All pastes #1432266 Raw Edit

I'm a ##Faggot

public css v1 · immutable
#1432266 ·published 2009-05-23 19:41 UTC
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// _Key Bindingsbind "=" "+right"bind "kp_end" "buy defuser"bind "kp_downarrow" "buy vest"bind "kp_pgdn" "buy vesthelm"bind "kp_leftarrow" "buy ak47; buy m4a1"bind "kp_5" "buy primammo"bind "kp_rightarrow" "buy secammo"bind "kp_ins" "buy awp"bind "kp_home" "buy hegrenade"bind "kp_uparrow" "buy flashbang"bind "kp_pgup" "buy smokegrenade"bind "kp_plus" "buy deagle"bind "kp_enter" "buy mp5"bind "o" " "bind "0" "slot10"bind "1" "slot1"bind "2" "slot2"bind "3" "slot3"bind "4" "slot4"bind "5" "slot5"bind "6" "slot6"bind "7" "slot7"bind "8" "slot8"bind "9" "slot9"bind "ctrl" "+duck"bind "mouse1" "+attack"bind "e" "+use"bind "uparrow" "rcon exec pregame.cfg"bind "leftarrow" "rcon_password "bind "rightarrow" "rcon_password"bind "downarrow" "rcon exec lo3"bind "f5" "jpeg"bind "space" "+jump"bind "p" "exec play"bind "mwheeldown" "+jump"bind "h" "drop;drop;drop;drop;drop"bind "backspace" "impulse 100"// _Net performancecl_smoothtime 0.01              // Determines how many times per second cl_smooth occurscl_cmdrate 101                  // Lower for low bandwidth internetcl_interp_ratio 0.01            // zBlockedcl_interpolate 0                // zBlockedcl_lagcomp_errorcheck 0         // Change if having problems with registrationcl_lagcompensation 1            // Change if having problems with registrationcl_smooth 1                     // Change if having problems with registrationcl_updaterate 101               // Lower for low bandwidth internetrate 25000                      // Lower for low bandwidth internet// _HUD Settingsnet_graph 3                     // Turns net_graph on for CAL screenshotsnet_graphpos 2                  // Puts net_graph in the middle of the screennet_graphheight 110             // Puts the net_graph right above the time at 1440x900cl_crosshairscale 2500          // Changes size of the crosshair. Bigger the number, smaller the crosshair.cl_radaralpha 200               // Makes your radar opaquecl_dynamiccrosshair 0           // Don't change this or you're badcl_crosshairalpha 999           // Makes your crosshair opaquecl_crosshairusealpha 1          // Makes your crosshair opaqueoverview_preferred_mode 1       // Turns your radar ondrawradar                       // Turns your radar on// _Preference Settingscl_yawspeed 1800                // Spin speed with +left/+rightcl_forcepreload 1               // Preloads stuff or somethingvoice_enable 1                  // Enables in-game voice chatjpeg_quality 100                // Set to at least 90 for CALbudget_show_history 0zoom_sensitivity_ratio .8       // Ratio of your sensitivity when you zoom infps_max 101                     // Caps FPS// _Sound settingsdsp_enhance_stereo 1dsp_slow_cpu 0snd_mixahead .1                 // Sound syncs bettersnd_flushasync// _Violence settingsviolence_ablood 1               // Turns on bloodviolence_agibs 1                // Turns on bloodviolence_hblood 1               // Turns on bloodviolence_hgibs 1                // Turns on bloodcl_show_bloodspray 1            // Turns on blood// _CPU Settingscl_phys_props_enable 0          // Turns Angel Munozty props offcl_phys_props_max 0             // Turns Angel Munozty props offcl_ragdoll_collide 0            // Ragdolls don't pile upcl_phys_props_enable 1          // zBlockedcl_phys_props_max 1             // zBlockedcl_ragdoll_physics_enable 1     // Bodies stay visible when killedprops_break_max_pieces 0        // Props disappear when broken // _GPU Settingsrope_averagelight 0             // Reduces rope resolutionrope_collide 0                  // Reduces rope resolutionrope_shake 0                    // Reduces rope resolutionrope_smooth 0                   // Reduces rope resolutionrope_smooth_minwidth 0          // Reduces rope resolutionrope_smooth_minalpha 0          // Reduces rope resolutionrope_smooth_maxalphawidth 0     // Reduces rope resolutionrope_smooth_maxalpha 0          // Reduces rope resolutionrope_smooth_enlarge 0           // Reduces rope resolutionrope_subdiv 0                   // Reduces rope resolutionrope_wind_dist 0.01             // Reduces rope resolutionr_shadows 1                     // Enables shadowsr_shadowrendertotexture 1       // Blends the shadows with the textures      r_dynamic 0                    r_drawmodeldecals 1             // Shows clientside hits on modelsr_waterforcereflectentities 1   // Water Detail Reflect All r_rootlod 0                     // High Model Detail r_lod -3                        // Enables anisotropic filteringmat_vsync 0                     // V-Sync Off mat_dxlevel 95                  // Direct-x 9.0 with HDRmat_colorcorrection 0           // Disables color correctionmat_forceaniso 8                // 8x Ansiotropic Filtering mat_antialias 4                 // 4x Anti-aliasing  mat_reducefillrate 0            // High Shader Detail mat_picmip 0                    // High Texture Detail mat_hdr_enabled 0               // Disables high dynamic range mat_disable_bloom 1             // Disables high dynamic rangemat_clipz 0mat_monitorgamma 1.6            // Brightness settingmat_specular 1                  // Shows reflection on scopesmat_bumpmap 1                   // Enables bumpmappingmat_mipmaptextures 1            // Turns anisotropic filtering onmat_bloomscale 0                // Turns HDR offcl_ejectbrass 1	                // Shows Ejecting Shellscl_c4dynamiclight 1             // Big blinking C4 light// _Misc Settingscl_downloadfilter nosounds      // Turns pub server sound downloads offclearecho "(0)(0) (0)(0) (0)(0) (0)(0) (0)(0) (0)(0)"echo "(' -') (' -') (' -') (' -') (' -') (' -')"echo "(Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z)"echo " "echo "(0)(0)     DirectX set to 9.0c     (0)(0)"echo "(' -')    Anisotropic set to 8x    (' -')"echo "(Z)(Z)   Anti-aliasing set to 4x   (Z)(Z)"echo " "echo "(0)(0) (0)(0) (0)(0) (0)(0) (0)(0) (0)(0)"echo "(' -') (' -') (' -') (' -') (' -') (' -')"echo "(Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z)"