rendered paste body
unbindall
// <<--------------------------------------------------|
// > :) ||
// |==================================================>>
seta sensitivity "3.08"
seta m_filter "0"
seta cg_hudFiles "ui/hud.txt"
//hud
seta sex "male" // The Gender of the player.
seta model "xaero/red" // The model for your ingame character.
seta cg_forceteammodel "bitterman" // The model for your team players.
seta cg_forceenemymodel "keel/sport" // The model for your enemy team players.
// <<--------------------------------------------------|
// > Network setatings ||
// |==================================================>>
seta snaps "30"
seta rate "25000" // Controls packets so that your downstream connection bandwidth does not get saturated. (Max bytes per second)
seta cl_maxpackets "125" // Controls how many gameworld updates you send to the server. (min 30, max 125)
seta cg_smoothclients "1" // Smooth out other players movement when they suffer from packetloss.
seta cl_packetdup "1" // Determines how many duplicate packets you send to the server to avoid packetloss. (0 to disable; min 1, max 5)
seta cg_predictitems "0" // Client prediction for picking up items.
seta cg_predictlocalrailshots "0" // A value of 0 will feel less responsive in high ping environments but may prevent wrongly predicted railshots and/or impacts.
// <<--------------------------------------------------|
// > Weapon ||
// |==================================================>>
bind 1 "weapon 1" //Gauntlet
bind 2 "weapon 2" //MG
bind 3 "weapon 11" //NG
bind 4 "weapon 9" //BFG
bind c "weapon 6" //LG
bind e "weapon 5" //RL
bind f "weapon 3"" //SG
bind g "weapon 8" //PG
bind q "weapon 4" //GL
bind r "weapon 7" //RG
bind v "weapon 13" //MiniGun
bind x "weapon 12" //Mines
bind n "dropweapon"
seta cg_drawgun "1" // Show your gun. (0 = hidden, 1 = swaying, 2 = fixed)
seta cg_gunx "0" // Gun X-Axis placement.
seta cg_guny "0" // Gun Y-Axis placement.
seta cg_gunz "0" // Gun Z-Axis placement.
seta cg_newweaponbar "1" // Position and layout of the weapon bar.
seta cg_switchonempty "1" // Automatically switch to the next weapon in line when current is empty.
seta cg_autoswitch "0" // Automatically switch to a weapon you pick up.
seta cg_oldrail "0" // Rail style (new = beam only, old = beam + swirl)
seta cg_railtrailtime "350" // Amount of time the railbeam remains visible.
seta r_railwidth "8"
seta r_railcorewidth "4.5"
seta r_railsegmentlength "32"
seta color1 "4" // The color of the rail beam.
seta color2 "7" // The color of the rail swirl.
seta cg_oldplasma "1" // A value of 0 will add fizzling spark effects to the blasma balls.
seta cg_oldrocket "1" // New style adds a red bloom of fire that burns out from the explosion.
seta cg_truelightning "0.9" // The amount of how much the lightning beam sways (1.0 = fixed on crosshair, 0.0 = spaghetti)
// <<--------------------------------------------------|
// > Binds ||
// |==================================================>>
bind MOUSE1 "+attack"
bind MOUSE2 "+zoom"
bind MOUSE3 "+button2"
bind MOUSE4 "+speed"
bind MOUSE5 "+button2"
bind w "+forward"
bind a "+moveleft"
bind s "+back"
bind d "+moveright"
bind CTRL "+speed"
bind SHIFT "+movedown"
bind SPACE "+moveup"
bind mwheeldown "+moveup"
bind mwheelup "+moveup"
// <<--------------------------------------------------|
// > Misc Binds ||
// |==================================================>>
bind o "+button3"
bind t "dropflag"
bind u "messagemode2"
bind y "messagemode"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "readyup"
bind F5 "screenshotjpeg"
bind F6 "exec telos.cfg"
bind f9 "record"
bind f10 "stoprecord"
bind F12 "quit"
bind TAB "+scores"
bind h "say ^7:)"
bind j "say ^7:("
bind k "say ^7gl, hf"
bind l "say ^7good game"
// <<--------------------------------------------------|
// > Hud ||
// |==================================================>>
seta cg_drawcrosshair "5" // Crosshair (min = 1; max =10, 0 = no crosshair)
seta cg_crosshaircolor "4" // Color of your crosshair, unless cg_crosshairhealth is seta to 1.
