All pastes #1431508 Raw Edit

Mine

public text v1 · immutable
#1431508 ·published 2009-05-22 23:03 UTC
rendered paste body
--- radeon-hd-unpatched-perf	2009-05-22 22:40:44.000000000 +0100
+++ radeon-hd-patched-perf	2009-05-22 23:23:29.000000000 +0100
@@ -1,51 +1,51 @@
 x11perf - X11 performance program, version 1.3
 The X.Org Foundation server version 10699001 on :0.0
 from amd
-Fri May 22 22:13:54 2009
+Fri May 22 22:59:05 2009
 
-Sync time adjustment is 0.0458 msecs.
+Sync time adjustment is 0.0468 msecs.
 
-10000000 reps @   0.0002 msec (4660000.0/sec): Dot
+10000000 reps @   0.0002 msec (4690000.0/sec): Dot
 
-10000000 reps @   0.0002 msec (4620000.0/sec): 1x1 rectangle
+10000000 reps @   0.0002 msec (4720000.0/sec): 1x1 rectangle
 
-10000000 reps @   0.0002 msec (4610000.0/sec): 10x10 rectangle
+10000000 reps @   0.0002 msec (4720000.0/sec): 10x10 rectangle
 
 1080000 reps @   0.0024 msec (416000.0/sec): 100x100 rectangle
 
-  40000 reps @   0.0600 msec ( 16700.0/sec): 500x500 rectangle
+  40000 reps @   0.0597 msec ( 16700.0/sec): 500x500 rectangle
 
 4000000 reps @   0.0005 msec (1980000.0/sec): 1x1 stippled rectangle
 
- 800000 reps @   0.0025 msec (396000.0/sec): 10x10 stippled rectangle
+ 900000 reps @   0.0025 msec (396000.0/sec): 10x10 stippled rectangle
 
-  14400 reps @   0.1839 msec (  5440.0/sec): 100x100 stippled rectangle
+  14400 reps @   0.1838 msec (  5440.0/sec): 100x100 stippled rectangle
 
-    500 reps @   4.5780 msec (   218.0/sec): 500x500 stippled rectangle
+    500 reps @   4.5796 msec (   218.0/sec): 500x500 stippled rectangle
 
 5000000 reps @   0.0005 msec (2010000.0/sec): 1x1 opaque stippled rectangle
 
  700000 reps @   0.0031 msec (318000.0/sec): 10x10 opaque stippled rectangle
 
-   7200 reps @   0.2831 msec (  3530.0/sec): 100x100 opaque stippled rectangle
+   7200 reps @   0.2832 msec (  3530.0/sec): 100x100 opaque stippled rectangle
 
-    300 reps @   7.0472 msec (   142.0/sec): 500x500 opaque stippled rectangle
+    300 reps @   7.0494 msec (   142.0/sec): 500x500 opaque stippled rectangle
 
-  60000 reps @   0.0177 msec ( 56400.0/sec): 1x1 4x4 tiled rectangle
+  70000 reps @   0.0080 msec (124000.0/sec): 1x1 4x4 tiled rectangle
 
-   6000 reps @   0.3335 msec (  3000.0/sec): 10x10 4x4 tiled rectangle
+   5000 reps @   0.4870 msec (  2050.0/sec): 10x10 4x4 tiled rectangle
 
-  14400 reps @   0.1655 msec (  6040.0/sec): 100x100 4x4 tiled rectangle
+  14400 reps @   0.1656 msec (  6040.0/sec): 100x100 4x4 tiled rectangle
 
-   5000 reps @   0.4510 msec (  2220.0/sec): 500x500 4x4 tiled rectangle
+   5000 reps @   0.4505 msec (  2220.0/sec): 500x500 4x4 tiled rectangle
 
 4000000 reps @   0.0005 msec (1990000.0/sec): 1x1 161x145 stippled rectangle
 
-2000000 reps @   0.0015 msec (647000.0/sec): 10x10 161x145 stippled rectangle
+2000000 reps @   0.0015 msec (656000.0/sec): 10x10 161x145 stippled rectangle
 
-  25200 reps @   0.0798 msec ( 12500.0/sec): 100x100 161x145 stippled rectangle
+  28800 reps @   0.0769 msec ( 13000.0/sec): 100x100 161x145 stippled rectangle
 
-   2000 reps @   1.7683 msec (   566.0/sec): 500x500 161x145 stippled rectangle
+   2000 reps @   1.7665 msec (   566.0/sec): 500x500 161x145 stippled rectangle
 
 5000000 reps @   0.0005 msec (2000000.0/sec): 1x1 161x145 opaque stippled rectangle
 
@@ -53,27 +53,27 @@
 
   25200 reps @   0.0819 msec ( 12200.0/sec): 100x100 161x145 opaque stippled rectangle
 
-   2000 reps @   1.9760 msec (   506.0/sec): 500x500 161x145 opaque stippled rectangle
+   2000 reps @   1.9686 msec (   508.0/sec): 500x500 161x145 opaque stippled rectangle
 
-   4000 reps @   0.0011 msec (947000.0/sec): 1x1 161x145 tiled rectangle
+   4000 reps @   0.0011 msec (949000.0/sec): 1x1 161x145 tiled rectangle
 
-  40000 reps @   0.0073 msec (137000.0/sec): 10x10 161x145 tiled rectangle
+ 200000 reps @   0.0167 msec ( 59800.0/sec): 10x10 161x145 tiled rectangle
 
  720000 reps @   0.0035 msec (287000.0/sec): 100x100 161x145 tiled rectangle
 
-  20000 reps @   0.1857 msec (  5390.0/sec): 500x500 161x145 tiled rectangle
+  20000 reps @   0.1855 msec (  5390.0/sec): 500x500 161x145 tiled rectangle
 
-  20000 reps @   0.0008 msec (1270000.0/sec): 1x1 216x208 tiled rectangle
+  40000 reps @   0.0039 msec (254000.0/sec): 1x1 216x208 tiled rectangle
 
-  70000 reps @   0.0172 msec ( 58300.0/sec): 10x10 216x208 tiled rectangle
+ 200000 reps @   0.0142 msec ( 70600.0/sec): 10x10 216x208 tiled rectangle
 
- 720000 reps @   0.0034 msec (296000.0/sec): 100x100 216x208 tiled rectangle
+ 720000 reps @   0.0034 msec (297000.0/sec): 100x100 216x208 tiled rectangle
 
-  10000 reps @   0.2095 msec (  4770.0/sec): 500x500 216x208 tiled rectangle
+  10000 reps @   0.2090 msec (  4780.0/sec): 500x500 216x208 tiled rectangle
 
