rendered paste body switch(Target->HandState) { case 0: //Pre-flop if (Target->Position == POS_EP && (IsHand(Target, "JJ") || IsHand(Target, "QQ") || IsHand(Target, "KK") || IsHand(Target, "AA") || IsHand(Target, "AK"))) return CMD_PLAYHAND; if (Target->Position == POS_MP && (IsHand(Target, "99") || IsHand(Target, "TT") || IsHand(Target, "JJ") || IsHand(Target, "QQ") || IsHand(Target, "KK") || IsHand(Target, "AA") || IsHand(Target, "KQs") || IsHand(Target, "AQ") || IsHand(Target, "AK"))) return CMD_PLAYHAND; if ((Target->Position == POS_LP || Target->Position == POS_SB || Target->Position == POS_BB) && (IsHand(Target, "77") || IsHand(Target, "88") || IsHand(Target, "99") || IsHand(Target, "TT") || IsHand(Target, "JJ") || IsHand(Target, "QQ") || IsHand(Target, "KK") || IsHand(Target, "AA") || IsHand(Target, "KQ") || IsHand(Target, "AJ") || IsHand(Target, "AQ") || IsHand(Target, "AK") || IsHand(Target, "T9s")|| IsHand(Target, "KJs") || IsHand(Target, "JTs")|| IsHand(Target, "ATs"))) return CMD_PLAYHAND; if (Target->Position == POS_SB && CardRanks[Target->Cards[0].Rank] == 'A') return CMD_PLAYHAND; FTP_ControlTable(Target, CMD_CHECKFOLD); return CMD_CHECKFOLD; break; case 1: //Flop break; case 2: //Turn break; case 3: //River break; }