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#140725 ·published 2006-08-20 16:44 UTC
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(0:1) Whenever somebody moves,
   (1:3) and they move into object type #,
   (1:19) and they (moved from/are standing at) position (#,#),
(0:100) When # seconds have passed, offset by #,
      (3:2) at position (#,#) on the map,
            (5:400) Cycle the three object types in this sequence one step forward: #, #, #.

(0:1) Whenever somebody moves,
   (1:3) and they move into object type #,
   (1:19) and they (moved from/are standing at) position (#,#),
      (3:6) where the triggering furre moved into,
            (5:4) place object type #.

^ You're going to need to time it right, and make the last two #'s in the cycle line the same. For example:

  (5:400) Cycle the three object types in this sequence one step forward: 1212, 1213, 1213.

#Turn off cycle
(0:1) Whenever somebody moves,
   (1:3) and they move into object type 1213,
   (1:19) and they (moved from/are standing at) position (#,#),
      (3:6) where the triggering furre moved into,
            (5:4) place object type 1213.
#Reset
0:1) Whenever somebody moves,
   (1:3) and they move into object type 1213,
   (1:19) and they (moved from/are standing at) position (#,#),
(0:100) When # seconds have passed, offset by #,
      (3:2) at position (#,#) on the map,
            (5:400) Cycle the three object types in this sequence one step forward: 1212, 1211, 1211.

(0:1) Whenever somebody moves,
   (1:3) and they move into object type 1211,
   (1:19) and they (moved from/are standing at) position (#,#),
      (3:6) where the triggering furre moved into,
            (5:4) place object type 1211.