function eventPlayerSay(Player, Text, Team)
local Steam = _PlayerInfo(Player, "networkid")
local SteamString = tostring(Steam)
if Player == 0 or Player == nil then return Text end
local STR = Text
STR = string.sub(Text, string.len(_PlayerInfo(Player, "name")..": ") + 1)
if (Text == _PlayerInfo(Player, "name")..": !saverank") then
SaveSettings(Player)
_PrintMessageAll(3, _PlayerInfo(Player, "name").." saved his status, do the same by typing '!saverank'.")
return ""
end
if (Text == _PlayerInfo(Player, "name")..": !showrep") then
_PrintMessageAll(3, _PlayerInfo(Player, "name").." has "..PlayerRank[SteamString].Reputation.." Reputation points.")
return ""
end
return Text
end