seta cg_crosshairsize "20" // Size of the crosshair.
seta cg_crosshairhealth "0" // Colors the crosshair to indicate your health status. (This overrides regular crosshaircolor choice)
seta cg_crosshairpulse "0" // Pulsates the crosshair when picking up items.
seta cg_drawcrosshairnames "1" // Draw the name of players above the crosshair when targetting them.
seta cg_kickscale "0" // Screen shakes when hit.
seta cg_bob "0" // Screen sways when moving around.
seta cg_fov "115" // Field of vision.
seta cg_zoomfov "28.75" // Field of view while zoomed in.
seta cg_drawfps "0" // Shows fps - frames per second - rate.
seta cg_drawtimer "1" // Shows the game timer.
seta cg_leveltimerdirection "1" // The direction of the timer: 0 = counting up, 1 = counting down.
seta cg_lagometer "0" // Show network information.
seta cg_drawteamoverlay "0" // Topright corner teammember followup frame.
seta cg_drawfriend "1" // Yellow triangles on top of team members.
seta cg_drawattacker "0" // Draw the face and nameof who is currently attacking you.
seta ui_bigfont "0.1" // Hudfont size of health, armor and ammo counters
seta ui_smallfont "0.1" // Hudfont manipulation
seta bot_nochat "1"
// <<--------------------------------------------------|
// > Graphics ||
// |==================================================>>
seta r_mode "-2" // Screen resolution.
seta r_fullscreen "1" // Loads the screen fullscreen on 1 or in window mode when seta to 0.
seta com_maxfps "125" // Maximum frames rendered per second.
seta r_swapinterval "0" // Forces vsync, use in combination with r_displayrefresh. (Only usefull with CRT monitors)
seta r_dynamiclight "0" // Enable dynamic lights. (For example rockets flying by light up the area.)
seta r_vertexlight "0" // Vertex lighting instead of lightmap.
seta r_enablepostprocess "0" // A value of 0 will degrade the quality of lighting in exchange for a boost in performance.
seta r_picmip "0" // Lowers texture quality by blending out colors. (Lowering does not increase FPS if you have more than 32MB videoram.)
seta r_overbrightbits "1" // Ambient lighting of local objects only: anything added to a map like players, ammo and weapons. (Works best with vertex enabled) [values: 0 to 4]
seta r_mapoverbrightbits "2" // Ambient lighting of the map. (Makes the map more radiant.) [values: 0 to 10]
seta r_gamma "1" // Overall brightness.
seta r_fullbright "0" // When this variable is seta to 1 the renderer system will render all textures on the map at full brightness.
seta r_fastsky "1" // When seta to 1, blacks out the sky with no texture. (This disables seeing through portals as well!)
seta r_lodbias "0" // Dictates what the highest level of detail to show on player models. (Min: -2 = highest; Max: 2 = lowest)
seta cg_shadows "0" // Enables shadows
seta r_subdivisions "4" // Controls curved surfaces.
seta cg_simpleitems "1" // Replaces pickup 3D models with iconic 2D images
seta cg_marks "0" // Render bullet marks on walls
seta cg_brasstime "0" // Amount of time expelled shells remain on screen.
seta cg_noprojectiletrail "1" // No smoke trails on rockets and grenades.
seta cg_scorePlums "0"
seta r_contrast "1"
seta r_intensity "1"
seta r_drawSun "0"
// <<--------------------------------------------------|
// > Sound ||
// |==================================================>>
seta s_volume "0.6" // Volume of the game effects.
seta s_musicvolume "0" // Volume of the ingame background music.
seta s_doppler "0" // Doppler sound effects. (bypassing sounds)
seta s_ambient "0" // Ambient sound effects.