-40000000 reps @   0.0001 msec (19800000.0/sec): 1-pixel line segment
+40000000 reps @   0.0001 msec (19700000.0/sec): 1-pixel line segment
 
-5000000 reps @   0.0004 msec (2390000.0/sec): 10-pixel line segment
+5000000 reps @   0.0004 msec (2380000.0/sec): 10-pixel line segment
 
  600000 reps @   0.0039 msec (255000.0/sec): 100-pixel line segment
 
@@ -81,39 +81,39 @@
 
  600000 reps @   0.0037 msec (273000.0/sec): 100-pixel line segment (1 kid)
 
- 600000 reps @   0.0034 msec (291000.0/sec): 100-pixel line segment (2 kids)
+ 600000 reps @   0.0034 msec (290000.0/sec): 100-pixel line segment (2 kids)
 
  700000 reps @   0.0032 msec (311000.0/sec): 100-pixel line segment (3 kids)
 
-7000000 reps @   0.0003 msec (3310000.0/sec): 10-pixel dashed segment
+7000000 reps @   0.0003 msec (3270000.0/sec): 10-pixel dashed segment
 
- 900000 reps @   0.0025 msec (401000.0/sec): 100-pixel dashed segment
+ 900000 reps @   0.0025 msec (400000.0/sec): 100-pixel dashed segment
 
  600000 reps @   0.0039 msec (255000.0/sec): 100-pixel double-dashed segment
 
-20000000 reps @   0.0002 msec (5560000.0/sec): 10-pixel horizontal line segment
+20000000 reps @   0.0002 msec (5620000.0/sec): 10-pixel horizontal line segment
 
-20000000 reps @   0.0002 msec (5500000.0/sec): 100-pixel horizontal line segment
+20000000 reps @   0.0002 msec (5540000.0/sec): 100-pixel horizontal line segment
 
-20000000 reps @   0.0001 msec (8520000.0/sec): 500-pixel horizontal line segment
+20000000 reps @   0.0001 msec (8720000.0/sec): 500-pixel horizontal line segment
 
-9000000 reps @   0.0002 msec (4430000.0/sec): 10-pixel vertical line segment
+9000000 reps @   0.0002 msec (4470000.0/sec): 10-pixel vertical line segment
 
-20000000 reps @   0.0002 msec (5250000.0/sec): 100-pixel vertical line segment
+20000000 reps @   0.0002 msec (5290000.0/sec): 100-pixel vertical line segment
 
-20000000 reps @   0.0001 msec (9230000.0/sec): 500-pixel vertical line segment
+20000000 reps @   0.0001 msec (9410000.0/sec): 500-pixel vertical line segment
 
-6000000 reps @   0.0005 msec (2080000.0/sec): 10x1 wide horizontal line segment
+6000000 reps @   0.0005 msec (2030000.0/sec): 10x1 wide horizontal line segment
 
- 300000 reps @   0.0090 msec (111000.0/sec): 100x10 wide horizontal line segment
+ 300000 reps @   0.0091 msec (110000.0/sec): 100x10 wide horizontal line segment
 
-  15000 reps @   0.1808 msec (  5530.0/sec): 500x50 wide horizontal line segment
+  15000 reps @   0.1809 msec (  5530.0/sec): 500x50 wide horizontal line segment
 
-4000000 reps @   0.0007 msec (1480000.0/sec): 10x1 wide vertical line segment
+4000000 reps @   0.0007 msec (1380000.0/sec): 10x1 wide vertical line segment
 
-  90000 reps @   0.0238 msec ( 41900.0/sec): 100x10 wide vertical line segment
+  90000 reps @   0.0239 msec ( 41900.0/sec): 100x10 wide vertical line segment
 
-  10000 reps @   0.2246 msec (  4450.0/sec): 500x50 wide vertical line segment
+  10000 reps @   0.2251 msec (  4440.0/sec): 500x50 wide vertical line segment
 
 50000000 reps @   0.0000 msec (21400000.0/sec): 1-pixel line
 
@@ -123,37 +123,37 @@
 
  200000 reps @   0.0196 msec ( 51100.0/sec): 500-pixel line
 
-7000000 reps @   0.0003 msec (3410000.0/sec): 10-pixel dashed line
+7000000 reps @   0.0003 msec (3350000.0/sec): 10-pixel dashed line
 
  900000 reps @   0.0025 msec (402000.0/sec): 100-pixel dashed line
 
  600000 reps @   0.0039 msec (257000.0/sec): 100-pixel double-dashed line
 
-1000000 reps @   0.0022 msec (452000.0/sec): 10x1 wide line
+ 900000 reps @   0.0024 msec (424000.0/sec): 10x1 wide line
 
- 100000 reps @   0.0204 msec ( 49000.0/sec): 100x10 wide line
+ 100000 reps @   0.0208 msec ( 48200.0/sec): 100x10 wide line
 
-  10000 reps @   0.2156 msec (  4640.0/sec): 500x50 wide line
+  10000 reps @   0.2160 msec (  4630.0/sec): 500x50 wide line
 
-  70000 reps @   0.0299 msec ( 33500.0/sec): 100x10 wide dashed line
+  70000 reps @   0.0301 msec ( 33200.0/sec): 100x10 wide dashed line
 
-  70000 reps @   0.0317 msec ( 31500.0/sec): 100x10 wide double-dashed line
+  70000 reps @   0.0322 msec ( 31100.0/sec): 100x10 wide double-dashed line
 
- 200000 reps @   0.0120 msec ( 83500.0/sec): 10x10 rectangle outline
+ 200000 reps @   0.0116 msec ( 85900.0/sec): 10x10 rectangle outline
 
- 180000 reps @   0.0129 msec ( 77500.0/sec): 100x100 rectangle outline
+ 180000 reps @   0.0125 msec ( 79800.0/sec): 100x100 rectangle outline
 
- 200000 reps @   0.0185 msec ( 54200.0/sec): 500x500 rectangle outline
+ 200000 reps @   0.0182 msec ( 54800.0/sec): 500x500 rectangle outline
 
 3000000 reps @   0.0007 msec (1360000.0/sec): 10x10 wide rectangle outline
 
-2160000 reps @   0.0010 msec (1050000.0/sec): 100x100 wide rectangle outline
+2160000 reps @   0.0010 msec (1040000.0/sec): 100x100 wide rectangle outline
 
-  40000 reps @   0.0600 msec ( 16700.0/sec): 500x500 wide rectangle outline
+  40000 reps @   0.0597 msec ( 16800.0/sec): 500x500 wide rectangle outline
 
-20000000 reps @   0.0002 msec (5110000.0/sec): 1-pixel circle
+20000000 reps @   0.0002 msec (5120000.0/sec): 1-pixel circle
 
