $c1(:) $c2($bytes($4,b)))
      }
    }
    elseif (%style == combat) {
      var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487
      var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $&
        %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $&
        %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $&
        %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $&
        %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $&
        %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $&
        %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-)

      var %meleecombat  = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult), $&
        %RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $&
        %MagicCombat  = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult)

      if (%MagicCombat == %RangedCombat) && (%MagicCombat == %RangedCombat) {
        %display $c1(3The nick4) $c2(%rsn) $c1(does not appear in the hiscores for any 4combat skills)
        cleanup %id
        halt
      }
      elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat
      elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat
      else var %cmbstyle = melee, %combat = %MeleeCombat

      var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $&
        %a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $&
        %d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $&
        %r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult))

      if (%cmbstyle == magic) var %dynamic.2lvl = $c1(3Magic:4) $c2(%m.2lvl)
      elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(3Ranged:4) $c2(%r.2lvl)
      else var %dynamic.2lvl = $c1(3Att:4) $c2(%a.2lvl) $c1(3Str:4) $c2(%s.2lvl)
      var %combat = $round(%combat,2), %next = $ceil(%combat)

      %display $c2(4 %rsn) $c1(3is4) $c2(%combat) $c1(3 %cmbstyle style combat)
      %display $c1(3Attack:4 ) $c2(%a) $c1(3Defence:4 ) $c2(%d) $c1(3Strength:4 ) $c2(%s) $c1(3Hits:4 ) $c2(%h) $&
        $c1(3Mage:4 ) $c2(%m) $c1(3Range:4) $c2(%r) $c1(3Pray:4 ) $c2(%p)
      %display $c1(3Levels for4) $c2(%next) $+ $c1(3:) %dynamic.2lvl $&
        $c1(3Def/Hp:4 ) $c2(%d.2lvl) $c1(3Prayer:4 ) $c2(%p.2lvl)
    }
    cleanup %id
  }

  alias -l cleanup {
    unset $+(%,stats.*.,$1)
    sockclose $+(Stats.,$1)
    .remove $+(Stats.,$1)
  }

  alias -l xp {
    var %x = 1, %level = $calc($1 - 1), %xp = 0
    while (%x <= %level) {
      var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4)
      inc %xp %TempXp
      inc %x
    }
    return $int(%xp)
  }

  alias -l xp2Next {
    var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1))
    return $calc(%nextxp - %xp)
  }

  alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x }
  alias -l setskill {
    if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall
    elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack
    elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence
    elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength
    elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints
    elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged
    elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer
    elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic
    elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking
    elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting
    elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching
    elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing
    elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking
    elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting
    elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing
    elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining
    elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore
    elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility
    elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving
    elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer
    elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming
    elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft
    elseif ($1 == 22) || ($regex($1,/^(construct)(ion|ing)?$/si)) return Construction
  }