hud_drawHUD hide hud
cg_drawFriendlyNames
cg_overheadNamesSize
cg_overheadRankSize
cg_overheadIconSize
con_minicon mini console
cg_debug_overlay_viewport hide sniper overlay
cg_laserLight draw light
cg_bobWeaponMax max weapon bob
cg_weaponCycleDelay
cg_drawLagometer enable lagometer
cg_hudGrenadeIconInScope grenade icon in scope
cg_hudGrenadeIconMaxRangeFrag "The minimum distance that a grenade has to be from a player in order to be shown on the grenade indicator"
cg_drawShellshock "Draw shellshock & flashbang screen effects."
cg_drawOverheadNames "Draw the name over the players"
cg_laserForceOn Laser Dot Sight
cg_everyoneHearsEveryone chat with everyone
cg_deadChatWithDead dead chats
cg_deadHearAllLiving
cg_drawMaterial draw debug for materials
cg_drawScriptUsage scripts
snd_drawInfo sounds
cg_readTitleStorageLocally "Read title storage locally, instead of from the Xbox Live server"
cg_drawFPSLabels draw fps labels
cg_development "Indicates if we are in DEVELOPMENT (non-release ship builds)"
cg_drawFPS show fps
cg_drawBreathHint "Draw 'hold breath to steady' hint"
cg_drawHealth "Draw health bar"
cg_blood "Show blood"
cg_deathScreenFadeOutTime Time in seconds to fade to black after player death
cg_deathScreenFadeInTime Time in seconds to transition to the death vision set upon player death
cg_draw2D Draw 2D screen elements
cg_weaponHintsCoD1Style Draw weapon hints in CoD1 style: with the weapon name, and with the icon below
missionsuccessbar ---
ui_nextMission ---
REPLACERS:
r_flameFX_fadeDuration g_gravity
r_reviveFX_brightnessEdge bg_fallDamageMaxHeight
nightVisionDisableEffects ai_disableSpawn
wind_leaf_scale NullCommand
r_motionblur_frameBased_enable 1
Zombies:
CGAME_SB_PING
CGAME_SB_POINTS
CGAME_SB_SCORE
CGAME_SB_HEADSHOTS
CGAME_SB_REVIVES
CGAME_SB_DOWNS
CGAME_SB_ASSISTS
CGAME_SB_KILLS
CoOP:
XBOXLIVE_GAMERCARD
bonusbackground "Whether to show or hide the bonus background in competitive mode"
missionsuccessbar "Whether to show or hide mission success bar in competitive mode"
miniscoreboardhide "Whether to show or hide the mini scoreboard in competitive mode"
cg_scoreboardPingGraph "Whether to show graphical ping"
cg_scoreboardPingText "Whether to show numeric ping value"
scoreMultiplier ---
g_compassShowEnemies "Whether enemies are visible on the compass at all times"
g_deadChat "Allow dead players to chat with living players"
g_motd "The Message of the day"
g_inactivity "Time delay before player is kicked for inactivity"
g_banIPs "IP addresses to ban from playing"
phys_drawDebugInfo "Print info about the physics objects"
phys_gravity units/sec^2
snd_omnidirectionalPercentage "Percentage of sound volume that is 'directionless'"
snd_draw3D "Draw the position and info of world sounds"
developer "Enabled development options"
xenonGame True if 360
consoleGame True if console
clanName Sets clan name?
ui_shipping_cheats "True if the exe is the shipping cheats build."
arcademode ---
MPUI_MAXPARTYSIZE ---
rank_prestige10 ---
setrank ---
aim_automelee_enabled "Turn on auto melee"
jump_slowdownEnable "Slow player movement after jumping"
jump_height "The maximum height of a player's jump"
player_swimDamage "Damage the player will take each interval while out of breath in deep water."
player_swimTime "Set the max time the player can swim underwater before taking damage."
player_bayonetRange "The maximum range of the player's bayonet attack"
player_meleeRange "The maximum range of the player's melee attack"
player_sprintStrafeSpeedScale "The speed at which you can strafe while sprinting"
player_sprintTime "The base length of time a player can sprint"
player_sprintUnlimited "Whether players can sprint forever or not"
player_strafeSpeedScale "The scale applied to the player speed when strafing"
player_reviveXP "Amount of XP to award a player for reviving a team mate."
player_lastStandBleedoutTime "The time taken by the player to completely bleedout when in last stand."
player_lastStandHealthOverlayTime "The time at the end of last stand to apply health (red) overlay"
player_reviveTriggerRadius "The radius for the hint string and revive radius"
player_clipSizeMultiplier "Changes the clip size of weapons with more than one bullet in their clip."
player_sustainAmmo "Firing weapon will not decrease clip ammo."