-2000000 reps @   0.0015 msec (685000.0/sec): 10-pixel circle
+2000000 reps @   0.0015 msec (684000.0/sec): 10-pixel circle
 
  160000 reps @   0.0130 msec ( 76700.0/sec): 100-pixel circle
 
@@ -161,399 +161,399 @@
 
  300000 reps @   0.0098 msec (102000.0/sec): 100-pixel dashed circle
 
- 200000 reps @   0.0146 msec ( 68300.0/sec): 100-pixel double-dashed circle
+ 200000 reps @   0.0147 msec ( 68200.0/sec): 100-pixel double-dashed circle
 
- 700000 reps @   0.0031 msec (320000.0/sec): 10-pixel wide circle
+ 700000 reps @   0.0031 msec (324000.0/sec): 10-pixel wide circle
 
   50000 reps @   0.0447 msec ( 22400.0/sec): 100-pixel wide circle
 
-   5000 reps @   0.5229 msec (  1910.0/sec): 500-pixel wide circle
+   5000 reps @   0.5234 msec (  1910.0/sec): 500-pixel wide circle
 
-  20000 reps @   0.1682 msec (  5940.0/sec): 100-pixel wide dashed circle
+  20000 reps @   0.1655 msec (  6040.0/sec): 100-pixel wide dashed circle
 
-  20000 reps @   0.1449 msec (  6900.0/sec): 100-pixel wide double-dashed circle
+  20000 reps @   0.1450 msec (  6900.0/sec): 100-pixel wide double-dashed circle
 
-3000000 reps @   0.0008 msec (1260000.0/sec): 10-pixel partial circle
+3000000 reps @   0.0008 msec (1270000.0/sec): 10-pixel partial circle
 
  396000 reps @   0.0067 msec (149000.0/sec): 100-pixel partial circle
 
- 200000 reps @   0.0123 msec ( 81300.0/sec): 10-pixel wide partial circle
+ 200000 reps @   0.0122 msec ( 81600.0/sec): 10-pixel wide partial circle
 
-  59400 reps @   0.0484 msec ( 20700.0/sec): 100-pixel wide partial circle
+  59400 reps @   0.0481 msec ( 20800.0/sec): 100-pixel wide partial circle
 
 90000000 reps @   0.0000 msec (44600000.0/sec): 1-pixel solid circle
 
- 200000 reps @   0.0129 msec ( 77700.0/sec): 10-pixel solid circle
+ 200000 reps @   0.0124 msec ( 80600.0/sec): 10-pixel solid circle
 
-  60000 reps @   0.0354 msec ( 28200.0/sec): 100-pixel solid circle
+  60000 reps @   0.0352 msec ( 28400.0/sec): 100-pixel solid circle
 
-    160 reps @   0.1443 msec (  6930.0/sec): 500-pixel solid circle
+    600 reps @   3.9695 msec (   252.0/sec): 500-pixel solid circle
 
- 200000 reps @   0.0115 msec ( 87200.0/sec): 10-pixel fill chord partial circle
+ 200000 reps @   0.0113 msec ( 88500.0/sec): 10-pixel fill chord partial circle
 
-  75600 reps @   0.0276 msec ( 36300.0/sec): 100-pixel fill chord partial circle
+  75600 reps @   0.0273 msec ( 36600.0/sec): 100-pixel fill chord partial circle
 
- 200000 reps @   0.0125 msec ( 80100.0/sec): 10-pixel fill slice partial circle
+ 200000 reps @   0.0124 msec ( 80900.0/sec): 10-pixel fill slice partial circle
 
-  75600 reps @   0.0300 msec ( 33300.0/sec): 100-pixel fill slice partial circle
+  75600 reps @   0.0299 msec ( 33400.0/sec): 100-pixel fill slice partial circle
 
-2000000 reps @   0.0011 msec (920000.0/sec): 10-pixel ellipse
+2000000 reps @   0.0011 msec (918000.0/sec): 10-pixel ellipse
 
- 210000 reps @   0.0104 msec ( 96100.0/sec): 100-pixel ellipse
+ 210000 reps @   0.0104 msec ( 96200.0/sec): 100-pixel ellipse
 
-  40000 reps @   0.0518 msec ( 19300.0/sec): 500-pixel ellipse
+  40000 reps @   0.0519 msec ( 19300.0/sec): 500-pixel ellipse
 
  500000 reps @   0.0075 msec (133000.0/sec): 100-pixel dashed ellipse
 
- 200000 reps @   0.0114 msec ( 87900.0/sec): 100-pixel double-dashed ellipse
+ 200000 reps @   0.0114 msec ( 87700.0/sec): 100-pixel double-dashed ellipse
 
- 800000 reps @   0.0026 msec (384000.0/sec): 10-pixel wide ellipse
+ 800000 reps @   0.0026 msec (377000.0/sec): 10-pixel wide ellipse
 
-  75000 reps @   0.0329 msec ( 30400.0/sec): 100-pixel wide ellipse
+  75000 reps @   0.0330 msec ( 30300.0/sec): 100-pixel wide ellipse
 
-   6000 reps @   0.3969 msec (  2520.0/sec): 500-pixel wide ellipse
+   6000 reps @   0.3970 msec (  2520.0/sec): 500-pixel wide ellipse
 
-  15000 reps @   0.1513 msec (  6610.0/sec): 100-pixel wide dashed ellipse
+  15000 reps @   0.1496 msec (  6680.0/sec): 100-pixel wide dashed ellipse
 
-  15000 reps @   0.1534 msec (  6520.0/sec): 100-pixel wide double-dashed ellipse
+  15000 reps @   0.1530 msec (  6540.0/sec): 100-pixel wide double-dashed ellipse
 
-3240000 reps @   0.0007 msec (1420000.0/sec): 10-pixel partial ellipse
+3240000 reps @   0.0007 msec (1430000.0/sec): 10-pixel partial ellipse
 
  720000 reps @   0.0053 msec (187000.0/sec): 100-pixel partial ellipse
 
- 216000 reps @   0.0121 msec ( 82300.0/sec): 10-pixel wide partial ellipse
+ 216000 reps @   0.0120 msec ( 83500.0/sec): 10-pixel wide partial ellipse
 
-  32400 reps @   0.0660 msec ( 15200.0/sec): 100-pixel wide partial ellipse
+  32400 reps @   0.0658 msec ( 15200.0/sec): 100-pixel wide partial ellipse
 
- 180000 reps @   0.0125 msec ( 79800.0/sec): 10-pixel filled ellipse
+ 180000 reps @   0.0119 msec ( 84000.0/sec): 10-pixel filled ellipse
 
