(0:1) Whenever somebody moves,
(1:3) and they move into object type #,
(1:19) and they (moved from/are standing at) position (#,#),
(0:100) When # seconds have passed, offset by #,
(3:2) at position (#,#) on the map,
(5:400) Cycle the three object types in this sequence one step forward: #, #, #.
(0:1) Whenever somebody moves,
(1:3) and they move into object type #,
(1:19) and they (moved from/are standing at) position (#,#),
(3:6) where the triggering furre moved into,
(5:4) place object type #.
^ You're going to need to time it right, and make the last two #'s in the cycle line the same. For example:
(5:400) Cycle the three object types in this sequence one step forward: 1212, 1213, 1213.
#Turn off cycle
(0:1) Whenever somebody moves,
(1:3) and they move into object type 1213,
(1:19) and they (moved from/are standing at) position (#,#),
(3:6) where the triggering furre moved into,
(5:4) place object type 1213.
#Reset
0:1) Whenever somebody moves,
(1:3) and they move into object type 1213,
(1:19) and they (moved from/are standing at) position (#,#),
(0:100) When # seconds have passed, offset by #,
(3:2) at position (#,#) on the map,
(5:400) Cycle the three object types in this sequence one step forward: 1212, 1211, 1211.
(0:1) Whenever somebody moves,
(1:3) and they move into object type 1211,
(1:19) and they (moved from/are standing at) position (#,#),
(3:6) where the triggering furre moved into,
(5:4) place object type 1211.