player_debugHealth "Turn on debugging info for player health"
player_adsExitDelay "Delay before exiting aim down sight"
player_scopeExitOnDamage "Exit the scope if the player takes damage"
player_breath_hold_time "The maximum time a player can hold his breath"
player_deathInvulnerableTime "The time that the player is invulnerable before dying"
player_meleeDamageMultiplier "Melee damage to the player is scaled by this amount; used by script for setting difficulty level"
player_damageMultiplier "Player damage is scaled by this amount; used by script for setting difficulty level"
bg_fallDamageMaxHeight "The height that a player will take maximum damage when falling"
bg_fallDamageMinHeight "The height that a player will start to take minimum damage if they fall"
bg_viewKickMax "The maximum view kick"
bg_viewKickMin "The minimum view kick"
g_banzai_max_target_distance "The maximum distance from a banzai attacker its enemy can be for the banzai to consider charging it. Set this to zero, and it will never banzai attack."
melee_debug "Turn on debug lines for melee traces"
ai_disableSpawn "Do not spawn AI"
ai_accuracyDistScale "Distance scale for AI accuracy calculations. Higher = less accurate"
ai_friendlySuppressionDist "Max distance at which AI suppress teammates"
ai_friendlySuppressionDist "Whether AI fire will suppression teammates or not."
ai_corpseCount "Maximum number of AI corpses"
allow_zombies_german "whether this is the special german build that has nazi zombies"
bullet_penetrationEnabled "Enable/Disable bullet penetration."
g_gravity "Gravity in inches per second per second"
g_speed "Maximum player speed"
g_player_maxhealth "Player's maximum health"
ai_accu_player_lateral_speed "The max speed at which the player moves to cause the AI accuracy to go to 0"
ai_showPaths "Show AI navigation paths"
g_deathDelay "Delay a level restart on death"
g_drawGrenadeHints "Draw debug information for grenades"
missionSuccess "missionSuccess only takes two parameters: missionSuccess(nextMap, persistent)"
giveachievement [name] guess
message ---
mis_difficulty 1,2,3,4?
infinite energy Might have to do with Zombie Mode
vampire_health_regen Not sure if this is a 0,1
invisible ---
exec <filename> "Execute a script file"
fixedtime "Time slows down if a frame takes longer than this many milliseconds"
ui_hostOptions "Collectible host options as set from the menus"
ui_hostOptionsEnabled "Enabling/Disabling toggle for the collectibles in the menu"
magicbullet ---
missionsuccess Different then missionSuccess?
setsunlight ---
actionSlotsHide "Hide the actionslots."
ammoCounterHide "Hide the Ammo Counter"
r_filmInvert ---
r_filmEnable ---
fx_drawClouds "Toggles the drawing of particle clouds"
fx_freeze "Freeze effects"
fx_enable "Toggles all effects processing"
enableweaponcycling
disableweaponcycling
enableinvulnerability
enableweapons
disableweapons ****
allowmelee
allowsprint
allowjump
setautopickup
allowprone
allowcrouch
allowstand
takeallweapons ****
giveweapon
takeweapon
GAME_GODMODE_ON
GAME_DEMI_GODMODE_ON
canshoot
weapons
cg_noclip
GAME_NOCLIPON
GAME_NOCLIPON "1"
GAME_GODMODE_ON "1"
GAME_NOCLIPOFF
noclip
sv_cheats
set playlist "7"
set clanName ""
set cg_drawShellshock "0"
set reload "1"
set melee "1"
set breath_sprint "1"
set cg_laserForceOn "1"
set player_sprintSpeedScale "3"
set jump_height "90"
set perk_bulletPenetrationMultiplier "8"
set player_meleeRange "150"
set cg_drawHealth "1"
set fx_draw "1"
set cg_thirdPerson "1"
set player_sustainAmmo "1"
set ps3_voiceSpeakerGain "5.5"
god
MP_PRESTIGE_LVL10
flame_test "Turn on/off Flamethrower testing"
flame_team_damage "Turn on/off Flamethrower damage to friendlies"
sv_saveOnStartMap "Save at the start of a level"
cl_stanceHoldTime "The time to hold the stance button before the player goes prone"
cl_ingame ---
prestigeclass1
prestigeclass2
prestigeclass3
prestigeclass4
prestigeclass5
customclass1
customclass2
customclass3
customclass4
customclass5
onlinegame "Current game is an online game with stats, custom classes, unlocks"
zombiemode "Current game is an nazi zombie game"
arcademode "Current game is an arcade mode game"
splitscreen "Current game is a splitscreen game"
party_maxplayers "Maximum number of players in a party"
party_minplayers "Minimum number of players in a party"
superuser "If the user is an super user"
developeruser "If the user is an developer"
r_poisonFX_debug_amount "Poison effect amount"
r_poisonFX_debug_enable "Enable the poison effect"
r_flameFX_enable "Enable the flamethrower effect"
r_drawWater "Enable water rendering"
r_normalMap "Replace all normal maps with a flat normal map"
r_colorMap "Replace all color maps with pure black or pure white"
r_lightMap "Replace all lightmaps with pure black or pure white"
r_specularMap "Replace all specular maps with pure black (off) or pure white (super shiny)"
r_fullscreen "Display game full screen"
player_footstepsThreshhold "The minimum speed at which the player makes loud footstep noises"
cl_stanceHoldTime "The time to hold the stance button before the player goes prone"
defaultHitDamage "default initial damage delivered by getting hit by a flame ball"
defaultDamageDuration "default duration in milliseconds that damage should continue to get delivered"
flame_team_damage "Turn on/off Flamethrower damage to friendlies"
flame_render "Turn on/off Flamethrower rendering"
r_flameFX_enable "Enable the flamethrower effect"
glowcolor Flash color?