-  75000 reps @   0.0280 msec ( 35800.0/sec): 100-pixel filled ellipse
+  75000 reps @   0.0278 msec ( 35900.0/sec): 100-pixel filled ellipse
 
-    600 reps @   1.8039 msec (   554.0/sec): 500-pixel filled ellipse
+    700 reps @   2.1091 msec (   474.0/sec): 500-pixel filled ellipse
 
- 216000 reps @   0.0102 msec ( 97900.0/sec): 10-pixel fill chord partial ellipse
+ 216000 reps @   0.0101 msec ( 98600.0/sec): 10-pixel fill chord partial ellipse
 
- 108000 reps @   0.0208 msec ( 48200.0/sec): 100-pixel fill chord partial ellipse
+ 108000 reps @   0.0206 msec ( 48500.0/sec): 100-pixel fill chord partial ellipse
 
- 189000 reps @   0.0113 msec ( 88300.0/sec): 10-pixel fill slice partial ellipse
+ 189000 reps @   0.0112 msec ( 89400.0/sec): 10-pixel fill slice partial ellipse
 
- 108000 reps @   0.0227 msec ( 44100.0/sec): 100-pixel fill slice partial ellipse
+ 108000 reps @   0.0226 msec ( 44200.0/sec): 100-pixel fill slice partial ellipse
 
- 200000 reps @   0.0104 msec ( 96400.0/sec): Fill 1x1 equivalent triangle
+ 200000 reps @   0.0103 msec ( 96700.0/sec): Fill 1x1 equivalent triangle
 
- 200000 reps @   0.0135 msec ( 74200.0/sec): Fill 10x10 equivalent triangle
+ 200000 reps @   0.0133 msec ( 74900.0/sec): Fill 10x10 equivalent triangle
 
   50000 reps @   0.0438 msec ( 22800.0/sec): Fill 100x100 equivalent triangle
 
- 200000 reps @   0.0129 msec ( 77300.0/sec): Fill 10x10 trapezoid
+ 200000 reps @   0.0126 msec ( 79300.0/sec): Fill 10x10 trapezoid
 
-  60000 reps @   0.0355 msec ( 28200.0/sec): Fill 100x100 trapezoid
+  60000 reps @   0.0351 msec ( 28500.0/sec): Fill 100x100 trapezoid
 
- 300000 reps @   0.0082 msec (122000.0/sec): Fill 10x10 stippled trapezoid
+ 300000 reps @   0.0083 msec (121000.0/sec): Fill 10x10 stippled trapezoid
 
-   7000 reps @   0.3191 msec (  3130.0/sec): Fill 100x100 stippled trapezoid
+   7000 reps @   0.3130 msec (  3190.0/sec): Fill 100x100 stippled trapezoid
 
  300000 reps @   0.0078 msec (128000.0/sec): Fill 10x10 opaque stippled trapezoid
 
-   8000 reps @   0.2833 msec (  3530.0/sec): Fill 100x100 opaque stippled trapezoid
+   8000 reps @   0.2818 msec (  3550.0/sec): Fill 100x100 opaque stippled trapezoid
 
- 400000 reps @   0.0057 msec (177000.0/sec): Fill 10x10 tiled trapezoid
+ 400000 reps @   0.0059 msec (169000.0/sec): Fill 10x10 tiled trapezoid
 
-  20000 reps @   0.1412 msec (  7080.0/sec): Fill 100x100 tiled trapezoid
+  20000 reps @   0.1416 msec (  7060.0/sec): Fill 100x100 tiled trapezoid
 
- 400000 reps @   0.0063 msec (158000.0/sec): Fill 10x10 161x145 stippled trapezoid
+ 400000 reps @   0.0064 msec (157000.0/sec): Fill 10x10 161x145 stippled trapezoid
 
-  20000 reps @   0.1148 msec (  8710.0/sec): Fill 100x100 161x145 stippled trapezoid
+  20000 reps @   0.1162 msec (  8600.0/sec): Fill 100x100 161x145 stippled trapezoid
 
- 400000 reps @   0.0063 msec (160000.0/sec): Fill 10x10 161x145 opaque stippled trapezoid
+ 400000 reps @   0.0063 msec (159000.0/sec): Fill 10x10 161x145 opaque stippled trapezoid
 
-  20000 reps @   0.1226 msec (  8160.0/sec): Fill 100x100 161x145 opaque stippled trapezoid
+  20000 reps @   0.1230 msec (  8130.0/sec): Fill 100x100 161x145 opaque stippled trapezoid
 
- 500000 reps @   0.0047 msec (212000.0/sec): Fill 10x10 161x145 tiled trapezoid
+ 500000 reps @   0.0049 msec (203000.0/sec): Fill 10x10 161x145 tiled trapezoid
 
-  30000 reps @   0.0675 msec ( 14800.0/sec): Fill 100x100 161x145 tiled trapezoid
+  30000 reps @   0.0680 msec ( 14700.0/sec): Fill 100x100 161x145 tiled trapezoid
 
- 500000 reps @   0.0048 msec (209000.0/sec): Fill 10x10 216x208 tiled trapezoid
+ 400000 reps @   0.0050 msec (198000.0/sec): Fill 10x10 216x208 tiled trapezoid
 
-  32400 reps @   0.0676 msec ( 14800.0/sec): Fill 100x100 216x208 tiled trapezoid
+  32400 reps @   0.0681 msec ( 14700.0/sec): Fill 100x100 216x208 tiled trapezoid
 
- 200000 reps @   0.0139 msec ( 71900.0/sec): Fill 10x10 equivalent complex polygon
+ 200000 reps @   0.0136 msec ( 73300.0/sec): Fill 10x10 equivalent complex polygon
 
-  40000 reps @   0.0503 msec ( 19900.0/sec): Fill 100x100 equivalent complex polygons
+  40000 reps @   0.0507 msec ( 19700.0/sec): Fill 100x100 equivalent complex polygons
 
 4000000 reps @   0.0006 msec (1700000.0/sec): Char in 80-char line (6x13)
 
-3600000 reps @   0.0006 msec (1640000.0/sec): Char in 70-char line (8x13)
+3600000 reps @   0.0006 msec (1630000.0/sec): Char in 70-char line (8x13)
 
 3000000 reps @   0.0007 msec (1370000.0/sec): Char in 60-char line (9x15)
 
- 800000 reps @   0.0025 msec (399000.0/sec): Char16 in 40-char line (k14)
+ 800000 reps @   0.0025 msec (398000.0/sec): Char16 in 40-char line (k14)
 
  460000 reps @   0.0061 msec (165000.0/sec): Char16 in 23-char line (k24)
 
