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wolfmother

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#1405779 ·published 2009-04-28 05:28 UTC
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Space Race

. Ancient nomadic race.
. Survive on a mineral found in the atmosphere of game planet
. Air/Space focused
. They have no care for the underdeveloped species of the game planet

Features
. All Structures are built from SkyControl
. Structures can be Dropped, causing damage to land structures/units.
. Some units can be used on sky or land, but recieve a damage penalty 
if used as a ground force
. Structures/Bases can also be landed, but cost/requirements for 
these structures are increased.
. Buildings are built Japan-style from RA3 - when a structure is
 placed a little droid thing comes out to actually build it once
 it's paid for.


Structures
. Sky Control (construction yard)
. Wind Generator
. Atmosphere Condenser (provides resource 2)
. Robotics assembler (builds tech 1)
. Armour facilty or something (builds tech 2)
. Cannon deployment or something (builds tech 3)
. Assymetric warfare division (builds stealth units)

Defence
. Recon towers - big vision radius, detects stealth
. Basic tower - can fire against air, but not space/land/underground
. Barricade - creates wall of lasers/electricity, causes damage and 

blocks path of space units

Basic scout units (tech 1)
. Roboscout - Air/space, very good melee damage against other light 
units but no attack against structures. Detects stealth.
. Space suited jet marine guy - air/land, can attack all three with
good damage against armour and buildings but little armour

Armour (tech 2)
. Fighter - stalwart air/space unit against other air/space units
. Bomber - air/space, hits ground units (not from space)
. Seismic disruptor - ground unit that hits underground units only

Seige (tech 3)
. Big Bertha type cannon - slow moving, has to be deployed (can't 
shoot while moving), seige against space, also later on a defense
against space
. Ground cannon - Slow moving air (or space?) unit, totally 
annihilates everything directly below it

Stealth (stealth tech)
. Saboteur - instantly destroys heavy armour; has a few random extra 
powers that do stuff like slow down groups of units

Resources
. Atmosphere
. Power

Units
. 

Underground Race

. Industrial (steampunk)
. Heavy assault units
. Limited air capability
. Primarilly builds/mines underground
. Builds with a sovereignty zone

Resources
. Water
. Metal

Structures
. Mineral extractor (needs to be placed on mineral veins)
. Water extractor (ditto for water)
. Hive (a sort of metal honeycomb thing, works like a
construction yard in CnC3)
. Tech 1 production structure

Basic Units
. Assimilator - light ground/underground anti-armour,
 damage gets converted into money, also works as a 
 harvester

Turrets
. Lurker - hangs around underground, can move but slowly,
 tears apart infantry on the surface

Scouts (Tech 1)
. Grappler - Light anti-air - drags down light air units,
ground, can burrow. Can detect stealth
. Grinder - Light anti-infantry, ground/underground




Land Race

. A Peasant like Cultist regime
. Derives all power from "The Gods"
. Units/Structures derive their skill depending on which god they 

worship

Resources
. Praise (This race derives its worshipping power by the numbers 

involved in the cult, and converting people to their cause)
. Wood