rendered paste body// _Key Bindingsbind "=" "+right"bind "kp_end" "buy defuser"bind "kp_downarrow" "buy vest"bind "kp_pgdn" "buy vesthelm"bind "kp_leftarrow" "buy ak47; buy m4a1"bind "kp_5" "buy primammo"bind "kp_rightarrow" "buy secammo"bind "kp_ins" "buy awp"bind "kp_home" "buy hegrenade"bind "kp_uparrow" "buy flashbang"bind "kp_pgup" "buy smokegrenade"bind "kp_plus" "buy deagle"bind "kp_enter" "buy mp5"bind "o" " "bind "0" "slot10"bind "1" "slot1"bind "2" "slot2"bind "3" "slot3"bind "4" "slot4"bind "5" "slot5"bind "6" "slot6"bind "7" "slot7"bind "8" "slot8"bind "9" "slot9"bind "ctrl" "+duck"bind "mouse1" "+attack"bind "e" "+use"bind "uparrow" "rcon exec pregame.cfg"bind "leftarrow" "rcon_password "bind "rightarrow" "rcon_password"bind "downarrow" "rcon exec lo3"bind "f5" "jpeg"bind "space" "+jump"bind "p" "exec play"bind "mwheeldown" "+jump"bind "h" "drop;drop;drop;drop;drop"bind "backspace" "impulse 100"// _Net performancecl_smoothtime 0.01 // Determines how many times per second cl_smooth occurscl_cmdrate 101 // Lower for low bandwidth internetcl_interp_ratio 0.01 // zBlockedcl_interpolate 0 // zBlockedcl_lagcomp_errorcheck 0 // Change if having problems with registrationcl_lagcompensation 1 // Change if having problems with registrationcl_smooth 1 // Change if having problems with registrationcl_updaterate 101 // Lower for low bandwidth internetrate 25000 // Lower for low bandwidth internet// _HUD Settingsnet_graph 3 // Turns net_graph on for CAL screenshotsnet_graphpos 2 // Puts net_graph in the middle of the screennet_graphheight 110 // Puts the net_graph right above the time at 1440x900cl_crosshairscale 2500 // Changes size of the crosshair. Bigger the number, smaller the crosshair.cl_radaralpha 200 // Makes your radar opaquecl_dynamiccrosshair 0 // Don't change this or you're badcl_crosshairalpha 999 // Makes your crosshair opaquecl_crosshairusealpha 1 // Makes your crosshair opaqueoverview_preferred_mode 1 // Turns your radar ondrawradar // Turns your radar on// _Preference Settingscl_yawspeed 1800 // Spin speed with +left/+rightcl_forcepreload 1 // Preloads stuff or somethingvoice_enable 1 // Enables in-game voice chatjpeg_quality 100 // Set to at least 90 for CALbudget_show_history 0zoom_sensitivity_ratio .8 // Ratio of your sensitivity when you zoom infps_max 101 // Caps FPS// _Sound settingsdsp_enhance_stereo 1dsp_slow_cpu 0snd_mixahead .1 // Sound syncs bettersnd_flushasync// _Violence settingsviolence_ablood 1 // Turns on bloodviolence_agibs 1 // Turns on bloodviolence_hblood 1 // Turns on bloodviolence_hgibs 1 // Turns on bloodcl_show_bloodspray 1 // Turns on blood// _CPU Settingscl_phys_props_enable 0 // Turns Angel Munozty props offcl_phys_props_max 0 // Turns Angel Munozty props offcl_ragdoll_collide 0 // Ragdolls don't pile upcl_phys_props_enable 1 // zBlockedcl_phys_props_max 1 // zBlockedcl_ragdoll_physics_enable 1 // Bodies stay visible when killedprops_break_max_pieces 0 // Props disappear when broken // _GPU Settingsrope_averagelight 0 // Reduces rope resolutionrope_collide 0 // Reduces rope resolutionrope_shake 0 // Reduces rope resolutionrope_smooth 0 // Reduces rope resolutionrope_smooth_minwidth 0 // Reduces rope resolutionrope_smooth_minalpha 0 // Reduces rope resolutionrope_smooth_maxalphawidth 0 // Reduces rope resolutionrope_smooth_maxalpha 0 // Reduces rope resolutionrope_smooth_enlarge 0 // Reduces rope resolutionrope_subdiv 0 // Reduces rope resolutionrope_wind_dist 0.01 // Reduces rope resolutionr_shadows 1 // Enables shadowsr_shadowrendertotexture 1 // Blends the shadows with the textures r_dynamic 0 r_drawmodeldecals 1 // Shows clientside hits on modelsr_waterforcereflectentities 1 // Water Detail Reflect All r_rootlod 0 // High Model Detail r_lod -3 // Enables anisotropic filteringmat_vsync 0 // V-Sync Off mat_dxlevel 95 // Direct-x 9.0 with HDRmat_colorcorrection 0 // Disables color correctionmat_forceaniso 8 // 8x Ansiotropic Filtering mat_antialias 4 // 4x Anti-aliasing mat_reducefillrate 0 // High Shader Detail mat_picmip 0 // High Texture Detail mat_hdr_enabled 0 // Disables high dynamic range mat_disable_bloom 1 // Disables high dynamic rangemat_clipz 0mat_monitorgamma 1.6 // Brightness settingmat_specular 1 // Shows reflection on scopesmat_bumpmap 1 // Enables bumpmappingmat_mipmaptextures 1 // Turns anisotropic filtering onmat_bloomscale 0 // Turns HDR offcl_ejectbrass 1 // Shows Ejecting Shellscl_c4dynamiclight 1 // Big blinking C4 light// _Misc Settingscl_downloadfilter nosounds // Turns pub server sound downloads offclearecho "(0)(0) (0)(0) (0)(0) (0)(0) (0)(0) (0)(0)"echo "(' -') (' -') (' -') (' -') (' -') (' -')"echo "(Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z)"echo " "echo "(0)(0) DirectX set to 9.0c (0)(0)"echo "(' -') Anisotropic set to 8x (' -')"echo "(Z)(Z) Anti-aliasing set to 4x (Z)(Z)"echo " "echo "(0)(0) (0)(0) (0)(0) (0)(0) (0)(0) (0)(0)"echo "(' -') (' -') (' -') (' -') (' -') (' -')"echo "(Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z)"