 4000000 reps @   0.0005 msec (1970000.0/sec): Char in 80-char line (TR 10)
 
-1280000 reps @   0.0018 msec (571000.0/sec): Char in 30-char line (TR 24)
+1280000 reps @   0.0017 msec (572000.0/sec): Char in 30-char line (TR 24)
 
-4000000 reps @   0.0006 msec (1760000.0/sec): Char in 20/40/20 line (6x13, TR 10)
+4000000 reps @   0.0006 msec (1750000.0/sec): Char in 20/40/20 line (6x13, TR 10)
 
- 560000 reps @   0.0044 msec (227000.0/sec): Char16 in 7/14/7 line (k14, k24)
+ 560000 reps @   0.0044 msec (226000.0/sec): Char16 in 7/14/7 line (k14, k24)
 
-2400000 reps @   0.0011 msec (942000.0/sec): Char in 80-char image line (6x13)
+2400000 reps @   0.0011 msec (941000.0/sec): Char in 80-char image line (6x13)
 
-2160000 reps @   0.0012 msec (805000.0/sec): Char in 70-char image line (8x13)
+2160000 reps @   0.0012 msec (804000.0/sec): Char in 70-char image line (8x13)
 
 1800000 reps @   0.0015 msec (649000.0/sec): Char in 60-char image line (9x15)
 
  800000 reps @   0.0037 msec (270000.0/sec): Char16 in 40-char image line (k14)
 
- 230000 reps @   0.0095 msec (105000.0/sec): Char16 in 23-char image line (k24)
+ 230000 reps @   0.0096 msec (105000.0/sec): Char16 in 23-char image line (k24)
 
 2400000 reps @   0.0009 msec (1120000.0/sec): Char in 80-char image line (TR 10)
 
  640000 reps @   0.0037 msec (270000.0/sec): Char in 30-char image line (TR 24)
 
- 200000 reps @   0.0129 msec ( 77300.0/sec): Scroll 10x10 pixels
+ 200000 reps @   0.0129 msec ( 77500.0/sec): Scroll 10x10 pixels
 
-  60000 reps @   0.0339 msec ( 29500.0/sec): Scroll 100x100 pixels
+  60000 reps @   0.0338 msec ( 29600.0/sec): Scroll 100x100 pixels
 
-  20000 reps @   0.1746 msec (  5730.0/sec): Scroll 500x500 pixels
+  20000 reps @   0.1745 msec (  5730.0/sec): Scroll 500x500 pixels
 
  160000 reps @   0.0129 msec ( 77600.0/sec): Copy 10x10 from window to window
 
- 120000 reps @   0.0186 msec ( 53800.0/sec): Copy 100x100 from window to window
+ 120000 reps @   0.0185 msec ( 54100.0/sec): Copy 100x100 from window to window
 
-  16000 reps @   0.1649 msec (  6060.0/sec): Copy 500x500 from window to window
+  16000 reps @   0.1650 msec (  6060.0/sec): Copy 500x500 from window to window
 
- 160000 reps @   0.0130 msec ( 77000.0/sec): Copy 10x10 from pixmap to window
+ 160000 reps @   0.0128 msec ( 78000.0/sec): Copy 10x10 from pixmap to window
 
- 160000 reps @   0.0165 msec ( 60800.0/sec): Copy 100x100 from pixmap to window
+ 160000 reps @   0.0163 msec ( 61500.0/sec): Copy 100x100 from pixmap to window
 
-  28000 reps @   0.0770 msec ( 13000.0/sec): Copy 500x500 from pixmap to window
+  28000 reps @   0.0768 msec ( 13000.0/sec): Copy 500x500 from pixmap to window
 
- 160000 reps @   0.0132 msec ( 75700.0/sec): Copy 10x10 from window to pixmap
+ 160000 reps @   0.0129 msec ( 77700.0/sec): Copy 10x10 from window to pixmap
 
- 120000 reps @   0.0168 msec ( 59600.0/sec): Copy 100x100 from window to pixmap
+ 160000 reps @   0.0165 msec ( 60600.0/sec): Copy 100x100 from window to pixmap
 
-  32000 reps @   0.0696 msec ( 14400.0/sec): Copy 500x500 from window to pixmap
+  32000 reps @   0.0694 msec ( 14400.0/sec): Copy 500x500 from window to pixmap
 
- 160000 reps @   0.0130 msec ( 77100.0/sec): Copy 10x10 from pixmap to pixmap
+ 160000 reps @   0.0128 msec ( 78000.0/sec): Copy 10x10 from pixmap to pixmap
 
- 160000 reps @   0.0165 msec ( 60500.0/sec): Copy 100x100 from pixmap to pixmap
+ 160000 reps @   0.0164 msec ( 61200.0/sec): Copy 100x100 from pixmap to pixmap
 
-  16000 reps @   0.1330 msec (  7520.0/sec): Copy 500x500 from pixmap to pixmap
+  16000 reps @   0.1328 msec (  7530.0/sec): Copy 500x500 from pixmap to pixmap
 
- 800000 reps @   0.0028 msec (362000.0/sec): Copy 10x10 1-bit deep plane
+ 800000 reps @   0.0028 msec (351000.0/sec): Copy 10x10 1-bit deep plane
 
-  28000 reps @   0.0801 msec ( 12500.0/sec): Copy 100x100 1-bit deep plane
+  28000 reps @   0.0803 msec ( 12500.0/sec): Copy 100x100 1-bit deep plane
 
-   1200 reps @   1.9152 msec (   522.0/sec): Copy 500x500 1-bit deep plane
+   1200 reps @   1.9166 msec (   522.0/sec): Copy 500x500 1-bit deep plane
 
- 800000 reps @   0.0034 msec (297000.0/sec): PutImage 10x10 square
+ 800000 reps @   0.0034 msec (296000.0/sec): PutImage 10x10 square
 
-  16000 reps @   0.1314 msec (  7610.0/sec): PutImage 100x100 square
+  16000 reps @   0.1319 msec (  7580.0/sec): PutImage 100x100 square
 
-    400 reps @   5.4336 msec (   184.0/sec): PutImage 500x500 square
+    400 reps @   5.3883 msec (   186.0/sec): PutImage 500x500 square
 
- 800000 reps @   0.0043 msec (235000.0/sec): ShmPutImage 10x10 square
+ 800000 reps @   0.0045 msec (224000.0/sec): ShmPutImage 10x10 square
 
-  32000 reps @   0.0682 msec ( 14700.0/sec): ShmPutImage 100x100 square
+  32000 reps @   0.0685 msec ( 14600.0/sec): ShmPutImage 100x100 square
 