seta vol00 "play sound/misc/menu2;seta s_volume 0.0;seta vdn vstr vol00;seta vup vstr vol.5;echo ^b* ^7volume ^1mute ^b*"
seta vol.5 "play sound/misc/menu2;seta s_volume .05;seta vdn vstr vol00;seta vup vstr vol01;echo ^b* ^7volume ^c0.05 ^b*"
seta vol01 "play sound/misc/menu2;seta s_volume 0.1;seta vdn vstr vol.5;seta vup vstr vol02;echo ^b* ^7volume ^30.1 ^b*"
seta vol02 "play sound/misc/menu2;seta s_volume 0.2;seta vdn vstr vol01;seta vup vstr vol03;echo ^b* ^7volume ^30.2 ^b*"
seta vol03 "play sound/misc/menu2;seta s_volume 0.3;seta vdn vstr vol02;seta vup vstr vol04;echo ^b* ^7volume ^30.3 ^b*"
seta vol04 "play sound/misc/menu2;seta s_volume 0.4;seta vdn vstr vol03;seta vup vstr vol05;echo ^b* ^7volume ^30.4 ^b*"
seta vol05 "play sound/misc/menu2;seta s_volume 0.5;seta vdn vstr vol04;seta vup vstr vol06;echo ^b* ^7volume ^30.5 ^b*"
seta vol06 "play sound/misc/menu2;seta s_volume 0.6;seta vdn vstr vol05;seta vup vstr vol07;echo ^b* ^7volume ^30.6 ^b*"
seta vol07 "play sound/misc/menu2;seta s_volume 0.7;seta vdn vstr vol06;seta vup vstr vol08;echo ^b* ^7volume ^30.7 ^b*"
seta vol08 "play sound/misc/menu2;seta s_volume 0.8;seta vdn vstr vol07;seta vup vstr vol09;echo ^b* ^7volume ^30.8 ^b*"
seta vol09 "play sound/misc/menu2;seta s_volume 0.9;seta vdn vstr vol08;seta vup vstr vol10;echo ^b* ^7volume ^30.9 ^b*"
seta vol10 "play sound/misc/menu2;seta s_volume 1.0;seta vdn vstr vol09;seta vup vstr vol10;echo ^b* ^7volume ^31.0 ^b*"
seta vdn "vstr vol05"
seta vup "vstr vol07"
bind pgup "vstr vup"
bind pgdn "vstr vdn"
// <<--------------------------------------------------|
// > Maps ||
// |==================================================>>
//[--Map Callvote Script--]
//[--CA--]
seta ca1 "callvote map qzca1" // Asylum
seta ca2 "callvote map qzca2" // Trinity
//[--CTF--]
seta ctf1 "callvote map qzctf1" // Dueling Keeps
seta ctf2 "callvote map qzctf2" // Troubled Waters
seta ctf3 "callvote map qzctf3" // The Stronghold
seta ctf4 "callvote map qzctf4" // Space CTF
seta ctf6 "callvote map qzctf6" // Beyond Reality II
seta ctf7 "callvote map qzctf7" // Ironworks
//[--DM--]
seta dm1 "callvote map qzdm1" // Arena Gate
seta dm2 "callvote map qzdm2" // House of Pain
seta dm3 "callvote map qzdm3" // Arena of Death
seta dm4 "callvote map qzdm4" // Place of Many Deaths
seta dm5 "callvote map qzdm5" // Forgotten Place
seta dm6 "callvote map qzdm6" // Campgrounds Redux
seta dm7 "callvote map qzdm7" // Temple of Retribution
seta dm8 "callvote map qzdm8" // Brimstone Abbey
seta dm9 "callvote map qzdm9" // Hero's Keep
seta dm10 "callvote map qzdm10" // Nameless Place
seta dm11 "callvote map qzdm11" // Chemical Reaction
seta dm12 "callvote map qzdm12" // Dreadwerks
seta dm13 "callvote map qzdm13" // Lost World
seta dm14 "callvote map qzdm14" // Grim Dungeons
seta dm15 "callvote map qzdm15" // Demon Keep
seta dm16 "callvote map qzdm16" // Cobalt Station
seta dm17 "callvote map qzdm17" // The Longest Yard
seta dm18 "callvote map qzdm18" // Space Champer
