DSPK V03.00 Furcadia
(0:9) When a furre arrives in the dream,
(5:15) move the triggering furre to (38,24), or to someplace nearby if it's occupied.
Sink one
(0:3) When somebody moves into object type 2430,
(3:6) where the triggering furre moved into,
(5:4) place object type 2431.
(0:100) When 2 seconds have passed, offset by 1,
(5:400) Cycle the three object types in this sequence one step forward: 2431, 2432, 2432.
(0:3) When somebody moves into object type 2432,
(3:6) where the triggering furre moved into,
(5:4) place object type 2430.
Sink two
(0:3) When somebody moves into object type 2430,
(3:6) where the triggering furre moved into,
(5:4) place object type 2431.
(0:100) When 2 seconds have passed, offset by 1,
(5:400) Cycle the three object types in this sequence one step forward: 2431, 2432, 2432.
(0:3) When somebody moves into object type 2432,
(3:6) where the triggering furre moved into,
(5:4) place object type 2430.
Sink Three
(0:3) When somebody moves into object type 2430,
(3:6) where the triggering furre moved into,
(5:4) place object type 2431.
(0:100) When 2 seconds have passed, offset by 1,
(5:400) Cycle the three object types in this sequence one step forward: 2431, 2432, 2432.
(0:3) When somebody moves into object type 2432,
(3:6) where the triggering furre moved into,
(5:4) place object type 2430.
*Endtriggers* 8888 *Endtriggers*