-   1600 reps @   1.5431 msec (   648.0/sec): ShmPutImage 500x500 square
+   1600 reps @   1.5447 msec (   647.0/sec): ShmPutImage 500x500 square
 
-  16000 reps @   0.1620 msec (  6170.0/sec): GetImage 10x10 square
+  16000 reps @   0.1636 msec (  6110.0/sec): GetImage 10x10 square
 
-    200 reps @  11.2623 msec (    88.8/sec): GetImage 100x100 square
+    200 reps @  11.2698 msec (    88.7/sec): GetImage 100x100 square
 
-      8 reps @ 283.3794 msec (     3.5/sec): GetImage 500x500 square
+      8 reps @ 283.5352 msec (     3.5/sec): GetImage 500x500 square
 
-20000000 reps @   0.0001 msec (8320000.0/sec): X protocol NoOperation
+20000000 reps @   0.0001 msec (8350000.0/sec): X protocol NoOperation
 
-9000000 reps @   0.0002 msec (4090000.0/sec): GetAtomName
+9000000 reps @   0.0002 msec (4120000.0/sec): GetAtomName
 
-  80000 reps @   0.0262 msec ( 38100.0/sec): GetProperty
+  80000 reps @   0.0260 msec ( 38500.0/sec): GetProperty
 
- 200000 reps @   0.0115 msec ( 87000.0/sec): Change graphics context
+ 200000 reps @   0.0112 msec ( 88900.0/sec): Change graphics context
 
-   2400 reps @   0.0164 msec ( 61000.0/sec): Create and map subwindows (4 kids)
+   2400 reps @   0.0139 msec ( 71800.0/sec): Create and map subwindows (4 kids)
 
-   2400 reps @   0.0144 msec ( 69400.0/sec): Create and map subwindows (16 kids)
+   2400 reps @   0.0120 msec ( 83200.0/sec): Create and map subwindows (16 kids)
 
-   2500 reps @   0.0147 msec ( 67900.0/sec): Create and map subwindows (25 kids)
+   2500 reps @   0.0117 msec ( 85300.0/sec): Create and map subwindows (25 kids)
 
-   2500 reps @   0.0142 msec ( 70200.0/sec): Create and map subwindows (50 kids)
+   2500 reps @   0.0117 msec ( 85200.0/sec): Create and map subwindows (50 kids)
 
-   2400 reps @   0.0141 msec ( 70800.0/sec): Create and map subwindows (75 kids)
+   2400 reps @   0.0119 msec ( 83900.0/sec): Create and map subwindows (75 kids)
 
-   2400 reps @   0.0141 msec ( 71000.0/sec): Create and map subwindows (100 kids)
+   2400 reps @   0.0119 msec ( 84200.0/sec): Create and map subwindows (100 kids)
 
-   2400 reps @   0.0145 msec ( 69100.0/sec): Create and map subwindows (200 kids)
+   2400 reps @   0.0121 msec ( 82700.0/sec): Create and map subwindows (200 kids)
 
    2400 reps @   0.0036 msec (277000.0/sec): Create unmapped window (4 kids)
 
-   2400 reps @   0.0034 msec (297000.0/sec): Create unmapped window (16 kids)
+   2400 reps @   0.0034 msec (291000.0/sec): Create unmapped window (16 kids)
 
-   2500 reps @   0.0033 msec (299000.0/sec): Create unmapped window (25 kids)
+   2500 reps @   0.0034 msec (292000.0/sec): Create unmapped window (25 kids)
 
-   2500 reps @   0.0035 msec (282000.0/sec): Create unmapped window (50 kids)
+   2500 reps @   0.0033 msec (299000.0/sec): Create unmapped window (50 kids)
 
-   2400 reps @   0.0035 msec (282000.0/sec): Create unmapped window (75 kids)
+   2400 reps @   0.0035 msec (285000.0/sec): Create unmapped window (75 kids)
 
-   2400 reps @   0.0035 msec (287000.0/sec): Create unmapped window (100 kids)
+   2400 reps @   0.0033 msec (301000.0/sec): Create unmapped window (100 kids)
 
-   2400 reps @   0.0034 msec (291000.0/sec): Create unmapped window (200 kids)
+   2400 reps @   0.0034 msec (293000.0/sec): Create unmapped window (200 kids)
 
-   2400 reps @   0.0159 msec ( 62900.0/sec): Map window via parent (4 kids)
+   2400 reps @   0.0134 msec ( 74700.0/sec): Map window via parent (4 kids)
 
-   2400 reps @   0.0121 msec ( 82800.0/sec): Map window via parent (16 kids)
+   2400 reps @   0.0123 msec ( 81000.0/sec): Map window via parent (16 kids)
 
-   2500 reps @   0.0117 msec ( 85600.0/sec): Map window via parent (25 kids)
+   2500 reps @   0.0121 msec ( 82700.0/sec): Map window via parent (25 kids)
 
-   2500 reps @   0.0114 msec ( 87900.0/sec): Map window via parent (50 kids)
+   2500 reps @   0.0119 msec ( 84200.0/sec): Map window via parent (50 kids)
 
-   2400 reps @   0.0113 msec ( 88700.0/sec): Map window via parent (75 kids)
+   2400 reps @   0.0118 msec ( 84700.0/sec): Map window via parent (75 kids)
 
-   2400 reps @   0.0112 msec ( 88900.0/sec): Map window via parent (100 kids)
+   2400 reps @   0.0118 msec ( 84900.0/sec): Map window via parent (100 kids)
 
-   2400 reps @   0.0113 msec ( 88200.0/sec): Map window via parent (200 kids)
+   2400 reps @   0.0113 msec ( 88300.0/sec): Map window via parent (200 kids)
 
-   2400 reps @   0.0044 msec (227000.0/sec): Unmap window via parent (4 kids)
+   2400 reps @   0.0038 msec (265000.0/sec): Unmap window via parent (4 kids)
 
-   2400 reps @   0.0017 msec (593000.0/sec): Unmap window via parent (16 kids)
+   2400 reps @   0.0015 msec (657000.0/sec): Unmap window via parent (16 kids)
 
-   2500 reps @   0.0014 msec (738000.0/sec): Unmap window via parent (25 kids)
+   2500 reps @   0.0013 msec (796000.0/sec): Unmap window via parent (25 kids)
 
-   2500 reps @   0.0011 msec (921000.0/sec): Unmap window via parent (50 kids)
+   2500 reps @   0.0010 msec (983000.0/sec): Unmap window via parent (50 kids)
 
-   2400 reps @   0.0010 msec (1030000.0/sec): Unmap window via parent (75 kids)
+   2400 reps @   0.0010 msec (1040000.0/sec): Unmap window via parent (75 kids)
 