seta dm19 "callvote map qzdm19" // Terminal Heights
//[--Team--]
seta team1 "callvote map qzteam1" // Base Seige
seta team2 "callvote map qzteam2" // Fallout Bunker
seta team3 "callvote map qzteam3" // Inner Sanctums
seta team4 "callvote map qzteam4" // Scornforge
seta team6 "callvote map qzteam6" // Vortex Portal
seta team7 "callvote map qzteam7" // Rebound
//[--Tourney--]
seta tourney1 "callvote map qztourney1" // Power Station
seta tourney2 "callvote map qztourney2" // Proving Grounds
seta tourney3 "callvote map qztourney3" // Hell's Gate
seta tourney4 "callvote map qztourney4" // Vertical Vengence
seta tourney5 "callvote map qztourney5" // Hell's Gate Redux
seta tourney6 "callvote map qztourney6" // Almost Lost
seta tourney7 "callvote map qztourney7" // Furious Heights
seta tourney8 "callvote map qztourney8" // Temple of Pain
seta tourney9 "callvote map qztourney9" // House of Decay
clear
//this config lists all maps with its short/long name and vote command from mapvote.cfg
//[--Maplist--]
echo "^4Short Name Long Name Vote command"
echo "^1Clan Arena Maps_____________________________________"
echo "qzca1 Asylum vstr ca1"
echo "qzca2 Trinity vstr ca2"
echo "Capture The Flag Maps____________________________"
echo "qzctf1 Dueling Keeps vstr ctf1"
echo "qzctf2 Troubled Waters vstr ctf2"
echo "qzctf3 The Stronghold vstr ctf3"
echo "qzctf4 Space CTF vstr ctf4"
echo "qzctf6 Beyond Reality II vstr ctf6"
echo "qzctf7 Ironworks vstr ctf7"
echo "^1Death Match Maps__________________________________"
echo "qzdm1 Arena Gate vstr dm1"
echo "qzdm2 House of Pain vstr dm2"
echo "qzdm3 Arena of Death vstr dm3"
echo "qzdm4 Place of Many Deaths vstr dm4"
echo "qzdm5 Forgotten Place vstr dm5"
echo "qzdm6 Campgrounds Redux vstr dm6"
echo "qzdm7 Temple of Retribution vstr dm7"
echo "qzdm8 Brimstone Abbey vstr dm8"
echo "qzdm9 Hero's Keep vstr dm9"
echo "qzdm10 Nameless Place vstr dm10"
echo "qzdm11 Chemical Reaction vstr dm11"
echo "qzdm12 Dreadwerks vstr dm12"
echo "qzdm13 Lost World vstr dm13"
echo "qzdm14 Grim Dungeons vstr dm14"
echo "qzdm15 Demon Keep vstr dm15"
echo "qzdm16 Cobalt Station vstr dm16"
echo "qzdm17 The Longest Yard vstr dm17"
echo "qzdm18 Space Champer vstr dm18"
echo "qzdm19 Terminal Heights vstr dm19"
echo "^1Team Maps_________________________________________"
echo "qzteam1 Base Seige vstr team1"
echo "qzteam2 Fallout Bunker vstr team2"
echo "qzteam3 Inner Sanctums vstr team3"
echo "qzteam4 Scornforge vstr team4"
echo "qzteam6 Vortex Portal vstr team6"
echo "qzteam7 Rebound vstr team7"
echo "^1Tourney Maps_________________________________________"
echo "qztourney1 Power Station vstr tourney1"
echo "qztourney2 Proving Grounds vstr tourney2"
echo "qztourney3 Hell's Gate vstr tourney3"
echo "qztourney4 Vertical Vengence vstr tourney4"
echo "qztourney5 Hell's Gate Redux vstr tourney5"
echo "qztourney6 Almost Lost vstr tourney6"
echo "qztourney7 Furious Heights vstr tourney7"
echo "qztourney8 Temple of Pain vstr tourney8"
echo "qztourney9 House of Decay vstr tourney9"