cg_hudGrenadeIconEnabledFlash "Show the grenade indicator for flash grenades"
hud_gasMaskOverlay "Signals the \"FacemaskOverlay\" menu to draw, meant to be changed by script."
specialty_weapon_flamethrower
specialty_bulletaccuracy
specialty_weapon_bazooka
specialty_weapon_bouncing_betty
specialty_fireproof
specialty_gas_mask
specialty_shades
specialty_water_cooled
specialty_greased_barrings
specialty_pin_back
specialty_flakjacket
specialty_null
specialty_specialgrenade
specialty_fraggrenade
specialty_armorvest
specialty_twoprimaries
specialty_extraammo
specialty_fastreload
specialty_rof
specialty_bulletaccuracy
specialty_bulletpenetration
specialty_bulletdamage
specialty_grenadepulldeath
specialty_pistoldeath
specialty_explosivedamage
specialty_detectexplosive
specialty_longersprint
specialty_quieter
specialty_holdbreath
specialty_gpsjammer
presell "Set to true if the player has preordered"
collectors "Set to true if the player has the collector's edition"
xblive_allmappacks "Set to true if the player has all the content packs available"
xblive_anymappacks "Set to true if the player has any content packs"
g_gameskill "Game skill level"
player_unlockperks
player_unlockperk2
player_unlockperk1
player_unlockperk0
player_unlockfeatures
player_unlockfeature2
player_unlockfeature1
player_unlockfeature0
player_unlockattachments
player_unlockattachment2b
player_unlockattachment2a
player_unlockattachment1b
player_unlockattachment1a
player_unlockattachment0b
player_unlockattachment0a
player_unlockcamo2b
player_unlockcamo2a
player_unlockcamo1b
player_unlockcamo1a
player_unlockcamo0b
player_unlockcamo0a
player_unlockweapons
player_unlockweapon2
player_unlockweapon1
player_unlockweapon0
player_unlock_page ---
---
input_viewSensitivity Uncap sensitivity?
xblive_mappacks "0 = original maps only, 1 = new maps only, 2 = both original and new"
clanName "Your clan abbreviation"
flame_kick_speed "Speed at which the flamethrower view model transitions to flame_kick_offset."
flame_kick_recover_speed "Speed at which the flamethrower view model transitions back from flame_kick_offset."
input_autoAim "Turn on auto aim for consoles"
sf_use_slowmo ---
player_deathInvulnerableToMelee
-nazi_zombie_prototype
-nazi_zombie_prototype_waves
-nazi_zombie_prototype_points
-disableweapons
-sf_use_slowmo
-r_fullscreen
-phys_gravity
-cg_drawOverheadNames
-specialty_weapon_flamethrower
-defaultHitDamage 999
-defaultDamageDuration
-setsunlight
-GAME_GODMODE_ON
-cg_drawHealth
-cg_drawFPSLabels
MP_PRESTIGE_LVL10
debug
ai_count
cg_drawFPS yes
cg_drawGun "1"
cg_drawShellshock "1"
fx_draw "1"
aim_autoaim_region_height "120"
aim_autoaim_region_width "160"
aim_autoaim_enabled "1"
ai_debugMeleeAttackSpots
ai_friendlySuppression 0
aim_lockon_enabled "1"
aim_lockon_region_height "90" 480
aim_lockon_region_width "90" 640
aim_lockon_strength
aim_slowdown_enabled "1"
ai_accu_player_lateral_speed
cg_thirdPerson
player_reviveTriggerRadius
player_reviveXP
cg_drawShellshock
aim_slowdown_enabled
con_minicon cg_drawMaterial cg_drawScriptUsage snd_drawInfo phys_drawDebugInfo
ai_accu_player_lateral_speed
player_burstFireCooldown
g_player_maxhealth
cg_debug_overlay_viewport
bg_prone_yawca prone
bg_ladder_yawcap ladder
player_view_pitch_down look down
player_view_pitch_up look up
allowdeath
party_joinInProgressAllowed
sv_cheats server-side cheats
EV_DUD_IMPACT
EV_CHANGE_TO_DUD
projectile_dud
cg_drawLagometer