-   2400 reps @   0.0009 msec (1060000.0/sec): Unmap window via parent (100 kids)
+   2400 reps @   0.0009 msec (1080000.0/sec): Unmap window via parent (100 kids)
 
-   2400 reps @   0.0009 msec (1150000.0/sec): Unmap window via parent (200 kids)
+   2400 reps @   0.0008 msec (1180000.0/sec): Unmap window via parent (200 kids)
 
-   2400 reps @   0.0076 msec (131000.0/sec): Destroy window via parent (4 kids)
+   2400 reps @   0.0066 msec (152000.0/sec): Destroy window via parent (4 kids)
 
-   2400 reps @   0.0040 msec (251000.0/sec): Destroy window via parent (16 kids)
+   2400 reps @   0.0039 msec (260000.0/sec): Destroy window via parent (16 kids)
 
-   2500 reps @   0.0036 msec (281000.0/sec): Destroy window via parent (25 kids)
+   2500 reps @   0.0035 msec (286000.0/sec): Destroy window via parent (25 kids)
 
    2500 reps @   0.0032 msec (311000.0/sec): Destroy window via parent (50 kids)
 
-   2400 reps @   0.0031 msec (320000.0/sec): Destroy window via parent (75 kids)
+   2400 reps @   0.0030 msec (328000.0/sec): Destroy window via parent (75 kids)
 
-   2400 reps @   0.0030 msec (333000.0/sec): Destroy window via parent (100 kids)
+   2400 reps @   0.0031 msec (327000.0/sec): Destroy window via parent (100 kids)
 
-   2400 reps @   0.0030 msec (334000.0/sec): Destroy window via parent (200 kids)
+   2400 reps @   0.0029 msec (346000.0/sec): Destroy window via parent (200 kids)
 
- 120000 reps @   0.0223 msec ( 44800.0/sec): Hide/expose window via popup (4 kids)
+ 120000 reps @   0.0184 msec ( 54400.0/sec): Hide/expose window via popup (4 kids)
 
- 144000 reps @   0.0141 msec ( 71100.0/sec): Hide/expose window via popup (16 kids)
+ 160000 reps @   0.0127 msec ( 78600.0/sec): Hide/expose window via popup (16 kids)
 
- 175000 reps @   0.0130 msec ( 76700.0/sec): Hide/expose window via popup (25 kids)
+ 175000 reps @   0.0122 msec ( 81900.0/sec): Hide/expose window via popup (25 kids)
 
- 200000 reps @   0.0124 msec ( 80700.0/sec): Hide/expose window via popup (50 kids)
+ 200000 reps @   0.0119 msec ( 83900.0/sec): Hide/expose window via popup (50 kids)
 
- 225000 reps @   0.0121 msec ( 82400.0/sec): Hide/expose window via popup (75 kids)
+ 225000 reps @   0.0118 msec ( 84700.0/sec): Hide/expose window via popup (75 kids)
 
- 200000 reps @   0.0120 msec ( 83300.0/sec): Hide/expose window via popup (100 kids)
+ 200000 reps @   0.0116 msec ( 86500.0/sec): Hide/expose window via popup (100 kids)
 
- 180000 reps @   0.0118 msec ( 84600.0/sec): Hide/expose window via popup (200 kids)
+ 180000 reps @   0.0120 msec ( 83400.0/sec): Hide/expose window via popup (200 kids)
 
-  80000 reps @   0.0366 msec ( 27300.0/sec): Move window (4 kids)
+  80000 reps @   0.0361 msec ( 27700.0/sec): Move window (4 kids)
 
-  64000 reps @   0.0407 msec ( 24600.0/sec): Move window (16 kids)
+  64000 reps @   0.0350 msec ( 28600.0/sec): Move window (16 kids)
 
-  50000 reps @   0.0424 msec ( 23600.0/sec): Move window (25 kids)
+  75000 reps @   0.0363 msec ( 27500.0/sec): Move window (25 kids)
 
-  45000 reps @   0.0454 msec ( 22000.0/sec): Move window (50 kids)
+ 100000 reps @   0.0393 msec ( 25400.0/sec): Move window (50 kids)
 
-  45000 reps @   0.0486 msec ( 20600.0/sec): Move window (75 kids)
+  52500 reps @   0.0425 msec ( 23600.0/sec): Move window (75 kids)
 
-  40000 reps @   0.0513 msec ( 19500.0/sec): Move window (100 kids)
+  50000 reps @   0.0464 msec ( 21600.0/sec): Move window (100 kids)
 
-  40000 reps @   0.0656 msec ( 15200.0/sec): Move window (200 kids)
+  40000 reps @   0.0593 msec ( 16900.0/sec): Move window (200 kids)
 
-2800000 reps @   0.0008 msec (1310000.0/sec): Moved unmapped window (4 kids)
+3200000 reps @   0.0007 msec (1500000.0/sec): Moved unmapped window (4 kids)
 
-3200000 reps @   0.0007 msec (1370000.0/sec): Moved unmapped window (16 kids)
+3200000 reps @   0.0007 msec (1510000.0/sec): Moved unmapped window (16 kids)
 
-5000000 reps @   0.0007 msec (1340000.0/sec): Moved unmapped window (25 kids)
+5000000 reps @   0.0007 msec (1500000.0/sec): Moved unmapped window (25 kids)
 
-3000000 reps @   0.0008 msec (1310000.0/sec): Moved unmapped window (50 kids)
+3000000 reps @   0.0007 msec (1500000.0/sec): Moved unmapped window (50 kids)
 
-3000000 reps @   0.0008 msec (1320000.0/sec): Moved unmapped window (75 kids)
+3000000 reps @   0.0007 msec (1500000.0/sec): Moved unmapped window (75 kids)
 
-3000000 reps @   0.0008 msec (1320000.0/sec): Moved unmapped window (100 kids)
+3000000 reps @   0.0007 msec (1490000.0/sec): Moved unmapped window (100 kids)
 
-4000000 reps @   0.0008 msec (1320000.0/sec): Moved unmapped window (200 kids)
+4000000 reps @   0.0007 msec (1470000.0/sec): Moved unmapped window (200 kids)
 
- 240000 reps @   0.0096 msec (104000.0/sec): Move window via parent (4 kids)
+ 240000 reps @   0.0091 msec (110000.0/sec): Move window via parent (4 kids)
 
- 800000 reps @   0.0029 msec (342000.0/sec): Move window via parent (16 kids)
+ 800000 reps @   0.0025 msec (392000.0/sec): Move window via parent (16 kids)
 
