Aurora Dream System 1.0 - Features:
Features of the Aurora Dream System!:
-- Calculate the exact area that is usable within a dream using Carrie O'Kaye's method to calculate dream size then Ecu's method to calculate the usable area of a map. (Workarea Module)
-- Uses a smart PhoenixSpeak Post-Storing Database that can be activated for a furre in the dream by just changing one of their "tracking variables" (%System_PhoenixSpeak.x - Boolean) to 1, run a memory check before than loading their stats, ensuring that there will be enough memory for whatever stats they may use within the dream, and if there is not, clear their traces of PhoenixSpeak then notify them, the PhoenixSpeak uses Dream PhoenixSpeak Variables to ensure ease of modification, addressing, and enables other features that are not possible using plain, furre variables, it keeps track of how many PS Accounts are there, too.
-- Lag-Less Design, Aurora is optimized as to create the least lag possible.
-- Keeps track of 10 personal, individual tracking variables in real-time that can be modified as if normal variables, Aurora will take care of updating the data in the Map Storing Array.
-- Aurora uses a code efficiency system, ensuring to pre-cache commonly used variables such as "Last DS Button Clicked" or "Number Just Said", among with others such as Directional Variables and the Data on those squares of the map.
-- Aurora is completely modular, modules can be taken in and out without causing the entire system to crash.
-- Aurora has a setup-protection system, if the Furcadia Server crashes, the setup won't be run again.