All pastes #142838 Raw Edit

Full sink DS

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#142838 ·published 2006-08-21 18:38 UTC
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DSPK V03.00 Furcadia

(0:9) When a furre arrives in the dream,
            (5:15) move the triggering furre to (38,24), or to someplace nearby if it's occupied.

Sink one

(0:3) When somebody moves into object type 2430,
        (3:6) where the triggering furre moved into,
             (5:4) place object type 2431.
(0:100) When 2 seconds have passed, offset by 1,
             (5:400) Cycle the three object types in this sequence one step forward: 2431, 2432, 2432.

(0:3) When somebody moves into object type 2432,
       (3:6) where the triggering furre moved into,
             (5:4) place object type 2430.




Sink two
(0:3) When somebody moves into object type 2430,
       (3:6) where the triggering furre moved into,
             (5:4) place object type 2431.
(0:100) When 2 seconds have passed, offset by 1,
             (5:400) Cycle the three object types in this sequence one step forward: 2431, 2432, 2432.

(0:3) When somebody moves into object type 2432,
       (3:6) where the triggering furre moved into,
             (5:4) place object type 2430.


Sink Three
(0:3) When somebody moves into object type 2430,
       (3:6) where the triggering furre moved into,
             (5:4) place object type 2431.
(0:100) When 2 seconds have passed, offset by 1,
             (5:400) Cycle the three object types in this sequence one step forward: 2431, 2432, 2432.

(0:3) When somebody moves into object type 2432,
       (3:6) where the triggering furre moved into,
             (5:4) place object type 2430.




*Endtriggers* 8888 *Endtriggers*