-1000000 reps @   0.0021 msec (475000.0/sec): Move window via parent (25 kids)
+1250000 reps @   0.0019 msec (535000.0/sec): Move window via parent (25 kids)
 
-1500000 reps @   0.0014 msec (719000.0/sec): Move window via parent (50 kids)
+2000000 reps @   0.0013 msec (792000.0/sec): Move window via parent (50 kids)
 
-2250000 reps @   0.0012 msec (865000.0/sec): Move window via parent (75 kids)
+2250000 reps @   0.0011 msec (939000.0/sec): Move window via parent (75 kids)
 
-2000000 reps @   0.0010 msec (961000.0/sec): Move window via parent (100 kids)
+3000000 reps @   0.0010 msec (1030000.0/sec): Move window via parent (100 kids)
 
-4000000 reps @   0.0009 msec (1120000.0/sec): Move window via parent (200 kids)
+4000000 reps @   0.0008 msec (1180000.0/sec): Move window via parent (200 kids)
 
-  80000 reps @   0.0313 msec ( 31900.0/sec): Resize window (4 kids)
+  80000 reps @   0.0254 msec ( 39400.0/sec): Resize window (4 kids)
 
-  64000 reps @   0.0332 msec ( 30100.0/sec): Resize window (16 kids)
+  80000 reps @   0.0273 msec ( 36600.0/sec): Resize window (16 kids)
 
-  75000 reps @   0.0349 msec ( 28700.0/sec): Resize window (25 kids)
+  75000 reps @   0.0287 msec ( 34800.0/sec): Resize window (25 kids)
 
- 100000 reps @   0.0371 msec ( 26900.0/sec): Resize window (50 kids)
+ 100000 reps @   0.0313 msec ( 31900.0/sec): Resize window (50 kids)
 
-  52500 reps @   0.0395 msec ( 25300.0/sec): Resize window (75 kids)
+  60000 reps @   0.0338 msec ( 29600.0/sec): Resize window (75 kids)
 
-  50000 reps @   0.0422 msec ( 23700.0/sec): Resize window (100 kids)
+  60000 reps @   0.0365 msec ( 27400.0/sec): Resize window (100 kids)
 
-  40000 reps @   0.0522 msec ( 19100.0/sec): Resize window (200 kids)
+  60000 reps @   0.0462 msec ( 21700.0/sec): Resize window (200 kids)
 
-2800000 reps @   0.0007 msec (1340000.0/sec): Resize unmapped window (4 kids)
+3200000 reps @   0.0007 msec (1410000.0/sec): Resize unmapped window (4 kids)
 
-3200000 reps @   0.0007 msec (1340000.0/sec): Resize unmapped window (16 kids)
+3200000 reps @   0.0007 msec (1420000.0/sec): Resize unmapped window (16 kids)
 
-5000000 reps @   0.0007 msec (1350000.0/sec): Resize unmapped window (25 kids)
+5000000 reps @   0.0007 msec (1420000.0/sec): Resize unmapped window (25 kids)
 
-3000000 reps @   0.0007 msec (1350000.0/sec): Resize unmapped window (50 kids)
+3000000 reps @   0.0007 msec (1410000.0/sec): Resize unmapped window (50 kids)
 
-3000000 reps @   0.0008 msec (1320000.0/sec): Resize unmapped window (75 kids)
+3000000 reps @   0.0007 msec (1410000.0/sec): Resize unmapped window (75 kids)
 
-3000000 reps @   0.0008 msec (1320000.0/sec): Resize unmapped window (100 kids)
+3000000 reps @   0.0007 msec (1400000.0/sec): Resize unmapped window (100 kids)
 
-4000000 reps @   0.0008 msec (1320000.0/sec): Resize unmapped window (200 kids)
+4000000 reps @   0.0007 msec (1370000.0/sec): Resize unmapped window (200 kids)
 
-  80000 reps @   0.0305 msec ( 32700.0/sec): Circulate window (4 kids)
+  80000 reps @   0.0277 msec ( 36000.0/sec): Circulate window (4 kids)
 
-  64000 reps @   0.0388 msec ( 25800.0/sec): Circulate window (16 kids)
+  64000 reps @   0.0353 msec ( 28400.0/sec): Circulate window (16 kids)
 
-  75000 reps @   0.0398 msec ( 25100.0/sec): Circulate window (25 kids)
+  75000 reps @   0.0365 msec ( 27400.0/sec): Circulate window (25 kids)
 
-  50000 reps @   0.0411 msec ( 24300.0/sec): Circulate window (50 kids)
+ 100000 reps @   0.0376 msec ( 26600.0/sec): Circulate window (50 kids)
 
-  52500 reps @   0.0424 msec ( 23600.0/sec): Circulate window (75 kids)
+  52500 reps @   0.0393 msec ( 25500.0/sec): Circulate window (75 kids)
 
-  50000 reps @   0.0435 msec ( 23000.0/sec): Circulate window (100 kids)
+  50000 reps @   0.0403 msec ( 24800.0/sec): Circulate window (100 kids)
 
-  60000 reps @   0.0488 msec ( 20500.0/sec): Circulate window (200 kids)
+  60000 reps @   0.0465 msec ( 21500.0/sec): Circulate window (200 kids)
 
-8000000 reps @   0.0003 msec (3620000.0/sec): Circulate Unmapped window (4 kids)
+8000000 reps @   0.0003 msec (3560000.0/sec): Circulate Unmapped window (4 kids)
 
-8000000 reps @   0.0003 msec (3230000.0/sec): Circulate Unmapped window (16 kids)
+6400000 reps @   0.0003 msec (2930000.0/sec): Circulate Unmapped window (16 kids)
 
-7500000 reps @   0.0003 msec (2980000.0/sec): Circulate Unmapped window (25 kids)
+5000000 reps @   0.0004 msec (2500000.0/sec): Circulate Unmapped window (25 kids)
 
-5000000 reps @   0.0004 msec (2350000.0/sec): Circulate Unmapped window (50 kids)
+4500000 reps @   0.0005 msec (2190000.0/sec): Circulate Unmapped window (50 kids)
 
-4500000 reps @   0.0005 msec (2010000.0/sec): Circulate Unmapped window (75 kids)
+4500000 reps @   0.0005 msec (1950000.0/sec): Circulate Unmapped window (75 kids)
 
-4000000 reps @   0.0006 msec (1780000.0/sec): Circulate Unmapped window (100 kids)
+4000000 reps @   0.0006 msec (1720000.0/sec): Circulate Unmapped window (100 kids)
 
-1800000 reps @   0.0011 msec (941000.0/sec): Circulate Unmapped window (200 kids)
+1800000 reps @   0.0011 msec (950000.0/sec): Circulate Unmapped window (200 kids)